diff options
author | megamage <none@none> | 2009-01-16 14:32:47 -0600 |
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committer | megamage <none@none> | 2009-01-16 14:32:47 -0600 |
commit | 80263de422ad4e1cdb103eaec3a2acf74631f884 (patch) | |
tree | b4da0d56676c397cd0ef5a83039e458f67ddd411 /src/game/GameEvent.cpp | |
parent | 40a1154c5befcfde3d584c71aa1d9a8b6cb1b638 (diff) | |
parent | a8e7fb16493c05a25044c01c5b58ea08e485a97a (diff) |
Update to Trinity 863.
--HG--
branch : trunk
Diffstat (limited to 'src/game/GameEvent.cpp')
-rw-r--r-- | src/game/GameEvent.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/GameEvent.cpp b/src/game/GameEvent.cpp index 17084dd3ebf..9ceed9024c4 100644 --- a/src/game/GameEvent.cpp +++ b/src/game/GameEvent.cpp @@ -1016,7 +1016,7 @@ uint32 GameEvent::Update() // return the next e nextEventDelay = 0; for(std::set<uint16>::iterator itr = deactivate.begin(); itr != deactivate.end(); ++itr) StopEvent(*itr); - sLog.outBasic("Next game event check in %u seconds.", nextEventDelay + 1); + sLog.outDetail("Next game event check in %u seconds.", nextEventDelay + 1); return (nextEventDelay + 1) * 1000; // Add 1 second to be sure event has started/stopped at next call } |