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authormaximius <none@none>2009-09-09 10:30:14 -0700
committermaximius <none@none>2009-09-09 10:30:14 -0700
commit0d8ea7cd9710021eb9e25fa004dcbb70dc5e64eb (patch)
treeb2f5d3fab8b97ac269d8a22c904fed22a2f20817 /src/game/CreatureGroups.cpp
parentada432aa76e5d94650098e5099a8ea0b56eada4a (diff)
*Some GUID cleanup, don't want any Linux crashes ;) (thanks Zor)
--HG-- branch : trunk
Diffstat (limited to 'src/game/CreatureGroups.cpp')
-rw-r--r--src/game/CreatureGroups.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/CreatureGroups.cpp b/src/game/CreatureGroups.cpp
index 56549da77d7..69a4b96f06c 100644
--- a/src/game/CreatureGroups.cpp
+++ b/src/game/CreatureGroups.cpp
@@ -154,7 +154,7 @@ void CreatureGroupManager::LoadCreatureFormations()
void CreatureGroup::AddMember(Creature *member)
{
- sLog.outDebug("CreatureGroup::AddMember: Adding unit GUIDLow: %u.", member->GetGUIDLow());
+ sLog.outDebug("CreatureGroup::AddMember: Adding unit GUID: %u.", member->GetGUIDLow());
//Check if it is a leader
if(member->GetDBTableGUIDLow() == m_groupID)