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authormegamage <none@none>2009-04-06 13:27:42 -0500
committermegamage <none@none>2009-04-06 13:27:42 -0500
commite8866340ce2cb717486c8def489ddc9d3046a0cc (patch)
treeba1fde0208396dc62a3e0bcb55d298ed8bdbc4e9 /src/game/CreatureGroups.cpp
parent69657cad7c385341de7da6b1d3ec1e738b6e2555 (diff)
*CreatureGroups fixed and improoved. By TrullyONE
- Multimap support for instances added. - Removed redundant group checks. - New movement rules (bool group formed/dismissed added). - uint32 Creature::GroupID replaced with CreatureGroup pointer. --HG-- branch : trunk
Diffstat (limited to 'src/game/CreatureGroups.cpp')
-rw-r--r--src/game/CreatureGroups.cpp195
1 files changed, 116 insertions, 79 deletions
diff --git a/src/game/CreatureGroups.cpp b/src/game/CreatureGroups.cpp
index 24f67ec8901..c8e31811594 100644
--- a/src/game/CreatureGroups.cpp
+++ b/src/game/CreatureGroups.cpp
@@ -25,40 +25,60 @@
#include "Policies/SingletonImp.h"
#define MAX_DESYNC 5.0f
-//TODO: Create group manager for each map
+
INSTANTIATE_SINGLETON_1(CreatureGroupManager);
-UNORDERED_MAP<uint32, CreatureGroup*> CreatureGroupHolder;
+CreatureGroupHolderType CreatureGroupHolder;
UNORDERED_MAP<uint32, FormationMember*> CreatureGroupMap;
-void CreatureGroupManager::UpdateCreatureGroup(uint32 group_id, Creature *member)
+void CreatureGroupManager::UpdateCreatureGroup(uint32 group_id, Creature &member)
{
- if(CreatureGroupHolder.find(group_id) != CreatureGroupHolder.end())
- {
- sLog.outDebug("Group found: %u, inserting creature GUID: %u", group_id, member->GetGUIDLow());
- CreatureGroupHolder[group_id]->AddMember(member);
- }
- else
+ std::multimap<uint32, CreatureGroup *>::iterator cgroup_data = CreatureGroupHolder.find(group_id);
+
+ if(cgroup_data != CreatureGroupHolder.end())
{
- sLog.outDebug("Group not found: %u. Creating new group.", group_id);
- CreatureGroup* formation = new CreatureGroup;
- CreatureGroupHolder[group_id] = formation;
- formation->AddMember(member);
+ typedef std::multimap<uint32, CreatureGroup *>::iterator multiplegroup;
+ std::pair<multiplegroup, multiplegroup> range = CreatureGroupHolder.equal_range(group_id);
+
+ for(multiplegroup i = range.first; i != range.second; ++i)
+ {
+ if(i->second->getInstanceID() == member.GetInstanceId())
+ {
+ sLog.outDebug("Group found: %u, inserting creature GUID: %u, Group InstanceID %u", group_id, member.GetGUIDLow(), i->second->getInstanceID());
+ i->second->AddMember(member);
+ return;
+ }
+ }
}
+
+ sLog.outDebug("Group not found: %u. Creating new group.", group_id);
+ CreatureGroup* cgroup = new CreatureGroup(group_id, member.GetInstanceId());
+ cgroup->AddMember(member);
+ CreatureGroupHolder.insert(std::make_pair(group_id, cgroup));
}
-void CreatureGroupManager::DestroyGroup(uint32 group_id, uint64 guid)
+void CreatureGroupManager::DestroyGroup(CreatureGroup *&formation, uint64 guid)
{
- if(CreatureGroupHolder.find(group_id) != CreatureGroupHolder.end())
+ if(!formation || !guid)
+ return;
+
+ sLog.outDebug("Deleting member pointer to GUID: %u from group %u", formation->GetId(), guid);
+ formation->RemoveMember(guid);
+
+ if(formation->isEmpty())
{
- sLog.outDebug("Deleting member pointer to GUID: %u from group %u", group_id, guid);
- CreatureGroupHolder[group_id]->RemoveMember(guid);
+ uint32 id = formation->GetId();
+ typedef std::multimap<uint32, CreatureGroup *>::iterator multiplegroup;
+ std::pair<multiplegroup, multiplegroup> range = CreatureGroupHolder.equal_range(id);
- if(CreatureGroupHolder[group_id]->isEmpty())
+ for(multiplegroup i = range.first; i != range.second; ++i)
{
- sLog.outDebug("Deleting group %u", group_id);
- delete CreatureGroupHolder[group_id];
- CreatureGroupHolder.erase(group_id);
+ if(i->second == formation)
+ {
+ sLog.outDebug("Deleting group with InstanceID %u", i->second->getInstanceID());
+ CreatureGroupHolder.erase(i);
+ delete formation;
+ }
}
}
}
@@ -73,7 +93,7 @@ void CreatureGroupManager::LoadCreatureFormations()
if(!result)
{
- sLog.outErrorDb(" an error occured while loading the table `creature_formations` ( maybe it doesn't exist ?)\n");
+ sLog.outErrorDb(" ...an error occured while loading the table `creature_formations` ( maybe it doesn't exist ?)\n");
return;
}
delete result;
@@ -87,7 +107,7 @@ void CreatureGroupManager::LoadCreatureFormations()
return;
}
- uint32 total_records = result->GetRowCount();
+ uint32 total_records = result->GetRowCount(), lastLeaderGUID = 0;
barGoLink bar( total_records);
Field *fields;
@@ -99,36 +119,22 @@ void CreatureGroupManager::LoadCreatureFormations()
bar.step();
//Load group member data
- group_member = new FormationMember;
- group_member->leaderGUID = fields[0].GetUInt32();
- group_member->memberGUID = fields[1].GetUInt32();
- group_member->groupAI = fields[4].GetUInt8();
+ group_member = new FormationMember;
+ group_member->leaderGUID = fields[0].GetUInt32();
+ group_member->memberGUID = fields[1].GetUInt32();
+ group_member->groupAI = fields[4].GetUInt8();
//If creature is group leader we may skip loading of dist/angle
if(group_member->leaderGUID != group_member->memberGUID)
{
- group_member->follow_dist = fields[2].GetUInt32();
- group_member->follow_angle = fields[3].GetUInt32();
- }
-
- // check data correctness
- {
- QueryResult* result = WorldDatabase.PQuery("SELECT guid FROM creature WHERE guid = %u", group_member->leaderGUID);
- if(!result)
- {
- sLog.outErrorDb("creature_formations table leader guid %u incorrect (not exist)", group_member->leaderGUID);
- continue;
- }
-
- result = WorldDatabase.PQuery("SELECT guid FROM creature WHERE guid = %u", group_member->memberGUID);
- if(!result)
- {
- sLog.outErrorDb("creature_formations table member guid %u incorrect (not exist)", group_member->memberGUID);
- continue;
- }
+ group_member->follow_dist = fields[2].GetUInt32();
+ group_member->follow_angle = fields[3].GetUInt32();
}
CreatureGroupMap[group_member->memberGUID] = group_member;
- }
+
+ if(lastLeaderGUID != group_member->leaderGUID)
+ lastLeaderGUID = group_member->leaderGUID;
+ }
while(result->NextRow()) ;
sLog.outString();
@@ -138,92 +144,123 @@ void CreatureGroupManager::LoadCreatureFormations()
delete result;
}
-void CreatureGroup::AddMember(Creature *member)
+void CreatureGroup::AddMember(Creature &member)
{
- sLog.outDebug("Adding unit GUID: %u.", member->GetGUIDLow());
+ sLog.outDebug("Adding unit GUID: %u.", member.GetGUIDLow());
- uint64 guid = member->GetGUID();
+ uint64 guid = member.GetGUID();
//We first search creature member if exist
if(CreatureGroupMembers.find(guid) != CreatureGroupMembers.end())
return;
//Check is that shit is a leader
- if(member->IsFormationLeader())
- {
- sLog.outDebug("Unit GUID: %u is formation leader. Adding group.", member->GetGUIDLow());
- m_leader = member;
+ if(member.GetDBTableGUIDLow()==m_groupID)
+ {
+ sLog.outDebug("Unit GUID: %u is formation leader. Adding group.", member.GetGUIDLow());
+ m_leader = &member;
+ }
+ else
+ {
+ sLog.outDebug("Unit GUID: %u is NOT a formation leader. Set IDLE as default movement.", member.GetGUIDLow());
+ member.GetMotionMaster()->MoveIdle(MOTION_SLOT_IDLE);
}
//Add to the club
- CreatureGroupMembers[guid] = member;
- sLog.outDebug("Unit GUID: %u added.", member->GetGUID());
+ CreatureGroupMembers[guid] = &member;
+ member.SetFormation(this);
+ sLog.outDebug("Unit GUID: %u added.", member.GetGUID());
}
void CreatureGroup::RemoveMember(uint64 guid)
{
if(CreatureGroupMembers.find(guid) != CreatureGroupMembers.end())
- CreatureGroupMembers.erase(guid);
+ CreatureGroupMembers.erase(guid);
}
-void CreatureGroup::MemberHasAttacked(Creature *member)
+void CreatureGroup::MemberHasAttacked(Creature &member)
{
- uint8 groupAI = CreatureGroupMap[member->GetDBTableGUIDLow()]->groupAI;;
+ uint8 groupAI = CreatureGroupMap[member.GetDBTableGUIDLow()]->groupAI;
- for(UNORDERED_MAP<uint64, Creature*>::iterator itr = CreatureGroupMembers.begin(); itr != CreatureGroupMembers.end(); itr++)
+ for(UNORDERED_MAP<uint64, Creature*>::iterator itr = CreatureGroupMembers.begin(); itr != CreatureGroupMembers.end(); ++itr)
{
- sLog.outDebug("AI:%u:Group member found: %u, attacked by %s.", groupAI, itr->second->GetGUIDLow(), member->getVictim()->GetName());
+ sLog.outDebug("GROUP ATTACK: group instance id %u calls member instid %u", m_leader->GetInstanceId(), member.GetInstanceId());
+ //sLog.outDebug("AI:%u:Group member found: %u, attacked by %s.", groupAI, itr->second->GetGUIDLow(), member.getVictim()->GetName());
+
if(itr->second)
{
+ //Skip one check
+ if(itr->second == &member)
+ return;
+
switch(groupAI)
{
- case 0:
+ case 0:
+ return;
+ case 1:
+ if(&member != m_leader)
return;
- case 1:
- if(!member->IsFormationLeader())
- return;
- }
+ }
//Attack if everything is OK
- itr->second->AI()->AttackStart(member->getVictim());
+ if(itr->second->isAlive() && itr->second->AI() && !itr->second->isInCombat() &&
+ !itr->second->getVictim() && member.getVictim() && itr->second->canAttack(member.getVictim()))
+ itr->second->AI()->AttackStart(member.getVictim());
}
}
}
void CreatureGroup::LeaderMovedInEvade()
{
- for(UNORDERED_MAP<uint64, Creature*>::iterator itr = CreatureGroupMembers.begin(); itr != CreatureGroupMembers.end(); itr++)
+ for(UNORDERED_MAP<uint64, Creature*>::iterator itr = CreatureGroupMembers.begin(); itr != CreatureGroupMembers.end(); ++itr)
{
- if(itr->second && itr->second->isAlive() && !itr->second->isInCombat() && !itr->second->getVictim())
- SetMemberDestination(itr->second);
+ if(itr->second && itr->second != m_leader && itr->second->isAlive() && !itr->second->isInCombat() && !itr->second->getVictim())
+ {
+ SetMemberDestination(itr->second);
+ sLog.outDebug("GROUP MOVE IN EVADE: Set destination for member GUID %u", itr->second->GetGUIDLow());
+ }
}
}
+void CreatureGroup::FormDismiss(bool dismiss)
+{
+ for(UNORDERED_MAP<uint64, Creature*>::iterator itr = CreatureGroupMembers.begin(); itr != CreatureGroupMembers.end(); ++itr)
+ {
+ if(itr->second && itr->second != m_leader && itr->second->isAlive())
+ {
+ dismiss ? itr->second->GetMotionMaster()->Initialize() : itr->second->GetMotionMaster()->MoveIdle(MOTION_SLOT_IDLE);
+ sLog.outDebug("Set %s movement for member GUID: %u", dismiss ? "default" : "idle", itr->second->GetGUIDLow());
+ }
+ }
+ m_Formed = !dismiss;
+}
+
void CreatureGroup::SetMemberDestination(Creature *member)
{
- if(!member || !m_leader || member->IsFormationLeader())
+ if(!member || !m_leader || !member->isAlive() || member->isInCombat() || member->getVictim())
return;
+ sLog.outDebug("GROUP MOVE IN EVADE: leader instid %u set destination of member instid %u", m_leader->GetInstanceId(), member->GetInstanceId());
+
float x,y,z;
uint32 lowguid = member->GetDBTableGUIDLow();
UNORDERED_MAP<uint32, FormationMember*>::iterator itr2 = CreatureGroupMap.find(lowguid);
- if(m_leader->GetMotionMaster()->GetDestination(x,y,z) && itr2 != CreatureGroupMap.end())
- {
+ if(itr2 != CreatureGroupMap.end() && m_leader->GetMotionMaster()->GetDestination(x,y,z))
+ {
float dist, angle, pathangle;
- angle = CreatureGroupMap[lowguid]->follow_angle;
- dist = CreatureGroupMap[lowguid]->follow_dist;
- pathangle = atan2(m_leader->GetPositionY()-y, m_leader->GetPositionX()-x);
+ angle = itr2->second->follow_angle;
+ dist = itr2->second->follow_dist;
+ pathangle = atan2(m_leader->GetPositionY()-y, m_leader->GetPositionX()-x);
x = x+cos(angle+pathangle)*dist;
y = y+sin(angle+pathangle)*dist;
- member->GetMotionMaster()->Clear();
-
if(member->GetDistance(m_leader) < dist+MAX_DESYNC)
member->SetUnitMovementFlags(m_leader->GetUnitMovementFlags());
else
member->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
+ member->GetMotionMaster()->Clear();
member->GetMotionMaster()->MovePoint(0, x, y, z);
+ member->SetHomePosition(x, y, z, pathangle);
}
}
-