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authorSpp <none@none>2010-04-07 23:56:35 +0200
committerSpp <none@none>2010-04-07 23:56:35 +0200
commit46f0674e237dd8fe97ba4f0769e18b4adfce841b (patch)
tree4556d27751077c2ed37a445493ed93a4d08e981b /src/game
parent2454c290b84e04bd0321ca94e0be8c8dc7eedbe8 (diff)
Code Style (game + scripts only):
">=" --> " >= " (when needed) " >=" --> " >=" ">= " --> ">= " "<=" --> " <= " (when needed) " <=" --> " <=" "<= " --> "<= " " ==" --> " ==" "== " --> "== " --HG-- branch : trunk
Diffstat (limited to 'src/game')
-rw-r--r--src/game/ArenaTeam.cpp4
-rw-r--r--src/game/AuctionHouseBot.h2
-rw-r--r--src/game/BattleGroundAV.cpp30
-rw-r--r--src/game/Chat.cpp16
-rw-r--r--src/game/Creature.h2
-rw-r--r--src/game/CreatureAI.h8
-rw-r--r--src/game/DBCEnums.h2
-rw-r--r--src/game/DBCStores.cpp2
-rw-r--r--src/game/DBCStructure.h6
-rw-r--r--src/game/Debugcmds.cpp4
-rw-r--r--src/game/Group.cpp2
-rw-r--r--src/game/Group.h2
-rw-r--r--src/game/Guild.cpp4
-rw-r--r--src/game/Item.cpp4
-rw-r--r--src/game/ItemPrototype.h2
-rw-r--r--src/game/Level3.cpp8
-rw-r--r--src/game/LootHandler.cpp2
-rw-r--r--src/game/LootMgr.cpp2
-rw-r--r--src/game/Map.cpp4
-rw-r--r--src/game/MapManager.cpp2
-rw-r--r--src/game/ObjectMgr.cpp36
-rw-r--r--src/game/ObjectMgr.h2
-rw-r--r--src/game/OutdoorPvPNA.cpp2
-rw-r--r--src/game/OutdoorPvPZM.cpp2
-rw-r--r--src/game/PetHandler.cpp2
-rw-r--r--src/game/Player.cpp14
-rw-r--r--src/game/RandomMovementGenerator.cpp2
-rw-r--r--src/game/ScriptedCreature.cpp2
-rw-r--r--src/game/SpellAuraEffects.cpp8
-rw-r--r--src/game/SpellAuras.cpp2
-rw-r--r--src/game/SpellEffects.cpp12
-rw-r--r--src/game/ThreatManager.h2
-rw-r--r--src/game/TradeHandler.cpp2
-rw-r--r--src/game/Unit.cpp16
-rw-r--r--src/game/Weather.cpp2
-rw-r--r--src/game/World.cpp8
36 files changed, 111 insertions, 111 deletions
diff --git a/src/game/ArenaTeam.cpp b/src/game/ArenaTeam.cpp
index 065a8ed8289..23e97be8dcb 100644
--- a/src/game/ArenaTeam.cpp
+++ b/src/game/ArenaTeam.cpp
@@ -46,7 +46,7 @@ ArenaTeam::ArenaTeam()
m_stats.games_week = 0;
m_stats.games_season = 0;
m_stats.rank = 0;
- if (sWorld.getConfig(CONFIG_ARENA_START_RATING)>=0)
+ if (sWorld.getConfig(CONFIG_ARENA_START_RATING) >= 0)
m_stats.rating = sWorld.getConfig(CONFIG_ARENA_START_RATING);
else if (sWorld.getConfig(CONFIG_ARENA_SEASON_ID) >= 6)
m_stats.rating = 0;
@@ -518,7 +518,7 @@ uint32 ArenaTeam::GetPoints(uint32 MemberRating)
uint32 rating = MemberRating + 150 < m_stats.rating ? MemberRating : m_stats.rating;
- if (rating<=1500)
+ if (rating <= 1500)
{
if (sWorld.getConfig(CONFIG_ARENA_SEASON_ID) < 5)
points = (float)rating * 0.22f + 14.0f;
diff --git a/src/game/AuctionHouseBot.h b/src/game/AuctionHouseBot.h
index 7fcd234bafa..208a09aa0b2 100644
--- a/src/game/AuctionHouseBot.h
+++ b/src/game/AuctionHouseBot.h
@@ -163,7 +163,7 @@ public:
}
uint32 GetMinItems()
{
- if ((minItems == 0) && (maxItems))
+ if ((minItems == 0) && (maxItems))
return maxItems;
else if ((maxItems) && (minItems > maxItems))
return maxItems;
diff --git a/src/game/BattleGroundAV.cpp b/src/game/BattleGroundAV.cpp
index 1d28258e33a..f18661d8015 100644
--- a/src/game/BattleGroundAV.cpp
+++ b/src/game/BattleGroundAV.cpp
@@ -90,7 +90,7 @@ void BattleGroundAV::HandleKillUnit(Creature *unit, Player *killer)
RewardHonorToTeam(GetBonusHonor(BG_AV_KILL_CAPTAIN),HORDE);
UpdateScore(ALLIANCE,(-1)*BG_AV_RES_CAPTAIN);
//spawn destroyed aura
- for (uint8 i=0; i<=9; i++)
+ for (uint8 i=0; i <= 9; i++)
SpawnBGObject(BG_AV_OBJECT_BURN_BUILDING_ALLIANCE+i,RESPAWN_IMMEDIATELY);
Creature* creature = GetBGCreature(AV_CPLACE_HERALD);
if (creature)
@@ -109,7 +109,7 @@ void BattleGroundAV::HandleKillUnit(Creature *unit, Player *killer)
RewardHonorToTeam(GetBonusHonor(BG_AV_KILL_CAPTAIN),ALLIANCE);
UpdateScore(HORDE,(-1)*BG_AV_RES_CAPTAIN);
//spawn destroyed aura
- for (uint8 i=0; i<=9; i++)
+ for (uint8 i=0; i <= 9; i++)
SpawnBGObject(BG_AV_OBJECT_BURN_BUILDING_HORDE+i,RESPAWN_IMMEDIATELY);
Creature* creature = GetBGCreature(AV_CPLACE_HERALD);
if (creature)
@@ -271,10 +271,10 @@ Creature* BattleGroundAV::AddAVCreature(uint16 cinfoid, uint16 type)
if (creature->GetEntry() == BG_AV_CreatureInfo[AV_NPC_A_CAPTAIN][0] || creature->GetEntry() == BG_AV_CreatureInfo[AV_NPC_H_CAPTAIN][0])
creature->SetRespawnDelay(RESPAWN_ONE_DAY); // TODO: look if this can be done by database + also add this for the wingcommanders
- if ((isStatic && cinfoid>=10 && cinfoid<=14) || (!isStatic && ((cinfoid >= AV_NPC_A_GRAVEDEFENSE0 && cinfoid<=AV_NPC_A_GRAVEDEFENSE3) ||
+ if ((isStatic && cinfoid >= 10 && cinfoid <= 14) || (!isStatic && ((cinfoid >= AV_NPC_A_GRAVEDEFENSE0 && cinfoid <= AV_NPC_A_GRAVEDEFENSE3) ||
(cinfoid >= AV_NPC_H_GRAVEDEFENSE0 && cinfoid <= AV_NPC_H_GRAVEDEFENSE3))))
{
- if (!isStatic && ((cinfoid>=AV_NPC_A_GRAVEDEFENSE0 && cinfoid<=AV_NPC_A_GRAVEDEFENSE3)
+ if (!isStatic && ((cinfoid >= AV_NPC_A_GRAVEDEFENSE0 && cinfoid <= AV_NPC_A_GRAVEDEFENSE3)
|| (cinfoid >= AV_NPC_H_GRAVEDEFENSE0 && cinfoid <= AV_NPC_H_GRAVEDEFENSE3)))
{
CreatureData &data = objmgr.NewOrExistCreatureData(creature->GetDBTableGUIDLow());
@@ -301,7 +301,7 @@ void BattleGroundAV::Update(uint32 diff)
if (GetStatus() == STATUS_IN_PROGRESS)
{
- for (uint8 i=0; i<=1; i++)//0=alliance, 1=horde
+ for (uint8 i=0; i <= 1; i++)//0=alliance, 1=horde
{
if (!m_CaptainAlive[i])
continue;
@@ -366,9 +366,9 @@ void BattleGroundAV::StartingEventCloseDoors()
void BattleGroundAV::StartingEventOpenDoors()
{
sLog.outDebug("BG_AV: start spawning mine stuff");
- for (uint16 i= BG_AV_OBJECT_MINE_SUPPLY_N_MIN; i<=BG_AV_OBJECT_MINE_SUPPLY_N_MAX; i++)
+ for (uint16 i= BG_AV_OBJECT_MINE_SUPPLY_N_MIN; i <= BG_AV_OBJECT_MINE_SUPPLY_N_MAX; i++)
SpawnBGObject(i,RESPAWN_IMMEDIATELY);
- for (uint16 i= BG_AV_OBJECT_MINE_SUPPLY_S_MIN; i<=BG_AV_OBJECT_MINE_SUPPLY_S_MAX; i++)
+ for (uint16 i= BG_AV_OBJECT_MINE_SUPPLY_S_MIN; i <= BG_AV_OBJECT_MINE_SUPPLY_S_MAX; i++)
SpawnBGObject(i,RESPAWN_IMMEDIATELY);
for (uint8 mine = AV_NORTH_MINE; mine <= AV_SOUTH_MINE; mine++) //mine population
ChangeMineOwner(mine, AV_NEUTRAL_TEAM,true);
@@ -414,7 +414,7 @@ void BattleGroundAV::EndBattleGround(uint32 winner)
}
}
- for (int i=0; i<=1; i++) //0=ally 1=horde
+ for (int i=0; i <= 1; i++) //0=ally 1=horde
{
if (m_CaptainAlive[i])
{
@@ -541,7 +541,7 @@ void BattleGroundAV::EventPlayerDestroyedPoint(BG_AV_Nodes node)
else
sLog.outError("BG_AV: playerdestroyedpoint: marshal %i doesn't exist",AV_CPLACE_A_MARSHAL_SOUTH + tmp);
//spawn destroyed aura
- for (uint8 i=0; i<=9; i++)
+ for (uint8 i=0; i <= 9; i++)
SpawnBGObject(BG_AV_OBJECT_BURN_DUNBALDAR_SOUTH + i + (tmp * 10),RESPAWN_IMMEDIATELY);
UpdateScore((owner == ALLIANCE) ? HORDE : ALLIANCE, (-1)*BG_AV_RES_TOWER);
@@ -1174,7 +1174,7 @@ bool BattleGroundAV::SetupBattleGround()
return false;
}
}
- for (uint8 j=0; j<=9; j++) //burning aura
+ for (uint8 j=0; j <= 9; j++) //burning aura
{
if (!AddObject(BG_AV_OBJECT_BURN_DUNBALDAR_SOUTH+((i-BG_AV_NODES_DUNBALDAR_SOUTH)*10)+j,BG_AV_OBJECTID_FIRE,BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH+((i-BG_AV_NODES_DUNBALDAR_SOUTH)*10)+j][0],BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH+((i-BG_AV_NODES_DUNBALDAR_SOUTH)*10)+j][1],BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH+((i-BG_AV_NODES_DUNBALDAR_SOUTH)*10)+j][2],BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH+((i-BG_AV_NODES_DUNBALDAR_SOUTH)*10)+j][3], 0, 0, sin(BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH+((i-BG_AV_NODES_DUNBALDAR_SOUTH)*10)+j][3]/2), cos(BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH+((i-BG_AV_NODES_DUNBALDAR_SOUTH)*10)+j][3]/2),RESPAWN_ONE_DAY))
{
@@ -1186,7 +1186,7 @@ bool BattleGroundAV::SetupBattleGround()
}
for (uint8 i=0; i<2; i++) //burning aura for buildings
{
- for (uint8 j=0; j<=9; j++)
+ for (uint8 j=0; j <= 9; j++)
{
if (j<5)
{
@@ -1206,7 +1206,7 @@ bool BattleGroundAV::SetupBattleGround()
}
}
}
- for (uint16 i= 0; i<=(BG_AV_OBJECT_MINE_SUPPLY_N_MAX-BG_AV_OBJECT_MINE_SUPPLY_N_MIN); i++)
+ for (uint16 i= 0; i <= (BG_AV_OBJECT_MINE_SUPPLY_N_MAX-BG_AV_OBJECT_MINE_SUPPLY_N_MIN); i++)
{
if (!AddObject(BG_AV_OBJECT_MINE_SUPPLY_N_MIN+i,BG_AV_OBJECTID_MINE_N,BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN+i][0],BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN+i][1],BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN+i][2],BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN+i][3], 0, 0, sin(BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN+i][3]/2), cos(BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN+i][3]/2),RESPAWN_ONE_DAY))
{
@@ -1214,7 +1214,7 @@ bool BattleGroundAV::SetupBattleGround()
return false;
}
}
- for (uint16 i= 0 ; i<=(BG_AV_OBJECT_MINE_SUPPLY_S_MAX-BG_AV_OBJECT_MINE_SUPPLY_S_MIN); i++)
+ for (uint16 i= 0 ; i <= (BG_AV_OBJECT_MINE_SUPPLY_S_MAX-BG_AV_OBJECT_MINE_SUPPLY_S_MIN); i++)
{
if (!AddObject(BG_AV_OBJECT_MINE_SUPPLY_S_MIN+i,BG_AV_OBJECTID_MINE_S,BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN+i][0],BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN+i][1],BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN+i][2],BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN+i][3], 0, 0, sin(BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN+i][3]/2), cos(BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN+i][3]/2),RESPAWN_ONE_DAY))
{
@@ -1253,7 +1253,7 @@ bool BattleGroundAV::SetupBattleGround()
SpawnBGObject(i, RESPAWN_IMMEDIATELY);
for (i = BG_AV_OBJECT_FLAG_H_ICEBLOOD_GRAVE; i <= BG_AV_OBJECT_FLAG_H_FROSTWOLF_WTOWER ; i++){
SpawnBGObject(i, RESPAWN_IMMEDIATELY);
- if (i<=BG_AV_OBJECT_FLAG_H_FROSTWOLF_HUT)
+ if (i <= BG_AV_OBJECT_FLAG_H_FROSTWOLF_HUT)
SpawnBGObject(BG_AV_OBJECT_AURA_H_FIRSTAID_STATION+3*GetNodeThroughObject(i),RESPAWN_IMMEDIATELY);
}
for (i = BG_AV_OBJECT_TFLAG_A_DUNBALDAR_SOUTH; i <= BG_AV_OBJECT_TFLAG_A_STONEHEART_BUNKER; i+=2)
@@ -1288,7 +1288,7 @@ bool BattleGroundAV::SetupBattleGround()
AddSpiritGuide(8, BG_AV_CreaturePos[8][0], BG_AV_CreaturePos[8][1], BG_AV_CreaturePos[8][2], BG_AV_CreaturePos[8][3], HORDE);
//spawn the marshals (those who get deleted, if a tower gets destroyed)
sLog.outDebug("BG_AV: start spawning marshal creatures");
- for (i=AV_NPC_A_MARSHAL_SOUTH; i<= AV_NPC_H_MARSHAL_WTOWER; i++)
+ for (i=AV_NPC_A_MARSHAL_SOUTH; i <= AV_NPC_H_MARSHAL_WTOWER; i++)
AddAVCreature(i,AV_CPLACE_A_MARSHAL_SOUTH+(i-AV_NPC_A_MARSHAL_SOUTH));
AddAVCreature(AV_NPC_HERALD,AV_CPLACE_HERALD);
return true;
diff --git a/src/game/Chat.cpp b/src/game/Chat.cpp
index ea324f3d5eb..fc4539c7d72 100644
--- a/src/game/Chat.cpp
+++ b/src/game/Chat.cpp
@@ -1263,12 +1263,12 @@ valid examples:
color <<= 4;
// check for hex char
- if (c >= '0' && c <='9')
+ if (c >= '0' && c <= '9')
{
color |= c-'0';
continue;
}
- if (c >= 'a' && c <='f')
+ if (c >= 'a' && c <= 'f')
{
color |= 10+c-'a';
continue;
@@ -1320,7 +1320,7 @@ valid examples:
negativeNumber = false;
while ((c = reader.get())!=':')
{
- if (c >='0' && c<='9')
+ if (c >='0' && c <= '9')
{
propertyId*=10;
propertyId += c-'0';
@@ -1347,7 +1347,7 @@ valid examples:
}
// ignore other integers
- while ((c >='0' && c <='9') || c == ':')
+ while ((c >='0' && c <= '9') || c == ':')
{
reader.ignore(1);
c = reader.peek();
@@ -1359,7 +1359,7 @@ valid examples:
uint32 questid= 0;
// read questid
char c = reader.peek();
- while (c >='0' && c<='9')
+ while (c >='0' && c <= '9')
{
reader.ignore(1);
questid *= 10;
@@ -1435,7 +1435,7 @@ valid examples:
uint32 spellid = 0;
// read spell entry
char c = reader.peek();
- while (c >='0' && c<='9')
+ while (c >='0' && c <= '9')
{
reader.ignore(1);
spellid *= 10;
@@ -1454,7 +1454,7 @@ valid examples:
uint32 spellid = 0;
// read spell entry
char c = reader.peek();
- while (c >='0' && c<='9')
+ while (c >='0' && c <= '9')
{
reader.ignore(1);
spellid *= 10;
@@ -1493,7 +1493,7 @@ valid examples:
reader.getline(buffer, 256, ':');
uint32 glyphId = 0;
char c = reader.peek();
- while (c>='0' && c <='9')
+ while (c >= '0' && c <= '9')
{
glyphId *= 10;
glyphId += c-'0';
diff --git a/src/game/Creature.h b/src/game/Creature.h
index a3fbfc828b1..3ffaa5e401f 100644
--- a/src/game/Creature.h
+++ b/src/game/Creature.h
@@ -323,7 +323,7 @@ struct VendorItemData
VendorItem* GetItem(uint32 slot) const
{
- if (slot>=m_items.size()) return NULL;
+ if (slot >= m_items.size()) return NULL;
return m_items[slot];
}
bool Empty() const { return m_items.empty(); }
diff --git a/src/game/CreatureAI.h b/src/game/CreatureAI.h
index d5cff8c4b9b..abbdc24036b 100644
--- a/src/game/CreatureAI.h
+++ b/src/game/CreatureAI.h
@@ -87,7 +87,7 @@ class CreatureAI : public UnitAI
virtual ~CreatureAI() {}
- /// == Reactions At =================================
+ /// == Reactions At =================================
// Called if IsVisible(Unit *who) is true at each *who move, reaction at visibility zone enter
void MoveInLineOfSight_Safe(Unit *who);
@@ -146,7 +146,7 @@ class CreatureAI : public UnitAI
// Called at text emote receive from player
virtual void ReceiveEmote(Player* pPlayer, uint32 text_emote) {}
- /// == Triggered Actions Requested ==================
+ /// == Triggered Actions Requested ==================
// Called when creature attack expected (if creature can and no have current victim)
// Note: for reaction at hostile action must be called AttackedBy function.
@@ -155,7 +155,7 @@ class CreatureAI : public UnitAI
// Called at World update tick
//virtual void UpdateAI(const uint32 diff) {}
- /// == State checks =================================
+ /// == State checks =================================
// Is unit visible for MoveInLineOfSight
//virtual bool IsVisible(Unit *) const { return false; }
@@ -166,7 +166,7 @@ class CreatureAI : public UnitAI
// Called when victim entered water and creature can not enter water
//virtual bool canReachByRangeAttack(Unit*) { return false; }
- /// == Fields =======================================
+ /// == Fields =======================================
// Pointer to controlled by AI creature
//Creature* const m_creature;
diff --git a/src/game/DBCEnums.h b/src/game/DBCEnums.h
index 967a5a683f1..3a3a46fdfaa 100644
--- a/src/game/DBCEnums.h
+++ b/src/game/DBCEnums.h
@@ -235,7 +235,7 @@ enum AreaFlags
AREA_FLAG_UNUSED2 = 0x00020000, // not used now (no area/zones with this flag set in 3.0.3)
AREA_FLAG_UNK5 = 0x00040000, // only used for Amani Pass, Hatchet Hills
AREA_FLAG_UNK6 = 0x00080000, // Valgarde and Acherus: The Ebon Hold
- AREA_FLAG_LOWLEVEL = 0x00100000, // used for some starting areas with area_level <=15
+ AREA_FLAG_LOWLEVEL = 0x00100000, // used for some starting areas with area_level <= 15
AREA_FLAG_TOWN = 0x00200000, // small towns with Inn
AREA_FLAG_UNK7 = 0x00400000, // Warsong Hold, Acherus: The Ebon Hold, New Agamand Inn, Vengeance Landing Inn
AREA_FLAG_UNK8 = 0x00800000, // Westguard Inn, Acherus: The Ebon Hold, Valgarde
diff --git a/src/game/DBCStores.cpp b/src/game/DBCStores.cpp
index b71f0a533ea..68aae64e77d 100644
--- a/src/game/DBCStores.cpp
+++ b/src/game/DBCStores.cpp
@@ -423,7 +423,7 @@ void LoadDBCStores(const std::string& dataPath)
// store class talent tab pages
uint32 cls = 1;
- for (uint32 m=1; !(m & talentTabInfo->ClassMask) && cls < MAX_CLASSES; m <<=1, ++cls) {}
+ for (uint32 m=1; !(m & talentTabInfo->ClassMask) && cls < MAX_CLASSES; m <<= 1, ++cls) {}
sTalentTabPages[cls][talentTabInfo->tabpage]=talentTabId;
}
diff --git a/src/game/DBCStructure.h b/src/game/DBCStructure.h
index 8c38c9ca3a3..78867d593e3 100644
--- a/src/game/DBCStructure.h
+++ b/src/game/DBCStructure.h
@@ -840,7 +840,7 @@ struct FactionTemplateEntry
if (entry.faction)
{
for (int i = 0; i < 4; ++i)
- if (enemyFaction[i] == entry.faction)
+ if (enemyFaction[i] == entry.faction)
return false;
for (int i = 0; i < 4; ++i)
if (friendFaction[i] == entry.faction)
@@ -855,7 +855,7 @@ struct FactionTemplateEntry
if (entry.faction)
{
for (int i = 0; i < 4; ++i)
- if (enemyFaction[i] == entry.faction)
+ if (enemyFaction[i] == entry.faction)
return true;
for (int i = 0; i < 4; ++i)
if (friendFaction[i] == entry.faction)
@@ -1593,7 +1593,7 @@ struct SpellShapeshiftEntry
//char* Name[16]; // 2-17 unused
//uint32 NameFlags; // 18 unused
uint32 flags1; // 19
- int32 creatureType; // 20 <=0 humanoid, other normal creature types
+ int32 creatureType; // 20 <= 0 humanoid, other normal creature types
//uint32 unk1; // 21 unused
uint32 attackSpeed; // 22
//uint32 modelID; // 23 unused, alliance modelid (where horde case?)
diff --git a/src/game/Debugcmds.cpp b/src/game/Debugcmds.cpp
index 7490f587b9d..02ebbc329b4 100644
--- a/src/game/Debugcmds.cpp
+++ b/src/game/Debugcmds.cpp
@@ -1101,11 +1101,11 @@ bool ChatHandler::HandleDebugUpdateCommand(const char* args)
//check updateIndex
if (chr->GetTypeId() == TYPEID_PLAYER)
{
- if (updateIndex>=PLAYER_END) return true;
+ if (updateIndex >= PLAYER_END) return true;
}
else
{
- if (updateIndex>=UNIT_END) return true;
+ if (updateIndex >= UNIT_END) return true;
}
char* pvalue = strtok(NULL, " ");
diff --git a/src/game/Group.cpp b/src/game/Group.cpp
index 45db58fa813..d4dc05a9b78 100644
--- a/src/game/Group.cpp
+++ b/src/game/Group.cpp
@@ -1537,7 +1537,7 @@ uint32 Group::CanJoinBattleGroundQueue(BattleGround const* bgOrTemplate, BattleG
}
//===================================================
-//============== Roll ===============================
+//============== Roll ===============================
//===================================================
void Roll::targetObjectBuildLink()
diff --git a/src/game/Group.h b/src/game/Group.h
index ca29d330367..8d606cd7f01 100644
--- a/src/game/Group.h
+++ b/src/game/Group.h
@@ -189,7 +189,7 @@ class Group
void Disband(bool hideDestroy=false);
// properties accessories
- bool IsFull() const { return (m_groupType == GROUPTYPE_NORMAL) ? (m_memberSlots.size()>=MAXGROUPSIZE) : (m_memberSlots.size()>=MAXRAIDSIZE); }
+ bool IsFull() const { return (m_groupType == GROUPTYPE_NORMAL) ? (m_memberSlots.size() >= MAXGROUPSIZE) : (m_memberSlots.size() >= MAXRAIDSIZE); }
bool isRaidGroup() const { return m_groupType == GROUPTYPE_RAID; }
bool isBGGroup() const { return m_bgGroup != NULL; }
bool IsCreated() const { return GetMembersCount() > 0; }
diff --git a/src/game/Guild.cpp b/src/game/Guild.cpp
index 226932fd7f5..d58d5816277 100644
--- a/src/game/Guild.cpp
+++ b/src/game/Guild.cpp
@@ -635,7 +635,7 @@ void Guild::DelRank()
// delete lowest guild_rank
uint32 rank = GetLowestRank();
- CharacterDatabase.PExecute("DELETE FROM guild_rank WHERE rid>='%u' AND guildid='%u'", rank, m_Id);
+ CharacterDatabase.PExecute("DELETE FROM guild_rank WHERE rid >= '%u' AND guildid='%u'", rank, m_Id);
m_Ranks.pop_back();
}
@@ -1804,7 +1804,7 @@ uint8 Guild::CanStoreItem(uint8 tab, uint8 slot, GuildItemPosCountVec &dest, uin
return EQUIP_ERR_CANT_DROP_SOULBOUND;
// in specific tab
- if (tab >= m_TabListMap.size() || tab >= GUILD_BANK_MAX_TABS)
+ if (tab >= m_TabListMap.size() || tab >= GUILD_BANK_MAX_TABS)
return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
// in specific slot
diff --git a/src/game/Item.cpp b/src/game/Item.cpp
index 75f344a65a5..76f1e3363c0 100644
--- a/src/game/Item.cpp
+++ b/src/game/Item.cpp
@@ -290,7 +290,7 @@ void Item::UpdateDuration(Player* owner, uint32 diff)
sLog.outDebug("Item::UpdateDuration Item (Entry: %u Duration %u Diff %u)",GetEntry(),GetUInt32Value(ITEM_FIELD_DURATION),diff);
- if (GetUInt32Value(ITEM_FIELD_DURATION)<=diff)
+ if (GetUInt32Value(ITEM_FIELD_DURATION) <= diff)
{
sScriptMgr.ItemExpire(owner, GetProto());
owner->DestroyItem(GetBagSlot(), GetSlot(), true);
@@ -1007,7 +1007,7 @@ bool Item::IsBindedNotWith(Player const* player) const
return false;
// own item
- if (GetOwnerGUID() == player->GetGUID())
+ if (GetOwnerGUID() == player->GetGUID())
return false;
// not BOA item case
diff --git a/src/game/ItemPrototype.h b/src/game/ItemPrototype.h
index 858db7d0a34..a22078243f2 100644
--- a/src/game/ItemPrototype.h
+++ b/src/game/ItemPrototype.h
@@ -540,7 +540,7 @@ struct ItemPrototype
uint32 RequiredCityRank;
uint32 RequiredReputationFaction; // id from Faction.dbc
uint32 RequiredReputationRank;
- int32 MaxCount; // <=0: no limit
+ int32 MaxCount; // <= 0: no limit
int32 Stackable; // 0: not allowed, -1: put in player coin info tab and don't limit stacking (so 1 slot)
uint32 ContainerSlots;
uint32 StatsCount;
diff --git a/src/game/Level3.cpp b/src/game/Level3.cpp
index 86bf4e007f2..33f1533c1d9 100644
--- a/src/game/Level3.cpp
+++ b/src/game/Level3.cpp
@@ -4248,7 +4248,7 @@ bool ChatHandler::HandleDamageCommand(const char * args)
return false;
int32 damage_int = atoi((char*)damageStr);
- if (damage_int <=0)
+ if (damage_int <= 0)
return true;
uint32 damage = damage_int;
@@ -5972,7 +5972,7 @@ bool ChatHandler::HandleBanInfoIPCommand(const char *args)
bool ChatHandler::HandleBanListCharacterCommand(const char *args)
{
- loginDatabase.Execute("DELETE FROM ip_banned WHERE unbandate<=UNIX_TIMESTAMP() AND unbandate<>bandate");
+ loginDatabase.Execute("DELETE FROM ip_banned WHERE unbandate <= UNIX_TIMESTAMP() AND unbandate<>bandate");
char* cFilter = strtok ((char*)args, " ");
if (!cFilter)
@@ -5992,7 +5992,7 @@ bool ChatHandler::HandleBanListCharacterCommand(const char *args)
bool ChatHandler::HandleBanListAccountCommand(const char *args)
{
- loginDatabase.Execute("DELETE FROM ip_banned WHERE unbandate<=UNIX_TIMESTAMP() AND unbandate<>bandate");
+ loginDatabase.Execute("DELETE FROM ip_banned WHERE unbandate <= UNIX_TIMESTAMP() AND unbandate<>bandate");
char* cFilter = strtok((char*)args, " ");
std::string filter = cFilter ? cFilter : "";
@@ -6097,7 +6097,7 @@ bool ChatHandler::HandleBanListHelper(QueryResult_AutoPtr result)
bool ChatHandler::HandleBanListIPCommand(const char *args)
{
- loginDatabase.Execute("DELETE FROM ip_banned WHERE unbandate<=UNIX_TIMESTAMP() AND unbandate<>bandate");
+ loginDatabase.Execute("DELETE FROM ip_banned WHERE unbandate <= UNIX_TIMESTAMP() AND unbandate<>bandate");
char* cFilter = strtok((char*)args, " ");
std::string filter = cFilter ? cFilter : "";
diff --git a/src/game/LootHandler.cpp b/src/game/LootHandler.cpp
index e73a94b5b4d..55aefb3c1f5 100644
--- a/src/game/LootHandler.cpp
+++ b/src/game/LootHandler.cpp
@@ -352,7 +352,7 @@ void WorldSession::DoLootRelease(uint64 lguid)
else if (go->GetGoType() == GAMEOBJECT_TYPE_FISHINGHOLE)
{ // The fishing hole used once more
go->AddUse(); // if the max usage is reached, will be despawned in next tick
- if (go->GetUseCount()>=irand(go->GetGOInfo()->fishinghole.minSuccessOpens,go->GetGOInfo()->fishinghole.maxSuccessOpens))
+ if (go->GetUseCount() >= irand(go->GetGOInfo()->fishinghole.minSuccessOpens,go->GetGOInfo()->fishinghole.maxSuccessOpens))
{
go->SetLootState(GO_JUST_DEACTIVATED);
}
diff --git a/src/game/LootMgr.cpp b/src/game/LootMgr.cpp
index e8a6fefbd72..9b41b3d4cbd 100644
--- a/src/game/LootMgr.cpp
+++ b/src/game/LootMgr.cpp
@@ -1192,7 +1192,7 @@ bool LootTemplate::HasQuestDrop(LootTemplateMap const& store, uint8 groupId) con
if (i->mincountOrRef < 0) // References
{
LootTemplateMap::const_iterator Referenced = store.find(-i->mincountOrRef);
- if (Referenced == store.end())
+ if (Referenced == store.end())
continue; // Error message [should be] already printed at loading stage
if (Referenced->second->HasQuestDrop(store, i->group))
return true;
diff --git a/src/game/Map.cpp b/src/game/Map.cpp
index 7889b61e749..d74a8d1d664 100644
--- a/src/game/Map.cpp
+++ b/src/game/Map.cpp
@@ -1207,7 +1207,7 @@ bool GridMap::loadData(char *filename)
if (!in)
return true;
fread(&header, sizeof(header),1,in);
- if (header.mapMagic == uint32(MAP_MAGIC) &&
+ if (header.mapMagic == uint32(MAP_MAGIC) &&
header.versionMagic == uint32(MAP_VERSION_MAGIC))
{
// loadup area data
@@ -2924,7 +2924,7 @@ void Map::ScriptsProcess()
switch(GUID_HIPART(step.sourceGUID))
{
case HIGHGUID_ITEM:
- // case HIGHGUID_CONTAINER: == HIGHGUID_ITEM
+ // case HIGHGUID_CONTAINER: == HIGHGUID_ITEM
{
Player* player = HashMapHolder<Player>::Find(step.ownerGUID);
if (player)
diff --git a/src/game/MapManager.cpp b/src/game/MapManager.cpp
index 956c85f8869..bb13caa3299 100644
--- a/src/game/MapManager.cpp
+++ b/src/game/MapManager.cpp
@@ -188,7 +188,7 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player)
if (!mapDiff)
{
bool isNormalTargetMap = entry->map_type == MAP_RAID
- ? (player->GetRaidDifficulty() == RAID_DIFFICULTY_10MAN_NORMAL)
+ ? (player->GetRaidDifficulty() == RAID_DIFFICULTY_10MAN_NORMAL)
: (player->GetDungeonDifficulty() == DUNGEON_DIFFICULTY_NORMAL);
//Send aborted message
diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp
index ef474031481..f673501145d 100644
--- a/src/game/ObjectMgr.cpp
+++ b/src/game/ObjectMgr.cpp
@@ -3192,7 +3192,7 @@ void ObjectMgr::GetPlayerClassLevelInfo(uint32 class_, uint8 level, PlayerClassL
void ObjectMgr::GetPlayerLevelInfo(uint32 race, uint32 class_, uint8 level, PlayerLevelInfo* info) const
{
- if (level < 1 || race >= MAX_RACES || class_ >= MAX_CLASSES)
+ if (level < 1 || race >= MAX_RACES || class_ >= MAX_CLASSES)
return;
PlayerInfo const* pInfo = &playerInfo[race][class_];
@@ -5972,7 +5972,7 @@ void ObjectMgr::SetHighestGuids()
if (result)
m_hiItemGuid = (*result)[0].GetUInt32()+1;
- // Cleanup other tables from not existed guids (>=m_hiItemGuid)
+ // Cleanup other tables from not existed guids ( >= m_hiItemGuid)
CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE item >= '%u'", m_hiItemGuid);
CharacterDatabase.PExecute("DELETE FROM mail_items WHERE item_guid >= '%u'", m_hiItemGuid);
CharacterDatabase.PExecute("DELETE FROM auctionhouse WHERE itemguid >= '%u'", m_hiItemGuid);
@@ -6013,7 +6013,7 @@ void ObjectMgr::SetHighestGuids()
uint32 ObjectMgr::GenerateArenaTeamId()
{
- if (m_arenaTeamId>=0xFFFFFFFE)
+ if (m_arenaTeamId >= 0xFFFFFFFE)
{
sLog.outError("Arena team ids overflow!! Can't continue, shutting down server. ");
World::StopNow(ERROR_EXIT_CODE);
@@ -6023,7 +6023,7 @@ uint32 ObjectMgr::GenerateArenaTeamId()
uint32 ObjectMgr::GenerateAuctionID()
{
- if (m_auctionid>=0xFFFFFFFE)
+ if (m_auctionid >= 0xFFFFFFFE)
{
sLog.outError("Auctions ids overflow!! Can't continue, shutting down server. ");
World::StopNow(ERROR_EXIT_CODE);
@@ -6033,7 +6033,7 @@ uint32 ObjectMgr::GenerateAuctionID()
uint64 ObjectMgr::GenerateEquipmentSetGuid()
{
- if (m_equipmentSetGuid>=0xFFFFFFFFFFFFFFFEll)
+ if (m_equipmentSetGuid >= 0xFFFFFFFFFFFFFFFEll)
{
sLog.outError("EquipmentSet guid overflow!! Can't continue, shutting down server. ");
World::StopNow(ERROR_EXIT_CODE);
@@ -6043,7 +6043,7 @@ uint64 ObjectMgr::GenerateEquipmentSetGuid()
uint32 ObjectMgr::GenerateGuildId()
{
- if (m_guildId>=0xFFFFFFFE)
+ if (m_guildId >= 0xFFFFFFFE)
{
sLog.outError("Guild ids overflow!! Can't continue, shutting down server. ");
World::StopNow(ERROR_EXIT_CODE);
@@ -6053,7 +6053,7 @@ uint32 ObjectMgr::GenerateGuildId()
uint32 ObjectMgr::GenerateMailID()
{
- if (m_mailid>=0xFFFFFFFE)
+ if (m_mailid >= 0xFFFFFFFE)
{
sLog.outError("Mail ids overflow!! Can't continue, shutting down server. ");
World::StopNow(ERROR_EXIT_CODE);
@@ -6063,7 +6063,7 @@ uint32 ObjectMgr::GenerateMailID()
uint32 ObjectMgr::GenerateItemTextID()
{
- if (m_ItemTextId>=0xFFFFFFFE)
+ if (m_ItemTextId >= 0xFFFFFFFE)
{
sLog.outError("Item text ids overflow!! Can't continue, shutting down server. ");
World::StopNow(ERROR_EXIT_CODE);
@@ -6090,56 +6090,56 @@ uint32 ObjectMgr::GenerateLowGuid(HighGuid guidhigh)
switch(guidhigh)
{
case HIGHGUID_ITEM:
- if (m_hiItemGuid>=0xFFFFFFFE)
+ if (m_hiItemGuid >= 0xFFFFFFFE)
{
sLog.outError("Item guid overflow!! Can't continue, shutting down server. ");
World::StopNow(ERROR_EXIT_CODE);
}
return m_hiItemGuid++;
case HIGHGUID_UNIT:
- if (m_hiCreatureGuid>=0x00FFFFFE)
+ if (m_hiCreatureGuid >= 0x00FFFFFE)
{
sLog.outError("Creature guid overflow!! Can't continue, shutting down server. ");
World::StopNow(ERROR_EXIT_CODE);
}
return m_hiCreatureGuid++;
case HIGHGUID_PET:
- if (m_hiPetGuid>=0x00FFFFFE)
+ if (m_hiPetGuid >= 0x00FFFFFE)
{
sLog.outError("Pet guid overflow!! Can't continue, shutting down server. ");
World::StopNow(ERROR_EXIT_CODE);
}
return m_hiPetGuid++;
case HIGHGUID_VEHICLE:
- if (m_hiVehicleGuid>=0x00FFFFFF)
+ if (m_hiVehicleGuid >= 0x00FFFFFF)
{
sLog.outError("Vehicle guid overflow!! Can't continue, shutting down server. ");
World::StopNow(ERROR_EXIT_CODE);
}
return m_hiVehicleGuid++;
case HIGHGUID_PLAYER:
- if (m_hiCharGuid>=0xFFFFFFFE)
+ if (m_hiCharGuid >= 0xFFFFFFFE)
{
sLog.outError("Players guid overflow!! Can't continue, shutting down server. ");
World::StopNow(ERROR_EXIT_CODE);
}
return m_hiCharGuid++;
case HIGHGUID_GAMEOBJECT:
- if (m_hiGoGuid>=0x00FFFFFE)
+ if (m_hiGoGuid >= 0x00FFFFFE)
{
sLog.outError("Gameobject guid overflow!! Can't continue, shutting down server. ");
World::StopNow(ERROR_EXIT_CODE);
}
return m_hiGoGuid++;
case HIGHGUID_CORPSE:
- if (m_hiCorpseGuid>=0xFFFFFFFE)
+ if (m_hiCorpseGuid >= 0xFFFFFFFE)
{
sLog.outError("Corpse guid overflow!! Can't continue, shutting down server. ");
World::StopNow(ERROR_EXIT_CODE);
}
return m_hiCorpseGuid++;
case HIGHGUID_DYNAMICOBJECT:
- if (m_hiDoGuid>=0xFFFFFFFE)
+ if (m_hiDoGuid >= 0xFFFFFFFE)
{
sLog.outError("DynamicObject guid overflow!! Can't continue, shutting down server. ");
World::StopNow(ERROR_EXIT_CODE);
@@ -7356,7 +7356,7 @@ int ObjectMgr::GetIndexForLocale(LocaleConstant loc)
LocaleConstant ObjectMgr::GetLocaleForIndex(int i)
{
- if (i<0 || i>=m_LocalForIndex.size())
+ if (i<0 || i >= m_LocalForIndex.size())
return LOCALE_enUS;
return m_LocalForIndex[i];
@@ -8742,7 +8742,7 @@ bool ObjectMgr::IsVendorItemValid(uint32 vendor_entry, uint32 item_id, int32 max
else if (maxcount == 0 && incrtime > 0)
{
if (pl)
- ChatHandler(pl).PSendSysMessage("MaxCount == 0 but IncrTime<>=0");
+ ChatHandler(pl).PSendSysMessage("MaxCount == 0 but IncrTime<>= 0");
else
sLog.outErrorDb("Table `(game_event_)npc_vendor` has `maxcount`=0 for item %u of vendor (Entry: %u) but `incrtime`<>0, ignore", item_id, vendor_entry);
return false;
diff --git a/src/game/ObjectMgr.h b/src/game/ObjectMgr.h
index eaf07245980..5447fe23d51 100644
--- a/src/game/ObjectMgr.h
+++ b/src/game/ObjectMgr.h
@@ -486,7 +486,7 @@ class ObjectMgr
PlayerInfo const* GetPlayerInfo(uint32 race, uint32 class_) const
{
- if (race >= MAX_RACES) return NULL;
+ if (race >= MAX_RACES) return NULL;
if (class_ >= MAX_CLASSES) return NULL;
PlayerInfo const* info = &playerInfo[race][class_];
if (info->displayId_m == 0 || info->displayId_f == 0) return NULL;
diff --git a/src/game/OutdoorPvPNA.cpp b/src/game/OutdoorPvPNA.cpp
index 3dedb4c0891..5c1769e6a6f 100644
--- a/src/game/OutdoorPvPNA.cpp
+++ b/src/game/OutdoorPvPNA.cpp
@@ -412,7 +412,7 @@ bool OPvPCapturePointNA::HandleCustomSpell(Player * plr, uint32 spellId, GameObj
int32 OPvPCapturePointNA::HandleOpenGo(Player *plr, uint64 guid)
{
uint32 retval = OPvPCapturePoint::HandleOpenGo(plr, guid);
- if (retval>=0)
+ if (retval >= 0)
{
const go_type * gos = NULL;
if (m_ControllingFaction == ALLIANCE)
diff --git a/src/game/OutdoorPvPZM.cpp b/src/game/OutdoorPvPZM.cpp
index 34c43944265..e7b81c6cfad 100644
--- a/src/game/OutdoorPvPZM.cpp
+++ b/src/game/OutdoorPvPZM.cpp
@@ -211,7 +211,7 @@ bool OPvPCapturePointZM_GraveYard::Update(uint32 diff)
int32 OPvPCapturePointZM_GraveYard::HandleOpenGo(Player *plr, uint64 guid)
{
uint32 retval = OPvPCapturePoint::HandleOpenGo(plr, guid);
- if (retval>=0)
+ if (retval >= 0)
{
if (plr->HasAura(ZM_BATTLE_STANDARD_A) && m_GraveYardState != ZM_GRAVEYARD_A)
{
diff --git a/src/game/PetHandler.cpp b/src/game/PetHandler.cpp
index 29c85996e78..abfb964237a 100644
--- a/src/game/PetHandler.cpp
+++ b/src/game/PetHandler.cpp
@@ -430,7 +430,7 @@ void WorldSession::HandlePetSetAction(WorldPacket & recv_data)
return;
// in the normal case, command and reaction buttons can only be moved, not removed
- // at moving count == 2, at removing count == 1
+ // at moving count == 2, at removing count == 1
// ignore attempt to remove command|reaction buttons (not possible at normal case)
if (act_state == ACT_COMMAND || act_state == ACT_REACTION)
{
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index a69b864bc02..1e89c3204ff 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -134,7 +134,7 @@ enum CharacterCustomizeFlags
static uint32 copseReclaimDelay[MAX_DEATH_COUNT] = { 30, 60, 120 };
-// == PlayerTaxi ================================================
+// == PlayerTaxi ================================================
PlayerTaxi::PlayerTaxi()
{
@@ -178,7 +178,7 @@ void PlayerTaxi::InitTaxiNodesForLevel(uint32 race, uint32 chrClass, uint8 level
case HORDE: SetTaximaskNode(99); break;
}
// level dependent taxi hubs
- if (level>=68)
+ if (level >= 68)
SetTaximaskNode(213); //Shattered Sun Staging Area
}
@@ -280,7 +280,7 @@ std::ostringstream& operator<< (std::ostringstream& ss, PlayerTaxi const& taxi)
return ss;
}
-// == Player ====================================================
+// == Player ====================================================
UpdateMask Player::updateVisualBits;
@@ -6459,7 +6459,7 @@ bool Player::RewardHonor(Unit *uVictim, uint32 groupsize, float honor, bool pvpt
k_grey = Trinity::XP::GetGrayLevel(k_level);
- if (v_level<=k_grey)
+ if (v_level <= k_grey)
return false;
float diff_level = (k_level == k_grey) ? 1 : ((float(v_level) - float(k_grey)) / (float(k_level) - float(k_grey)));
@@ -18796,7 +18796,7 @@ void Player::SetRestBonus (float rest_bonus_new)
// update data for client
if (m_rest_bonus>10)
SetByteValue(PLAYER_BYTES_2, 3, 0x01); // Set Reststate = Rested
- else if (m_rest_bonus<=1)
+ else if (m_rest_bonus <= 1)
SetByteValue(PLAYER_BYTES_2, 3, 0x02); // Set Reststate = Normal
//RestTickUpdate
@@ -21603,7 +21603,7 @@ void Player::SendCorpseReclaimDelay(bool load)
!pvp && sWorld.getConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE))
{
count = (m_deathExpireTime-corpse->GetGhostTime())/DEATH_EXPIRE_STEP;
- if (count>=MAX_DEATH_COUNT)
+ if (count >= MAX_DEATH_COUNT)
count = MAX_DEATH_COUNT-1;
}
else
@@ -22708,7 +22708,7 @@ void Player::UpdateKnownCurrencies(uint32 itemId, bool apply)
void Player::UpdateFallInformationIfNeed(MovementInfo const& minfo,uint16 opcode)
{
- if (m_lastFallTime >= minfo.fallTime || m_lastFallZ <=minfo.z || opcode == MSG_MOVE_FALL_LAND)
+ if (m_lastFallTime >= minfo.fallTime || m_lastFallZ <= minfo.z || opcode == MSG_MOVE_FALL_LAND)
SetFallInformation(minfo.fallTime, minfo.z);
}
diff --git a/src/game/RandomMovementGenerator.cpp b/src/game/RandomMovementGenerator.cpp
index 13c861cbc93..8ede9b49af8 100644
--- a/src/game/RandomMovementGenerator.cpp
+++ b/src/game/RandomMovementGenerator.cpp
@@ -96,7 +96,7 @@ RandomMovementGenerator<Creature>::_setRandomLocation(Creature &creature)
//else if (is_water_ok) // 3D system under water and above ground (swimming mode)
else // 2D only
{
- dist = dist>=100.0f ? 10.0f : sqrtf(dist); // 10.0 is the max that vmap high can check (MAX_CAN_FALL_DISTANCE)
+ dist = dist >= 100.0f ? 10.0f : sqrtf(dist); // 10.0 is the max that vmap high can check (MAX_CAN_FALL_DISTANCE)
// The fastest way to get an accurate result 90% of the time.
// Better result can be obtained like 99% accuracy with a ray light, but the cost is too high and the code is too long.
diff --git a/src/game/ScriptedCreature.cpp b/src/game/ScriptedCreature.cpp
index b44c7e63930..9e5bdb4c3f6 100644
--- a/src/game/ScriptedCreature.cpp
+++ b/src/game/ScriptedCreature.cpp
@@ -386,7 +386,7 @@ void FillSpellSummary()
if (pTempSpell->Effect[j] == SPELL_EFFECT_HEAL ||
pTempSpell->Effect[j] == SPELL_EFFECT_HEAL_MAX_HEALTH ||
pTempSpell->Effect[j] == SPELL_EFFECT_HEAL_MECHANICAL ||
- (pTempSpell->Effect[j] == SPELL_EFFECT_APPLY_AURA && pTempSpell->EffectApplyAuraName[j] == 8))
+ (pTempSpell->Effect[j] == SPELL_EFFECT_APPLY_AURA && pTempSpell->EffectApplyAuraName[j] == 8))
SpellSummary[i].Effects |= 1 << (SELECT_EFFECT_HEALING-1);
//Make sure that this spell applies an aura
diff --git a/src/game/SpellAuraEffects.cpp b/src/game/SpellAuraEffects.cpp
index f6086aa14bd..26d0089f998 100644
--- a/src/game/SpellAuraEffects.cpp
+++ b/src/game/SpellAuraEffects.cpp
@@ -957,7 +957,7 @@ void AuraEffect::ApplySpellMod(Unit * target, bool apply)
if (AuraEffect * aurEff = aura->GetEffect(1))
aurEff->RecalculateAmount();
}
- else //if (modOp == SPELLMOD_EFFECT3)
+ else //if (modOp == SPELLMOD_EFFECT3)
{
if (AuraEffect * aurEff = aura->GetEffect(2))
aurEff->RecalculateAmount();
@@ -1643,7 +1643,7 @@ void AuraEffect::PeriodicTick(Unit * target, Unit * caster) const
if (target->GetMaxPower(power) == 0)
return;
- if (GetBase()->GetDuration() == -1 && target->GetPower(power) == target->GetMaxPower(power))
+ if (GetBase()->GetDuration() == -1 && target->GetPower(power) == target->GetMaxPower(power))
return;
uint32 amount = m_amount;
@@ -1864,7 +1864,7 @@ void AuraEffect::PeriodicDummyTick(Unit * target, Unit * caster) const
// TODO: this should use effect[1] of 51690
UnitList targets;
{
- // eff_radius == 0
+ // eff_radius == 0
float radius = GetSpellMaxRange(GetSpellProto(), false);
CellPair p(Trinity::ComputeCellPair(caster->GetPositionX(),caster->GetPositionY()));
@@ -2058,7 +2058,7 @@ void AuraEffect::TriggerSpell(Unit * target, Unit * caster) const
case 30427:
{
// move loot to player inventory and despawn target
- if (caster->GetTypeId() == TYPEID_PLAYER &&
+ if (caster->GetTypeId() == TYPEID_PLAYER &&
triggerTarget->GetTypeId() == TYPEID_UNIT &&
triggerTarget->ToCreature()->GetCreatureInfo()->type == CREATURE_TYPE_GAS_CLOUD)
{
diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp
index 935b85e3384..a41445e0e13 100644
--- a/src/game/SpellAuras.cpp
+++ b/src/game/SpellAuras.cpp
@@ -692,7 +692,7 @@ bool Aura::ModStackAmount(int32 num)
int32 stackAmount = m_stackAmount + num;
if (stackAmount > m_spellProto->StackAmount)
stackAmount = m_spellProto->StackAmount;
- else if (stackAmount <=0) // Last aura from stack removed
+ else if (stackAmount <= 0) // Last aura from stack removed
{
m_stackAmount = 0;
return true; // need remove aura
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index 0d91cbc49fa..4785d5db806 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -2105,7 +2105,7 @@ void Spell::EffectDummy(uint32 i)
spell_id=48289;
}
// Raise dead - take reagents and trigger summon spells
- else if (m_spellInfo->Id == 48289)
+ else if (m_spellInfo->Id == 48289)
{
if (m_targets.HasDst())
targets.setDst(&m_targets.m_dstPos);
@@ -3051,7 +3051,7 @@ void Spell::DoCreateItem(uint32 i, uint32 itemtype)
if (canCreateExtraItems(player, m_spellInfo->Id, additionalCreateChance, additionalMaxNum))
{
// roll with this chance till we roll not to create or we create the max num
- while (roll_chance_f(additionalCreateChance) && items_count<=additionalMaxNum)
+ while (roll_chance_f(additionalCreateChance) && items_count <= additionalMaxNum)
++items_count;
}
@@ -4156,15 +4156,15 @@ void Spell::EffectEnchantItemTmp(uint32 i)
switch(damage)
{
// Rank 1
- case 2: spell_id = 36744; break; // 0% [ 7% == 2, 14% == 2, 20% == 2]
+ case 2: spell_id = 36744; break; // 0% [ 7% == 2, 14% == 2, 20% == 2]
// Rank 2
- case 4: spell_id = 36753; break; // 0% [ 7% == 4, 14% == 4]
+ case 4: spell_id = 36753; break; // 0% [ 7% == 4, 14% == 4]
case 5: spell_id = 36751; break; // 20%
// Rank 3
- case 6: spell_id = 36754; break; // 0% [ 7% == 6, 14% == 6]
+ case 6: spell_id = 36754; break; // 0% [ 7% == 6, 14% == 6]
case 7: spell_id = 36755; break; // 20%
// Rank 4
- case 9: spell_id = 36761; break; // 0% [ 7% == 6]
+ case 9: spell_id = 36761; break; // 0% [ 7% == 6]
case 10: spell_id = 36758; break; // 14%
case 11: spell_id = 36760; break; // 20%
default:
diff --git a/src/game/ThreatManager.h b/src/game/ThreatManager.h
index 94fdf848bc2..ec6c6ec1684 100644
--- a/src/game/ThreatManager.h
+++ b/src/game/ThreatManager.h
@@ -106,7 +106,7 @@ class HostileReference : public Reference<Unit, ThreatManager>
void setAccessibleState(bool pIsAccessible);
//=================================================
- bool operator == (const HostileReference& pHostileReference) const { return pHostileReference.getUnitGuid() == getUnitGuid(); }
+ bool operator == (const HostileReference& pHostileReference) const { return pHostileReference.getUnitGuid() == getUnitGuid(); }
//=================================================
diff --git a/src/game/TradeHandler.cpp b/src/game/TradeHandler.cpp
index 51623622dc5..8b5a250320f 100644
--- a/src/game/TradeHandler.cpp
+++ b/src/game/TradeHandler.cpp
@@ -336,7 +336,7 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/)
}
// test if item will fit in each inventory
- hisCanCompleteTrade = (_player->pTrader->CanStoreItems(myItems,TRADE_SLOT_TRADED_COUNT) == EQUIP_ERR_OK);
+ hisCanCompleteTrade = (_player->pTrader->CanStoreItems(myItems,TRADE_SLOT_TRADED_COUNT) == EQUIP_ERR_OK);
myCanCompleteTrade = (_player->CanStoreItems(hisItems,TRADE_SLOT_TRADED_COUNT) == EQUIP_ERR_OK);
// clear 'in-trade' flag
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index a46581bf6a8..16b1b3fed52 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -1976,7 +1976,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEff
{
AuraEffect * auraEff =(*i);
++i;
- if (auraEff->GetAmount()<=0)
+ if (auraEff->GetAmount() <= 0)
{
uint32 removedAuras = pVictim->m_removedAurasCount;
auraEff->GetBase()->Remove(AURA_REMOVE_BY_ENEMY_SPELL);
@@ -2493,7 +2493,7 @@ bool Unit::isSpellBlocked(Unit *pVictim, SpellEntry const * /*spellProto*/, Weap
{
if (!(*i)->IsAffectedOnSpell(spellProto))
continue;
- if ((*i)->GetMiscValue() == )
+ if ((*i)->GetMiscValue() == )
return false;
}
*/
@@ -4675,7 +4675,7 @@ int32 Unit::GetTotalAuraModifierByMiscValue(AuraType auratype, int32 misc_value)
AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
{
- if ((*i)->GetMiscValue() == misc_value)
+ if ((*i)->GetMiscValue() == misc_value)
modifier += (*i)->GetAmount();
}
return modifier;
@@ -4688,7 +4688,7 @@ float Unit::GetTotalAuraMultiplierByMiscValue(AuraType auratype, int32 misc_valu
AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
{
- if ((*i)->GetMiscValue() == misc_value)
+ if ((*i)->GetMiscValue() == misc_value)
multiplier *= (100.0f + (*i)->GetAmount())/100.0f;
}
return multiplier;
@@ -4701,7 +4701,7 @@ int32 Unit::GetMaxPositiveAuraModifierByMiscValue(AuraType auratype, int32 misc_
AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
{
- if ((*i)->GetMiscValue() == misc_value && (*i)->GetAmount() > modifier)
+ if ((*i)->GetMiscValue() == misc_value && (*i)->GetAmount() > modifier)
modifier = (*i)->GetAmount();
}
@@ -4715,7 +4715,7 @@ int32 Unit::GetMaxNegativeAuraModifierByMiscValue(AuraType auratype, int32 misc_
AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
{
- if ((*i)->GetMiscValue() == misc_value && (*i)->GetAmount() < modifier)
+ if ((*i)->GetMiscValue() == misc_value && (*i)->GetAmount() < modifier)
modifier = (*i)->GetAmount();
}
@@ -5610,7 +5610,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
// mana cost save
int32 cost = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100;
basepoints0 = cost * triggerAmount/100;
- if (basepoints0 <=0)
+ if (basepoints0 <= 0)
return false;
target = this;
@@ -5665,7 +5665,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
int32 cost = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100;
basepoints0 = cost * triggerAmount/100;
- if (basepoints0 <=0)
+ if (basepoints0 <= 0)
return false;
triggered_spell_id = 44450;
target = this;
diff --git a/src/game/Weather.cpp b/src/game/Weather.cpp
index d027277e2e6..d74f945fd5a 100644
--- a/src/game/Weather.cpp
+++ b/src/game/Weather.cpp
@@ -43,7 +43,7 @@ Weather::Weather(uint32 zone, WeatherZoneChances const* weatherChances) : m_zone
/// Launch a weather update
bool Weather::Update(uint32 diff)
{
- if (m_timer.GetCurrent()>=0)
+ if (m_timer.GetCurrent() >= 0)
m_timer.Update(diff);
else m_timer.SetCurrent(0);
diff --git a/src/game/World.cpp b/src/game/World.cpp
index cbd53eefd0d..47294a89107 100644
--- a/src/game/World.cpp
+++ b/src/game/World.cpp
@@ -562,7 +562,7 @@ void World::LoadConfigSettings(bool reload)
}
if (rate_values[RATE_DURABILITY_LOSS_ON_DEATH] > 100.0f)
{
- sLog.outError("DurabilityLoss.OnDeath (%f) must be <=100. Using 100.0 instead.",rate_values[RATE_DURABILITY_LOSS_ON_DEATH]);
+ sLog.outError("DurabilityLoss.OnDeath (%f) must be <= 100. Using 100.0 instead.",rate_values[RATE_DURABILITY_LOSS_ON_DEATH]);
rate_values[RATE_DURABILITY_LOSS_ON_DEATH] = 0.0f;
}
rate_values[RATE_DURABILITY_LOSS_ON_DEATH] = rate_values[RATE_DURABILITY_LOSS_ON_DEATH] / 100.0f;
@@ -891,7 +891,7 @@ void World::LoadConfigSettings(bool reload)
m_configs[CONFIG_MAIL_DELIVERY_DELAY] = sConfig.GetIntDefault("MailDeliveryDelay",HOUR);
m_configs[CONFIG_UPTIME_UPDATE] = sConfig.GetIntDefault("UpdateUptimeInterval", 10);
- if (int32(m_configs[CONFIG_UPTIME_UPDATE])<=0)
+ if (int32(m_configs[CONFIG_UPTIME_UPDATE]) <= 0)
{
sLog.outError("UpdateUptimeInterval (%i) must be > 0, set to default 10.",m_configs[CONFIG_UPTIME_UPDATE]);
m_configs[CONFIG_UPTIME_UPDATE] = 10;
@@ -1670,7 +1670,7 @@ void World::SetInitialWorldSettings()
objmgr.LoadTransportEvents();
sLog.outString("Deleting expired bans...");
- loginDatabase.Execute("DELETE FROM ip_banned WHERE unbandate<=UNIX_TIMESTAMP() AND unbandate<>bandate");
+ loginDatabase.Execute("DELETE FROM ip_banned WHERE unbandate <= UNIX_TIMESTAMP() AND unbandate<>bandate");
sLog.outString("Calculate next daily quest reset time...");
InitDailyQuestResetTime();
@@ -1825,7 +1825,7 @@ void World::Update(uint32 diff)
///- Update the different timers
for (int i = 0; i < WUPDATE_COUNT; ++i)
- if (m_timers[i].GetCurrent()>=0)
+ if (m_timers[i].GetCurrent() >= 0)
m_timers[i].Update(diff);
else m_timers[i].SetCurrent(0);