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authorQAston <none@none>2010-01-16 15:12:21 +0100
committerQAston <none@none>2010-01-16 15:12:21 +0100
commit69b29001370a46028fb6d5badfacaaaadbe1438c (patch)
treefd2ce307944c72fe4c2c24d5cbef84e206d223a1 /src/game/DynamicObject.cpp
parent72277c583b76a8fcec30588c6d3f56f3619af738 (diff)
*Fix single target auras related crash
*Apply aura stacking rules to m_ownedAuras holder. --HG-- branch : trunk
Diffstat (limited to 'src/game/DynamicObject.cpp')
-rw-r--r--src/game/DynamicObject.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/DynamicObject.cpp b/src/game/DynamicObject.cpp
index ee3c42680ec..1b379afccc8 100644
--- a/src/game/DynamicObject.cpp
+++ b/src/game/DynamicObject.cpp
@@ -120,7 +120,8 @@ void DynamicObject::Update(uint32 p_time)
if (!m_aura->IsRemoved())
m_aura->UpdateOwner(p_time, this);
- if (m_aura->IsRemoved() || m_aura->IsExpired())
+ // m_aura may be set to null in Unit::RemoveGameObject call
+ if (m_aura && (m_aura->IsRemoved() || m_aura->IsExpired()))
expired = true;
}
else