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authorXanadu <none@none>2010-02-05 00:31:28 +0100
committerXanadu <none@none>2010-02-05 00:31:28 +0100
commita5d1bc77abc275402240bec1380fa87f04461ba8 (patch)
treef33b3e3f10a4f0723d85b5bec4764f4518501c06 /src/game/GameEventMgr.cpp
parentb0b261585f4c410736548cd536642cb104cb7023 (diff)
A great purge of obsolete macros.
--HG-- branch : trunk
Diffstat (limited to 'src/game/GameEventMgr.cpp')
-rw-r--r--src/game/GameEventMgr.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/GameEventMgr.cpp b/src/game/GameEventMgr.cpp
index 8930abaccb8..19c716007ec 100644
--- a/src/game/GameEventMgr.cpp
+++ b/src/game/GameEventMgr.cpp
@@ -1662,7 +1662,7 @@ void GameEventMgr::SendWorldStateUpdate(Player * plr, uint16 event_id)
}
}
-TRINITY_DLL_SPEC bool IsHolidayActive(HolidayIds id)
+ bool IsHolidayActive(HolidayIds id)
{
GameEventMgr::GameEventDataMap const& events = gameeventmgr.GetEventMap();
GameEventMgr::ActiveEvents const& ae = gameeventmgr.GetActiveEventList();
@@ -1674,7 +1674,7 @@ TRINITY_DLL_SPEC bool IsHolidayActive(HolidayIds id)
return false;
}
-TRINITY_DLL_SPEC bool IsEventActive(uint16 event_id)
+ bool IsEventActive(uint16 event_id)
{
GameEventMgr::ActiveEvents const& ae = gameeventmgr.GetActiveEventList();
return ae.find(event_id) != ae.end();