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authorTrazom62 <none@none>2010-03-22 18:32:38 +0100
committerTrazom62 <none@none>2010-03-22 18:32:38 +0100
commite018c4cc7baa60ce50fdbc43de2fb5b112b1d07c (patch)
tree1e32207a1e39db80be94654e33806d02ecbe3c37 /src/game/DBCStructure.h
parentf6e516d8194defae8d36d62e9596bdf26d094b14 (diff)
Implemented new achievement criteria data:
* ACHIEVEMENT_CRITERIA_DATA_TYPE_S_EQUIPED_ITEM_LVL (item level and item quality). Implemented achievement criteria: * ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM * ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM Update ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM implementation. Requires DB update to use new criteria data. Thanks VladimirMangos. --HG-- branch : trunk
Diffstat (limited to 'src/game/DBCStructure.h')
-rw-r--r--src/game/DBCStructure.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/DBCStructure.h b/src/game/DBCStructure.h
index 326dba8223b..4b1598a211c 100644
--- a/src/game/DBCStructure.h
+++ b/src/game/DBCStructure.h
@@ -329,6 +329,7 @@ struct AchievementCriteriaEntry
struct
{
uint32 itemSlot; // 3
+ uint32 count; // 4
} equip_epic_item;
// ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT = 50