diff options
author | megamage <none@none> | 2009-03-28 16:04:37 -0600 |
---|---|---|
committer | megamage <none@none> | 2009-03-28 16:04:37 -0600 |
commit | eb894f39e8e05cfe2f266107da4410d19558ff80 (patch) | |
tree | 744f14294cf8ee616f894f93842ee8d02139261a /src/game/GameObject.cpp | |
parent | 3c624f7c630305b4409a205af580c711f06cc33c (diff) |
*First remove object from world then unregister it. This may fix some crashes.
--HG--
branch : trunk
Diffstat (limited to 'src/game/GameObject.cpp')
-rw-r--r-- | src/game/GameObject.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/GameObject.cpp b/src/game/GameObject.cpp index f75122d888f..eb0dd10b7d4 100644 --- a/src/game/GameObject.cpp +++ b/src/game/GameObject.cpp @@ -93,8 +93,8 @@ void GameObject::RemoveFromWorld() ///- Remove the gameobject from the accessor if(IsInWorld()) { - ObjectAccessor::Instance().RemoveObject(this); WorldObject::RemoveFromWorld(); + ObjectAccessor::Instance().RemoveObject(this); } } |