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authormegamage <none@none>2008-12-12 11:21:28 -0600
committermegamage <none@none>2008-12-12 11:21:28 -0600
commitb6c288ca9fb271923f493ee39d78b5dc4b2a996f (patch)
treeec03c0dce11277c5e04f87a33ca76f1dd78687e7 /src/game/GameObject.cpp
parent135f39a5efabc12728924933056f3ea952dd2c09 (diff)
*Update to Mangos 6902. Source: Mangos.
*Skipped rev: rev 6893, some code about waypoint movement. --HG-- branch : trunk
Diffstat (limited to 'src/game/GameObject.cpp')
-rw-r--r--src/game/GameObject.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/GameObject.cpp b/src/game/GameObject.cpp
index e43b703d3cb..28c39ee5bbe 100644
--- a/src/game/GameObject.cpp
+++ b/src/game/GameObject.cpp
@@ -196,7 +196,7 @@ void GameObject::Update(uint32 /*p_time*/)
if(caster && caster->GetTypeId()==TYPEID_PLAYER)
{
SetGoState(0);
- SetUInt32Value(GAMEOBJECT_FLAGS, 32);
+ SetUInt32Value(GAMEOBJECT_FLAGS, GO_FLAG_NODESPAWN);
UpdateData udata;
WorldPacket packet;