diff options
| author | Trazom62 <none@none> | 2010-03-22 18:32:38 +0100 |
|---|---|---|
| committer | Trazom62 <none@none> | 2010-03-22 18:32:38 +0100 |
| commit | e018c4cc7baa60ce50fdbc43de2fb5b112b1d07c (patch) | |
| tree | 1e32207a1e39db80be94654e33806d02ecbe3c37 /src/game/DBCStructure.h | |
| parent | f6e516d8194defae8d36d62e9596bdf26d094b14 (diff) | |
Implemented new achievement criteria data:
* ACHIEVEMENT_CRITERIA_DATA_TYPE_S_EQUIPED_ITEM_LVL (item level and item quality).
Implemented achievement criteria:
* ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM
* ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM
Update ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM implementation. Requires DB update to use new criteria data.
Thanks VladimirMangos.
--HG--
branch : trunk
Diffstat (limited to 'src/game/DBCStructure.h')
| -rw-r--r-- | src/game/DBCStructure.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/DBCStructure.h b/src/game/DBCStructure.h index 326dba8223b..4b1598a211c 100644 --- a/src/game/DBCStructure.h +++ b/src/game/DBCStructure.h @@ -329,6 +329,7 @@ struct AchievementCriteriaEntry struct { uint32 itemSlot; // 3 + uint32 count; // 4 } equip_epic_item; // ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT = 50 |
