diff options
author | raczman <none@none> | 2009-01-15 22:01:47 -0500 |
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committer | raczman <none@none> | 2009-01-15 22:01:47 -0500 |
commit | 4ce857b400770023afb45ffdab09a3a1a5db83e0 (patch) | |
tree | 4a21c8c42089d8a1e78d9fad3ec06dd09241beb0 /src/game/GameEvent.cpp | |
parent | a48321f34805153d1dfe462e3950c63299ea4184 (diff) |
Cleanup of log output
--HG--
branch : trunk
Diffstat (limited to 'src/game/GameEvent.cpp')
-rw-r--r-- | src/game/GameEvent.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/GameEvent.cpp b/src/game/GameEvent.cpp index 17084dd3ebf..9ceed9024c4 100644 --- a/src/game/GameEvent.cpp +++ b/src/game/GameEvent.cpp @@ -1016,7 +1016,7 @@ uint32 GameEvent::Update() // return the next e nextEventDelay = 0; for(std::set<uint16>::iterator itr = deactivate.begin(); itr != deactivate.end(); ++itr) StopEvent(*itr); - sLog.outBasic("Next game event check in %u seconds.", nextEventDelay + 1); + sLog.outDetail("Next game event check in %u seconds.", nextEventDelay + 1); return (nextEventDelay + 1) * 1000; // Add 1 second to be sure event has started/stopped at next call } |