diff options
author | megamage <none@none> | 2009-02-01 16:46:57 -0600 |
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committer | megamage <none@none> | 2009-02-01 16:46:57 -0600 |
commit | 05c07aa74a38e73006ba7106574290179942692c (patch) | |
tree | 70cd33698562658805c3643c22890ce23263c3a8 /src/game/GameObject.cpp | |
parent | cd0071ae620f2634f609df8b83b24687f073733e (diff) |
[7214] Phase system continue development - Commands and fixes.
* Fixed creature/gameobject save from game (used in commands code only)
* Implement .modify phase (for player), .npc setphase (for creature/pet), .gobject phase (for gameobjects) commands
for set phasemask of selected object. In player/pet case temporary until in game phase switch/re-login/GM-mode change.
In creature/gameobject case change saved in DB.
* Add to .gps output phasemask value print. Allow use .gps command with creature/gameobject shift-link
(work for objects loaded in game in command time).
Author: VladimirMangos
--HG--
branch : trunk
Diffstat (limited to 'src/game/GameObject.cpp')
-rw-r--r-- | src/game/GameObject.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/GameObject.cpp b/src/game/GameObject.cpp index 03b5bdc5644..41dae609b43 100644 --- a/src/game/GameObject.cpp +++ b/src/game/GameObject.cpp @@ -552,6 +552,7 @@ void GameObject::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask) << GetEntry() << ", " << mapid << ", " << (uint32)spawnMask << ", " + << (uint32)GetPhaseMask() << "," << GetFloatValue(GAMEOBJECT_POS_X) << ", " << GetFloatValue(GAMEOBJECT_POS_Y) << ", " << GetFloatValue(GAMEOBJECT_POS_Z) << ", " |