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authormaximius <none@none>2009-10-17 16:20:24 -0700
committermaximius <none@none>2009-10-17 16:20:24 -0700
commit3f338cc1c328c7280957583b50598292cd8fb64b (patch)
treeca209c2cd024e3902b7844b3224bceff7c5bb570 /src/game/FleeingMovementGenerator.cpp
parente585187b248f48b3c6e9247b49fa07c6565d65e5 (diff)
*Massive cleanup redux.
--HG-- branch : trunk
Diffstat (limited to 'src/game/FleeingMovementGenerator.cpp')
-rw-r--r--src/game/FleeingMovementGenerator.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/FleeingMovementGenerator.cpp b/src/game/FleeingMovementGenerator.cpp
index eef98b705cc..5c844ff4db5 100644
--- a/src/game/FleeingMovementGenerator.cpp
+++ b/src/game/FleeingMovementGenerator.cpp
@@ -80,7 +80,7 @@ FleeingMovementGenerator<T>::_getPoint(T &owner, float &x, float &y, float &z)
float temp_x, temp_y, angle;
const Map * _map = owner.GetBaseMap();
//primitive path-finding
- for(uint8 i = 0; i < 18; ++i)
+ for (uint8 i = 0; i < 18; ++i)
{
if(i_only_forward && i > 2)
break;