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authormaximius <none@none>2009-10-17 16:20:24 -0700
committermaximius <none@none>2009-10-17 16:20:24 -0700
commit3f338cc1c328c7280957583b50598292cd8fb64b (patch)
treeca209c2cd024e3902b7844b3224bceff7c5bb570 /src/game/DBCStores.cpp
parente585187b248f48b3c6e9247b49fa07c6565d65e5 (diff)
*Massive cleanup redux.
--HG-- branch : trunk
Diffstat (limited to 'src/game/DBCStores.cpp')
-rw-r--r--src/game/DBCStores.cpp38
1 files changed, 19 insertions, 19 deletions
diff --git a/src/game/DBCStores.cpp b/src/game/DBCStores.cpp
index 5dae4cb6e17..159c448f415 100644
--- a/src/game/DBCStores.cpp
+++ b/src/game/DBCStores.cpp
@@ -178,7 +178,7 @@ inline void LoadDBC(uint32& availableDbcLocales,barGoLink& bar, StoreProblemList
if(storage.Load(dbc_filename.c_str(), sql))
{
bar.step();
- for(uint8 i = 0; i < MAX_LOCALE; ++i)
+ for (uint8 i = 0; i < MAX_LOCALE; ++i)
{
if(!(availableDbcLocales & (1 << i)))
continue;
@@ -220,7 +220,7 @@ void LoadDBCStores(const std::string& dataPath)
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sAreaStore, dbcPath,"AreaTable.dbc");
// must be after sAreaStore loading
- for(uint32 i = 0; i < sAreaStore.GetNumRows(); ++i) // areaflag numbered from 0
+ for (uint32 i = 0; i < sAreaStore.GetNumRows(); ++i) // areaflag numbered from 0
{
if(AreaTableEntry const* area = sAreaStore.LookupEntry(i))
{
@@ -259,7 +259,7 @@ void LoadDBCStores(const std::string& dataPath)
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sEmotesStore, dbcPath,"Emotes.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sEmotesTextStore, dbcPath,"EmotesText.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sFactionStore, dbcPath,"Faction.dbc");
- for (uint32 i=0;i<sFactionStore.GetNumRows(); ++i)
+ for (uint32 i=0; i<sFactionStore.GetNumRows(); ++i)
{
FactionEntry const * faction = sFactionStore.LookupEntry(i);
if (faction && faction->team)
@@ -271,7 +271,7 @@ void LoadDBCStores(const std::string& dataPath)
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sFactionTemplateStore, dbcPath,"FactionTemplate.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGameObjectDisplayInfoStore, dbcPath,"GameObjectDisplayInfo.dbc");
- for(uint32 i = 0; i < sGameObjectDisplayInfoStore.GetNumRows(); ++i)
+ for (uint32 i = 0; i < sGameObjectDisplayInfoStore.GetNumRows(); ++i)
{
if(GameObjectDisplayInfoEntry const * info = sGameObjectDisplayInfoStore.LookupEntry(i))
{
@@ -323,7 +323,7 @@ void LoadDBCStores(const std::string& dataPath)
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSkillLineAbilityStore, dbcPath,"SkillLineAbility.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSoundEntriesStore, dbcPath,"SoundEntries.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellStore, dbcPath,"Spell.dbc", &CustomSpellEntryfmt, &CustomSpellEntryIndex);
- for(uint32 i = 1; i < sSpellStore.GetNumRows(); ++i)
+ for (uint32 i = 1; i < sSpellStore.GetNumRows(); ++i)
{
SpellEntry const * spell = sSpellStore.LookupEntry(i);
if(spell && spell->Category)
@@ -388,7 +388,7 @@ void LoadDBCStores(const std::string& dataPath)
// prepare fast data access to bit pos of talent ranks for use at inspecting
{
// now have all max ranks (and then bit amount used for store talent ranks in inspect)
- for(uint32 talentTabId = 1; talentTabId < sTalentTabStore.GetNumRows(); ++talentTabId)
+ for (uint32 talentTabId = 1; talentTabId < sTalentTabStore.GetNumRows(); ++talentTabId)
{
TalentTabEntry const *talentTabInfo = sTalentTabStore.LookupEntry( talentTabId );
if(!talentTabInfo)
@@ -400,7 +400,7 @@ void LoadDBCStores(const std::string& dataPath)
// store class talent tab pages
uint32 cls = 1;
- for(uint32 m=1;!(m & talentTabInfo->ClassMask) && cls < MAX_CLASSES;m <<=1, ++cls) {}
+ for (uint32 m=1; !(m & talentTabInfo->ClassMask) && cls < MAX_CLASSES; m <<=1, ++cls) {}
sTalentTabPages[cls][talentTabInfo->tabpage]=talentTabId;
}
@@ -409,7 +409,7 @@ void LoadDBCStores(const std::string& dataPath)
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sTaxiNodesStore, dbcPath,"TaxiNodes.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sTaxiPathStore, dbcPath,"TaxiPath.dbc");
- for(uint32 i = 1; i < sTaxiPathStore.GetNumRows(); ++i)
+ for (uint32 i = 1; i < sTaxiPathStore.GetNumRows(); ++i)
if(TaxiPathEntry const* entry = sTaxiPathStore.LookupEntry(i))
sTaxiPathSetBySource[entry->from][entry->to] = TaxiPathBySourceAndDestination(entry->ID,entry->price);
uint32 pathCount = sTaxiPathStore.GetNumRows();
@@ -419,7 +419,7 @@ void LoadDBCStores(const std::string& dataPath)
// Calculate path nodes count
std::vector<uint32> pathLength;
pathLength.resize(pathCount); // 0 and some other indexes not used
- for(uint32 i = 1; i < sTaxiPathNodeStore.GetNumRows(); ++i)
+ for (uint32 i = 1; i < sTaxiPathNodeStore.GetNumRows(); ++i)
if(TaxiPathNodeEntry const* entry = sTaxiPathNodeStore.LookupEntry(i))
{
if (pathLength[entry->path] < entry->index + 1)
@@ -427,10 +427,10 @@ void LoadDBCStores(const std::string& dataPath)
}
// Set path length
sTaxiPathNodesByPath.resize(pathCount); // 0 and some other indexes not used
- for(uint32 i = 1; i < sTaxiPathNodesByPath.size(); ++i)
+ for (uint32 i = 1; i < sTaxiPathNodesByPath.size(); ++i)
sTaxiPathNodesByPath[i].resize(pathLength[i]);
// fill data
- for(uint32 i = 1; i < sTaxiPathNodeStore.GetNumRows(); ++i)
+ for (uint32 i = 1; i < sTaxiPathNodeStore.GetNumRows(); ++i)
if(TaxiPathNodeEntry const* entry = sTaxiPathNodeStore.LookupEntry(i))
sTaxiPathNodesByPath[entry->path][entry->index] = TaxiPathNode(entry->mapid,entry->x,entry->y,entry->z,entry->actionFlag,entry->delay);
sTaxiPathNodeStore.Clear();
@@ -439,15 +439,15 @@ void LoadDBCStores(const std::string& dataPath)
// include existed nodes that have at least single not spell base (scripted) path
{
std::set<uint32> spellPaths;
- for(uint32 i = 1; i < sSpellStore.GetNumRows (); ++i)
+ for (uint32 i = 1; i < sSpellStore.GetNumRows (); ++i)
if(SpellEntry const* sInfo = sSpellStore.LookupEntry (i))
- for(int j=0; j < 3; ++j)
+ for (int j=0; j < 3; ++j)
if(sInfo->Effect[j]==123 /*SPELL_EFFECT_SEND_TAXI*/)
spellPaths.insert(sInfo->EffectMiscValue[j]);
memset(sTaxiNodesMask,0,sizeof(sTaxiNodesMask));
memset(sOldContinentsNodesMask,0,sizeof(sTaxiNodesMask));
- for(uint32 i = 1; i < sTaxiNodesStore.GetNumRows(); ++i)
+ for (uint32 i = 1; i < sTaxiNodesStore.GetNumRows(); ++i)
{
TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(i);
if(!node)
@@ -457,7 +457,7 @@ void LoadDBCStores(const std::string& dataPath)
if(src_i!=sTaxiPathSetBySource.end() && !src_i->second.empty())
{
bool ok = false;
- for(TaxiPathSetForSource::const_iterator dest_i = src_i->second.begin();dest_i != src_i->second.end(); ++dest_i)
+ for (TaxiPathSetForSource::const_iterator dest_i = src_i->second.begin(); dest_i != src_i->second.end(); ++dest_i)
{
// not spell path
if(spellPaths.find(dest_i->second.ID)==spellPaths.end())
@@ -498,7 +498,7 @@ void LoadDBCStores(const std::string& dataPath)
else if(!bad_dbc_files.empty() )
{
std::string str;
- for(std::list<std::string>::iterator i = bad_dbc_files.begin(); i != bad_dbc_files.end(); ++i)
+ for (std::list<std::string>::iterator i = bad_dbc_files.begin(); i != bad_dbc_files.end(); ++i)
str += *i + "\n";
sLog.outError("\nSome required *.dbc files (%u from %d) not found or not compatible:\n%s",(uint32)bad_dbc_files.size(),DBCFilesCount,str.c_str());
@@ -524,14 +524,14 @@ void LoadDBCStores(const std::string& dataPath)
SimpleFactionsList const* GetFactionTeamList(uint32 faction, bool &isTeamMember)
{
- for(FactionTeamMap::const_iterator itr = sFactionTeamMap.begin(); itr != sFactionTeamMap.end(); ++itr)
+ for (FactionTeamMap::const_iterator itr = sFactionTeamMap.begin(); itr != sFactionTeamMap.end(); ++itr)
{
if(itr->first == faction)
{
isTeamMember = false;
return &itr->second;
}
- for(SimpleFactionsList::const_iterator itr2 = itr->second.begin(); itr2 != itr->second.end(); ++itr2)
+ for (SimpleFactionsList::const_iterator itr2 = itr->second.begin(); itr2 != itr->second.end(); ++itr2)
{
if((*itr2) == faction)
{
@@ -640,7 +640,7 @@ ContentLevels GetContentLevelsForMapAndZone(uint32 mapid, uint32 zoneId)
ChatChannelsEntry const* GetChannelEntryFor(uint32 channel_id)
{
// not sorted, numbering index from 0
- for(uint32 i = 0; i < sChatChannelsStore.GetNumRows(); ++i)
+ for (uint32 i = 0; i < sChatChannelsStore.GetNumRows(); ++i)
{
ChatChannelsEntry const* ch = sChatChannelsStore.LookupEntry(i);
if(ch && ch->ChannelID == channel_id)