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authormegamage <none@none>2009-01-31 16:38:50 -0600
committermegamage <none@none>2009-01-31 16:38:50 -0600
commit336e8501f0e8c6cede5356347a8c6894e39197b5 (patch)
tree3dd2e47833be51ea6d2ff4f64b0655dd149b0553 /src/game/DynamicObject.cpp
parent4074b481f0a95bec47d8ce9ed275acf46ff95a8e (diff)
*Update to Mangos 7208. Implement phase system.
--HG-- branch : trunk
Diffstat (limited to 'src/game/DynamicObject.cpp')
-rw-r--r--src/game/DynamicObject.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/DynamicObject.cpp b/src/game/DynamicObject.cpp
index 0dc69829728..90f87ad20a3 100644
--- a/src/game/DynamicObject.cpp
+++ b/src/game/DynamicObject.cpp
@@ -61,7 +61,7 @@ bool DynamicObject::Create( uint32 guidlow, Unit *caster, uint32 spellId, uint32
{
SetInstanceId(caster->GetInstanceId());
- WorldObject::_Create(guidlow, HIGHGUID_DYNAMICOBJECT, caster->GetMapId());
+ WorldObject::_Create(guidlow, HIGHGUID_DYNAMICOBJECT, caster->GetMapId(), caster->GetPhaseMask());
Relocate(x,y,z,0);
if(!IsPositionValid())