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authormaximius <none@none>2009-11-21 16:06:05 -0800
committermaximius <none@none>2009-11-21 16:06:05 -0800
commit79f8acbaf516dc7987ce3027a42d3b75f2ccfe41 (patch)
treea28d5feca1e320c087ed062da03c892d01865fa2 /src/game/GameObject.cpp
parentdd9ed3912bdba3218d30e23968394581269cbfce (diff)
*Instead of changing react states and using UpdateVictim (which causes Razorscale to start chasing and attacking the victim), just search for a possible victim. Only attack the victim during the ground phase.
--HG-- branch : trunk
Diffstat (limited to 'src/game/GameObject.cpp')
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