diff options
author | megamage <none@none> | 2009-02-19 18:49:11 -0600 |
---|---|---|
committer | megamage <none@none> | 2009-02-19 18:49:11 -0600 |
commit | 7fc442263d92d43cb8e4063464dbec9d0f84f304 (patch) | |
tree | 2b39b73743b6c7ceac7fe1afbe55979dcbea5fa1 /src/game/DynamicObject.h | |
parent | fe6bfc2ef1c33271912068a9123b3186d718443a (diff) |
Drop Say/Yell/etc string versions.
1) DB based string_id versions must be used.
2) for debug purposes raw WorldObject::MonsterSay/etc versions can be used
Author: VladimirMangos
--HG--
branch : trunk
Diffstat (limited to 'src/game/DynamicObject.h')
-rw-r--r-- | src/game/DynamicObject.h | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/src/game/DynamicObject.h b/src/game/DynamicObject.h index 2eda623e36d..ccf9d47a455 100644 --- a/src/game/DynamicObject.h +++ b/src/game/DynamicObject.h @@ -50,10 +50,6 @@ class DynamicObject : public WorldObject void Delay(int32 delaytime); bool isVisibleForInState(Player const* u, bool inVisibleList) const; - void Say(const char* text, uint32 language, uint64 TargetGuid) { MonsterSay(text,language,TargetGuid); } - void Yell(const char* text, uint32 language, uint64 TargetGuid) { MonsterYell(text,language,TargetGuid); } - void TextEmote(const char* text, uint64 TargetGuid) { MonsterTextEmote(text,TargetGuid); } - void Whisper(const char* text, uint64 receiver) { MonsterWhisper(text,receiver); } void Say(int32 textId, uint32 language, uint64 TargetGuid) { MonsterSay(textId,language,TargetGuid); } void Yell(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYell(textId,language,TargetGuid); } void TextEmote(int32 textId, uint64 TargetGuid) { MonsterTextEmote(textId,TargetGuid); } |