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authorAnubisss <none@none>2010-01-16 01:55:45 +0100
committerAnubisss <none@none>2010-01-16 01:55:45 +0100
commitd7fd577cf4161b84a2b73ad71b73ac1a75d183de (patch)
tree3a38bdf8abf41d14b7f4a20383b8fbd81c0aab61 /src/game/DynamicObject.cpp
parenta23e26526bc72fbe9967221f99e8ecc03025a7b0 (diff)
Fix again memory leaks in CreatureGroupManager::LoadCreatureFormations()
my log: ==28921== 112 bytes in 7 blocks are definitely lost in loss record 8 of 67 ==28921== at 0x4C2626C: operator new(unsigned long) (vg_replace_malloc.c:230) ==28921== by 0x8A6043: CreatureGroupManager::LoadCreatureFormations() (CreatureGroups.cpp:111) ==28921== by 0xC00E91: World::SetInitialWorldSettings() (World.cpp:1553) ==28921== by 0x808D56: Master::Run() (Master.cpp:235) ==28921== by 0x808215: main (Main.cpp:154) --HG-- branch : trunk
Diffstat (limited to 'src/game/DynamicObject.cpp')
0 files changed, 0 insertions, 0 deletions