diff options
author | megamage <none@none> | 2009-05-09 10:48:14 -0500 |
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committer | megamage <none@none> | 2009-05-09 10:48:14 -0500 |
commit | 6592e99f4aa8972452ee5fd426893f2cf832e291 (patch) | |
tree | c6fff6cda83001d606d4f26ef69539f93da628ab /src/game/GameObject.cpp | |
parent | 3b4e4b82159eff3411297e8e300cbc9a7bf7a1b5 (diff) |
*Some update of spell target selection.
--HG--
branch : trunk
Diffstat (limited to 'src/game/GameObject.cpp')
-rw-r--r-- | src/game/GameObject.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/GameObject.cpp b/src/game/GameObject.cpp index 2f1014eb769..1a2ed5fb6db 100644 --- a/src/game/GameObject.cpp +++ b/src/game/GameObject.cpp @@ -198,7 +198,7 @@ void GameObject::Update(uint32 /*p_time*/) { // Arming Time for GAMEOBJECT_TYPE_TRAP (6) Unit* owner = GetOwner(); - if (owner && ((Player*)owner)->isInCombat()) + if (owner && owner->isInCombat()) m_cooldownTime = time(NULL) + GetGOInfo()->trap.startDelay; m_lootState = GO_READY; break; |