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-rw-r--r--sql/characters.sql3
-rw-r--r--sql/mangos.sql4
-rw-r--r--sql/updates/7207_01_mangos_creature.sql4
-rw-r--r--sql/updates/7207_02_mangos_gameobject.sql4
-rw-r--r--sql/updates/7207_03_characters_corpse.sql4
-rw-r--r--src/bindings/scripts/include/sc_creature.cpp10
-rw-r--r--src/bindings/scripts/scripts/zone/azuremyst_isle/azuremyst_isle.cpp2
-rw-r--r--src/bindings/scripts/scripts/zone/black_temple/boss_illidan.cpp2
-rw-r--r--src/bindings/scripts/scripts/zone/black_temple/boss_shade_of_akama.cpp2
-rw-r--r--src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/hyjalAI.cpp4
-rw-r--r--src/bindings/scripts/scripts/zone/coilfang_resevoir/steam_vault/boss_warlord_kalithresh.cpp2
-rw-r--r--src/bindings/scripts/scripts/zone/eversong_woods/eversong_woods.cpp2
-rw-r--r--src/bindings/scripts/scripts/zone/netherstorm/netherstorm.cpp4
-rw-r--r--src/bindings/scripts/scripts/zone/sunwell_plateau/boss_felmyst.cpp2
-rw-r--r--src/bindings/scripts/scripts/zone/tempest_keep/the_eye/boss_kaelthas.cpp2
-rw-r--r--src/bindings/scripts/scripts/zone/temple_of_ahnqiraj/boss_twinemperors.cpp2
-rw-r--r--src/bindings/scripts/scripts/zone/temple_of_ahnqiraj/mob_anubisath_sentinel.cpp2
-rw-r--r--src/bindings/scripts/scripts/zone/tirisfal_glades/tirisfal_glades.cpp2
-rw-r--r--src/bindings/scripts/scripts/zone/zulaman/boss_akilzon.cpp2
-rw-r--r--src/bindings/scripts/scripts/zone/zulaman/boss_janalai.cpp6
-rw-r--r--src/bindings/scripts/scripts/zone/zulaman/boss_nalorakk.cpp2
-rw-r--r--src/game/BattleGround.cpp5
-rw-r--r--src/game/Chat.cpp4
-rw-r--r--src/game/Corpse.cpp33
-rw-r--r--src/game/Corpse.h2
-rw-r--r--src/game/Creature.cpp23
-rw-r--r--src/game/Creature.h5
-rw-r--r--src/game/DynamicObject.cpp2
-rw-r--r--src/game/GameObject.cpp27
-rw-r--r--src/game/GameObject.h7
-rw-r--r--src/game/GridNotifiers.cpp11
-rw-r--r--src/game/GridNotifiers.h78
-rw-r--r--src/game/GridNotifiersImpl.h91
-rw-r--r--src/game/Level2.cpp28
-rw-r--r--src/game/Level3.cpp4
-rw-r--r--src/game/Object.cpp39
-rw-r--r--src/game/Object.h26
-rw-r--r--src/game/ObjectAccessor.cpp1
-rw-r--r--src/game/ObjectMgr.cpp54
-rw-r--r--src/game/OutdoorPvP.cpp8
-rw-r--r--src/game/OutdoorPvPSI.cpp4
-rw-r--r--src/game/Pet.cpp7
-rw-r--r--src/game/Pet.h2
-rw-r--r--src/game/Player.cpp36
-rw-r--r--src/game/Player.h1
-rw-r--r--src/game/SharedDefines.h2
-rw-r--r--src/game/Spell.cpp20
-rw-r--r--src/game/SpellAuras.cpp32
-rw-r--r--src/game/SpellEffects.cpp34
-rw-r--r--src/game/TotemAI.cpp15
-rw-r--r--src/game/Transports.cpp1
-rw-r--r--src/game/Unit.cpp16
-rw-r--r--src/game/Unit.h1
-rw-r--r--src/game/World.cpp14
-rw-r--r--src/shared/revision_nr.h2
55 files changed, 474 insertions, 228 deletions
diff --git a/sql/characters.sql b/sql/characters.sql
index fcd5cc08ffc..c1159d1bd47 100644
--- a/sql/characters.sql
+++ b/sql/characters.sql
@@ -21,7 +21,7 @@
DROP TABLE IF EXISTS `character_db_version`;
CREATE TABLE `character_db_version` (
- `required_7198_01_characters_characters` bit(1) default NULL
+ `required_7207_03_characters_corpse` bit(1) default NULL
) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Last applied sql update to DB';
--
@@ -787,6 +787,7 @@ CREATE TABLE `corpse` (
`orientation` float NOT NULL default '0',
`zone` int(11) unsigned NOT NULL default '38' COMMENT 'Zone Identifier',
`map` int(11) unsigned NOT NULL default '0' COMMENT 'Map Identifier',
+ `phaseMask` smallint(5) unsigned NOT NULL default '1',
`data` longtext,
`time` bigint(20) unsigned NOT NULL default '0',
`corpse_type` tinyint(3) unsigned NOT NULL default '0',
diff --git a/sql/mangos.sql b/sql/mangos.sql
index 2c4d418f13a..a7a33184493 100644
--- a/sql/mangos.sql
+++ b/sql/mangos.sql
@@ -22,7 +22,7 @@
DROP TABLE IF EXISTS `db_version`;
CREATE TABLE `db_version` (
`version` varchar(120) default NULL,
- `required_7205_01_mangos_spell_chain` bit(1) default NULL
+ `required_7207_02_mangos_gameobject` bit(1) default NULL
) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Used DB version notes';
--
@@ -488,6 +488,7 @@ CREATE TABLE `creature` (
`id` mediumint(8) unsigned NOT NULL default '0' COMMENT 'Creature Identifier',
`map` smallint(5) unsigned NOT NULL default '0' COMMENT 'Map Identifier',
`spawnMask` tinyint(3) unsigned NOT NULL default '1',
+ `phaseMask` smallint(5) unsigned NOT NULL default '1',
`modelid` mediumint(8) unsigned NOT NULL default '0',
`equipment_id` mediumint(9) NOT NULL default '0',
`position_x` float NOT NULL default '0',
@@ -1244,6 +1245,7 @@ CREATE TABLE `gameobject` (
`id` mediumint(8) unsigned NOT NULL default '0' COMMENT 'Gameobject Identifier',
`map` smallint(5) unsigned NOT NULL default '0' COMMENT 'Map Identifier',
`spawnMask` tinyint(3) unsigned NOT NULL default '1',
+ `phaseMask` smallint(5) unsigned NOT NULL default '1',
`position_x` float NOT NULL default '0',
`position_y` float NOT NULL default '0',
`position_z` float NOT NULL default '0',
diff --git a/sql/updates/7207_01_mangos_creature.sql b/sql/updates/7207_01_mangos_creature.sql
new file mode 100644
index 00000000000..4145e70e2e8
--- /dev/null
+++ b/sql/updates/7207_01_mangos_creature.sql
@@ -0,0 +1,4 @@
+ALTER TABLE db_version CHANGE COLUMN required_7205_01_mangos_spell_chain required_7207_01_mangos_creature bit;
+
+ALTER TABLE creature
+ ADD COLUMN `phaseMask` smallint(5) unsigned NOT NULL default '1' AFTER `spawnMask`;
diff --git a/sql/updates/7207_02_mangos_gameobject.sql b/sql/updates/7207_02_mangos_gameobject.sql
new file mode 100644
index 00000000000..ecd53bb810e
--- /dev/null
+++ b/sql/updates/7207_02_mangos_gameobject.sql
@@ -0,0 +1,4 @@
+ALTER TABLE db_version CHANGE COLUMN required_7207_01_mangos_creature required_7207_02_mangos_gameobject bit;
+
+ALTER TABLE gameobject
+ ADD COLUMN `phaseMask` smallint(5) unsigned NOT NULL default '1' AFTER `spawnMask`;
diff --git a/sql/updates/7207_03_characters_corpse.sql b/sql/updates/7207_03_characters_corpse.sql
new file mode 100644
index 00000000000..b53c15e9038
--- /dev/null
+++ b/sql/updates/7207_03_characters_corpse.sql
@@ -0,0 +1,4 @@
+ALTER TABLE character_db_version CHANGE COLUMN required_7198_01_characters_characters required_7207_03_characters_corpse bit;
+
+ALTER TABLE corpse
+ ADD COLUMN `phaseMask` smallint(5) unsigned NOT NULL default '1' AFTER `map`;
diff --git a/src/bindings/scripts/include/sc_creature.cpp b/src/bindings/scripts/include/sc_creature.cpp
index 590ba7649ba..211c13c5bf4 100644
--- a/src/bindings/scripts/include/sc_creature.cpp
+++ b/src/bindings/scripts/include/sc_creature.cpp
@@ -751,7 +751,7 @@ Unit* FindCreature(uint32 entry, float range, Unit* Finder)
return NULL;
Creature* target = NULL;
Trinity::AllCreaturesOfEntryInRange check(Finder, entry, range);
- Trinity::CreatureSearcher<Trinity::AllCreaturesOfEntryInRange> searcher(target, check);
+ Trinity::CreatureSearcher<Trinity::AllCreaturesOfEntryInRange> searcher(Finder, target, check);
Finder->VisitNearbyObject(range, searcher);
return target;
}
@@ -762,7 +762,7 @@ GameObject* FindGameObject(uint32 entry, float range, Unit* Finder)
return NULL;
GameObject* target = NULL;
Trinity::AllGameObjectsWithEntryInGrid go_check(entry);
- Trinity::GameObjectSearcher<Trinity::AllGameObjectsWithEntryInGrid> searcher(target, go_check);
+ Trinity::GameObjectSearcher<Trinity::AllGameObjectsWithEntryInGrid> searcher(Finder, target, go_check);
Finder->VisitNearbyGridObject(range, searcher);
return target;
}
@@ -771,7 +771,7 @@ Unit* ScriptedAI::DoSelectLowestHpFriendly(float range, uint32 MinHPDiff)
{
Unit* pUnit = NULL;
Trinity::MostHPMissingInRange u_check(m_creature, range, MinHPDiff);
- Trinity::UnitLastSearcher<Trinity::MostHPMissingInRange> searcher(pUnit, u_check);
+ Trinity::UnitLastSearcher<Trinity::MostHPMissingInRange> searcher(m_creature, pUnit, u_check);
m_creature->VisitNearbyObject(range, searcher);
return pUnit;
}
@@ -780,7 +780,7 @@ std::list<Creature*> ScriptedAI::DoFindFriendlyCC(float range)
{
std::list<Creature*> pList;
Trinity::FriendlyCCedInRange u_check(m_creature, range);
- Trinity::CreatureListSearcher<Trinity::FriendlyCCedInRange> searcher(pList, u_check);
+ Trinity::CreatureListSearcher<Trinity::FriendlyCCedInRange> searcher(m_creature, pList, u_check);
m_creature->VisitNearbyObject(range, searcher);
return pList;
}
@@ -789,7 +789,7 @@ std::list<Creature*> ScriptedAI::DoFindFriendlyMissingBuff(float range, uint32 s
{
std::list<Creature*> pList;
Trinity::FriendlyMissingBuffInRange u_check(m_creature, range, spellid);
- Trinity::CreatureListSearcher<Trinity::FriendlyMissingBuffInRange> searcher(pList, u_check);
+ Trinity::CreatureListSearcher<Trinity::FriendlyMissingBuffInRange> searcher(m_creature, pList, u_check);
m_creature->VisitNearbyObject(range, searcher);
return pList;
}
diff --git a/src/bindings/scripts/scripts/zone/azuremyst_isle/azuremyst_isle.cpp b/src/bindings/scripts/scripts/zone/azuremyst_isle/azuremyst_isle.cpp
index 2c1d2635a1d..259c28da483 100644
--- a/src/bindings/scripts/scripts/zone/azuremyst_isle/azuremyst_isle.cpp
+++ b/src/bindings/scripts/scripts/zone/azuremyst_isle/azuremyst_isle.cpp
@@ -562,7 +562,7 @@ struct TRINITY_DLL_DECL npc_geezleAI : public ScriptedAI
cell.SetNoCreate();
Trinity::AllGameObjectsWithEntryInGrid go_check(GO_NAGA_FLAG);
- Trinity::GameObjectListSearcher<Trinity::AllGameObjectsWithEntryInGrid> go_search(FlagList, go_check);
+ Trinity::GameObjectListSearcher<Trinity::AllGameObjectsWithEntryInGrid> go_search(m_creature, FlagList, go_check);
TypeContainerVisitor
<Trinity::GameObjectListSearcher<Trinity::AllGameObjectsWithEntryInGrid>, GridTypeMapContainer> go_visit(go_search);
CellLock<GridReadGuard> cell_lock(cell, pair);
diff --git a/src/bindings/scripts/scripts/zone/black_temple/boss_illidan.cpp b/src/bindings/scripts/scripts/zone/black_temple/boss_illidan.cpp
index f7f20bfde95..5d79ed05ae1 100644
--- a/src/bindings/scripts/scripts/zone/black_temple/boss_illidan.cpp
+++ b/src/bindings/scripts/scripts/zone/black_temple/boss_illidan.cpp
@@ -1666,7 +1666,7 @@ bool GOHello_cage_trap(Player* plr, GameObject* go)
// Grid search for nearest live creature of entry 23304 within 10 yards
Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck check(*plr, 23304, true, 10);
- Trinity::CreatureLastSearcher<Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(trigger, check);
+ Trinity::CreatureLastSearcher<Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(plr, trigger, check);
TypeContainerVisitor<Trinity::CreatureLastSearcher<Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck>, GridTypeMapContainer> cSearcher(searcher);
diff --git a/src/bindings/scripts/scripts/zone/black_temple/boss_shade_of_akama.cpp b/src/bindings/scripts/scripts/zone/black_temple/boss_shade_of_akama.cpp
index 1e82ce4be1b..1ca8f2c6d89 100644
--- a/src/bindings/scripts/scripts/zone/black_temple/boss_shade_of_akama.cpp
+++ b/src/bindings/scripts/scripts/zone/black_temple/boss_shade_of_akama.cpp
@@ -346,7 +346,7 @@ struct TRINITY_DLL_DECL boss_shade_of_akamaAI : public ScriptedAI
std::list<Creature*> ChannelerList;
Trinity::AllCreaturesOfEntryInRange check(m_creature, CREATURE_CHANNELER, 50);
- Trinity::CreatureListSearcher<Trinity::AllCreaturesOfEntryInRange> searcher(ChannelerList, check);
+ Trinity::CreatureListSearcher<Trinity::AllCreaturesOfEntryInRange> searcher(m_creature, ChannelerList, check);
TypeContainerVisitor<Trinity::CreatureListSearcher<Trinity::AllCreaturesOfEntryInRange>, GridTypeMapContainer> visitor(searcher);
CellLock<GridReadGuard> cell_lock(cell, pair);
diff --git a/src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/hyjalAI.cpp b/src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/hyjalAI.cpp
index 0e2038e4e75..a446bb007c5 100644
--- a/src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/hyjalAI.cpp
+++ b/src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/hyjalAI.cpp
@@ -324,7 +324,7 @@ void hyjalAI::Retreat()
// First get all creatures.
std::list<Creature*> creatures;
Trinity::AllFriendlyCreaturesInGrid creature_check(m_creature);
- Trinity::CreatureListSearcher<Trinity::AllFriendlyCreaturesInGrid> creature_searcher(creatures, creature_check);
+ Trinity::CreatureListSearcher<Trinity::AllFriendlyCreaturesInGrid> creature_searcher(m_creature, creatures, creature_check);
TypeContainerVisitor
<Trinity::CreatureListSearcher<Trinity::AllFriendlyCreaturesInGrid>,
GridTypeMapContainer> creature_visitor(creature_searcher);
@@ -332,7 +332,7 @@ void hyjalAI::Retreat()
// Then get all Ancient Gem Veins. NOTE: Grid Search will only be able to find those in the grid.
std::list<GameObject*> goList;
Trinity::AllGameObjectsWithEntryInGrid go_check(185557);
- Trinity::GameObjectListSearcher<Trinity::AllGameObjectsWithEntryInGrid> go_search(goList, go_check);
+ Trinity::GameObjectListSearcher<Trinity::AllGameObjectsWithEntryInGrid> go_search(m_creature, goList, go_check);
TypeContainerVisitor
<Trinity::GameObjectListSearcher<Trinity::AllGameObjectsWithEntryInGrid>, GridTypeMapContainer> go_visit(go_search);
diff --git a/src/bindings/scripts/scripts/zone/coilfang_resevoir/steam_vault/boss_warlord_kalithresh.cpp b/src/bindings/scripts/scripts/zone/coilfang_resevoir/steam_vault/boss_warlord_kalithresh.cpp
index efa5cf72eaa..23985bdbdff 100644
--- a/src/bindings/scripts/scripts/zone/coilfang_resevoir/steam_vault/boss_warlord_kalithresh.cpp
+++ b/src/bindings/scripts/scripts/zone/coilfang_resevoir/steam_vault/boss_warlord_kalithresh.cpp
@@ -145,7 +145,7 @@ struct TRINITY_DLL_DECL boss_warlord_kalithreshAI : public ScriptedAI
cell.SetNoCreate();
Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck creature_check(*m_creature, entry, true, range);
- Trinity::CreatureLastSearcher<Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(pCreature, creature_check);
+ Trinity::CreatureLastSearcher<Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(m_creature, pCreature, creature_check);
TypeContainerVisitor<Trinity::CreatureLastSearcher<Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck>, GridTypeMapContainer> creature_searcher(searcher);
diff --git a/src/bindings/scripts/scripts/zone/eversong_woods/eversong_woods.cpp b/src/bindings/scripts/scripts/zone/eversong_woods/eversong_woods.cpp
index ca069c2ff8b..a7dcb7e34ac 100644
--- a/src/bindings/scripts/scripts/zone/eversong_woods/eversong_woods.cpp
+++ b/src/bindings/scripts/scripts/zone/eversong_woods/eversong_woods.cpp
@@ -539,7 +539,7 @@ bool GOHello_go_second_trial(Player *player, GameObject* _GO)
Creature* event_controller = NULL;
Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck u_check(*_GO, MASTER_KELERUN_BLOODMOURN, true, 30);
- Trinity::CreatureLastSearcher<Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(event_controller, u_check);
+ Trinity::CreatureLastSearcher<Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(player, event_controller, u_check);
TypeContainerVisitor<Trinity::CreatureLastSearcher<Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
//cell_lock->Visit(cell_lock, grid_unit_searcher, *MapManager::Instance().GetMap(_GO->GetMap(), _GO));
cell_lock->Visit(cell_lock, grid_unit_searcher, *(_GO->GetMap()));
diff --git a/src/bindings/scripts/scripts/zone/netherstorm/netherstorm.cpp b/src/bindings/scripts/scripts/zone/netherstorm/netherstorm.cpp
index c1b0b01f85a..e4de175051b 100644
--- a/src/bindings/scripts/scripts/zone/netherstorm/netherstorm.cpp
+++ b/src/bindings/scripts/scripts/zone/netherstorm/netherstorm.cpp
@@ -404,7 +404,7 @@ struct TRINITY_DLL_DECL npc_commander_dawnforgeAI : public ScriptedAI
cell.SetNoCreate();
Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck creature_check(*m_creature, entry, true, range);
- Trinity::CreatureLastSearcher<Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(pCreature, creature_check);
+ Trinity::CreatureLastSearcher<Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(m_creature, pCreature, creature_check);
TypeContainerVisitor<Trinity::CreatureLastSearcher<Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck>, GridTypeMapContainer> creature_searcher(searcher);
@@ -639,7 +639,7 @@ Creature* SearchDawnforge(Player *source, uint32 entry, float range)
cell.SetNoCreate();
Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck creature_check(*source, entry, true, range);
- Trinity::CreatureLastSearcher<Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(pCreature, creature_check);
+ Trinity::CreatureLastSearcher<Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(source, pCreature, creature_check);
TypeContainerVisitor<Trinity::CreatureLastSearcher<Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck>, GridTypeMapContainer> creature_searcher(searcher);
diff --git a/src/bindings/scripts/scripts/zone/sunwell_plateau/boss_felmyst.cpp b/src/bindings/scripts/scripts/zone/sunwell_plateau/boss_felmyst.cpp
index 7321881d543..eec5e6a9ae2 100644
--- a/src/bindings/scripts/scripts/zone/sunwell_plateau/boss_felmyst.cpp
+++ b/src/bindings/scripts/scripts/zone/sunwell_plateau/boss_felmyst.cpp
@@ -493,7 +493,7 @@ struct TRINITY_DLL_DECL boss_felmystAI : public ScriptedAI
cell.SetNoCreate();
Trinity::AllCreaturesOfEntryInRange check(m_creature, entry, 100);
- Trinity::CreatureListSearcher<Trinity::AllCreaturesOfEntryInRange> searcher(templist, check);
+ Trinity::CreatureListSearcher<Trinity::AllCreaturesOfEntryInRange> searcher(m_creature, templist, check);
TypeContainerVisitor<Trinity::CreatureListSearcher<Trinity::AllCreaturesOfEntryInRange>, GridTypeMapContainer> cSearcher(searcher);
diff --git a/src/bindings/scripts/scripts/zone/tempest_keep/the_eye/boss_kaelthas.cpp b/src/bindings/scripts/scripts/zone/tempest_keep/the_eye/boss_kaelthas.cpp
index 9c55f846935..ee87d6f1c83 100644
--- a/src/bindings/scripts/scripts/zone/tempest_keep/the_eye/boss_kaelthas.cpp
+++ b/src/bindings/scripts/scripts/zone/tempest_keep/the_eye/boss_kaelthas.cpp
@@ -344,7 +344,7 @@ struct TRINITY_DLL_DECL boss_kaelthasAI : public ScriptedAI
std::list<Creature*> PhoenixList;
Trinity::AllCreaturesOfEntryInRange check(m_creature, PHOENIX, 50);
- Trinity::CreatureListSearcher<Trinity::AllCreaturesOfEntryInRange> searcher(PhoenixList, check);
+ Trinity::CreatureListSearcher<Trinity::AllCreaturesOfEntryInRange> searcher(m_creature, PhoenixList, check);
TypeContainerVisitor<Trinity::CreatureListSearcher<Trinity::AllCreaturesOfEntryInRange>, GridTypeMapContainer> visitor(searcher);
CellLock<GridReadGuard> cell_lock(cell, pair);
diff --git a/src/bindings/scripts/scripts/zone/temple_of_ahnqiraj/boss_twinemperors.cpp b/src/bindings/scripts/scripts/zone/temple_of_ahnqiraj/boss_twinemperors.cpp
index 97a4e26536c..4223261f23e 100644
--- a/src/bindings/scripts/scripts/zone/temple_of_ahnqiraj/boss_twinemperors.cpp
+++ b/src/bindings/scripts/scripts/zone/temple_of_ahnqiraj/boss_twinemperors.cpp
@@ -336,7 +336,7 @@ struct TRINITY_DLL_DECL boss_twinemperorsAI : public ScriptedAI
std::list<Creature*> unitList;
AnyBugCheck u_check(m_creature, 150);
- Trinity::CreatureListSearcher<AnyBugCheck> searcher(unitList, u_check);
+ Trinity::CreatureListSearcher<AnyBugCheck> searcher(m_creature, unitList, u_check);
TypeContainerVisitor<Trinity::CreatureListSearcher<AnyBugCheck>, GridTypeMapContainer > grid_creature_searcher(searcher);
CellLock<GridReadGuard> cell_lock(cell, p);
cell_lock->Visit(cell_lock, grid_creature_searcher, *(m_creature->GetMap()));
diff --git a/src/bindings/scripts/scripts/zone/temple_of_ahnqiraj/mob_anubisath_sentinel.cpp b/src/bindings/scripts/scripts/zone/temple_of_ahnqiraj/mob_anubisath_sentinel.cpp
index 913bf6d9c68..56a94c27272 100644
--- a/src/bindings/scripts/scripts/zone/temple_of_ahnqiraj/mob_anubisath_sentinel.cpp
+++ b/src/bindings/scripts/scripts/zone/temple_of_ahnqiraj/mob_anubisath_sentinel.cpp
@@ -175,7 +175,7 @@ struct TRINITY_DLL_DECL aqsentinelAI : public ScriptedAI
std::list<Creature*> assistList;
NearbyAQSentinel u_check(nears);
- Trinity::CreatureListSearcher<NearbyAQSentinel> searcher(assistList, u_check);
+ Trinity::CreatureListSearcher<NearbyAQSentinel> searcher(m_creature, assistList, u_check);
TypeContainerVisitor<Trinity::CreatureListSearcher<NearbyAQSentinel>, GridTypeMapContainer > grid_creature_searcher(searcher);
CellLock<GridReadGuard> cell_lock(cell, p);
cell_lock->Visit(cell_lock, grid_creature_searcher, *(nears->GetMap()));
diff --git a/src/bindings/scripts/scripts/zone/tirisfal_glades/tirisfal_glades.cpp b/src/bindings/scripts/scripts/zone/tirisfal_glades/tirisfal_glades.cpp
index 8b7b0596005..59f9c4faf3e 100644
--- a/src/bindings/scripts/scripts/zone/tirisfal_glades/tirisfal_glades.cpp
+++ b/src/bindings/scripts/scripts/zone/tirisfal_glades/tirisfal_glades.cpp
@@ -100,7 +100,7 @@ GameObject* SearchMausoleumGo(Unit *source, uint32 entry, float range)
cell.SetNoCreate();
Trinity::NearestGameObjectEntryInObjectRangeCheck go_check(*source, entry, range);
- Trinity::GameObjectLastSearcher<Trinity::NearestGameObjectEntryInObjectRangeCheck> searcher(pGo, go_check);
+ Trinity::GameObjectLastSearcher<Trinity::NearestGameObjectEntryInObjectRangeCheck> searcher(source, pGo, go_check);
TypeContainerVisitor<Trinity::GameObjectLastSearcher<Trinity::NearestGameObjectEntryInObjectRangeCheck>, GridTypeMapContainer> go_searcher(searcher);
diff --git a/src/bindings/scripts/scripts/zone/zulaman/boss_akilzon.cpp b/src/bindings/scripts/scripts/zone/zulaman/boss_akilzon.cpp
index c314e889253..af364acf9c4 100644
--- a/src/bindings/scripts/scripts/zone/zulaman/boss_akilzon.cpp
+++ b/src/bindings/scripts/scripts/zone/zulaman/boss_akilzon.cpp
@@ -188,7 +188,7 @@ struct TRINITY_DLL_DECL boss_akilzonAI : public ScriptedAI
{
Trinity::AnyAoETargetUnitInObjectRangeCheck u_check(m_creature, m_creature, 999);
- Trinity::UnitListSearcher<Trinity::AnyAoETargetUnitInObjectRangeCheck> searcher(tempUnitMap, u_check);
+ Trinity::UnitListSearcher<Trinity::AnyAoETargetUnitInObjectRangeCheck> searcher(m_creature, tempUnitMap, u_check);
TypeContainerVisitor<Trinity::UnitListSearcher<Trinity::AnyAoETargetUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
TypeContainerVisitor<Trinity::UnitListSearcher<Trinity::AnyAoETargetUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
diff --git a/src/bindings/scripts/scripts/zone/zulaman/boss_janalai.cpp b/src/bindings/scripts/scripts/zone/zulaman/boss_janalai.cpp
index 261343fb527..d330bc151d2 100644
--- a/src/bindings/scripts/scripts/zone/zulaman/boss_janalai.cpp
+++ b/src/bindings/scripts/scripts/zone/zulaman/boss_janalai.cpp
@@ -239,7 +239,7 @@ struct TRINITY_DLL_DECL boss_janalaiAI : public ScriptedAI
cell.SetNoCreate();
Trinity::AllCreaturesOfEntryInRange check(m_creature, MOB_EGG, 100);
- Trinity::CreatureListSearcher<Trinity::AllCreaturesOfEntryInRange> searcher(templist, check);
+ Trinity::CreatureListSearcher<Trinity::AllCreaturesOfEntryInRange> searcher(m_creature, templist, check);
TypeContainerVisitor<Trinity::CreatureListSearcher<Trinity::AllCreaturesOfEntryInRange>, GridTypeMapContainer> cSearcher(searcher);
@@ -274,7 +274,7 @@ struct TRINITY_DLL_DECL boss_janalaiAI : public ScriptedAI
cell.SetNoCreate();
Trinity::AllCreaturesOfEntryInRange check(m_creature, MOB_FIRE_BOMB, 100);
- Trinity::CreatureListSearcher<Trinity::AllCreaturesOfEntryInRange> searcher(templist, check);
+ Trinity::CreatureListSearcher<Trinity::AllCreaturesOfEntryInRange> searcher(m_creature, templist, check);
TypeContainerVisitor<Trinity::CreatureListSearcher<Trinity::AllCreaturesOfEntryInRange>, GridTypeMapContainer> cSearcher(searcher);
@@ -518,7 +518,7 @@ struct TRINITY_DLL_DECL mob_amanishi_hatcherAI : public ScriptedAI
cell.SetNoCreate();
Trinity::AllCreaturesOfEntryInRange check(m_creature, 23817, 50);
- Trinity::CreatureListSearcher<Trinity::AllCreaturesOfEntryInRange> searcher(templist, check);
+ Trinity::CreatureListSearcher<Trinity::AllCreaturesOfEntryInRange> searcher(m_creature, templist, check);
TypeContainerVisitor<Trinity::CreatureListSearcher<Trinity::AllCreaturesOfEntryInRange>, GridTypeMapContainer> cSearcher(searcher);
diff --git a/src/bindings/scripts/scripts/zone/zulaman/boss_nalorakk.cpp b/src/bindings/scripts/scripts/zone/zulaman/boss_nalorakk.cpp
index 60d1960809e..82380bc573a 100644
--- a/src/bindings/scripts/scripts/zone/zulaman/boss_nalorakk.cpp
+++ b/src/bindings/scripts/scripts/zone/zulaman/boss_nalorakk.cpp
@@ -159,7 +159,7 @@ struct TRINITY_DLL_DECL boss_nalorakkAI : public ScriptedAI
cell.SetNoCreate();
Trinity::AllFriendlyCreaturesInGrid check(m_creature);
- Trinity::CreatureListSearcher<Trinity::AllFriendlyCreaturesInGrid> searcher(templist, check);
+ Trinity::CreatureListSearcher<Trinity::AllFriendlyCreaturesInGrid> searcher(m_creature, templist, check);
TypeContainerVisitor<Trinity::CreatureListSearcher<Trinity::AllFriendlyCreaturesInGrid>, GridTypeMapContainer> cSearcher(searcher);
diff --git a/src/game/BattleGround.cpp b/src/game/BattleGround.cpp
index ca6d4a8209f..c7f4df1de24 100644
--- a/src/game/BattleGround.cpp
+++ b/src/game/BattleGround.cpp
@@ -1179,7 +1179,8 @@ bool BattleGround::AddObject(uint32 type, uint32 entry, float x, float y, float
// and when loading it (in go::LoadFromDB()), a new guid would be assigned to the object, and a new object would be created
// so we must create it specific for this instance
GameObject * go = new GameObject;
- if(!go->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT),entry, map,x,y,z,o,rotation0,rotation1,rotation2,rotation3,100,1))
+ if(!go->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT),entry, map,
+ PHASEMASK_NORMAL, x,y,z,o,rotation0,rotation1,rotation2,rotation3,100,1))
{
sLog.outErrorDb("Gameobject template %u not found in database! BattleGround not created!", entry);
sLog.outError("Cannot create gameobject template %u! BattleGround not created!", entry);
@@ -1302,7 +1303,7 @@ Creature* BattleGround::AddCreature(uint32 entry, uint32 type, uint32 teamval, f
return NULL;
Creature* pCreature = new Creature;
- if (!pCreature->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT), map, entry, teamval))
+ if (!pCreature->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT), map, PHASEMASK_NORMAL, entry, teamval))
{
sLog.outError("Can't create creature entry: %u",entry);
delete pCreature;
diff --git a/src/game/Chat.cpp b/src/game/Chat.cpp
index 785b2380914..6d9da4ac9af 100644
--- a/src/game/Chat.cpp
+++ b/src/game/Chat.cpp
@@ -1323,8 +1323,8 @@ GameObject* ChatHandler::GetObjectGlobalyWithGuidOrNearWithDbGuid(uint32 lowguid
Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT;
- Trinity::GameObjectWithDbGUIDCheck go_check(*pl,lowguid);
- Trinity::GameObjectSearcher<Trinity::GameObjectWithDbGUIDCheck> checker(obj,go_check);
+ MaNGOS::GameObjectWithDbGUIDCheck go_check(*pl,lowguid);
+ MaNGOS::GameObjectSearcher<MaNGOS::GameObjectWithDbGUIDCheck> checker(pl,obj,go_check);
TypeContainerVisitor<Trinity::GameObjectSearcher<Trinity::GameObjectWithDbGUIDCheck>, GridTypeMapContainer > object_checker(checker);
CellLock<GridReadGuard> cell_lock(cell, p);
diff --git a/src/game/Corpse.cpp b/src/game/Corpse.cpp
index 77b553f6856..071074de75b 100644
--- a/src/game/Corpse.cpp
+++ b/src/game/Corpse.cpp
@@ -71,26 +71,26 @@ bool Corpse::Create( uint32 guidlow )
return true;
}
-bool Corpse::Create( uint32 guidlow, Player *owner, uint32 mapid, float x, float y, float z, float ang )
+bool Corpse::Create( uint32 guidlow, Player *owner)
{
SetInstanceId(owner->GetInstanceId());
- WorldObject::_Create(guidlow, HIGHGUID_CORPSE, mapid);
+ WorldObject::_Create(guidlow, HIGHGUID_CORPSE, owner->GetMapId(), owner->GetPhaseMask());
- Relocate(x,y,z,ang);
+ Relocate(owner->GetPositionX(), owner->GetPositionY(), owner->GetPositionZ(), owner->GetOrientation());
if(!IsPositionValid())
{
sLog.outError("ERROR: Corpse (guidlow %d, owner %s) not created. Suggested coordinates isn't valid (X: %f Y: %f)",
- guidlow,owner->GetName(),x,y);
+ guidlow,owner->GetName(),owner->GetPositionX(), owner->GetPositionY());
return false;
}
SetFloatValue( OBJECT_FIELD_SCALE_X, 1 );
- SetFloatValue( CORPSE_FIELD_POS_X, x );
- SetFloatValue( CORPSE_FIELD_POS_Y, y );
- SetFloatValue( CORPSE_FIELD_POS_Z, z );
- SetFloatValue( CORPSE_FIELD_FACING, ang );
+ SetFloatValue( CORPSE_FIELD_POS_X, GetPositionX() );
+ SetFloatValue( CORPSE_FIELD_POS_Y, GetPositionY() );
+ SetFloatValue( CORPSE_FIELD_POS_Z, GetPositionZ() );
+ SetFloatValue( CORPSE_FIELD_FACING, GetOrientation() );
SetUInt64Value( CORPSE_FIELD_OWNER, owner->GetGUID() );
m_grid = Trinity::ComputeGridPair(GetPositionX(), GetPositionY());
@@ -100,17 +100,18 @@ bool Corpse::Create( uint32 guidlow, Player *owner, uint32 mapid, float x, float
void Corpse::SaveToDB()
{
- // prevent DB data inconsistance problems and duplicates
+ // prevent DB data inconsistence problems and duplicates
CharacterDatabase.BeginTransaction();
DeleteFromDB();
std::ostringstream ss;
- ss << "INSERT INTO corpse (guid,player,position_x,position_y,position_z,orientation,zone,map,data,time,corpse_type,instance) VALUES ("
+ ss << "INSERT INTO corpse (guid,player,position_x,position_y,position_z,orientation,zone,map,data,time,corpse_type,instance,phaseMask) VALUES ("
<< GetGUIDLow() << ", " << GUID_LOPART(GetOwnerGUID()) << ", " << GetPositionX() << ", " << GetPositionY() << ", " << GetPositionZ() << ", "
<< GetOrientation() << ", " << GetZoneId() << ", " << GetMapId() << ", '";
for(uint16 i = 0; i < m_valuesCount; i++ )
ss << GetUInt32Value(i) << " ";
- ss << "'," << uint64(m_time) <<", " << uint32(GetType()) << ", " << int(GetInstanceId()) << ")";
+ ss << "'," << uint64(m_time) <<", " << uint32(GetType())
+ << ", " << int(GetInstanceId()) << ", " << int(GetPhaseMask()) << ")";
CharacterDatabase.Execute( ss.str().c_str() );
CharacterDatabase.CommitTransaction();
}
@@ -143,8 +144,8 @@ bool Corpse::LoadFromDB(uint32 guid, QueryResult *result, uint32 InstanceId)
{
bool external = (result != NULL);
if (!external)
- // 0 1 2 3 4 5 6 7 8
- result = CharacterDatabase.PQuery("SELECT position_x,position_y,position_z,orientation,map,data,time,corpse_type,instance FROM corpse WHERE guid = '%u'",guid);
+ // 0 1 2 3 4 5 6 7 8 9
+ result = CharacterDatabase.PQuery("SELECT position_x,position_y,position_z,orientation,map,data,time,corpse_type,instance,phaseMask FROM corpse WHERE guid = '%u'",guid);
if( ! result )
{
@@ -166,8 +167,8 @@ bool Corpse::LoadFromDB(uint32 guid, QueryResult *result, uint32 InstanceId)
bool Corpse::LoadFromDB(uint32 guid, Field *fields)
{
- // 0 1 2 3 4 5 6 7 8
- //result = CharacterDatabase.PQuery("SELECT position_x,position_y,position_z,orientation,map,data,time,corpse_type,instance FROM corpse WHERE guid = '%u'",guid);
+ // 0 1 2 3 4 5 6 7 8 9
+ //result = CharacterDatabase.PQuery("SELECT position_x,position_y,position_z,orientation,map,data,time,corpse_type,instance,phaseMask FROM corpse WHERE guid = '%u'",guid);
float positionX = fields[0].GetFloat();
float positionY = fields[1].GetFloat();
float positionZ = fields[2].GetFloat();
@@ -188,6 +189,7 @@ bool Corpse::LoadFromDB(uint32 guid, Field *fields)
return false;
}
uint32 instanceid = fields[8].GetUInt32();
+ uint32 phaseMask = fields[9].GetUInt32();
// overwrite possible wrong/corrupted guid
SetUInt64Value(OBJECT_FIELD_GUID, MAKE_NEW_GUID(guid, 0, HIGHGUID_CORPSE));
@@ -195,6 +197,7 @@ bool Corpse::LoadFromDB(uint32 guid, Field *fields)
// place
SetInstanceId(instanceid);
SetMapId(mapid);
+ SetPhaseMask(phaseMask,false);
Relocate(positionX,positionY,positionZ,ort);
if(!IsPositionValid())
diff --git a/src/game/Corpse.h b/src/game/Corpse.h
index 3cd6299a494..1616269d999 100644
--- a/src/game/Corpse.h
+++ b/src/game/Corpse.h
@@ -58,7 +58,7 @@ class Corpse : public WorldObject
void RemoveFromWorld();
bool Create( uint32 guidlow );
- bool Create( uint32 guidlow, Player *owner, uint32 mapid, float x, float y, float z, float ang );
+ bool Create( uint32 guidlow, Player *owner );
void SaveToDB();
bool LoadFromDB(uint32 guid, QueryResult *result, uint32 InstanceId);
diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp
index a4e683fb9d1..d77e053a5e3 100644
--- a/src/game/Creature.cpp
+++ b/src/game/Creature.cpp
@@ -637,11 +637,11 @@ void Creature::DisablePossessedAI()
m_AI_enabled = true;
}
-bool Creature::Create (uint32 guidlow, Map *map, uint32 Entry, uint32 team, const CreatureData *data)
+bool Creature::Create (uint32 guidlow, Map *map, uint32 phaseMask, uint32 Entry, uint32 team, const CreatureData *data)
{
SetMapId(map->GetId());
SetInstanceId(map->GetInstanceId());
- //m_DBTableGuid = guidlow;
+ SetPhaseMask(phaseMask,false);
//oX = x; oY = y; dX = x; dY = y; m_moveTime = 0; m_startMove = 0;
const bool bResult = CreateFromProto(guidlow, Entry, team, data);
@@ -1192,10 +1192,10 @@ void Creature::SaveToDB()
return;
}
- SaveToDB(GetMapId(), data->spawnMask);
+ SaveToDB(GetMapId(), data->spawnMask,GetPhaseMask());
}
-void Creature::SaveToDB(uint32 mapid, uint8 spawnMask)
+void Creature::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask)
{
// update in loaded data
if (!m_DBTableGuid)
@@ -1215,6 +1215,7 @@ void Creature::SaveToDB(uint32 mapid, uint8 spawnMask)
// data->guid = guid don't must be update at save
data.id = GetEntry();
data.mapid = mapid;
+ data.phaseMask = phaseMask;
data.displayid = displayId;
data.equipmentId = GetEquipmentId();
data.posX = GetPositionX();
@@ -1413,7 +1414,7 @@ bool Creature::LoadFromDB(uint32 guid, Map *map)
if (map->GetInstanceId() != 0) guid = objmgr.GenerateLowGuid(HIGHGUID_UNIT);
uint16 team = 0;
- if(!Create(guid,map,data->id,team,data))
+ if(!Create(guid,map,data->phaseMask,data->id,team,data))
return false;
Relocate(data->posX,data->posY,data->posZ,data->orientation);
@@ -1544,6 +1545,10 @@ bool Creature::canSeeOrDetect(Unit const* u, bool detect, bool inVisibleList, bo
if (u == this)
return true;
+ // phased visibility (both must phased in same way)
+ if(!InSamePhase(u))
+ return false;
+
// always seen by owner
if(GetGUID() == u->GetCharmerOrOwnerGUID())
return true;
@@ -1870,7 +1875,7 @@ void Creature::DoFleeToGetAssistance(float radius) // Optional parameter
Creature* pCreature = NULL;
Trinity::NearestAssistCreatureInCreatureRangeCheck u_check(this,getVictim(),radius);
- Trinity::CreatureLastSearcher<Trinity::NearestAssistCreatureInCreatureRangeCheck> searcher(pCreature, u_check);
+ Trinity::CreatureLastSearcher<Trinity::NearestAssistCreatureInCreatureRangeCheck> searcher(this, pCreature, u_check);
VisitNearbyGridObject(radius, searcher);
if(!pCreature)
@@ -1890,7 +1895,7 @@ Unit* Creature::SelectNearestTarget(float dist) const
{
Trinity::NearestHostileUnitInAttackDistanceCheck u_check(this, dist);
- Trinity::UnitLastSearcher<Trinity::NearestHostileUnitInAttackDistanceCheck> searcher(target, u_check);
+ Trinity::UnitLastSearcher<Trinity::NearestHostileUnitInAttackDistanceCheck> searcher(this, target, u_check);
TypeContainerVisitor<Trinity::UnitLastSearcher<Trinity::NearestHostileUnitInAttackDistanceCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
TypeContainerVisitor<Trinity::UnitLastSearcher<Trinity::NearestHostileUnitInAttackDistanceCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
@@ -1920,8 +1925,8 @@ void Creature::CallAssistance()
cell.data.Part.reserved = ALL_DISTRICT;
cell.SetNoCreate();
- Trinity::AnyAssistCreatureInRangeCheck u_check(this, getVictim(), radius);
- Trinity::CreatureListSearcher<Trinity::AnyAssistCreatureInRangeCheck> searcher(assistList, u_check);
+ MaNGOS::AnyAssistCreatureInRangeCheck u_check(this, getVictim(), radius);
+ MaNGOS::CreatureListSearcher<MaNGOS::AnyAssistCreatureInRangeCheck> searcher(this, assistList, u_check);
TypeContainerVisitor<Trinity::CreatureListSearcher<Trinity::AnyAssistCreatureInRangeCheck>, GridTypeMapContainer > grid_creature_searcher(searcher);
diff --git a/src/game/Creature.h b/src/game/Creature.h
index f445fde400f..ca0ebf88b08 100644
--- a/src/game/Creature.h
+++ b/src/game/Creature.h
@@ -256,6 +256,7 @@ struct CreatureData
{
uint32 id; // entry in creature_template
uint16 mapid;
+ uint16 phaseMask;
uint32 displayid;
int32 equipmentId;
float posX;
@@ -416,7 +417,7 @@ class TRINITY_DLL_SPEC Creature : public Unit
void AddToWorld();
void RemoveFromWorld();
- bool Create (uint32 guidlow, Map *map, uint32 Entry, uint32 team, const CreatureData *data = NULL);
+ bool Create (uint32 guidlow, Map *map, uint32 phaseMask, uint32 Entry, uint32 team, const CreatureData *data = NULL);
bool LoadCreaturesAddon(bool reload = false);
void SelectLevel(const CreatureInfo *cinfo);
void LoadEquipment(uint32 equip_entry, bool force=false);
@@ -549,7 +550,7 @@ class TRINITY_DLL_SPEC Creature : public Unit
bool LoadFromDB(uint32 guid, Map *map);
void SaveToDB();
// overwrited in Pet
- virtual void SaveToDB(uint32 mapid, uint8 spawnMask);
+ virtual void SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask);
virtual void DeleteFromDB(); // overwrited in Pet
Loot loot;
diff --git a/src/game/DynamicObject.cpp b/src/game/DynamicObject.cpp
index 0dc69829728..90f87ad20a3 100644
--- a/src/game/DynamicObject.cpp
+++ b/src/game/DynamicObject.cpp
@@ -61,7 +61,7 @@ bool DynamicObject::Create( uint32 guidlow, Unit *caster, uint32 spellId, uint32
{
SetInstanceId(caster->GetInstanceId());
- WorldObject::_Create(guidlow, HIGHGUID_DYNAMICOBJECT, caster->GetMapId());
+ WorldObject::_Create(guidlow, HIGHGUID_DYNAMICOBJECT, caster->GetMapId(), caster->GetPhaseMask());
Relocate(x,y,z,0);
if(!IsPositionValid())
diff --git a/src/game/GameObject.cpp b/src/game/GameObject.cpp
index 58ffb787a15..03b5bdc5644 100644
--- a/src/game/GameObject.cpp
+++ b/src/game/GameObject.cpp
@@ -93,11 +93,12 @@ void GameObject::RemoveFromWorld()
WorldObject::RemoveFromWorld();
}
-bool GameObject::Create(uint32 guidlow, uint32 name_id, Map *map, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 animprogress, uint32 go_state, uint32 ArtKit)
+bool GameObject::Create(uint32 guidlow, uint32 name_id, Map *map, uint32 phaseMask, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 animprogress, uint32 go_state, uint32 ArtKit)
{
Relocate(x,y,z,ang);
SetMapId(map->GetId());
SetInstanceId(map->GetInstanceId());
+ SetPhaseMask(phaseMask,false);
if(!IsPositionValid())
{
@@ -325,8 +326,8 @@ void GameObject::Update(uint32 /*p_time*/)
// search unfriendly creature
if(owner && NeedDespawn) // hunter trap
{
- Trinity::AnyUnfriendlyUnitInObjectRangeCheck u_check(this, owner, radius);
- Trinity::UnitSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck> checker(ok, u_check);
+ MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck u_check(this, owner, radius);
+ MaNGOS::UnitSearcher<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck> checker(this,ok, u_check);
CellLock<GridReadGuard> cell_lock(cell, p);
@@ -346,8 +347,8 @@ void GameObject::Update(uint32 /*p_time*/)
// affect only players
Player* p_ok = NULL;
- Trinity::AnyPlayerInObjectRangeCheck p_check(this, radius);
- Trinity::PlayerSearcher<Trinity::AnyPlayerInObjectRangeCheck> checker(p_ok, p_check);
+ MaNGOS::AnyPlayerInObjectRangeCheck p_check(this, radius);
+ MaNGOS::PlayerSearcher<MaNGOS::AnyPlayerInObjectRangeCheck> checker(this,p_ok, p_check);
CellLock<GridReadGuard> cell_lock(cell, p);
@@ -511,10 +512,10 @@ void GameObject::SaveToDB()
return;
}
- SaveToDB(GetMapId(), data->spawnMask);
+ SaveToDB(GetMapId(), data->spawnMask, data->phaseMask);
}
-void GameObject::SaveToDB(uint32 mapid, uint8 spawnMask)
+void GameObject::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask)
{
const GameObjectInfo *goI = GetGOInfo();
@@ -529,6 +530,7 @@ void GameObject::SaveToDB(uint32 mapid, uint8 spawnMask)
// data->guid = guid don't must be update at save
data.id = GetEntry();
data.mapid = mapid;
+ data.phaseMask = phaseMask;
data.posX = GetFloatValue(GAMEOBJECT_POS_X);
data.posY = GetFloatValue(GAMEOBJECT_POS_Y);
data.posZ = GetFloatValue(GAMEOBJECT_POS_Z);
@@ -580,6 +582,7 @@ bool GameObject::LoadFromDB(uint32 guid, Map *map)
uint32 entry = data->id;
//uint32 map_id = data->mapid; // already used before call
+ uint32 phaseMask = data->phaseMask;
float x = data->posX;
float y = data->posY;
float z = data->posZ;
@@ -597,7 +600,7 @@ bool GameObject::LoadFromDB(uint32 guid, Map *map)
m_DBTableGuid = guid;
if (map->GetInstanceId() != 0) guid = objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT);
- if (!Create(guid,entry, map, x, y, z, ang, rotation0, rotation1, rotation2, rotation3, animprogress, go_state, ArtKit) )
+ if (!Create(guid,entry, map, phaseMask, x, y, z, ang, rotation0, rotation1, rotation2, rotation3, animprogress, go_state, ArtKit) )
return false;
switch(GetGOInfo()->type)
@@ -815,8 +818,8 @@ void GameObject::TriggeringLinkedGameObject( uint32 trapEntry, Unit* target)
Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT;
- Trinity::NearestGameObjectEntryInObjectRangeCheck go_check(*target,trapEntry,range);
- Trinity::GameObjectLastSearcher<Trinity::NearestGameObjectEntryInObjectRangeCheck> checker(trapGO,go_check);
+ MaNGOS::NearestGameObjectEntryInObjectRangeCheck go_check(*target,trapEntry,range);
+ MaNGOS::GameObjectLastSearcher<MaNGOS::NearestGameObjectEntryInObjectRangeCheck> checker(this, trapGO,go_check);
TypeContainerVisitor<Trinity::GameObjectLastSearcher<Trinity::NearestGameObjectEntryInObjectRangeCheck>, GridTypeMapContainer > object_checker(checker);
CellLock<GridReadGuard> cell_lock(cell, p);
@@ -836,8 +839,8 @@ GameObject* GameObject::LookupFishingHoleAround(float range)
CellPair p(Trinity::ComputeCellPair(GetPositionX(),GetPositionY()));
Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT;
- Trinity::NearestGameObjectFishingHole u_check(*this, range);
- Trinity::GameObjectSearcher<Trinity::NearestGameObjectFishingHole> checker(ok, u_check);
+ MaNGOS::NearestGameObjectFishingHole u_check(*this, range);
+ MaNGOS::GameObjectSearcher<MaNGOS::NearestGameObjectFishingHole> checker(this, ok, u_check);
CellLock<GridReadGuard> cell_lock(cell, p);
diff --git a/src/game/GameObject.h b/src/game/GameObject.h
index eccfae7bd70..8269487240c 100644
--- a/src/game/GameObject.h
+++ b/src/game/GameObject.h
@@ -377,7 +377,8 @@ struct GameObjectLocale
struct GameObjectData
{
uint32 id; // entry in gamobject_template
- uint32 mapid;
+ uint16 mapid;
+ uint16 phaseMask;
float posX;
float posY;
float posZ;
@@ -426,7 +427,7 @@ class TRINITY_DLL_SPEC GameObject : public WorldObject
void AddToWorld();
void RemoveFromWorld();
- bool Create(uint32 guidlow, uint32 name_id, Map *map, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 animprogress, uint32 go_state, uint32 ArtKit = 0);
+ bool Create(uint32 guidlow, uint32 name_id, Map *map, uint32 phaseMask, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 animprogress, uint32 go_state, uint32 ArtKit = 0);
void Update(uint32 p_time);
static GameObject* GetGameObject(WorldObject& object, uint64 guid);
GameObjectInfo const* GetGOInfo() const;
@@ -456,7 +457,7 @@ class TRINITY_DLL_SPEC GameObject : public WorldObject
const char* GetNameForLocaleIdx(int32 locale_idx) const;
void SaveToDB();
- void SaveToDB(uint32 mapid, uint8 spawnMask);
+ void SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask);
bool LoadFromDB(uint32 guid, Map *map);
void DeleteFromDB();
void SetLootState(LootState s) { m_lootState = s; }
diff --git a/src/game/GridNotifiers.cpp b/src/game/GridNotifiers.cpp
index 442654ce455..491c75b8f63 100644
--- a/src/game/GridNotifiers.cpp
+++ b/src/game/GridNotifiers.cpp
@@ -154,6 +154,11 @@ Deliverer::Visit(PlayerMapType &m)
{
for (PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
{
+ //if (!i_source.InSamePhase(iter->getSource()))
+ // continue;
+ if(!iter->getSource()->InSamePhase(i_phaseMask))
+ continue;
+
if (!i_dist || iter->getSource()->GetDistance(&i_source) <= i_dist)
{
// Send packet to all who are sharing the player's vision
@@ -174,6 +179,9 @@ Deliverer::Visit(CreatureMapType &m)
{
for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
{
+ if(!iter->getSource()->InSamePhase(i_phaseMask))
+ continue;
+
if (!i_dist || iter->getSource()->GetDistance(&i_source) <= i_dist)
{
// Send packet to all who are sharing the creature's vision
@@ -192,6 +200,9 @@ Deliverer::Visit(DynamicObjectMapType &m)
{
for (DynamicObjectMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
{
+ if(!iter->getSource()->InSamePhase(i_phaseMask))
+ continue;
+
if (IS_PLAYER_GUID(iter->getSource()->GetCasterGUID()))
{
// Send packet back to the caster if the caster has vision of dynamic object
diff --git a/src/game/GridNotifiers.h b/src/game/GridNotifiers.h
index eb15d8ea7b2..ae0c50e46c8 100644
--- a/src/game/GridNotifiers.h
+++ b/src/game/GridNotifiers.h
@@ -96,8 +96,10 @@ namespace Trinity
std::set<uint64> plr_list;
bool i_toPossessor;
bool i_toSelf;
+ uint32 i_phaseMask;
float i_dist;
- Deliverer(WorldObject &src, WorldPacket *msg, bool to_possessor, bool to_self, float dist = 0.0f) : i_source(src), i_message(msg), i_toPossessor(to_possessor), i_toSelf(to_self), i_dist(dist) {}
+ Deliverer(WorldObject &src, WorldPacket *msg, bool to_possessor, bool to_self, float dist = 0.0f)
+ : i_source(src), i_message(msg), i_toPossessor(to_possessor), i_toSelf(to_self), i_dist(dist), i_phaseMask(src.GetPhaseMask()) {}
void Visit(PlayerMapType &m);
void Visit(CreatureMapType &m);
void Visit(DynamicObjectMapType &m);
@@ -215,10 +217,12 @@ namespace Trinity
template<class Check>
struct TRINITY_DLL_DECL WorldObjectSearcher
{
+ uint32 i_phaseMask;
WorldObject* &i_object;
Check &i_check;
- WorldObjectSearcher(WorldObject* & result, Check& check) : i_object(result),i_check(check) {}
+ WorldObjectSearcher(WorldObject const* searcher, WorldObject* & result, Check& check)
+ : i_phaseMask(searcher->GetPhaseMask()), i_object(result),i_check(check) {}
void Visit(GameObjectMapType &m);
void Visit(PlayerMapType &m);
@@ -232,10 +236,12 @@ namespace Trinity
template<class Check>
struct TRINITY_DLL_DECL WorldObjectListSearcher
{
+ uint32 i_phaseMask;
std::list<WorldObject*> &i_objects;
Check& i_check;
- WorldObjectListSearcher(std::list<WorldObject*> &objects, Check & check) : i_objects(objects),i_check(check) {}
+ WorldObjectListSearcher(WorldObject const* searcher, std::list<WorldObject*> &objects, Check & check)
+ : i_phaseMask(searcher->GetPhaseMask()), i_objects(objects),i_check(check) {}
void Visit(PlayerMapType &m);
void Visit(CreatureMapType &m);
@@ -249,37 +255,44 @@ namespace Trinity
template<class Do>
struct TRINITY_DLL_DECL WorldObjectWorker
{
+ uint32 i_phaseMask;
Do const& i_do;
- explicit WorldObjectWorker(Do const& _do) : i_do(_do) {}
+ WorldObjectWorker(WorldObject const* searcher, Do const& _do)
+ : i_phaseMask(searcher->GetPhaseMask()), i_do(_do) {}
void Visit(GameObjectMapType &m)
{
for(GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
- i_do(itr->getSource());
+ if(itr->getSource()->InSamePhase(i_phaseMask))
+ i_do(itr->getSource());
}
void Visit(PlayerMapType &m)
{
for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
- i_do(itr->getSource());
+ if(itr->getSource()->InSamePhase(i_phaseMask))
+ i_do(itr->getSource());
}
void Visit(CreatureMapType &m)
{
for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
- i_do(itr->getSource());
+ if(itr->getSource()->InSamePhase(i_phaseMask))
+ i_do(itr->getSource());
}
void Visit(CorpseMapType &m)
{
for(CorpseMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
- i_do(itr->getSource());
+ if(itr->getSource()->InSamePhase(i_phaseMask))
+ i_do(itr->getSource());
}
void Visit(DynamicObjectMapType &m)
{
for(DynamicObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
- i_do(itr->getSource());
+ if(itr->getSource()->InSamePhase(i_phaseMask))
+ i_do(itr->getSource());
}
template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {}
@@ -290,10 +303,12 @@ namespace Trinity
template<class Check>
struct TRINITY_DLL_DECL GameObjectSearcher
{
+ uint32 i_phaseMask;
GameObject* &i_object;
Check &i_check;
- GameObjectSearcher(GameObject* & result, Check& check) : i_object(result),i_check(check) {}
+ GameObjectSearcher(WorldObject const* searcher, GameObject* & result, Check& check)
+ : i_phaseMask(searcher->GetPhaseMask()), i_object(result),i_check(check) {}
void Visit(GameObjectMapType &m);
@@ -304,10 +319,12 @@ namespace Trinity
template<class Check>
struct TRINITY_DLL_DECL GameObjectLastSearcher
{
+ uint32 i_phaseMask;
GameObject* &i_object;
Check& i_check;
- GameObjectLastSearcher(GameObject* & result, Check& check) : i_object(result),i_check(check) {}
+ GameObjectLastSearcher(WorldObject const* searcher, GameObject* & result, Check& check)
+ : i_phaseMask(searcher->GetPhaseMask()), i_object(result), i_check(check) {}
void Visit(GameObjectMapType &m);
@@ -317,10 +334,12 @@ namespace Trinity
template<class Check>
struct TRINITY_DLL_DECL GameObjectListSearcher
{
+ uint32 i_phaseMask;
std::list<GameObject*> &i_objects;
Check& i_check;
- GameObjectListSearcher(std::list<GameObject*> &objects, Check & check) : i_objects(objects),i_check(check) {}
+ GameObjectListSearcher(WorldObject const* searcher, std::list<GameObject*> &objects, Check & check)
+ : i_phaseMask(searcher->GetPhaseMask()), i_objects(objects), i_check(check) {}
void Visit(GameObjectMapType &m);
@@ -333,10 +352,12 @@ namespace Trinity
template<class Check>
struct TRINITY_DLL_DECL UnitSearcher
{
+ uint32 i_phaseMask;
Unit* &i_object;
Check & i_check;
- UnitSearcher(Unit* & result, Check & check) : i_object(result),i_check(check) {}
+ UnitSearcher(WorldObject const* searcher, Unit* & result, Check & check)
+ : i_phaseMask(searcher->GetPhaseMask()), i_object(result),i_check(check) {}
void Visit(CreatureMapType &m);
void Visit(PlayerMapType &m);
@@ -348,10 +369,12 @@ namespace Trinity
template<class Check>
struct TRINITY_DLL_DECL UnitLastSearcher
{
+ uint32 i_phaseMask;
Unit* &i_object;
Check & i_check;
- UnitLastSearcher(Unit* & result, Check & check) : i_object(result),i_check(check) {}
+ UnitLastSearcher(WorldObject const* searcher, Unit* & result, Check & check)
+ : i_phaseMask(searcher->GetPhaseMask()), i_object(result),i_check(check) {}
void Visit(CreatureMapType &m);
void Visit(PlayerMapType &m);
@@ -363,10 +386,12 @@ namespace Trinity
template<class Check>
struct TRINITY_DLL_DECL UnitListSearcher
{
+ uint32 i_phaseMask;
std::list<Unit*> &i_objects;
Check& i_check;
- UnitListSearcher(std::list<Unit*> &objects, Check & check) : i_objects(objects),i_check(check) {}
+ UnitListSearcher(WorldObject const* searcher, std::list<Unit*> &objects, Check & check)
+ : i_phaseMask(searcher->GetPhaseMask()), i_objects(objects),i_check(check) {}
void Visit(PlayerMapType &m);
void Visit(CreatureMapType &m);
@@ -379,10 +404,12 @@ namespace Trinity
template<class Check>
struct TRINITY_DLL_DECL CreatureSearcher
{
+ uint32 i_phaseMask;
Creature* &i_object;
Check & i_check;
- CreatureSearcher(Creature* & result, Check & check) : i_object(result),i_check(check) {}
+ CreatureSearcher(WorldObject const* searcher, Creature* & result, Check & check)
+ : i_phaseMask(searcher->GetPhaseMask()), i_object(result),i_check(check) {}
void Visit(CreatureMapType &m);
@@ -393,10 +420,12 @@ namespace Trinity
template<class Check>
struct TRINITY_DLL_DECL CreatureLastSearcher
{
+ uint32 i_phaseMask;
Creature* &i_object;
Check & i_check;
- CreatureLastSearcher(Creature* & result, Check & check) : i_object(result),i_check(check) {}
+ CreatureLastSearcher(WorldObject const* searcher, Creature* & result, Check & check)
+ : i_phaseMask(searcher->GetPhaseMask()), i_object(result),i_check(check) {}
void Visit(CreatureMapType &m);
@@ -406,10 +435,12 @@ namespace Trinity
template<class Check>
struct TRINITY_DLL_DECL CreatureListSearcher
{
+ uint32 i_phaseMask;
std::list<Creature*> &i_objects;
Check& i_check;
- CreatureListSearcher(std::list<Creature*> &objects, Check & check) : i_objects(objects),i_check(check) {}
+ CreatureListSearcher(WorldObject const* searcher, std::list<Creature*> &objects, Check & check)
+ : i_phaseMask(searcher->GetPhaseMask()), i_objects(objects),i_check(check) {}
void Visit(CreatureMapType &m);
@@ -421,10 +452,12 @@ namespace Trinity
template<class Check>
struct TRINITY_DLL_DECL PlayerSearcher
{
+ uint32 i_phaseMask;
Player* &i_object;
Check & i_check;
- PlayerSearcher(Player* & result, Check & check) : i_object(result),i_check(check) {}
+ PlayerSearcher(WorldObject const* searcher, Player* & result, Check & check)
+ : i_phaseMask(searcher->GetPhaseMask()), i_object(result),i_check(check) {}
void Visit(PlayerMapType &m);
@@ -434,14 +467,17 @@ namespace Trinity
template<class Do>
struct TRINITY_DLL_DECL PlayerWorker
{
+ uint32 i_phaseMask;
Do& i_do;
- explicit PlayerWorker(Do& _do) : i_do(_do) {}
+ PlayerWorker(WorldObject const* searcher, Do& _do)
+ : i_phaseMask(searcher->GetPhaseMask()), i_do(_do) {}
void Visit(PlayerMapType &m)
{
for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
- i_do(itr->getSource());
+ if(itr->getSource()->InSamePhase(i_phaseMask))
+ i_do(itr->getSource());
}
template<class NOT_INTERESTED> void Visit(GridRefManager<NOT_INTERESTED> &) {}
diff --git a/src/game/GridNotifiersImpl.h b/src/game/GridNotifiersImpl.h
index 17c13908f10..8f074d946a4 100644
--- a/src/game/GridNotifiersImpl.h
+++ b/src/game/GridNotifiersImpl.h
@@ -155,7 +155,7 @@ inline void Trinity::DynamicObjectUpdater::VisitHelper(Unit* target)
if( target->GetTypeId()==TYPEID_PLAYER && target != i_check && (((Player*)target)->isGameMaster() || ((Player*)target)->GetVisibility()==VISIBILITY_OFF) )
return;
- if( i_check->GetTypeId()==TYPEID_PLAYER )
+ if (i_check->GetTypeId()==TYPEID_PLAYER )
{
if (i_check->IsFriendlyTo( target ))
return;
@@ -209,7 +209,10 @@ void Trinity::WorldObjectSearcher<Check>::Visit(GameObjectMapType &m)
for(GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
{
- if(i_check(itr->getSource()))
+ if(!itr->getSource()->InSamePhase(i_phaseMask))
+ continue;
+
+ if (i_check(itr->getSource()))
{
i_object = itr->getSource();
return;
@@ -226,6 +229,9 @@ void Trinity::WorldObjectSearcher<Check>::Visit(PlayerMapType &m)
for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
{
+ if(!itr->getSource()->InSamePhase(i_phaseMask))
+ continue;
+
if(i_check(itr->getSource()))
{
i_object = itr->getSource();
@@ -243,6 +249,9 @@ void Trinity::WorldObjectSearcher<Check>::Visit(CreatureMapType &m)
for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
{
+ if(!itr->getSource()->InSamePhase(i_phaseMask))
+ continue;
+
if(i_check(itr->getSource()))
{
i_object = itr->getSource();
@@ -260,6 +269,9 @@ void Trinity::WorldObjectSearcher<Check>::Visit(CorpseMapType &m)
for(CorpseMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
{
+ if(!itr->getSource()->InSamePhase(i_phaseMask))
+ continue;
+
if(i_check(itr->getSource()))
{
i_object = itr->getSource();
@@ -277,6 +289,9 @@ void Trinity::WorldObjectSearcher<Check>::Visit(DynamicObjectMapType &m)
for(DynamicObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
{
+ if(!itr->getSource()->InSamePhase(i_phaseMask))
+ continue;
+
if(i_check(itr->getSource()))
{
i_object = itr->getSource();
@@ -289,40 +304,45 @@ template<class Check>
void Trinity::WorldObjectListSearcher<Check>::Visit(PlayerMapType &m)
{
for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
- if(i_check(itr->getSource()))
- i_objects.push_back(itr->getSource());
+ if(itr->getSource()->InSamePhase(i_phaseMask))
+ if(i_check(itr->getSource()))
+ i_objects.push_back(itr->getSource());
}
template<class Check>
void Trinity::WorldObjectListSearcher<Check>::Visit(CreatureMapType &m)
{
for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
- if(i_check(itr->getSource()))
- i_objects.push_back(itr->getSource());
+ if(itr->getSource()->InSamePhase(i_phaseMask))
+ if(i_check(itr->getSource()))
+ i_objects.push_back(itr->getSource());
}
template<class Check>
void Trinity::WorldObjectListSearcher<Check>::Visit(CorpseMapType &m)
{
for(CorpseMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
- if(i_check(itr->getSource()))
- i_objects.push_back(itr->getSource());
+ if(itr->getSource()->InSamePhase(i_phaseMask))
+ if(i_check(itr->getSource()))
+ i_objects.push_back(itr->getSource());
}
template<class Check>
void Trinity::WorldObjectListSearcher<Check>::Visit(GameObjectMapType &m)
{
for(GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
- if(i_check(itr->getSource()))
- i_objects.push_back(itr->getSource());
+ if(itr->getSource()->InSamePhase(i_phaseMask))
+ if(i_check(itr->getSource()))
+ i_objects.push_back(itr->getSource());
}
template<class Check>
void Trinity::WorldObjectListSearcher<Check>::Visit(DynamicObjectMapType &m)
{
for(DynamicObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
- if(i_check(itr->getSource()))
- i_objects.push_back(itr->getSource());
+ if(itr->getSource()->InSamePhase(i_phaseMask))
+ if(i_check(itr->getSource()))
+ i_objects.push_back(itr->getSource());
}
// Gameobject searchers
@@ -336,6 +356,9 @@ void Trinity::GameObjectSearcher<Check>::Visit(GameObjectMapType &m)
for(GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
{
+ if(!itr->getSource()->InSamePhase(i_phaseMask))
+ continue;
+
if(i_check(itr->getSource()))
{
i_object = itr->getSource();
@@ -349,6 +372,9 @@ void Trinity::GameObjectLastSearcher<Check>::Visit(GameObjectMapType &m)
{
for(GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
{
+ if(!itr->getSource()->InSamePhase(i_phaseMask))
+ continue;
+
if(i_check(itr->getSource()))
i_object = itr->getSource();
}
@@ -358,8 +384,9 @@ template<class Check>
void Trinity::GameObjectListSearcher<Check>::Visit(GameObjectMapType &m)
{
for(GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
- if(i_check(itr->getSource()))
- i_objects.push_back(itr->getSource());
+ if(itr->getSource()->InSamePhase(i_phaseMask))
+ if(i_check(itr->getSource()))
+ i_objects.push_back(itr->getSource());
}
// Unit searchers
@@ -373,6 +400,9 @@ void Trinity::UnitSearcher<Check>::Visit(CreatureMapType &m)
for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
{
+ if(!itr->getSource()->InSamePhase(i_phaseMask))
+ continue;
+
if(i_check(itr->getSource()))
{
i_object = itr->getSource();
@@ -390,6 +420,9 @@ void Trinity::UnitSearcher<Check>::Visit(PlayerMapType &m)
for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
{
+ if(!itr->getSource()->InSamePhase(i_phaseMask))
+ continue;
+
if(i_check(itr->getSource()))
{
i_object = itr->getSource();
@@ -403,6 +436,9 @@ void Trinity::UnitLastSearcher<Check>::Visit(CreatureMapType &m)
{
for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
{
+ if(!itr->getSource()->InSamePhase(i_phaseMask))
+ continue;
+
if(i_check(itr->getSource()))
i_object = itr->getSource();
}
@@ -413,6 +449,9 @@ void Trinity::UnitLastSearcher<Check>::Visit(PlayerMapType &m)
{
for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
{
+ if(!itr->getSource()->InSamePhase(i_phaseMask))
+ continue;
+
if(i_check(itr->getSource()))
i_object = itr->getSource();
}
@@ -422,16 +461,18 @@ template<class Check>
void Trinity::UnitListSearcher<Check>::Visit(PlayerMapType &m)
{
for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
- if(i_check(itr->getSource()))
- i_objects.push_back(itr->getSource());
+ if(itr->getSource()->InSamePhase(i_phaseMask))
+ if(i_check(itr->getSource()))
+ i_objects.push_back(itr->getSource());
}
template<class Check>
void Trinity::UnitListSearcher<Check>::Visit(CreatureMapType &m)
{
for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
- if(i_check(itr->getSource()))
- i_objects.push_back(itr->getSource());
+ if(itr->getSource()->InSamePhase(i_phaseMask))
+ if(i_check(itr->getSource()))
+ i_objects.push_back(itr->getSource());
}
// Creature searchers
@@ -445,6 +486,9 @@ void Trinity::CreatureSearcher<Check>::Visit(CreatureMapType &m)
for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
{
+ if(!itr->getSource()->InSamePhase(i_phaseMask))
+ continue;
+
if(i_check(itr->getSource()))
{
i_object = itr->getSource();
@@ -458,6 +502,9 @@ void Trinity::CreatureLastSearcher<Check>::Visit(CreatureMapType &m)
{
for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
{
+ if(!itr->getSource()->InSamePhase(i_phaseMask))
+ continue;
+
if(i_check(itr->getSource()))
i_object = itr->getSource();
}
@@ -467,8 +514,9 @@ template<class Check>
void Trinity::CreatureListSearcher<Check>::Visit(CreatureMapType &m)
{
for(CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
- if(i_check(itr->getSource()))
- i_objects.push_back(itr->getSource());
+ if(itr->getSource()->InSamePhase(i_phaseMask))
+ if( i_check(itr->getSource()))
+ i_objects.push_back(itr->getSource());
}
template<class Check>
@@ -480,6 +528,9 @@ void Trinity::PlayerSearcher<Check>::Visit(PlayerMapType &m)
for(PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
{
+ if(!itr->getSource()->InSamePhase(i_phaseMask))
+ continue;
+
if(i_check(itr->getSource()))
{
i_object = itr->getSource();
diff --git a/src/game/Level2.cpp b/src/game/Level2.cpp
index 89a845e697c..e1c43c49b93 100644
--- a/src/game/Level2.cpp
+++ b/src/game/Level2.cpp
@@ -875,7 +875,7 @@ bool ChatHandler::HandleNpcAddCommand(const char* args)
Map *map = chr->GetMap();
Creature* pCreature = new Creature;
- if (!pCreature->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT), map, id, (uint32)teamval))
+ if (!pCreature->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT), map, chr->GetPhaseMaskForSpawn(), id, (uint32)teamval))
{
delete pCreature;
return false;
@@ -890,7 +890,7 @@ bool ChatHandler::HandleNpcAddCommand(const char* args)
return false;
}
- pCreature->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()));
+ pCreature->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), chr->GetPhaseMaskForSpawn());
uint32 db_guid = pCreature->GetDBTableGUIDLow();
@@ -2745,7 +2745,7 @@ bool ChatHandler::HandleWpModifyCommand(const char* args)
wpCreature->AddObjectToRemoveList();
// re-create
Creature* wpCreature2 = new Creature;
- if (!wpCreature2->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT), map, VISUAL_WAYPOINT, 0))
+ if (!wpCreature2->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT), map, chr->GetPhaseMaskForSpawn(), VISUAL_WAYPOINT, 0))
{
PSendSysMessage(LANG_WAYPOINT_VP_NOTCREATED, VISUAL_WAYPOINT);
delete wpCreature2;
@@ -2760,7 +2760,7 @@ bool ChatHandler::HandleWpModifyCommand(const char* args)
return false;
}
- wpCreature2->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()));
+ wpCreature2->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), chr->GetPhaseMaskForSpawn());
// To call _LoadGoods(); _LoadQuests(); CreateTrainerSpells();
wpCreature2->LoadFromDB(wpCreature2->GetDBTableGUIDLow(), map);
map->Add(wpCreature2);
@@ -2794,7 +2794,6 @@ bool ChatHandler::HandleWpModifyCommand(const char* args)
}
PSendSysMessage(LANG_WAYPOINT_CHANGED_NO, show_str);
-
return true;
}
@@ -2976,7 +2975,7 @@ bool ChatHandler::HandleWpShowCommand(const char* args)
float o = chr->GetOrientation();
Creature* wpCreature = new Creature;
- if (!wpCreature->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT), map, id, 0))
+ if (!wpCreature->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT), map, chr->GetPhaseMaskForSpawn(), id, 0))
{
PSendSysMessage(LANG_WAYPOINT_VP_NOTCREATED, id);
delete wpCreature;
@@ -2998,7 +2997,8 @@ bool ChatHandler::HandleWpShowCommand(const char* args)
// set "wpguid" column to the visual waypoint
WorldDatabase.PExecuteLog("UPDATE waypoint_data SET wpguid = '%u' WHERE id = '%u' and point = '%u'", wpCreature->GetGUIDLow(), pathid, point);
- wpCreature->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()));
+ wpCreature->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), chr->GetPhaseMaskForSpawn());
+ // To call _LoadGoods(); _LoadQuests(); CreateTrainerSpells();
wpCreature->LoadFromDB(wpCreature->GetDBTableGUIDLow(),map);
map->Add(wpCreature);
@@ -3039,7 +3039,7 @@ bool ChatHandler::HandleWpShowCommand(const char* args)
Map *map = chr->GetMap();
Creature* pCreature = new Creature;
- if (!pCreature->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT),map, id, 0))
+ if (!pCreature->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT),map, chr->GetPhaseMaskForSpawn(), id, 0))
{
PSendSysMessage(LANG_WAYPOINT_VP_NOTCREATED, id);
delete pCreature;
@@ -3056,8 +3056,8 @@ bool ChatHandler::HandleWpShowCommand(const char* args)
delete result;
return false;
}
-
- pCreature->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()));
+
+ pCreature->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), chr->GetPhaseMaskForSpawn());
pCreature->LoadFromDB(pCreature->GetDBTableGUIDLow(), map);
map->Add(pCreature);
@@ -3104,7 +3104,7 @@ bool ChatHandler::HandleWpShowCommand(const char* args)
Map *map = chr->GetMap();
Creature* pCreature = new Creature;
- if (!pCreature->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT), map, id, 0))
+ if (!pCreature->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT), map, chr->GetPhaseMaskForSpawn(), id, 0))
{
PSendSysMessage(LANG_WAYPOINT_NOTCREATED, id);
delete pCreature;
@@ -3122,7 +3122,7 @@ bool ChatHandler::HandleWpShowCommand(const char* args)
return false;
}
- pCreature->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()));
+ pCreature->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), chr->GetPhaseMaskForSpawn());
pCreature->LoadFromDB(pCreature->GetDBTableGUIDLow(), map);
map->Add(pCreature);
@@ -3345,7 +3345,7 @@ bool ChatHandler::HandleGameObjectCommand(const char* args)
GameObject* pGameObj = new GameObject;
uint32 db_lowGUID = objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT);
- if(!pGameObj->Create(db_lowGUID, goI->id, map, x, y, z, o, 0, 0, rot2, rot3, 0, 1))
+ if(!pGameObj->Create(db_lowGUID, goI->id, map, chr->GetPhaseMaskForSpawn(), x, y, z, o, 0, 0, rot2, rot3, 0, 1))
{
delete pGameObj;
return false;
@@ -3359,7 +3359,7 @@ bool ChatHandler::HandleGameObjectCommand(const char* args)
}
// fill the gameobject data and save to the db
- pGameObj->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()));
+ pGameObj->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()),chr->GetPhaseMaskForSpawn());
// this will generate a new guid if the object is in an instance
if(!pGameObj->LoadFromDB(db_lowGUID, map))
diff --git a/src/game/Level3.cpp b/src/game/Level3.cpp
index 88be4f6f2d5..f05ff67ae09 100644
--- a/src/game/Level3.cpp
+++ b/src/game/Level3.cpp
@@ -5897,8 +5897,8 @@ bool ChatHandler::HandleRespawnCommand(const char* /*args*/)
cell.data.Part.reserved = ALL_DISTRICT;
cell.SetNoCreate();
- Trinity::RespawnDo u_do;
- Trinity::WorldObjectWorker<Trinity::RespawnDo> worker(u_do);
+ MaNGOS::RespawnDo u_do;
+ MaNGOS::WorldObjectWorker<MaNGOS::RespawnDo> worker(pl,u_do);
TypeContainerVisitor<Trinity::WorldObjectWorker<Trinity::RespawnDo>, GridTypeMapContainer > obj_worker(worker);
CellLock<GridReadGuard> cell_lock(cell, p);
diff --git a/src/game/Object.cpp b/src/game/Object.cpp
index caaadd1851f..42ff93f79d6 100644
--- a/src/game/Object.cpp
+++ b/src/game/Object.cpp
@@ -1082,6 +1082,9 @@ bool Object::PrintIndexError(uint32 index, bool set) const
}
WorldObject::WorldObject()
+ : m_mapId(0), m_InstanceId(0), m_phaseMask(PHASEMASK_NORMAL),
+ m_positionX(0.0f), m_positionY(0.0f), m_positionZ(0.0f), m_orientation(0.0f),
+ mSemaphoreTeleport(false)
{
m_positionX = 0.0f;
m_positionY = 0.0f;
@@ -1134,11 +1137,12 @@ void WorldObject::RemoveFromWorld()
Object::RemoveFromWorld();
}
-void WorldObject::_Create( uint32 guidlow, HighGuid guidhigh, uint32 mapid )
+void WorldObject::_Create( uint32 guidlow, HighGuid guidhigh, uint32 mapid, uint32 phaseMask )
{
Object::_Create(guidlow, 0, guidhigh);
m_mapId = mapid;
+ m_phaseMask = phaseMask;
}
uint32 WorldObject::GetZoneId() const
@@ -1445,9 +1449,9 @@ void WorldObject::MonsterSay(int32 textId, uint32 language, uint64 TargetGuid)
cell.data.Part.reserved = ALL_DISTRICT;
cell.SetNoCreate();
- Trinity::MessageChatLocaleCacheDo say_do(*this, CHAT_MSG_MONSTER_SAY, textId,language,TargetGuid,sWorld.getConfig(CONFIG_LISTEN_RANGE_SAY));
- Trinity::PlayerWorker<Trinity::MessageChatLocaleCacheDo> say_worker(say_do);
- TypeContainerVisitor<Trinity::PlayerWorker<Trinity::MessageChatLocaleCacheDo>, WorldTypeMapContainer > message(say_worker);
+ MaNGOS::MessageChatLocaleCacheDo say_do(*this, CHAT_MSG_MONSTER_SAY, textId,language,TargetGuid,sWorld.getConfig(CONFIG_LISTEN_RANGE_SAY));
+ MaNGOS::PlayerWorker<MaNGOS::MessageChatLocaleCacheDo> say_worker(this,say_do);
+ TypeContainerVisitor<MaNGOS::PlayerWorker<MaNGOS::MessageChatLocaleCacheDo>, WorldTypeMapContainer > message(say_worker);
CellLock<GridReadGuard> cell_lock(cell, p);
cell_lock->Visit(cell_lock, message, *GetMap());
}
@@ -1460,9 +1464,9 @@ void WorldObject::MonsterYell(int32 textId, uint32 language, uint64 TargetGuid)
cell.data.Part.reserved = ALL_DISTRICT;
cell.SetNoCreate();
- Trinity::MessageChatLocaleCacheDo say_do(*this, CHAT_MSG_MONSTER_YELL, textId,language,TargetGuid,sWorld.getConfig(CONFIG_LISTEN_RANGE_YELL));
- Trinity::PlayerWorker<Trinity::MessageChatLocaleCacheDo> say_worker(say_do);
- TypeContainerVisitor<Trinity::PlayerWorker<Trinity::MessageChatLocaleCacheDo>, WorldTypeMapContainer > message(say_worker);
+ MaNGOS::MessageChatLocaleCacheDo say_do(*this, CHAT_MSG_MONSTER_YELL, textId,language,TargetGuid,sWorld.getConfig(CONFIG_LISTEN_RANGE_YELL));
+ MaNGOS::PlayerWorker<MaNGOS::MessageChatLocaleCacheDo> say_worker(this,say_do);
+ TypeContainerVisitor<MaNGOS::PlayerWorker<MaNGOS::MessageChatLocaleCacheDo>, WorldTypeMapContainer > message(say_worker);
CellLock<GridReadGuard> cell_lock(cell, p);
cell_lock->Visit(cell_lock, message, *GetMap());
}
@@ -1475,9 +1479,9 @@ void WorldObject::MonsterTextEmote(int32 textId, uint64 TargetGuid, bool IsBossE
cell.data.Part.reserved = ALL_DISTRICT;
cell.SetNoCreate();
- Trinity::MessageChatLocaleCacheDo say_do(*this, IsBossEmote ? CHAT_MSG_RAID_BOSS_EMOTE : CHAT_MSG_MONSTER_EMOTE, textId,LANG_UNIVERSAL,TargetGuid,sWorld.getConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE));
- Trinity::PlayerWorker<Trinity::MessageChatLocaleCacheDo> say_worker(say_do);
- TypeContainerVisitor<Trinity::PlayerWorker<Trinity::MessageChatLocaleCacheDo>, WorldTypeMapContainer > message(say_worker);
+ MaNGOS::MessageChatLocaleCacheDo say_do(*this, IsBossEmote ? CHAT_MSG_RAID_BOSS_EMOTE : CHAT_MSG_MONSTER_EMOTE, textId,LANG_UNIVERSAL,TargetGuid,sWorld.getConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE));
+ MaNGOS::PlayerWorker<MaNGOS::MessageChatLocaleCacheDo> say_worker(this,say_do);
+ TypeContainerVisitor<MaNGOS::PlayerWorker<MaNGOS::MessageChatLocaleCacheDo>, WorldTypeMapContainer > message(say_worker);
CellLock<GridReadGuard> cell_lock(cell, p);
cell_lock->Visit(cell_lock, message, *GetMap());
}
@@ -1605,7 +1609,7 @@ Creature* WorldObject::SummonCreature(uint32 id, float x, float y, float z, floa
if (GetTypeId()==TYPEID_PLAYER)
team = ((Player*)this)->GetTeam();
- if (!pCreature->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT), GetMap(), id, team))
+ if (!pCreature->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT), GetMap(), GetPhaseMask(), id, team))
{
delete pCreature;
return NULL;
@@ -1644,17 +1648,16 @@ GameObject* WorldObject::SummonGameObject(uint32 entry, float x, float y, float
{
if(!IsInWorld())
return NULL;
- Map * map = GetMap();
- if(!map)
- return NULL;
+
GameObjectInfo const* goinfo = objmgr.GetGameObjectInfo(entry);
if(!goinfo)
{
sLog.outErrorDb("Gameobject template %u not found in database!", entry);
return NULL;
}
+ Map *map = GetMap();
GameObject *go = new GameObject();
- if(!go->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT),entry,map,x,y,z,ang,rotation0,rotation1,rotation2,rotation3,100,1))
+ if(!go->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), entry, map, GetPhaseMask(), x,y,z,ang,rotation0,rotation1,rotation2,rotation3,100,1))
return NULL;
go->SetRespawnTime(respawnTime);
if(GetTypeId()==TYPEID_PLAYER || GetTypeId()==TYPEID_UNIT) //not sure how to handle this
@@ -1713,4 +1716,10 @@ void WorldObject::GetGroundPoint(float &x, float &y, float &z, float dist, float
UpdateGroundPositionZ(x, y, z);
}
+void WorldObject::SetPhaseMask(uint32 newPhaseMask, bool update)
+{
+ m_phaseMask = newPhaseMask;
+ if(update && IsInWorld())
+ ObjectAccessor::UpdateObjectVisibility(this);
+}
diff --git a/src/game/Object.h b/src/game/Object.h
index 0399f7313be..2a4ffb7cbb0 100644
--- a/src/game/Object.h
+++ b/src/game/Object.h
@@ -89,6 +89,12 @@ enum TempSummonType
TEMPSUMMON_MANUAL_DESPAWN = 8 // despawns when UnSummon() is called
};
+enum PhaseMasks
+{
+ PHASEMASK_NORMAL = 0x00000001,
+ PHASEMASK_ANYWHERE = 0xFFFFFFFF
+};
+
class WorldPacket;
class UpdateData;
class ByteBuffer;
@@ -360,7 +366,7 @@ class TRINITY_DLL_SPEC WorldObject : public Object
virtual void Update ( uint32 /*time_diff*/ ) { }
- void _Create( uint32 guidlow, HighGuid guidhigh, uint32 mapid );
+ void _Create( uint32 guidlow, HighGuid guidhigh, uint32 mapid, uint32 phaseMask);
void Relocate(float x, float y, float z, float orientation)
{
@@ -422,9 +428,13 @@ class TRINITY_DLL_SPEC WorldObject : public Object
void GetRandomPoint( float x, float y, float z, float distance, float &rand_x, float &rand_y, float &rand_z ) const;
void SetMapId(uint32 newMap) { m_mapId = newMap; }
-
uint32 GetMapId() const { return m_mapId; }
+ virtual void SetPhaseMask(uint32 newPhaseMask, bool update);
+ uint32 GetPhaseMask() const { return m_phaseMask; }
+ bool InSamePhase(WorldObject const* obj) const { return InSamePhase(obj->GetPhaseMask()); }
+ bool InSamePhase(uint32 phasemask) const { return GetPhaseMask()==0 && phasemask==0 || (GetPhaseMask() & phasemask); }
+
uint32 GetZoneId() const;
uint32 GetAreaId() const;
@@ -441,7 +451,11 @@ class TRINITY_DLL_SPEC WorldObject : public Object
float GetDistance2d(const WorldObject* obj) const;
float GetDistance2d(const float x, const float y) const;
float GetDistanceZ(const WorldObject* obj) const;
- bool IsInMap(const WorldObject* obj) const { return IsInWorld() && obj->IsInWorld() && GetMapId()==obj->GetMapId() && GetInstanceId()==obj->GetInstanceId(); }
+ bool IsInMap(const WorldObject* obj) const
+ {
+ return IsInWorld() && obj->IsInWorld() && GetMapId()==obj->GetMapId() &&
+ GetInstanceId()==obj->GetInstanceId() && InSamePhase(obj);
+ }
bool IsWithinDistInMap(const WorldObject* obj, const float dist2compare, const bool is3D = true) const;
bool IsWithinLOS(const float x, const float y, const float z ) const;
bool IsWithinLOSInMap(const WorldObject* obj) const;
@@ -501,7 +515,9 @@ class TRINITY_DLL_SPEC WorldObject : public Object
bool m_isActive;
private:
- uint32 m_mapId;
+ uint32 m_mapId; // object at map with map_id
+ uint32 m_InstanceId; // in map copy with instance id
+ uint32 m_phaseMask; // in area phase state
float m_positionX;
float m_positionY;
@@ -509,7 +525,5 @@ class TRINITY_DLL_SPEC WorldObject : public Object
float m_orientation;
bool mSemaphoreTeleport;
-
- uint32 m_InstanceId;
};
#endif
diff --git a/src/game/ObjectAccessor.cpp b/src/game/ObjectAccessor.cpp
index 3fe28a4bfb0..e7006b38dce 100644
--- a/src/game/ObjectAccessor.cpp
+++ b/src/game/ObjectAccessor.cpp
@@ -477,6 +477,7 @@ ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid, bool insignia)
bones->Relocate(corpse->GetPositionX(), corpse->GetPositionY(), corpse->GetPositionZ(), corpse->GetOrientation());
bones->SetMapId(corpse->GetMapId());
bones->SetInstanceId(corpse->GetInstanceId());
+ bones->SetPhaseMask(corpse->GetPhaseMask(),false);
bones->SetUInt32Value(CORPSE_FIELD_FLAGS, CORPSE_FLAG_UNK2 | CORPSE_FLAG_BONES);
bones->SetUInt64Value(CORPSE_FIELD_OWNER, 0);
diff --git a/src/game/ObjectMgr.cpp b/src/game/ObjectMgr.cpp
index 39220b87f75..9203436f527 100644
--- a/src/game/ObjectMgr.cpp
+++ b/src/game/ObjectMgr.cpp
@@ -1129,8 +1129,8 @@ void ObjectMgr::LoadCreatures()
QueryResult *result = WorldDatabase.Query("SELECT creature.guid, id, map, modelid,"
// 4 5 6 7 8 9 10 11
"equipment_id, position_x, position_y, position_z, orientation, spawntimesecs, spawndist, currentwaypoint,"
- // 12 13 14 15 16 17
- "curhealth, curmana, DeathState, MovementType, spawnMask, event "
+ // 12 13 14 15 16 17 18
+ "curhealth, curmana, DeathState, MovementType, spawnMask, phaseMask, event "
"FROM creature LEFT OUTER JOIN game_event_creature ON creature.guid = game_event_creature.guid");
if(!result)
@@ -1178,7 +1178,8 @@ void ObjectMgr::LoadCreatures()
data.is_dead = fields[14].GetBool();
data.movementType = fields[15].GetUInt8();
data.spawnMask = fields[16].GetUInt8();
- int16 gameEvent = fields[17].GetInt16();
+ data.phaseMask = fields[17].GetUInt16();
+ int16 gameEvent = fields[18].GetInt16();
CreatureInfo const* cInfo = GetCreatureTemplate(data.id);
if(!cInfo)
@@ -1236,6 +1237,40 @@ void ObjectMgr::LoadCreatures()
}
}
+ if(data.phaseMask==0)
+ {
+ sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `phaseMask`=0 (not visible for anyone), set to 1.",guid,data.id );
+ data.phaseMask = 1;
+ }
+ else
+ {
+ int count = 0;
+ for(int i=0; i < sizeof(data.phaseMask)*8; ++i)
+ if(data.phaseMask & (1 << i))
+ ++count;
+
+ if(count > 1)
+ {
+ uint32 phaseMask = data.phaseMask & ~PHASEMASK_NORMAL;
+ count = 0;
+ for(int i=0; i < sizeof(phaseMask)*8; ++i)
+ if(phaseMask & (1 << i))
+ ++count;
+
+ if(count > 1)
+ {
+ sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with more single bit set in `phaseMask` (not visible for anyone), set to 1.",guid,data.id );
+ data.phaseMask = phaseMask;
+ }
+ else
+ {
+ sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with more single bit set in `phaseMask` (not visible for anyone), set to %u (possible expected).",guid,data.id,phaseMask);
+ data.phaseMask = 1;
+ }
+
+ }
+ }
+
if (gameEvent==0) // if not this is to be managed by GameEvent System
AddCreatureToGrid(guid, &data);
++count;
@@ -1286,8 +1321,8 @@ void ObjectMgr::LoadGameobjects()
// 0 1 2 3 4 5 6
QueryResult *result = WorldDatabase.Query("SELECT gameobject.guid, id, map, position_x, position_y, position_z, orientation,"
- // 7 8 9 10 11 12 13 14 15
- "rotation0, rotation1, rotation2, rotation3, spawntimesecs, animprogress, state, spawnMask, event "
+ // 7 8 9 10 11 12 13 14 15 16
+ "rotation0, rotation1, rotation2, rotation3, spawntimesecs, animprogress, state, spawnMask, phaseMask, event "
"FROM gameobject LEFT OUTER JOIN game_event_gameobject ON gameobject.guid = game_event_gameobject.guid");
if(!result)
@@ -1327,7 +1362,8 @@ void ObjectMgr::LoadGameobjects()
data.go_state = fields[13].GetUInt32();
data.ArtKit = 0;
data.spawnMask = fields[14].GetUInt8();
- int16 gameEvent = fields[15].GetInt16();
+ data.phaseMask = fields[15].GetUInt16();
+ int16 gameEvent = fields[16].GetInt16();
GameObjectInfo const* gInfo = GetGameObjectInfo(data.id);
if(!gInfo)
@@ -1336,6 +1372,12 @@ void ObjectMgr::LoadGameobjects()
continue;
}
+ if(data.phaseMask==0)
+ {
+ sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with `phaseMask`=0 (not visible for anyone), set to 1.",guid,data.id );
+ data.phaseMask = 1;
+ }
+
if (gameEvent==0) // if not this is to be managed by GameEvent System
AddGameobjectToGrid(guid, &data);
++count;
diff --git a/src/game/OutdoorPvP.cpp b/src/game/OutdoorPvP.cpp
index 06d56897f1e..602534f8c36 100644
--- a/src/game/OutdoorPvP.cpp
+++ b/src/game/OutdoorPvP.cpp
@@ -95,7 +95,7 @@ bool OutdoorPvPObjective::AddObject(uint32 type, uint32 entry, uint32 map, float
if(!pMap)
return true;
GameObject * go = new GameObject;
- if(!go->Create(guid,entry, pMap,x,y,z,o,rotation0,rotation1,rotation2,rotation3,100,1))
+ if(!go->Create(guid,entry, pMap,PHASEMASK_NORMAL,x,y,z,o,rotation0,rotation1,rotation2,rotation3,100,1))
{
sLog.outError("Gameobject template %u not found in database.", entry);
delete go;
@@ -156,7 +156,7 @@ bool OutdoorPvPObjective::AddCreature(uint32 type, uint32 entry, uint32 teamval,
if(!pMap)
return true;
Creature* pCreature = new Creature;
- if (!pCreature->Create(guid, pMap, entry, teamval))
+ if (!pCreature->Create(guid, pMap, PHASEMASK_NORMAL, entry, teamval))
{
sLog.outError("Can't create creature entry: %u",entry);
delete pCreature;
@@ -256,7 +256,7 @@ bool OutdoorPvPObjective::AddCapturePoint(uint32 entry, uint32 map, float x, flo
return true;
// add GO...
GameObject * go = new GameObject;
- if(!go->Create(guid,entry, pMap,x,y,z,o,rotation0,rotation1,rotation2,rotation3,100,1))
+ if(!go->Create(guid,entry, pMap,PHASEMASK_NORMAL,x,y,z,o,rotation0,rotation1,rotation2,rotation3,100,1))
{
sLog.outError("Gameobject template %u not found in database.", entry);
delete go;
@@ -269,7 +269,7 @@ bool OutdoorPvPObjective::AddCapturePoint(uint32 entry, uint32 map, float x, flo
}
// add creature...
Creature* pCreature = new Creature;
- if (!pCreature->Create(creature_guid, pMap, OPVP_TRIGGER_CREATURE_ENTRY, 0))
+ if (!pCreature->Create(creature_guid, pMap, PHASEMASK_NORMAL, OPVP_TRIGGER_CREATURE_ENTRY, 0))
{
sLog.outError("Can't create creature entry: %u",entry);
delete pCreature;
diff --git a/src/game/OutdoorPvPSI.cpp b/src/game/OutdoorPvPSI.cpp
index bae0d82318d..ceb37ff5349 100644
--- a/src/game/OutdoorPvPSI.cpp
+++ b/src/game/OutdoorPvPSI.cpp
@@ -202,7 +202,7 @@ bool OutdoorPvPSI::HandleDropFlag(Player *plr, uint32 spellId)
Map * map = MapManager::Instance().GetMap(plr->GetMapId(), plr);
if(!map)
return true;
- if(!go->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT),SI_SILITHYST_MOUND, map,plr->GetPositionX(),plr->GetPositionY(),plr->GetPositionZ(),plr->GetOrientation(),0,0,0,0,100,1))
+ if(!go->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT),SI_SILITHYST_MOUND, map, plr->GetPhaseMask(), plr->GetPositionX(),plr->GetPositionY(),plr->GetPositionZ(),plr->GetOrientation(),0,0,0,0,100,1))
{
delete go;
}
@@ -228,7 +228,7 @@ bool OutdoorPvPSI::HandleDropFlag(Player *plr, uint32 spellId)
Map * map = MapManager::Instance().GetMap(plr->GetMapId(), plr);
if(!map)
return true;
- if(!go->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT),SI_SILITHYST_MOUND, map ,plr->GetPositionX(),plr->GetPositionY(),plr->GetPositionZ(),plr->GetOrientation(),0,0,0,0,100,1))
+ if(!go->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT),SI_SILITHYST_MOUND, map, plr->GetPhaseMask() ,plr->GetPositionX(),plr->GetPositionY(),plr->GetPositionZ(),plr->GetOrientation(),0,0,0,0,100,1))
{
delete go;
}
diff --git a/src/game/Pet.cpp b/src/game/Pet.cpp
index 0da02b8fe14..2cf9214fd7a 100644
--- a/src/game/Pet.cpp
+++ b/src/game/Pet.cpp
@@ -139,7 +139,7 @@ bool Pet::LoadPetFromDB( Player* owner, uint32 petentry, uint32 petnumber, bool
Map *map = owner->GetMap();
uint32 guid = objmgr.GenerateLowGuid(HIGHGUID_PET);
uint32 pet_number = fields[0].GetUInt32();
- if(!Create(guid, map, petentry, pet_number))
+ if(!Create(guid, map, owner->GetPhaseMask(), petentry, pet_number))
{
delete result;
return false;
@@ -726,7 +726,7 @@ bool Pet::CreateBaseAtCreature(Creature* creature)
sLog.outDebug("Create pet");
uint32 pet_number = objmgr.GeneratePetNumber();
- if(!Create(guid, creature->GetMap(), creature->GetEntry(), pet_number))
+ if(!Create(guid, creature->GetMap(), creature->GetPhaseMask(), creature->GetEntry(), pet_number))
return false;
Relocate(creature->GetPositionX(), creature->GetPositionY(), creature->GetPositionZ(), creature->GetOrientation());
@@ -1707,10 +1707,11 @@ void Pet::ToggleAutocast(uint32 spellid, bool apply)
}
}
-bool Pet::Create(uint32 guidlow, Map *map, uint32 Entry, uint32 pet_number)
+bool Pet::Create(uint32 guidlow, Map *map, uint32 phaseMask, uint32 Entry, uint32 pet_number)
{
SetMapId(map->GetId());
SetInstanceId(map->GetInstanceId());
+ SetPhaseMask(phaseMask,false);
Object::_Create(guidlow, pet_number, HIGHGUID_PET);
diff --git a/src/game/Pet.h b/src/game/Pet.h
index 3d0573d8f75..aad154fe79e 100644
--- a/src/game/Pet.h
+++ b/src/game/Pet.h
@@ -132,7 +132,7 @@ class Pet : public Creature
bool isControlled() const { return getPetType()==SUMMON_PET || getPetType()==HUNTER_PET; }
bool isTemporarySummoned() const { return m_duration > 0; }
- bool Create (uint32 guidlow, Map *map, uint32 Entry, uint32 pet_number);
+ bool Create (uint32 guidlow, Map *map, uint32 phaseMask, uint32 Entry, uint32 pet_number);
bool CreateBaseAtCreature(Creature* creature);
bool LoadPetFromDB( Player* owner,uint32 petentry = 0,uint32 petnumber = 0, bool current = false );
void SavePetToDB(PetSaveMode mode);
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 63a06d79036..e7afb155c5e 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -2096,9 +2096,15 @@ void Player::SetGameMaster(bool on)
getHostilRefManager().setOnlineOfflineState(false);
CombatStop();
+
+ SetPhaseMask(PHASEMASK_ANYWHERE,false); // see and visible in all phases
}
else
{
+ // restore phase
+ AuraList const& phases = GetAurasByType(SPELL_AURA_PHASE);
+ SetPhaseMask(!phases.empty() ? phases.front()->GetMiscValue() : PHASEMASK_NORMAL,false);
+
m_ExtraFlags &= ~ PLAYER_EXTRA_GM_ON;
setFactionForRace(getRace());
RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_GM);
@@ -4056,8 +4062,7 @@ void Player::CreateCorpse()
Corpse *corpse = new Corpse( (m_ExtraFlags & PLAYER_EXTRA_PVP_DEATH) ? CORPSE_RESURRECTABLE_PVP : CORPSE_RESURRECTABLE_PVE );
SetPvPDeath(false);
- if(!corpse->Create(objmgr.GenerateLowGuid(HIGHGUID_CORPSE), this, GetMapId(), GetPositionX(),
- GetPositionY(), GetPositionZ(), GetOrientation()))
+ if(!corpse->Create(objmgr.GenerateLowGuid(HIGHGUID_CORPSE), this))
{
delete corpse;
return;
@@ -17321,7 +17326,7 @@ void Player::HandleStealthedUnitsDetection()
{
std::list<Unit*> stealthedUnits;
Trinity::AnyStealthedCheck u_check;
- Trinity::UnitListSearcher<Trinity::AnyStealthedCheck > searcher(stealthedUnits, u_check);
+ Trinity::UnitListSearcher<Trinity::AnyStealthedCheck > searcher(this, stealthedUnits, u_check);
VisitNearbyObject(World::GetMaxVisibleDistance(), searcher);
for (std::list<Unit*>::iterator i = stealthedUnits.begin(); i != stealthedUnits.end(); ++i)
@@ -18136,6 +18141,10 @@ bool Player::canSeeOrDetect(Unit const* u, bool detect, bool inVisibleList, bool
if (u == this)
return true;
+ // phased visibility (both must phased in same way)
+ if(!InSamePhase(u))
+ return false;
+
// player visible for other player if not logout and at same transport
// including case when player is out of world
bool at_same_transport =
@@ -20272,3 +20281,24 @@ void Player::_LoadSkills()
SetSkill(SKILL_UNARMED, base_skill,base_skill);
}
}
+
+uint32 Player::GetPhaseMaskForSpawn() const
+{
+ uint32 phase = PHASEMASK_NORMAL;
+ if(!isGameMaster())
+ phase = GetPhaseMask();
+ else
+ {
+ AuraList const& phases = GetAurasByType(SPELL_AURA_PHASE);
+ if(phases.empty())
+ phase = GetPhaseMask();
+ else
+ phase = phases.front()->GetMiscValue();
+ }
+
+ // some aura phases include 1 normal map in addition to phase itself
+ if(uint32 n_phase = phase & ~PHASEMASK_NORMAL)
+ return n_phase;
+
+ return PHASEMASK_NORMAL;
+} \ No newline at end of file
diff --git a/src/game/Player.h b/src/game/Player.h
index 8d6a486e3b8..b702c6906dd 100644
--- a/src/game/Player.h
+++ b/src/game/Player.h
@@ -1043,6 +1043,7 @@ class TRINITY_DLL_SPEC Player : public Unit
void AddGuardian(Pet* pet) { m_guardianPets.insert(pet->GetGUID()); }
GuardianPetList const& GetGuardians() const { return m_guardianPets; }
void Uncharm();
+ uint32 GetPhaseMaskForSpawn() const; // used for proper set phase for DB at GM-mode creature/GO spawn
void Say(const std::string& text, const uint32 language);
void Yell(const std::string& text, const uint32 language);
diff --git a/src/game/SharedDefines.h b/src/game/SharedDefines.h
index abd601e3851..32eed15630c 100644
--- a/src/game/SharedDefines.h
+++ b/src/game/SharedDefines.h
@@ -24,6 +24,8 @@
#include "Platform/Define.h"
#include <cassert>
+#define MaNGOS Trinity
+
enum Gender
{
GENDER_MALE = 0,
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index ce5a70fb851..80760abcd0c 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -478,7 +478,7 @@ void Spell::FillTargetMap()
WorldObject* result = NULL;
Trinity::CannibalizeObjectCheck u_check(m_caster, max_range);
- Trinity::WorldObjectSearcher<Trinity::CannibalizeObjectCheck > searcher(result, u_check);
+ Trinity::WorldObjectSearcher<Trinity::CannibalizeObjectCheck > searcher(m_caster, result, u_check);
m_caster->VisitNearbyGridObject(max_range, searcher);
if(!result)
m_caster->VisitNearbyWorldObject(max_range, searcher);
@@ -1398,7 +1398,7 @@ Unit* Spell::SearchNearbyTarget(float radius, SpellTargets TargetType, uint32 en
{
Creature* target = NULL;
Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck u_check(*m_caster, entry, true, radius);
- Trinity::CreatureLastSearcher<Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(target, u_check);
+ Trinity::CreatureLastSearcher<Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(m_caster, target, u_check);
m_caster->VisitNearbyObject(radius, searcher);
return target;
}
@@ -1412,13 +1412,13 @@ Unit* Spell::SearchNearbyTarget(float radius, SpellTargets TargetType, uint32 en
case SPELL_TARGETS_ENEMY:
{
Trinity::AnyUnfriendlyUnitInObjectRangeCheck u_check(m_caster, m_caster, radius);
- Trinity::UnitLastSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck> searcher(target, u_check);
+ Trinity::UnitLastSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck> searcher(m_caster, target, u_check);
m_caster->VisitNearbyObject(radius, searcher);
}break;
case SPELL_TARGETS_ALLY:
{
Trinity::AnyFriendlyUnitInObjectRangeCheck u_check(m_caster, m_caster, radius);
- Trinity::UnitLastSearcher<Trinity::AnyFriendlyUnitInObjectRangeCheck> searcher(target, u_check);
+ Trinity::UnitLastSearcher<Trinity::AnyFriendlyUnitInObjectRangeCheck> searcher(m_caster, target, u_check);
m_caster->VisitNearbyObject(radius, searcher);
}break;
}
@@ -1707,7 +1707,7 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
if(i_spellST->second.targetEntry)
{
Trinity::NearestGameObjectEntryInObjectRangeCheck go_check(*m_caster,i_spellST->second.targetEntry,range);
- Trinity::GameObjectLastSearcher<Trinity::NearestGameObjectEntryInObjectRangeCheck> checker(p_GameObject,go_check);
+ Trinity::GameObjectLastSearcher<Trinity::NearestGameObjectEntryInObjectRangeCheck> checker(m_caster, p_GameObject,go_check);
m_caster->VisitNearbyGridObject(range, checker);
if(p_GameObject)
@@ -1737,7 +1737,7 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
Creature *p_Creature = NULL;
Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck u_check(*m_caster,i_spellST->second.targetEntry,i_spellST->second.type!=SPELL_TARGET_TYPE_DEAD,range);
- Trinity::CreatureLastSearcher<Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(p_Creature, u_check);
+ Trinity::CreatureLastSearcher<Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(m_caster, p_Creature, u_check);
m_caster->VisitNearbyObject(range, searcher);
if(p_Creature )
@@ -3776,7 +3776,7 @@ uint8 Spell::CanCast(bool strict)
cell.data.Part.reserved = ALL_DISTRICT;
MaNGOS::NearestGameObjectEntryInObjectRangeCheck go_check(*m_caster,i_spellST->second.targetEntry,range);
- MaNGOS::GameObjectLastSearcher<MaNGOS::NearestGameObjectEntryInObjectRangeCheck> checker(p_GameObject,go_check);
+ MaNGOS::GameObjectLastSearcher<MaNGOS::NearestGameObjectEntryInObjectRangeCheck> checker(m_caster, p_GameObject,go_check);
TypeContainerVisitor<MaNGOS::GameObjectLastSearcher<MaNGOS::NearestGameObjectEntryInObjectRangeCheck>, GridTypeMapContainer > object_checker(checker);
CellLock<GridReadGuard> cell_lock(cell, p);
@@ -3814,7 +3814,7 @@ uint8 Spell::CanCast(bool strict)
cell.SetNoCreate(); // Really don't know what is that???
MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck u_check(*m_caster,i_spellST->second.targetEntry,i_spellST->second.type!=SPELL_TARGET_TYPE_DEAD,range);
- MaNGOS::CreatureLastSearcher<MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(p_Creature, u_check);
+ MaNGOS::CreatureLastSearcher<MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(m_caster, p_Creature, u_check);
TypeContainerVisitor<MaNGOS::CreatureLastSearcher<MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck>, GridTypeMapContainer > grid_creature_searcher(searcher);
@@ -4875,8 +4875,8 @@ uint8 Spell::CheckItems()
cell.data.Part.reserved = ALL_DISTRICT;
GameObject* ok = NULL;
- Trinity::GameObjectFocusCheck go_check(m_caster,m_spellInfo->RequiresSpellFocus);
- Trinity::GameObjectSearcher<Trinity::GameObjectFocusCheck> checker(ok,go_check);
+ MaNGOS::GameObjectFocusCheck go_check(m_caster,m_spellInfo->RequiresSpellFocus);
+ MaNGOS::GameObjectSearcher<MaNGOS::GameObjectFocusCheck> checker(m_caster,ok,go_check);
TypeContainerVisitor<Trinity::GameObjectSearcher<Trinity::GameObjectFocusCheck>, GridTypeMapContainer > object_checker(checker);
CellLock<GridReadGuard> cell_lock(cell, p);
diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp
index bdff9779297..4c37b2c2251 100644
--- a/src/game/SpellAuras.cpp
+++ b/src/game/SpellAuras.cpp
@@ -637,14 +637,14 @@ void AreaAura::Update(uint32 diff)
case AREA_AURA_FRIEND:
{
Trinity::AnyFriendlyUnitInObjectRangeCheck u_check(caster, caster, m_radius);
- Trinity::UnitListSearcher<Trinity::AnyFriendlyUnitInObjectRangeCheck> searcher(targets, u_check);
+ Trinity::UnitListSearcher<Trinity::AnyFriendlyUnitInObjectRangeCheck> searcher(caster, targets, u_check);
caster->VisitNearbyObject(m_radius, searcher);
break;
}
case AREA_AURA_ENEMY:
{
Trinity::AnyAoETargetUnitInObjectRangeCheck u_check(caster, caster, m_radius); // No GetCharmer in searcher
- Trinity::UnitListSearcher<Trinity::AnyAoETargetUnitInObjectRangeCheck> searcher(targets, u_check);
+ Trinity::UnitListSearcher<Trinity::AnyAoETargetUnitInObjectRangeCheck> searcher(caster, targets, u_check);
caster->VisitNearbyObject(m_radius, searcher);
break;
}
@@ -3205,7 +3205,7 @@ void Aura::HandleFeignDeath(bool apply, bool Real)
std::list<Unit*> targets;
Trinity::AnyUnfriendlyUnitInObjectRangeCheck u_check(m_target, m_target, World::GetMaxVisibleDistance());
- Trinity::UnitListSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck> searcher(targets, u_check);
+ Trinity::UnitListSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck> searcher(m_target, targets, u_check);
m_target->VisitNearbyObject(World::GetMaxVisibleDistance(), searcher);
for(std::list<Unit*>::iterator iter = targets.begin(); iter != targets.end(); ++iter)
{
@@ -6534,21 +6534,35 @@ void Aura::HandleModCharm(bool apply, bool Real)
void Aura::HandlePhase(bool apply, bool Real)
{
+ if(!Real)
+ return;
+
+ // always non stackable
+ if(apply)
+ {
+ Unit::AuraList const& phases = m_target->GetAurasByType(SPELL_AURA_PHASE);
+ if(!phases.empty())
+ m_target->RemoveAurasDueToSpell(phases.front()->GetId(),this);
+ }
+
// no-phase is also phase state so same code for apply and remove
- // phase auras normaly not expected at BG but anyway better check
- if(Real && m_target->GetTypeId()==TYPEID_PLAYER)
+ // phase auras normally not expected at BG but anyway better check
+ if(m_target->GetTypeId()==TYPEID_PLAYER)
{
// drop flag at invisible in bg
if(((Player*)m_target)->InBattleGround())
if(BattleGround *bg = ((Player*)m_target)->GetBattleGround())
bg->EventPlayerDroppedFlag((Player*)m_target);
+
+ // GM-mode have mask 0xFFFFFFFF
+ if(!((Player*)m_target)->isGameMaster())
+ m_target->SetPhaseMask(apply ? GetMiscValue() : PHASEMASK_NORMAL,false);
}
+ else
+ m_target->SetPhaseMask(apply ? GetMiscValue() : PHASEMASK_NORMAL,false);
- // apply/remove only if not in GM invisibility
+ // need triggering visibility update base at phase update of not GM invisible (other GMs anyway see in any phases)
if(m_target->GetVisibility()!=VISIBILITY_OFF)
- {
- // just need triggering visibility update base at aura presence
m_target->SetVisibility(m_target->GetVisibility());
- }
}
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index 9bd4ae1def0..25a2736dfa6 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -675,7 +675,7 @@ void Spell::EffectDummy(uint32 i)
if (!creatureTarget || !pGameObj) return;
- if (!pGameObj->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), 181574, creatureTarget->GetMap(),
+ if (!pGameObj->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), 181574, creatureTarget->GetMap(), creatureTarget->GetPhaseMask(),
creatureTarget->GetPositionX(), creatureTarget->GetPositionY(), creatureTarget->GetPositionZ(),
creatureTarget->GetOrientation(), 0, 0, 0, 0, 100, 1))
{
@@ -3289,7 +3289,8 @@ void Spell::EffectSummon(uint32 i)
Map *map = m_caster->GetMap();
uint32 pet_number = objmgr.GeneratePetNumber();
- if(!spawnCreature->Create(objmgr.GenerateLowGuid(HIGHGUID_PET),map,m_spellInfo->EffectMiscValue[i], pet_number))
+ if(!spawnCreature->Create(objmgr.GenerateLowGuid(HIGHGUID_PET),map,m_caster->GetPhaseMask(),
+ m_spellInfo->EffectMiscValue[i], pet_number))
{
sLog.outErrorDb("Spell::EffectSummon: no such creature entry %u",m_spellInfo->EffectMiscValue[i]);
delete spawnCreature;
@@ -3739,7 +3740,8 @@ void Spell::EffectSummonGuardian(uint32 i)
Map *map = m_caster->GetMap();
uint32 pet_number = objmgr.GeneratePetNumber();
- if(!spawnCreature->Create(objmgr.GenerateLowGuid(HIGHGUID_PET), map,m_spellInfo->EffectMiscValue[i], pet_number))
+ if(!spawnCreature->Create(objmgr.GenerateLowGuid(HIGHGUID_PET), map,m_caster->GetPhaseMask(),
+ m_spellInfo->EffectMiscValue[i], pet_number))
{
sLog.outError("no such creature entry %u",m_spellInfo->EffectMiscValue[i]);
delete spawnCreature;
@@ -4187,7 +4189,8 @@ void Spell::EffectSummonPet(uint32 i)
Map *map = m_caster->GetMap();
uint32 pet_number = objmgr.GeneratePetNumber();
- if(!NewSummon->Create(objmgr.GenerateLowGuid(HIGHGUID_PET), map, petentry, pet_number))
+ if(!NewSummon->Create(objmgr.GenerateLowGuid(HIGHGUID_PET), map, m_caster->GetPhaseMask(),
+ petentry, pet_number))
{
delete NewSummon;
return;
@@ -4667,7 +4670,7 @@ void Spell::EffectSummonObjectWild(uint32 i)
Map *map = target->GetMap();
if(!pGameObj->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), gameobject_id, map,
- x, y, z, target->GetOrientation(), 0, 0, 0, 0, 100, 1))
+ m_caster->GetPhaseMask(), x, y, z, target->GetOrientation(), 0, 0, 0, 0, 100, 1))
{
delete pGameObj;
return;
@@ -4715,7 +4718,7 @@ void Spell::EffectSummonObjectWild(uint32 i)
{
GameObject* linkedGO = new GameObject;
if(linkedGO->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), linkedEntry, map,
- x, y, z, target->GetOrientation(), 0, 0, 0, 0, 100, 1))
+ m_caster->GetPhaseMask(), x, y, z, target->GetOrientation(), 0, 0, 0, 0, 100, 1))
{
linkedGO->SetRespawnTime(duration > 0 ? duration/1000 : 0);
linkedGO->SetSpellId(m_spellInfo->Id);
@@ -5300,7 +5303,7 @@ void Spell::EffectSanctuary(uint32 /*i*/)
std::list<Unit*> targets;
Trinity::AnyUnfriendlyUnitInObjectRangeCheck u_check(unitTarget, unitTarget, World::GetMaxVisibleDistance());
- Trinity::UnitListSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck> searcher(targets, u_check);
+ Trinity::UnitListSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck> searcher(unitTarget, targets, u_check);
unitTarget->VisitNearbyObject(World::GetMaxVisibleDistance(), searcher);
for(std::list<Unit*>::iterator iter = targets.begin(); iter != targets.end(); ++iter)
{
@@ -5381,7 +5384,8 @@ void Spell::EffectDuel(uint32 i)
uint32 gameobject_id = m_spellInfo->EffectMiscValue[i];
Map *map = m_caster->GetMap();
- if(!pGameObj->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), gameobject_id, map,
+ if(!pGameObj->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), gameobject_id,
+ map, m_caster->GetPhaseMask(),
m_caster->GetPositionX()+(unitTarget->GetPositionX()-m_caster->GetPositionX())/2 ,
m_caster->GetPositionY()+(unitTarget->GetPositionY()-m_caster->GetPositionY())/2 ,
m_caster->GetPositionZ(),
@@ -5564,7 +5568,8 @@ void Spell::EffectSummonTotem(uint32 i)
Totem* pTotem = new Totem;
- if(!pTotem->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT), m_caster->GetMap(), m_spellInfo->EffectMiscValue[i], team ))
+ if(!pTotem->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT), m_caster->GetMap(), m_caster->GetPhaseMask(),
+ m_spellInfo->EffectMiscValue[i], team ))
{
delete pTotem;
return;
@@ -5775,7 +5780,8 @@ void Spell::EffectSummonObject(uint32 i)
m_caster->GetClosePoint(x,y,z,DEFAULT_WORLD_OBJECT_SIZE);
Map *map = m_caster->GetMap();
- if(!pGameObj->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), go_id, map, x, y, z, m_caster->GetOrientation(), 0, 0, rot2, rot3, 0, 1))
+ if(!pGameObj->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), go_id, map,
+ m_caster->GetPhaseMask(), x, y, z, m_caster->GetOrientation(), 0, 0, rot2, rot3, 0, 1))
{
delete pGameObj;
return;
@@ -6072,8 +6078,8 @@ void Spell::EffectSummonCritter(uint32 i)
Map *map = m_caster->GetMap();
uint32 pet_number = objmgr.GeneratePetNumber();
- if(!critter->Create(objmgr.GenerateLowGuid(HIGHGUID_PET),
- map, pet_entry, pet_number))
+ if(!critter->Create(objmgr.GenerateLowGuid(HIGHGUID_PET), map, m_caster->GetPhaseMask(),
+ pet_entry, pet_number))
{
sLog.outError("Spell::EffectSummonCritter, spellid %u: no such creature entry %u", m_spellInfo->Id, pet_entry);
delete critter;
@@ -6410,7 +6416,7 @@ void Spell::EffectTransmitted(uint32 effIndex)
GameObject* pGameObj = new GameObject;
if(!pGameObj->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), name_id, cMap,
- fx, fy, fz, m_caster->GetOrientation(), 0, 0, 0, 0, 100, 1))
+ m_caster->GetPhaseMask(), fx, fy, fz, m_caster->GetOrientation(), 0, 0, 0, 0, 100, 1))
{
delete pGameObj;
return;
@@ -6481,7 +6487,7 @@ void Spell::EffectTransmitted(uint32 effIndex)
{
GameObject* linkedGO = new GameObject;
if(linkedGO->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), linkedEntry, cMap,
- fx, fy, fz, m_caster->GetOrientation(), 0, 0, 0, 0, 100, 1))
+ m_caster->GetPhaseMask(), fx, fy, fz, m_caster->GetOrientation(), 0, 0, 0, 0, 100, 1))
{
linkedGO->SetRespawnTime(duration > 0 ? duration/1000 : 0);
linkedGO->SetUInt32Value(GAMEOBJECT_LEVEL, m_caster->getLevel() );
diff --git a/src/game/TotemAI.cpp b/src/game/TotemAI.cpp
index 4d7b45eba8e..fe6ad9e3674 100644
--- a/src/game/TotemAI.cpp
+++ b/src/game/TotemAI.cpp
@@ -82,21 +82,10 @@ TotemAI::UpdateAI(const uint32 /*diff*/)
!victim->isTargetableForAttack() || !i_totem.IsWithinDistInMap(victim, max_range) ||
i_totem.IsFriendlyTo(victim) || !victim->isVisibleForOrDetect(&i_totem,false) )
{
- CellPair p(Trinity::ComputeCellPair(i_totem.GetPositionX(),i_totem.GetPositionY()));
- Cell cell(p);
- cell.data.Part.reserved = ALL_DISTRICT;
-
victim = NULL;
-
Trinity::NearestAttackableUnitInObjectRangeCheck u_check(&i_totem, &i_totem, max_range);
- Trinity::UnitLastSearcher<Trinity::NearestAttackableUnitInObjectRangeCheck> checker(victim, u_check);
-
- TypeContainerVisitor<Trinity::UnitLastSearcher<Trinity::NearestAttackableUnitInObjectRangeCheck>, GridTypeMapContainer > grid_object_checker(checker);
- TypeContainerVisitor<Trinity::UnitLastSearcher<Trinity::NearestAttackableUnitInObjectRangeCheck>, WorldTypeMapContainer > world_object_checker(checker);
-
- CellLock<GridReadGuard> cell_lock(cell, p);
- cell_lock->Visit(cell_lock, grid_object_checker, *MapManager::Instance().GetMap(i_totem.GetMapId(), &i_totem));
- cell_lock->Visit(cell_lock, world_object_checker, *MapManager::Instance().GetMap(i_totem.GetMapId(), &i_totem));
+ Trinity::UnitLastSearcher<Trinity::NearestAttackableUnitInObjectRangeCheck> checker(&i_totem, victim, u_check);
+ i_totem.VisitNearbyObject(max_range, checker);
}
// If have target
diff --git a/src/game/Transports.cpp b/src/game/Transports.cpp
index 936706f15f5..92f4f7a54cc 100644
--- a/src/game/Transports.cpp
+++ b/src/game/Transports.cpp
@@ -147,6 +147,7 @@ bool Transport::Create(uint32 guidlow, uint32 mapid, float x, float y, float z,
Relocate(x,y,z,ang);
SetMapId(mapid);
+ // instance id and phaseMask isn't set to values different from std.
if(!IsPositionValid())
{
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 8573018ab47..0e9f6651401 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -3658,6 +3658,7 @@ bool Unit::RemoveNoStackAurasDueToAura(Aura *Aur)
return false;
uint32 spellId = Aur->GetId();
+ uint32 effIndex = Aur->GetEffIndex();
// passive spell special case (only non stackable with ranks)
if(IsPassiveSpell(spellId))
@@ -3666,8 +3667,6 @@ bool Unit::RemoveNoStackAurasDueToAura(Aura *Aur)
return true;
}
- uint32 effIndex = Aur->GetEffIndex();
-
SpellSpecific spellId_spec = GetSpellSpecific(spellId);
AuraMap::iterator i,next;
@@ -9343,7 +9342,7 @@ void Unit::DestroyForNearbyPlayers()
std::list<Unit*> targets;
Trinity::AnyUnitInObjectRangeCheck check(this, World::GetMaxVisibleDistance());
- Trinity::UnitListSearcher<Trinity::AnyUnitInObjectRangeCheck> searcher(targets, check);
+ Trinity::UnitListSearcher<Trinity::AnyUnitInObjectRangeCheck> searcher(this, targets, check);
VisitNearbyWorldObject(World::GetMaxVisibleDistance(), searcher);
for(std::list<Unit*>::iterator iter = targets.begin(); iter != targets.end(); ++iter)
if(*iter != this && (*iter)->GetTypeId() == TYPEID_PLAYER
@@ -11330,7 +11329,7 @@ Unit* Unit::SelectNearbyTarget(float dist) const
{
std::list<Unit *> targets;
Trinity::AnyUnfriendlyUnitInObjectRangeCheck u_check(this, this, dist);
- Trinity::UnitListSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck> searcher(targets, u_check);
+ Trinity::UnitListSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck> searcher(this, targets, u_check);
VisitNearbyObject(dist, searcher);
// remove current target
@@ -12508,3 +12507,12 @@ float Unit::MeleeSpellMissChance(const Unit *pVictim, WeaponAttackType attType,
return 60.0f;
return miss_chance;
}
+
+void Unit::SetPhaseMask(uint32 newPhaseMask, bool update)
+{
+ WorldObject::SetPhaseMask(newPhaseMask,update);
+
+ if(IsInWorld())
+ if(Pet* pet = GetPet())
+ pet->SetPhaseMask(newPhaseMask,true);
+}
diff --git a/src/game/Unit.h b/src/game/Unit.h
index 315f2c074a1..a9289493a57 100644
--- a/src/game/Unit.h
+++ b/src/game/Unit.h
@@ -1294,6 +1294,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
bool isVisibleForOrDetect(Unit const* u, bool detect, bool inVisibleList = false, bool is3dDistance = true) const;
bool canDetectInvisibilityOf(Unit const* u) const;
bool canDetectStealthOf(Unit const* u, float distance) const;
+ void SetPhaseMask(uint32 newPhaseMask, bool update);// overwrite WorldObject::SetPhaseMask
// virtual functions for all world objects types
bool isVisibleForInState(Player const* u, bool inVisibleList) const;
diff --git a/src/game/World.cpp b/src/game/World.cpp
index 397a01ddd51..4914550231b 100644
--- a/src/game/World.cpp
+++ b/src/game/World.cpp
@@ -2094,8 +2094,8 @@ void World::ScriptsProcess()
Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT;
- Trinity::GameObjectWithDbGUIDCheck go_check(*summoner,step.script->datalong);
- Trinity::GameObjectSearcher<Trinity::GameObjectWithDbGUIDCheck> checker(go,go_check);
+ MaNGOS::GameObjectWithDbGUIDCheck go_check(*summoner,step.script->datalong);
+ MaNGOS::GameObjectSearcher<MaNGOS::GameObjectWithDbGUIDCheck> checker(summoner, go,go_check);
TypeContainerVisitor<Trinity::GameObjectSearcher<Trinity::GameObjectWithDbGUIDCheck>, GridTypeMapContainer > object_checker(checker);
CellLock<GridReadGuard> cell_lock(cell, p);
@@ -2155,8 +2155,8 @@ void World::ScriptsProcess()
Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT;
- Trinity::GameObjectWithDbGUIDCheck go_check(*caster,step.script->datalong);
- Trinity::GameObjectSearcher<Trinity::GameObjectWithDbGUIDCheck> checker(door,go_check);
+ MaNGOS::GameObjectWithDbGUIDCheck go_check(*caster,step.script->datalong);
+ MaNGOS::GameObjectSearcher<MaNGOS::GameObjectWithDbGUIDCheck> checker(caster,door,go_check);
TypeContainerVisitor<Trinity::GameObjectSearcher<Trinity::GameObjectWithDbGUIDCheck>, GridTypeMapContainer > object_checker(checker);
CellLock<GridReadGuard> cell_lock(cell, p);
@@ -2211,8 +2211,8 @@ void World::ScriptsProcess()
Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT;
- Trinity::GameObjectWithDbGUIDCheck go_check(*caster,step.script->datalong);
- Trinity::GameObjectSearcher<Trinity::GameObjectWithDbGUIDCheck> checker(door,go_check);
+ MaNGOS::GameObjectWithDbGUIDCheck go_check(*caster,step.script->datalong);
+ MaNGOS::GameObjectSearcher<MaNGOS::GameObjectWithDbGUIDCheck> checker(caster,door,go_check);
TypeContainerVisitor<Trinity::GameObjectSearcher<Trinity::GameObjectWithDbGUIDCheck>, GridTypeMapContainer > object_checker(checker);
CellLock<GridReadGuard> cell_lock(cell, p);
@@ -2428,7 +2428,7 @@ void World::ScriptsProcess()
//sLog.outDebug("Attempting to find Creature: Db GUID: %i", step.script->datalong);
Trinity::CreatureWithDbGUIDCheck target_check(((Unit*)source), step.script->datalong);
- Trinity::CreatureSearcher<Trinity::CreatureWithDbGUIDCheck> checker(target,target_check);
+ Trinity::CreatureSearcher<Trinity::CreatureWithDbGUIDCheck> checker(((Unit*)source), target, target_check);
TypeContainerVisitor<Trinity::CreatureSearcher <Trinity::CreatureWithDbGUIDCheck>, GridTypeMapContainer > unit_checker(checker);
CellLock<GridReadGuard> cell_lock(cell, p);
diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h
index 7735b97f656..83106d8bd32 100644
--- a/src/shared/revision_nr.h
+++ b/src/shared/revision_nr.h
@@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
- #define REVISION_NR "7206"
+ #define REVISION_NR "7208"
#endif // __REVISION_NR_H__