diff options
author | megamage <none@none> | 2009-01-04 17:14:34 -0600 |
---|---|---|
committer | megamage <none@none> | 2009-01-04 17:14:34 -0600 |
commit | 1622cd26a1f94732f7ddb0ae824cf5fa77c4e276 (patch) | |
tree | 291702beff04571aa731ee03b8f3bdb434ef2f98 /src/game/GameObject.cpp | |
parent | 13cfff2327247c20ec4c0bcc51fa8cfb2594daff (diff) |
*Add some missing contents in previous commits.
--HG--
branch : trunk
Diffstat (limited to 'src/game/GameObject.cpp')
-rw-r--r-- | src/game/GameObject.cpp | 14 |
1 files changed, 13 insertions, 1 deletions
diff --git a/src/game/GameObject.cpp b/src/game/GameObject.cpp index 53a7d36aef4..a888ba6ec5b 100644 --- a/src/game/GameObject.cpp +++ b/src/game/GameObject.cpp @@ -162,6 +162,8 @@ bool GameObject::Create(uint32 guidlow, uint32 name_id, Map *map, float x, float SetGoAnimProgress(animprogress); + SetByteValue(GAMEOBJECT_BYTES_1, 2, ArtKit); + // Spell charges for GAMEOBJECT_TYPE_SPELLCASTER (22) if (goinfo->type == GAMEOBJECT_TYPE_SPELLCASTER) m_charges = goinfo->spellcaster.charges; @@ -539,6 +541,7 @@ void GameObject::SaveToDB(uint32 mapid, uint8 spawnMask) data.animprogress = GetGoAnimProgress(); data.go_state = GetGoState(); data.spawnMask = spawnMask; + data.ArtKit = GetGoArtKit(); // updated in DB std::ostringstream ss; @@ -589,11 +592,12 @@ bool GameObject::LoadFromDB(uint32 guid, Map *map) uint32 animprogress = data->animprogress; uint32 go_state = data->go_state; + uint32 ArtKit = data->ArtKit; m_DBTableGuid = guid; if (map->GetInstanceId() != 0) guid = objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT); - if (!Create(guid,entry, map, x, y, z, ang, rotation0, rotation1, rotation2, rotation3, animprogress, go_state) ) + if (!Create(guid,entry, map, x, y, z, ang, rotation0, rotation1, rotation2, rotation3, animprogress, go_state, ArtKit) ) return false; switch(GetGOInfo()->type) @@ -858,6 +862,14 @@ void GameObject::UseDoorOrButton(uint32 time_to_restore) } +void GameObject::SetGoArtKit(uint8 kit) +{ + SetByteValue(GAMEOBJECT_BYTES_1, 2, kit); + GameObjectData *data = const_cast<GameObjectData*>(objmgr.GetGOData(m_DBTableGuid)); + if(data) + data->ArtKit = kit; +} + void GameObject::SwitchDoorOrButton(bool activate) { if(activate) |