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authormegamage <none@none>2009-01-16 14:32:47 -0600
committermegamage <none@none>2009-01-16 14:32:47 -0600
commit80263de422ad4e1cdb103eaec3a2acf74631f884 (patch)
treeb4da0d56676c397cd0ef5a83039e458f67ddd411 /src/game/GameEvent.cpp
parent40a1154c5befcfde3d584c71aa1d9a8b6cb1b638 (diff)
parenta8e7fb16493c05a25044c01c5b58ea08e485a97a (diff)
Update to Trinity 863.
--HG-- branch : trunk
Diffstat (limited to 'src/game/GameEvent.cpp')
-rw-r--r--src/game/GameEvent.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/GameEvent.cpp b/src/game/GameEvent.cpp
index 17084dd3ebf..9ceed9024c4 100644
--- a/src/game/GameEvent.cpp
+++ b/src/game/GameEvent.cpp
@@ -1016,7 +1016,7 @@ uint32 GameEvent::Update() // return the next e
nextEventDelay = 0;
for(std::set<uint16>::iterator itr = deactivate.begin(); itr != deactivate.end(); ++itr)
StopEvent(*itr);
- sLog.outBasic("Next game event check in %u seconds.", nextEventDelay + 1);
+ sLog.outDetail("Next game event check in %u seconds.", nextEventDelay + 1);
return (nextEventDelay + 1) * 1000; // Add 1 second to be sure event has started/stopped at next call
}