aboutsummaryrefslogtreecommitdiff
path: root/src/game/CreatureGroups.cpp
diff options
context:
space:
mode:
authormegamage <none@none>2009-04-06 20:33:52 -0500
committermegamage <none@none>2009-04-06 20:33:52 -0500
commitac4edf0e091f0a1e0b49ae39201183613f3453ad (patch)
tree8ff4f3be6bc305ae9bef92caee25cd29670c833d /src/game/CreatureGroups.cpp
parente8866340ce2cb717486c8def489ddc9d3046a0cc (diff)
*Update creature formation code.
--HG-- branch : trunk
Diffstat (limited to 'src/game/CreatureGroups.cpp')
-rw-r--r--src/game/CreatureGroups.cpp178
1 files changed, 78 insertions, 100 deletions
diff --git a/src/game/CreatureGroups.cpp b/src/game/CreatureGroups.cpp
index c8e31811594..65e51b793f0 100644
--- a/src/game/CreatureGroups.cpp
+++ b/src/game/CreatureGroups.cpp
@@ -29,12 +29,13 @@
INSTANTIATE_SINGLETON_1(CreatureGroupManager);
CreatureGroupHolderType CreatureGroupHolder;
-UNORDERED_MAP<uint32, FormationMember*> CreatureGroupMap;
+CreatureGroupInfoType CreatureGroupMap;
-void CreatureGroupManager::UpdateCreatureGroup(uint32 group_id, Creature &member)
+void CreatureGroupManager::AddCreatureToGroup(uint32 group_id, Creature *member)
{
- std::multimap<uint32, CreatureGroup *>::iterator cgroup_data = CreatureGroupHolder.find(group_id);
+ CreatureGroupHolderType::iterator cgroup_data = CreatureGroupHolder.find(group_id);
+ //Add member to an existing group
if(cgroup_data != CreatureGroupHolder.end())
{
typedef std::multimap<uint32, CreatureGroup *>::iterator multiplegroup;
@@ -42,28 +43,26 @@ void CreatureGroupManager::UpdateCreatureGroup(uint32 group_id, Creature &member
for(multiplegroup i = range.first; i != range.second; ++i)
{
- if(i->second->getInstanceID() == member.GetInstanceId())
+ if(i->second->getInstanceID() == member->GetInstanceId())
{
- sLog.outDebug("Group found: %u, inserting creature GUID: %u, Group InstanceID %u", group_id, member.GetGUIDLow(), i->second->getInstanceID());
+ sLog.outDebug("Group found: %u, inserting creature GUID: %u, Group InstanceID %u", group_id, member->GetGUIDLow(), i->second->getInstanceID());
i->second->AddMember(member);
return;
}
}
}
+ //Create new group
sLog.outDebug("Group not found: %u. Creating new group.", group_id);
- CreatureGroup* cgroup = new CreatureGroup(group_id, member.GetInstanceId());
- cgroup->AddMember(member);
+ CreatureGroup* cgroup = new CreatureGroup(group_id, member->GetInstanceId());
CreatureGroupHolder.insert(std::make_pair(group_id, cgroup));
+ cgroup->AddMember(member);
}
-void CreatureGroupManager::DestroyGroup(CreatureGroup *&formation, uint64 guid)
+void CreatureGroupManager::RemoveCreatureFromGroup(CreatureGroup *formation, Creature *member)
{
- if(!formation || !guid)
- return;
-
- sLog.outDebug("Deleting member pointer to GUID: %u from group %u", formation->GetId(), guid);
- formation->RemoveMember(guid);
+ sLog.outDebug("Deleting member pointer to GUID: %u from group %u", formation->GetId(), member->GetDBTableGUIDLow());
+ formation->RemoveMember(member);
if(formation->isEmpty())
{
@@ -111,7 +110,7 @@ void CreatureGroupManager::LoadCreatureFormations()
barGoLink bar( total_records);
Field *fields;
- FormationMember *group_member;
+ FormationInfo *group_member;
//Loading data...
do
{
@@ -119,18 +118,18 @@ void CreatureGroupManager::LoadCreatureFormations()
bar.step();
//Load group member data
- group_member = new FormationMember;
+ group_member = new FormationInfo;
group_member->leaderGUID = fields[0].GetUInt32();
- group_member->memberGUID = fields[1].GetUInt32();
+ uint32 memberGUID = fields[1].GetUInt32();
group_member->groupAI = fields[4].GetUInt8();
//If creature is group leader we may skip loading of dist/angle
- if(group_member->leaderGUID != group_member->memberGUID)
+ if(group_member->leaderGUID != memberGUID)
{
group_member->follow_dist = fields[2].GetUInt32();
group_member->follow_angle = fields[3].GetUInt32();
}
- CreatureGroupMap[group_member->memberGUID] = group_member;
+ CreatureGroupMap[memberGUID] = group_member;
if(lastLeaderGUID != group_member->leaderGUID)
lastLeaderGUID = group_member->leaderGUID;
@@ -144,123 +143,102 @@ void CreatureGroupManager::LoadCreatureFormations()
delete result;
}
-void CreatureGroup::AddMember(Creature &member)
+void CreatureGroup::AddMember(Creature *member)
{
- sLog.outDebug("Adding unit GUID: %u.", member.GetGUIDLow());
+ sLog.outDebug("CreatureGroup::AddMember: Adding unit GUIDLow: %u.", member->GetGUIDLow());
- uint64 guid = member.GetGUID();
- //We first search creature member if exist
- if(CreatureGroupMembers.find(guid) != CreatureGroupMembers.end())
- return;
- //Check is that shit is a leader
- if(member.GetDBTableGUIDLow()==m_groupID)
- {
- sLog.outDebug("Unit GUID: %u is formation leader. Adding group.", member.GetGUIDLow());
- m_leader = &member;
- }
- else
- {
- sLog.outDebug("Unit GUID: %u is NOT a formation leader. Set IDLE as default movement.", member.GetGUIDLow());
- member.GetMotionMaster()->MoveIdle(MOTION_SLOT_IDLE);
+ //Check if it is a leader
+ if(member->GetDBTableGUIDLow() == m_groupID)
+ {
+ sLog.outDebug("Unit GUID: %u is formation leader. Adding group.", member->GetGUIDLow());
+ m_leader = member;
}
- //Add to the club
- CreatureGroupMembers[guid] = &member;
- member.SetFormation(this);
- sLog.outDebug("Unit GUID: %u added.", member.GetGUID());
+
+ m_members[member] = CreatureGroupMap.find(member->GetDBTableGUIDLow())->second;
+ member->SetFormation(this);
}
-void CreatureGroup::RemoveMember(uint64 guid)
+void CreatureGroup::RemoveMember(Creature *member)
{
- if(CreatureGroupMembers.find(guid) != CreatureGroupMembers.end())
- CreatureGroupMembers.erase(guid);
+ if(m_leader == member)
+ m_leader = NULL;
+
+ m_members.erase(member);
+ member->SetFormation(NULL);
}
-void CreatureGroup::MemberHasAttacked(Creature &member)
+void CreatureGroup::MemberAttackStart(Creature *member, Unit *target)
{
- uint8 groupAI = CreatureGroupMap[member.GetDBTableGUIDLow()]->groupAI;
+ uint8 groupAI = CreatureGroupMap[member->GetDBTableGUIDLow()]->groupAI;
+ if(!groupAI)
+ return;
- for(UNORDERED_MAP<uint64, Creature*>::iterator itr = CreatureGroupMembers.begin(); itr != CreatureGroupMembers.end(); ++itr)
+ if(groupAI == 1 && member != m_leader)
+ return;
+
+ for(CreatureGroupMemberType::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
{
- sLog.outDebug("GROUP ATTACK: group instance id %u calls member instid %u", m_leader->GetInstanceId(), member.GetInstanceId());
- //sLog.outDebug("AI:%u:Group member found: %u, attacked by %s.", groupAI, itr->second->GetGUIDLow(), member.getVictim()->GetName());
+ sLog.outDebug("GROUP ATTACK: group instance id %u calls member instid %u", m_leader->GetInstanceId(), member->GetInstanceId());
+ //sLog.outDebug("AI:%u:Group member found: %u, attacked by %s.", groupAI, itr->second->GetGUIDLow(), member->getVictim()->GetName());
- if(itr->second)
- {
- //Skip one check
- if(itr->second == &member)
- return;
+ //Skip one check
+ if(itr->first == member)
+ continue;
- switch(groupAI)
- {
- case 0:
- return;
- case 1:
- if(&member != m_leader)
- return;
- }
- //Attack if everything is OK
- if(itr->second->isAlive() && itr->second->AI() && !itr->second->isInCombat() &&
- !itr->second->getVictim() && member.getVictim() && itr->second->canAttack(member.getVictim()))
- itr->second->AI()->AttackStart(member.getVictim());
- }
- }
-}
+ if(!itr->first->isAlive())
+ continue;
-void CreatureGroup::LeaderMovedInEvade()
-{
- for(UNORDERED_MAP<uint64, Creature*>::iterator itr = CreatureGroupMembers.begin(); itr != CreatureGroupMembers.end(); ++itr)
- {
- if(itr->second && itr->second != m_leader && itr->second->isAlive() && !itr->second->isInCombat() && !itr->second->getVictim())
- {
- SetMemberDestination(itr->second);
- sLog.outDebug("GROUP MOVE IN EVADE: Set destination for member GUID %u", itr->second->GetGUIDLow());
- }
+ if(itr->first->getVictim())
+ continue;
+
+ if(itr->first->canAttack(target))
+ itr->first->AI()->AttackStart(target);
}
}
-void CreatureGroup::FormDismiss(bool dismiss)
+void CreatureGroup::FormationReset(bool dismiss)
{
- for(UNORDERED_MAP<uint64, Creature*>::iterator itr = CreatureGroupMembers.begin(); itr != CreatureGroupMembers.end(); ++itr)
+ for(CreatureGroupMemberType::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
{
- if(itr->second && itr->second != m_leader && itr->second->isAlive())
+ if(itr->first != m_leader && itr->first->isAlive())
{
- dismiss ? itr->second->GetMotionMaster()->Initialize() : itr->second->GetMotionMaster()->MoveIdle(MOTION_SLOT_IDLE);
- sLog.outDebug("Set %s movement for member GUID: %u", dismiss ? "default" : "idle", itr->second->GetGUIDLow());
+ if(dismiss)
+ itr->first->GetMotionMaster()->Initialize();
+ else
+ itr->first->GetMotionMaster()->MoveIdle(MOTION_SLOT_IDLE);
+ sLog.outDebug("Set %s movement for member GUID: %u", dismiss ? "default" : "idle", itr->first->GetGUIDLow());
}
}
m_Formed = !dismiss;
}
-void CreatureGroup::SetMemberDestination(Creature *member)
+void CreatureGroup::LeaderMoveTo(float x, float y, float z)
{
- if(!member || !m_leader || !member->isAlive() || member->isInCombat() || member->getVictim())
+ if(!m_leader)
return;
- sLog.outDebug("GROUP MOVE IN EVADE: leader instid %u set destination of member instid %u", m_leader->GetInstanceId(), member->GetInstanceId());
+ float pathangle = atan2(m_leader->GetPositionY() - y, m_leader->GetPositionX() - x);
- float x,y,z;
- uint32 lowguid = member->GetDBTableGUIDLow();
-
- UNORDERED_MAP<uint32, FormationMember*>::iterator itr2 = CreatureGroupMap.find(lowguid);
-
- if(itr2 != CreatureGroupMap.end() && m_leader->GetMotionMaster()->GetDestination(x,y,z))
- {
- float dist, angle, pathangle;
+ for(CreatureGroupMemberType::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
+ {
+ Creature *member = itr->first;
+ if(member == m_leader || !member->isAlive() || member->getVictim())
+ continue;
- angle = itr2->second->follow_angle;
- dist = itr2->second->follow_dist;
- pathangle = atan2(m_leader->GetPositionY()-y, m_leader->GetPositionX()-x);
+ float angle = itr->second->follow_angle;
+ float dist = itr->second->follow_dist;
- x = x+cos(angle+pathangle)*dist;
- y = y+sin(angle+pathangle)*dist;
+ float dx = x + cos(angle + pathangle) * dist;
+ float dy = y + sin(angle + pathangle) * dist;
+ float dz;
+ member->UpdateGroundPositionZ(dx, dy, dz);
- if(member->GetDistance(m_leader) < dist+MAX_DESYNC)
+ if(member->GetDistance(m_leader) < dist + MAX_DESYNC)
member->SetUnitMovementFlags(m_leader->GetUnitMovementFlags());
else
member->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
- member->GetMotionMaster()->Clear();
- member->GetMotionMaster()->MovePoint(0, x, y, z);
- member->SetHomePosition(x, y, z, pathangle);
+ member->GetMotionMaster()->MovePoint(0, dx, dy, dz);
+ member->SetHomePosition(dx, dy, dz, pathangle);
}
}