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author | maximius <none@none> | 2009-11-21 16:06:05 -0800 |
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committer | maximius <none@none> | 2009-11-21 16:06:05 -0800 |
commit | 79f8acbaf516dc7987ce3027a42d3b75f2ccfe41 (patch) | |
tree | a28d5feca1e320c087ed062da03c892d01865fa2 /src/game/GameObject.cpp | |
parent | dd9ed3912bdba3218d30e23968394581269cbfce (diff) |
*Instead of changing react states and using UpdateVictim (which causes Razorscale to start chasing and attacking the victim), just search for a possible victim. Only attack the victim during the ground phase.
--HG--
branch : trunk
Diffstat (limited to 'src/game/GameObject.cpp')
0 files changed, 0 insertions, 0 deletions