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authorQAston <none@none>2009-05-15 18:00:50 +0200
committerQAston <none@none>2009-05-15 18:00:50 +0200
commita796012723dd2410a150264a4f32f00bc570ef76 (patch)
treed55cada7db3c9c752815c79d9d164069acd99edc /src/game/GameObject.cpp
parentae461a4158d6376e28e7bc53d3f7ad5690a5064e (diff)
parentad92f5e210b7a2c0584cdabd30560fe723d160be (diff)
*Merge some fixes from tc1
--HG-- branch : trunk
Diffstat (limited to 'src/game/GameObject.cpp')
-rw-r--r--src/game/GameObject.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/GameObject.cpp b/src/game/GameObject.cpp
index 2f1014eb769..540ea1e0dd7 100644
--- a/src/game/GameObject.cpp
+++ b/src/game/GameObject.cpp
@@ -174,7 +174,7 @@ bool GameObject::Create(uint32 guidlow, uint32 name_id, Map *map, uint32 phaseMa
//Normally non-players do not teleport to other maps.
if(map->IsDungeon() && ((InstanceMap*)map)->GetInstanceData())
{
- ((InstanceMap*)map)->GetInstanceData()->OnObjectCreate(this);
+ ((InstanceMap*)map)->GetInstanceData()->OnObjectCreate(this, true);
}
return true;
@@ -198,7 +198,7 @@ void GameObject::Update(uint32 /*p_time*/)
{
// Arming Time for GAMEOBJECT_TYPE_TRAP (6)
Unit* owner = GetOwner();
- if (owner && ((Player*)owner)->isInCombat())
+ if (owner && owner->isInCombat())
m_cooldownTime = time(NULL) + GetGOInfo()->trap.startDelay;
m_lootState = GO_READY;
break;