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authorMachiavelli <none@none>2009-06-15 23:59:27 +0200
committerMachiavelli <none@none>2009-06-15 23:59:27 +0200
commitef28e35c893f78f6c5a5bd069dc815b33d4ba8c6 (patch)
treef4a93967c000a5a84d1668705a7d48011c9a0ef5 /src/game/GameObject.cpp
parent6ad7da569c51d6c62b707f6c436efb4275daf1b9 (diff)
parent9edc94f0922eba48148fec85bf02773c80537978 (diff)
*Merge
--HG-- branch : trunk
Diffstat (limited to 'src/game/GameObject.cpp')
-rw-r--r--src/game/GameObject.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/GameObject.cpp b/src/game/GameObject.cpp
index 1ee7c817c6d..19acc73820b 100644
--- a/src/game/GameObject.cpp
+++ b/src/game/GameObject.cpp
@@ -1395,7 +1395,7 @@ void GameObject::CastSpell(Unit* target, uint32 spellId)
trigger->setFaction(14);
// Set owner guid for target if no owner avalible - needed by trigger auras
// - trigger gets despawned and there's no caster avalible (see AuraEffect::TriggerSpell())
- trigger->CastSpell(target, spellInfo, true, 0, 0, target->GetGUID());
+ trigger->CastSpell(target, spellInfo, true, 0, 0, target ? target->GetGUID() : 0);
}
//trigger->setDeathState(JUST_DIED);
//trigger->RemoveCorpse();