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authorSpp <none@none>2010-04-07 23:56:35 +0200
committerSpp <none@none>2010-04-07 23:56:35 +0200
commit46f0674e237dd8fe97ba4f0769e18b4adfce841b (patch)
tree4556d27751077c2ed37a445493ed93a4d08e981b /src/game/DBCStructure.h
parent2454c290b84e04bd0321ca94e0be8c8dc7eedbe8 (diff)
Code Style (game + scripts only):
">=" --> " >= " (when needed) " >=" --> " >=" ">= " --> ">= " "<=" --> " <= " (when needed) " <=" --> " <=" "<= " --> "<= " " ==" --> " ==" "== " --> "== " --HG-- branch : trunk
Diffstat (limited to 'src/game/DBCStructure.h')
-rw-r--r--src/game/DBCStructure.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/DBCStructure.h b/src/game/DBCStructure.h
index 8c38c9ca3a3..78867d593e3 100644
--- a/src/game/DBCStructure.h
+++ b/src/game/DBCStructure.h
@@ -840,7 +840,7 @@ struct FactionTemplateEntry
if (entry.faction)
{
for (int i = 0; i < 4; ++i)
- if (enemyFaction[i] == entry.faction)
+ if (enemyFaction[i] == entry.faction)
return false;
for (int i = 0; i < 4; ++i)
if (friendFaction[i] == entry.faction)
@@ -855,7 +855,7 @@ struct FactionTemplateEntry
if (entry.faction)
{
for (int i = 0; i < 4; ++i)
- if (enemyFaction[i] == entry.faction)
+ if (enemyFaction[i] == entry.faction)
return true;
for (int i = 0; i < 4; ++i)
if (friendFaction[i] == entry.faction)
@@ -1593,7 +1593,7 @@ struct SpellShapeshiftEntry
//char* Name[16]; // 2-17 unused
//uint32 NameFlags; // 18 unused
uint32 flags1; // 19
- int32 creatureType; // 20 <=0 humanoid, other normal creature types
+ int32 creatureType; // 20 <= 0 humanoid, other normal creature types
//uint32 unk1; // 21 unused
uint32 attackSpeed; // 22
//uint32 modelID; // 23 unused, alliance modelid (where horde case?)