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authorBrian <runningnak3d@gmail.com>2010-02-14 19:13:14 -0700
committerBrian <runningnak3d@gmail.com>2010-02-14 19:13:14 -0700
commit486c00891ba34884e5b2cdd8d44b4d8496f11283 (patch)
tree7df304b9020ed21b87bd66978d2dc6e6683edce7 /src/game/GameEventMgr.cpp
parent7799ade4da0da17034039439d692122e976c0138 (diff)
* Core switch to client 3.3.2 (11403)
* Credits (in no particular order) to: * n0n4m3, raczman, manuel, Spp, Malcrom, Teacher, QAston, Tartalo, * thenecromancer, Xanadu, Trazom, Zor, kiper * Additional credits to: * TOM_RUS and NoFantasy from MaNGOS * Thanks for testing Aokromes and XTElite1 * SoTA still needs some work, but is very playable (huge thanks to raczman and * kiper) * To upgrade, you need to apply all SQL from sql/updates/3.2.2a_old from the * last rev you are on * and then apply all SQL from sql/updates/3.3.2_old to char / realmd / world * DBs * Known problem with guild banks. --HG-- branch : trunk
Diffstat (limited to 'src/game/GameEventMgr.cpp')
-rw-r--r--src/game/GameEventMgr.cpp6
1 files changed, 1 insertions, 5 deletions
diff --git a/src/game/GameEventMgr.cpp b/src/game/GameEventMgr.cpp
index 19c716007ec..fb1ab876f6e 100644
--- a/src/game/GameEventMgr.cpp
+++ b/src/game/GameEventMgr.cpp
@@ -1301,11 +1301,7 @@ void GameEventMgr::GameEventSpawn(int16 event_id)
}
for (IdList::iterator itr = mGameEventPoolIds[internal_event_id].begin(); itr != mGameEventPoolIds[internal_event_id].end(); ++itr)
- {
- poolhandler.SpawnPool(*itr, 0, 0);
- poolhandler.SpawnPool(*itr, 0, TYPEID_GAMEOBJECT);
- poolhandler.SpawnPool(*itr, 0, TYPEID_UNIT);
- }
+ poolhandler.SpawnPool(*itr);
}
void GameEventMgr::GameEventUnspawn(int16 event_id)