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authormegamage <none@none>2009-02-19 18:49:11 -0600
committermegamage <none@none>2009-02-19 18:49:11 -0600
commit7fc442263d92d43cb8e4063464dbec9d0f84f304 (patch)
tree2b39b73743b6c7ceac7fe1afbe55979dcbea5fa1 /src/game/DynamicObject.h
parentfe6bfc2ef1c33271912068a9123b3186d718443a (diff)
Drop Say/Yell/etc string versions.
1) DB based string_id versions must be used. 2) for debug purposes raw WorldObject::MonsterSay/etc versions can be used Author: VladimirMangos --HG-- branch : trunk
Diffstat (limited to 'src/game/DynamicObject.h')
-rw-r--r--src/game/DynamicObject.h4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/game/DynamicObject.h b/src/game/DynamicObject.h
index 2eda623e36d..ccf9d47a455 100644
--- a/src/game/DynamicObject.h
+++ b/src/game/DynamicObject.h
@@ -50,10 +50,6 @@ class DynamicObject : public WorldObject
void Delay(int32 delaytime);
bool isVisibleForInState(Player const* u, bool inVisibleList) const;
- void Say(const char* text, uint32 language, uint64 TargetGuid) { MonsterSay(text,language,TargetGuid); }
- void Yell(const char* text, uint32 language, uint64 TargetGuid) { MonsterYell(text,language,TargetGuid); }
- void TextEmote(const char* text, uint64 TargetGuid) { MonsterTextEmote(text,TargetGuid); }
- void Whisper(const char* text, uint64 receiver) { MonsterWhisper(text,receiver); }
void Say(int32 textId, uint32 language, uint64 TargetGuid) { MonsterSay(textId,language,TargetGuid); }
void Yell(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYell(textId,language,TargetGuid); }
void TextEmote(int32 textId, uint64 TargetGuid) { MonsterTextEmote(textId,TargetGuid); }