diff options
author | Machiavelli <none@none> | 2009-06-15 23:59:27 +0200 |
---|---|---|
committer | Machiavelli <none@none> | 2009-06-15 23:59:27 +0200 |
commit | ef28e35c893f78f6c5a5bd069dc815b33d4ba8c6 (patch) | |
tree | f4a93967c000a5a84d1668705a7d48011c9a0ef5 /src | |
parent | 6ad7da569c51d6c62b707f6c436efb4275daf1b9 (diff) | |
parent | 9edc94f0922eba48148fec85bf02773c80537978 (diff) |
*Merge
--HG--
branch : trunk
Diffstat (limited to 'src')
49 files changed, 908 insertions, 543 deletions
diff --git a/src/bindings/scripts/CMakeLists.txt b/src/bindings/scripts/CMakeLists.txt index 4e2d4aa4de0..2dbf2545d3b 100644 --- a/src/bindings/scripts/CMakeLists.txt +++ b/src/bindings/scripts/CMakeLists.txt @@ -149,6 +149,7 @@ SET(trinityscript_LIB_SRCS scripts/zone/darkshore/darkshore.cpp scripts/zone/deadmines/def_deadmines.h scripts/zone/deadmines/deadmines.cpp + scripts/zone/desolace/desolace.cpp scripts/zone/dragonblight/dragonblight.cpp scripts/zone/dun_morogh/dun_morogh.cpp scripts/zone/dustwallow_marsh/dustwallow_marsh.cpp diff --git a/src/bindings/scripts/ScriptMgr.cpp b/src/bindings/scripts/ScriptMgr.cpp index 24e0c488825..fadadda7246 100644 --- a/src/bindings/scripts/ScriptMgr.cpp +++ b/src/bindings/scripts/ScriptMgr.cpp @@ -255,6 +255,8 @@ extern void AddSC_instance_deadmines(); //Deadwind pass //Desolace +extern void AddSC_desolace(); + //Dire Maul extern void AddSC_dragonblight(); @@ -1149,6 +1151,8 @@ void ScriptsInit(char const* cfg_file = "trinitycore.conf") //Deadwind pass //Desolace + AddSC_desolace(); + //Dire Maul AddSC_dragonblight(); diff --git a/src/bindings/scripts/VC80/80ScriptDev2.vcproj b/src/bindings/scripts/VC80/80ScriptDev2.vcproj index b3eb1437c02..5885b5de607 100644 --- a/src/bindings/scripts/VC80/80ScriptDev2.vcproj +++ b/src/bindings/scripts/VC80/80ScriptDev2.vcproj @@ -718,8 +718,10 @@ > </Filter> <Filter - Name="Desolace" - > + Name="Desolace"> + <File + RelativePath="..\scripts\zone\desolace\desolace.cpp"> + </File> </Filter> <Filter Name="Dire Maul" diff --git a/src/bindings/scripts/VC90/90ScriptDev2.vcproj b/src/bindings/scripts/VC90/90ScriptDev2.vcproj index 95f44bd2275..97d0da3ceea 100644 --- a/src/bindings/scripts/VC90/90ScriptDev2.vcproj +++ b/src/bindings/scripts/VC90/90ScriptDev2.vcproj @@ -717,8 +717,10 @@ > </Filter> <Filter - Name="Desolace" - > + Name="Desolace"> + <File + RelativePath="..\scripts\zone\desolace\desolace.cpp"> + </File> </Filter> <Filter Name="Dire Maul" diff --git a/src/bindings/scripts/scripts/guard/guard_ai.cpp b/src/bindings/scripts/scripts/guard/guard_ai.cpp index 3d7c3f5ba4c..41f3ad4fefc 100644 --- a/src/bindings/scripts/scripts/guard/guard_ai.cpp +++ b/src/bindings/scripts/scripts/guard/guard_ai.cpp @@ -170,3 +170,27 @@ void guardAI::UpdateAI(const uint32 diff) } } +void guardAI::DoReplyToTextEmote(uint32 em) +{ + switch(em) + { + case TEXTEMOTE_KISS: m_creature->HandleEmoteCommand(EMOTE_ONESHOT_BOW); break; + case TEXTEMOTE_WAVE: m_creature->HandleEmoteCommand(EMOTE_ONESHOT_WAVE); break; + case TEXTEMOTE_SALUTE: m_creature->HandleEmoteCommand(EMOTE_ONESHOT_SALUTE); break; + case TEXTEMOTE_SHY: m_creature->HandleEmoteCommand(EMOTE_ONESHOT_FLEX); break; + case TEXTEMOTE_RUDE: + case TEXTEMOTE_CHICKEN: m_creature->HandleEmoteCommand(EMOTE_ONESHOT_POINT); break; + } +} + +void guardAI_orgrimmar::ReceiveEmote(Player *player, uint32 text_emote) +{ + if (player->GetTeam()==HORDE) + DoReplyToTextEmote(text_emote); +} + +void guardAI_stormwind::ReceiveEmote(Player *player, uint32 text_emote) +{ + if (player->GetTeam() == ALLIANCE) + DoReplyToTextEmote(text_emote); +} diff --git a/src/bindings/scripts/scripts/guard/guard_ai.h b/src/bindings/scripts/scripts/guard/guard_ai.h index 71ded211f6f..85baa30fb9d 100644 --- a/src/bindings/scripts/scripts/guard/guard_ai.h +++ b/src/bindings/scripts/scripts/guard/guard_ai.h @@ -21,6 +21,23 @@ struct TRINITY_DLL_DECL guardAI : public ScriptedAI void JustDied(Unit *Killer); void UpdateAI(const uint32 diff); + + //common used for guards in main cities + void DoReplyToTextEmote(uint32 em); +}; + +struct TRINITY_DLL_DECL guardAI_orgrimmar : public guardAI +{ + guardAI_orgrimmar(Creature *c) : guardAI(c) {} + + void ReceiveEmote(Player *player, uint32 text_emote); +}; + +struct TRINITY_DLL_DECL guardAI_stormwind : public guardAI +{ + guardAI_stormwind(Creature *c) : guardAI(c) {} + + void ReceiveEmote(Player *player, uint32 text_emote); }; #endif diff --git a/src/bindings/scripts/scripts/guard/guards.cpp b/src/bindings/scripts/scripts/guard/guards.cpp index fb27c64135d..4f160223aae 100644 --- a/src/bindings/scripts/scripts/guard/guards.cpp +++ b/src/bindings/scripts/scripts/guard/guards.cpp @@ -79,20 +79,6 @@ EndContentData */ #define GOSSIP_TEXT_INN_SILVERMOON_1 "Silvermoon City Inn" #define GOSSIP_TEXT_INN_SILVERMOON_2 "Wayfarer's Rest tavern" -//common used for guards in main cities -void DoReplyToTextEmote(Creature *_Creature,uint32 em) -{ - switch(em) - { - case TEXTEMOTE_KISS: _Creature->HandleEmoteCommand(EMOTE_ONESHOT_BOW); break; - case TEXTEMOTE_WAVE: _Creature->HandleEmoteCommand(EMOTE_ONESHOT_WAVE); break; - case TEXTEMOTE_SALUTE: _Creature->HandleEmoteCommand(EMOTE_ONESHOT_SALUTE); break; - case TEXTEMOTE_SHY: _Creature->HandleEmoteCommand(EMOTE_ONESHOT_FLEX); break; - case TEXTEMOTE_RUDE: - case TEXTEMOTE_CHICKEN: _Creature->HandleEmoteCommand(EMOTE_ONESHOT_POINT); break; - } -} - /******************************************************* * guard_azuremyst start *******************************************************/ @@ -2220,20 +2206,13 @@ bool GossipSelect_guard_orgrimmar(Player *player, Creature *_Creature, uint32 se return true; } -bool ReceiveEmote_guard_orgrimmar(Player *player, Creature *_Creature, uint32 emote) -{ - if( player->GetTeam() == HORDE ) - DoReplyToTextEmote(_Creature,emote); - return true; -} - /******************************************************* * guard_orgrimmar end *******************************************************/ CreatureAI* GetAI_guard_orgrimmar(Creature *_Creature) { - return new guardAI (_Creature); + return new guardAI_orgrimmar (_Creature); } /******************************************************* @@ -3384,20 +3363,13 @@ bool GossipSelect_guard_stormwind(Player *player, Creature *_Creature, uint32 se return true; } -bool ReceiveEmote_guard_stormwind(Player *player, Creature *_Creature, uint32 emote) -{ - if( player->GetTeam() == ALLIANCE ) - DoReplyToTextEmote(_Creature,emote); - return true; -} - /******************************************************* * guard_stormwind end *******************************************************/ CreatureAI* GetAI_guard_stormwind(Creature *_Creature) { - return new guardAI (_Creature); + return new guardAI_stormwind (_Creature); } /******************************************************* @@ -4010,7 +3982,6 @@ void AddSC_guards() newscript->Name="guard_orgrimmar"; newscript->pGossipHello = &GossipHello_guard_orgrimmar; newscript->pGossipSelect = &GossipSelect_guard_orgrimmar; - //newscript->pReceiveEmote = &ReceiveEmote_guard_orgrimmar; newscript->GetAI = &GetAI_guard_orgrimmar; newscript->RegisterSelf(); @@ -4046,7 +4017,6 @@ void AddSC_guards() newscript->Name="guard_stormwind"; newscript->pGossipHello = &GossipHello_guard_stormwind; newscript->pGossipSelect = &GossipSelect_guard_stormwind; - //newscript->pReceiveEmote = &ReceiveEmote_guard_stormwind; newscript->GetAI = &GetAI_guard_stormwind; newscript->RegisterSelf(); diff --git a/src/bindings/scripts/scripts/npc/npcs_special.cpp b/src/bindings/scripts/scripts/npc/npcs_special.cpp index 3c0429ee4f3..c6a545faed1 100644 --- a/src/bindings/scripts/scripts/npc/npcs_special.cpp +++ b/src/bindings/scripts/scripts/npc/npcs_special.cpp @@ -98,14 +98,18 @@ struct TRINITY_DLL_DECL npc_chicken_cluckAI : public ScriptedAI DoScriptText(EMOTE_A_HELLO, m_creature); } } - } else DoScriptText(EMOTE_H_HELLO,m_creature); + } + else + DoScriptText(EMOTE_H_HELLO,m_creature); } if( emote == TEXTEMOTE_CHEER && player->GetTeam() == ALLIANCE ) - if( player->GetQuestStatus(QUEST_CLUCK) == QUEST_STATUS_COMPLETE ) { - m_creature->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER); - m_creature->setFaction(FACTION_FRIENDLY); - DoScriptText(EMOTE_CLUCK_TEXT2, m_creature); + if( player->GetQuestStatus(QUEST_CLUCK) == QUEST_STATUS_COMPLETE ) + { + m_creature->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER); + m_creature->setFaction(FACTION_FRIENDLY); + DoScriptText(EMOTE_CLUCK_TEXT2, m_creature); + } } } }; diff --git a/src/bindings/scripts/scripts/zone/azshara/azshara.cpp b/src/bindings/scripts/scripts/zone/azshara/azshara.cpp index 5223b6d93c3..6d191db16b2 100644 --- a/src/bindings/scripts/scripts/zone/azshara/azshara.cpp +++ b/src/bindings/scripts/scripts/zone/azshara/azshara.cpp @@ -310,7 +310,7 @@ struct TRINITY_DLL_DECL mob_rizzle_sprysprocketAI : public ScriptedAI Player* player = Unit::GetPlayer(PlayerGUID); SendText(MSG_ESCAPE_NOTICE, player); DoCast(m_creature, SPELL_PERIODIC_DEPTH_CHARGE); - m_creature->SetUnitMovementFlags(MOVEMENTFLAG_FLYING2 | MOVEMENTFLAG_SWIMMING); + m_creature->SetUnitMovementFlags(MOVEMENTFLAG_HOVER | MOVEMENTFLAG_SWIMMING); m_creature->SetSpeed(MOVE_RUN, 0.85f, true); m_creature->GetMotionMaster()->MovementExpired(); m_creature->GetMotionMaster()->MovePoint(CurrWP, WPs[CurrWP][0], WPs[CurrWP][1], WPs[CurrWP][2]); @@ -441,7 +441,7 @@ struct TRINITY_DLL_DECL mob_depth_chargeAI : public ScriptedAI void Reset() { - m_creature->SetUnitMovementFlags(MOVEMENTFLAG_FLYING2 | MOVEMENTFLAG_SWIMMING); + m_creature->SetUnitMovementFlags(MOVEMENTFLAG_HOVER | MOVEMENTFLAG_SWIMMING); m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); we_must_die = false; must_die_timer = 1000; diff --git a/src/bindings/scripts/scripts/zone/azuremyst_isle/azuremyst_isle.cpp b/src/bindings/scripts/scripts/zone/azuremyst_isle/azuremyst_isle.cpp index 320a1610827..ae2ac22ae71 100644 --- a/src/bindings/scripts/scripts/zone/azuremyst_isle/azuremyst_isle.cpp +++ b/src/bindings/scripts/scripts/zone/azuremyst_isle/azuremyst_isle.cpp @@ -565,56 +565,71 @@ CreatureAI* GetAI_npc_geezleAI(Creature *_Creature) enum { - INOCULATION_CHANNEL = 29528, - INOCULATED_OWLKIN = 16534 + SPELL_INOCULATE_OWLKIN = 29528, + ENTRY_OWLKIN = 16518, + ENTRY_OWLKIN_INOC = 16534 }; -struct TRINITY_DLL_DECL mob_nestlewood_owlkinAI : public ScriptedAI +struct TRINITY_DLL_DECL npc_nestlewood_owlkinAI : public ScriptedAI { - mob_nestlewood_owlkinAI(Creature *c) : ScriptedAI(c) {} + npc_nestlewood_owlkinAI(Creature *c) : ScriptedAI(c) {} - uint32 ChannelTimer; - bool Channeled; - bool Hitted; + uint32 DespawnTimer; void Reset() { - ChannelTimer = 0; - Channeled = false; - Hitted = false; + DespawnTimer = 0; + m_creature->SetVisibility(VISIBILITY_ON); } - void EnterCombat(Unit *who){} + void Aggro(Unit *who) {} - void SpellHit(Unit* caster, const SpellEntry* spell) + void UpdateAI(const uint32 diff) { - if(!caster) - return; - - if(caster->GetTypeId() == TYPEID_PLAYER && spell->Id == INOCULATION_CHANNEL) + //timer gets adjusted by the triggered aura effect + if (DespawnTimer) { - ChannelTimer = 3000; - Hitted = true; + if (DespawnTimer <= diff) + { + //once we are able to, despawn us + m_creature->SetVisibility(VISIBILITY_OFF); + m_creature->setDeathState(JUST_DIED); + m_creature->SetHealth(0); + m_creature->CombatStop(); + m_creature->DeleteThreatList(); + m_creature->RemoveCorpse(); + }else DespawnTimer -= diff; } - } - void UpdateAI(const uint32 diff) - { - if(ChannelTimer < diff && !Channeled && Hitted) - { - m_creature->DealDamage(m_creature, m_creature->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); - m_creature->RemoveCorpse(); - m_creature->SummonCreature(INOCULATED_OWLKIN, m_creature->GetPositionX(), m_creature->GetPositionY(), m_creature->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN, 180000); - Channeled = true; - }else ChannelTimer -= diff; + if (!UpdateVictim()) + return; DoMeleeAttackIfReady(); } }; -CreatureAI* GetAI_mob_nestlewood_owlkinAI(Creature *_Creature) +CreatureAI* GetAI_npc_nestlewood_owlkinAI(Creature* pCreature) +{ + return new npc_nestlewood_owlkinAI (pCreature); +} + +bool EffectDummyCreature_npc_nestlewood_owlkin(Unit *pCaster, uint32 spellId, uint32 effIndex, Creature *pCreatureTarget) { - return new mob_nestlewood_owlkinAI (_Creature); + //always check spellid and effectindex + if (spellId == SPELL_INOCULATE_OWLKIN && effIndex == 0) + { + if (pCreatureTarget->GetEntry() != ENTRY_OWLKIN) + return true; + + pCreatureTarget->UpdateEntry(ENTRY_OWLKIN_INOC); + + //set despawn timer, since we want to remove creature after a short time + ((npc_nestlewood_owlkinAI*)pCreatureTarget->AI())->DespawnTimer = 15000; + + //always return true when we are handling this spell and effect + return true; + } + return false; } void AddSC_azuremyst_isle() @@ -650,8 +665,8 @@ void AddSC_azuremyst_isle() newscript->RegisterSelf(); newscript = new Script; - newscript->Name="mob_nestlewood_owlkin"; - newscript->GetAI = &GetAI_mob_nestlewood_owlkinAI; + newscript->Name="npc_nestlewood_owlkin"; + newscript->GetAI = &GetAI_npc_nestlewood_owlkinAI; newscript->RegisterSelf(); } diff --git a/src/bindings/scripts/scripts/zone/barrens/the_barrens.cpp b/src/bindings/scripts/scripts/zone/barrens/the_barrens.cpp index f8b92d4f077..30a9db9f29c 100644 --- a/src/bindings/scripts/scripts/zone/barrens/the_barrens.cpp +++ b/src/bindings/scripts/scripts/zone/barrens/the_barrens.cpp @@ -167,8 +167,8 @@ struct TRINITY_DLL_DECL npc_taskmaster_fizzuleAI : public ScriptedAI { if (m_creature->getFaction() == FACTION_FRIENDLY_F) return; - else - DoFriend(); + + DoFriend(); } } } diff --git a/src/bindings/scripts/scripts/zone/blasted_lands/blasted_lands.cpp b/src/bindings/scripts/scripts/zone/blasted_lands/blasted_lands.cpp index 432633e90fe..be0c9c0d57c 100644 --- a/src/bindings/scripts/scripts/zone/blasted_lands/blasted_lands.cpp +++ b/src/bindings/scripts/scripts/zone/blasted_lands/blasted_lands.cpp @@ -50,7 +50,7 @@ bool GossipHello_npc_deathly_usher(Player *player, Creature *_Creature) bool GossipSelect_npc_deathly_usher(Player *player, Creature *_Creature, uint32 sender, uint32 action) { - if(action = GOSSIP_ACTION_INFO_DEF) + if(action == GOSSIP_ACTION_INFO_DEF) { player->CLOSE_GOSSIP_MENU(); _Creature->CastSpell(player, SPELL_TELEPORT_SINGLE, true); diff --git a/src/bindings/scripts/scripts/zone/desolace/desolace.cpp b/src/bindings/scripts/scripts/zone/desolace/desolace.cpp new file mode 100644 index 00000000000..e1366d51727 --- /dev/null +++ b/src/bindings/scripts/scripts/zone/desolace/desolace.cpp @@ -0,0 +1,174 @@ +/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +/* ScriptData +SDName: Desolace +SD%Complete: 100 +SDComment: Quest support: 5561 +SDCategory: Desolace +EndScriptData */ + +/* ContentData +npc_aged_dying_ancient_kodo +EndContentData */ + +#include "precompiled.h" + +enum +{ + SAY_SMEED_HOME_1 = -1000428, + SAY_SMEED_HOME_2 = -1000429, + SAY_SMEED_HOME_3 = -1000430, + + QUEST_KODO = 5561, + + NPC_SMEED = 11596, + NPC_AGED_KODO = 4700, + NPC_DYING_KODO = 4701, + NPC_ANCIENT_KODO = 4702, + NPC_TAMED_KODO = 11627, + + SPELL_KODO_KOMBO_ITEM = 18153, + SPELL_KODO_KOMBO_PLAYER_BUFF = 18172, //spells here have unclear function, but using them at least for visual parts and checks + SPELL_KODO_KOMBO_DESPAWN_BUFF = 18377, + SPELL_KODO_KOMBO_GOSSIP = 18362 + +}; + +struct TRINITY_DLL_DECL npc_aged_dying_ancient_kodoAI : public ScriptedAI +{ + npc_aged_dying_ancient_kodoAI(Creature* pCreature) : ScriptedAI(pCreature) { Reset(); } + + uint32 m_uiDespawnTimer; + + void Reset() + { + m_uiDespawnTimer = 0; + } + + void MoveInLineOfSight(Unit* pWho) + { + if (pWho->GetEntry() == NPC_SMEED) + { + if (m_creature->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP)) + return; + + if (m_creature->IsWithinDistInMap(pWho, 10.0f)) + { + switch(rand()%3) + { + case 0: DoScriptText(SAY_SMEED_HOME_1, pWho); break; + case 1: DoScriptText(SAY_SMEED_HOME_2, pWho); break; + case 2: DoScriptText(SAY_SMEED_HOME_3, pWho); break; + } + + //spell have no implemented effect (dummy), so useful to notify spellHit + m_creature->CastSpell(m_creature,SPELL_KODO_KOMBO_GOSSIP,true); + } + } + } + + void SpellHit(Unit* pCaster, SpellEntry const* pSpell) + { + if (pSpell->Id == SPELL_KODO_KOMBO_GOSSIP) + { + m_creature->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + m_uiDespawnTimer = 60000; + } + } + + void UpdateAI(const uint32 diff) + { + //timer should always be == 0 unless we already updated entry of creature. Then not expect this updated to ever be in combat. + if (m_uiDespawnTimer && m_uiDespawnTimer <= diff) + { + if (!m_creature->getVictim() && m_creature->isAlive()) + { + Reset(); + m_creature->setDeathState(JUST_DIED); + m_creature->Respawn(); + return; + } + } else m_uiDespawnTimer -= diff; + + if (!UpdateVictim()) + return; + + DoMeleeAttackIfReady(); + } +}; + +CreatureAI* GetAI_npc_aged_dying_ancient_kodo(Creature* pCreature) +{ + return new npc_aged_dying_ancient_kodoAI(pCreature); +} + +bool EffectDummyCreature_npc_aged_dying_ancient_kodo(Unit *pCaster, uint32 spellId, uint32 effIndex, Creature *pCreatureTarget) +{ + //always check spellid and effectindex + if (spellId == SPELL_KODO_KOMBO_ITEM && effIndex == 0) + { + //no effect if player/creature already have aura from spells + if (pCaster->HasAura(SPELL_KODO_KOMBO_PLAYER_BUFF) || pCreatureTarget->HasAura(SPELL_KODO_KOMBO_DESPAWN_BUFF)) + return true; + + if (pCreatureTarget->GetEntry() == NPC_AGED_KODO || + pCreatureTarget->GetEntry() == NPC_DYING_KODO || + pCreatureTarget->GetEntry() == NPC_ANCIENT_KODO) + { + pCaster->CastSpell(pCaster,SPELL_KODO_KOMBO_PLAYER_BUFF,true); + + pCreatureTarget->UpdateEntry(NPC_TAMED_KODO); + pCreatureTarget->CastSpell(pCreatureTarget,SPELL_KODO_KOMBO_DESPAWN_BUFF,false); + + if (pCreatureTarget->GetMotionMaster()->GetCurrentMovementGeneratorType() == WAYPOINT_MOTION_TYPE) + pCreatureTarget->GetMotionMaster()->MoveIdle(); + + pCreatureTarget->GetMotionMaster()->MoveFollow(pCaster, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE); + } + + //always return true when we are handling this spell and effect + return true; + } + return false; +} + +bool GossipHello_npc_aged_dying_ancient_kodo(Player* pPlayer, Creature* pCreature) +{ + if (pPlayer->HasAura(SPELL_KODO_KOMBO_PLAYER_BUFF) && pCreature->HasAura(SPELL_KODO_KOMBO_DESPAWN_BUFF)) + { + //the expected quest objective + pPlayer->TalkedToCreature(pCreature->GetEntry(), pCreature->GetGUID()); + + pPlayer->RemoveAurasDueToSpell(SPELL_KODO_KOMBO_PLAYER_BUFF); + pCreature->GetMotionMaster()->MoveIdle(); + } + + pPlayer->SEND_GOSSIP_MENU(pCreature->GetNpcTextId(), pCreature->GetGUID()); + return true; +} + +void AddSC_desolace() +{ + Script *newscript; + + newscript = new Script; + newscript->Name = "npc_aged_dying_ancient_kodo"; + newscript->GetAI = GetAI_npc_aged_dying_ancient_kodo; + newscript->pEffectDummyCreature = &EffectDummyCreature_npc_aged_dying_ancient_kodo; + newscript->pGossipHello = &GossipHello_npc_aged_dying_ancient_kodo; + newscript->RegisterSelf(); +} diff --git a/src/bindings/scripts/scripts/zone/eastern_plaguelands/the_scarlet_enclave.cpp b/src/bindings/scripts/scripts/zone/eastern_plaguelands/the_scarlet_enclave.cpp index 68e15fd0282..482a7169ad3 100644 --- a/src/bindings/scripts/scripts/zone/eastern_plaguelands/the_scarlet_enclave.cpp +++ b/src/bindings/scripts/scripts/zone/eastern_plaguelands/the_scarlet_enclave.cpp @@ -17,6 +17,7 @@ */ #include "precompiled.h" +#include "Vehicle.h" #define GCD_CAST 1 @@ -560,13 +561,13 @@ struct TRINITY_DLL_DECL npc_ros_dark_riderAI : public ScriptedAI return; // this should be before next one otherwise he may enter vehicle again - if(!me->m_Vehicle && who->GetEntry() == 28782 && CAST_CRE(who)->isVehicle() && !who->GetCharmerGUID()) + if(!me->m_Vehicle && who->GetEntry() == 28782 && CAST_CRE(who)->isVehicle() && CAST_VEH(who)->HasEmptySeat(0)) me->EnterVehicle((Vehicle*)who); ScriptedAI::MoveInLineOfSight(who); } - void CombatStart(Unit *who) + void EnterCombat(Unit *who) { me->ExitVehicle(); } diff --git a/src/bindings/scripts/scripts/zone/isle_of_queldanas/isle_of_queldanas.cpp b/src/bindings/scripts/scripts/zone/isle_of_queldanas/isle_of_queldanas.cpp index 51b22fd934a..d358fbc2a86 100644 --- a/src/bindings/scripts/scripts/zone/isle_of_queldanas/isle_of_queldanas.cpp +++ b/src/bindings/scripts/scripts/zone/isle_of_queldanas/isle_of_queldanas.cpp @@ -62,8 +62,10 @@ struct TRINITY_DLL_DECL npc_converted_sentryAI : public ScriptedAI if( Timer <= diff ) { uint32 i = urand(1,2); - if( i=1 ) DoScriptText(SAY_CONVERTED_1, m_creature); - else DoScriptText(SAY_CONVERTED_2, m_creature); + if( i==1 ) + DoScriptText(SAY_CONVERTED_1, m_creature); + else + DoScriptText(SAY_CONVERTED_2, m_creature); DoCast(m_creature, SPELL_CONVERT_CREDIT); if(m_creature->isPet()) diff --git a/src/bindings/scripts/scripts/zone/orgrimmar/orgrimmar.cpp b/src/bindings/scripts/scripts/zone/orgrimmar/orgrimmar.cpp index 5a9d17db745..74e7b953ad8 100644 --- a/src/bindings/scripts/scripts/zone/orgrimmar/orgrimmar.cpp +++ b/src/bindings/scripts/scripts/zone/orgrimmar/orgrimmar.cpp @@ -69,7 +69,10 @@ bool GossipSelect_npc_neeru_fireblade(Player *player, Creature *_Creature, uint3 ## npc_shenthul ######*/ -#define QUEST_2460 2460 +enum +{ + QUEST_SHATTERED_SALUTE = 2460 +}; struct TRINITY_DLL_DECL npc_shenthulAI : public ScriptedAI { @@ -95,21 +98,27 @@ struct TRINITY_DLL_DECL npc_shenthulAI : public ScriptedAI void UpdateAI(const uint32 diff) { if( CanEmote ) - if( Reset_Timer < diff ) { - if( Unit* temp = Unit::GetUnit((*m_creature),playerGUID) ) - if( temp->GetTypeId() == TYPEID_PLAYER ) - CAST_PLR(temp)->FailQuest(QUEST_2460); - Reset(); - } else Reset_Timer -= diff; + if (Reset_Timer < diff) + { + if (Player* pPlayer = (Player*)Unit::GetUnit((*m_creature),playerGUID)) + { + if (pPlayer->GetTypeId() == TYPEID_PLAYER && pPlayer->GetQuestStatus(QUEST_SHATTERED_SALUTE) == QUEST_STATUS_INCOMPLETE) + pPlayer->FailQuest(QUEST_SHATTERED_SALUTE); + } + Reset(); + } else Reset_Timer -= diff; + } if( CanTalk && !CanEmote ) - if( Salute_Timer < diff ) { - m_creature->HandleEmoteCommand(EMOTE_ONESHOT_SALUTE); - CanEmote = true; - Reset_Timer = 60000; - } else Salute_Timer -= diff; + if (Salute_Timer < diff) + { + m_creature->HandleEmoteCommand(EMOTE_ONESHOT_SALUTE); + CanEmote = true; + Reset_Timer = 60000; + } else Salute_Timer -= diff; + } if (!UpdateVictim()) return; @@ -119,12 +128,14 @@ struct TRINITY_DLL_DECL npc_shenthulAI : public ScriptedAI void ReciveEmote_npc_shenthul(Player *player, uint32 emote) { - if( emote == TEXTEMOTE_SALUTE && player->GetQuestStatus(QUEST_2460) == QUEST_STATUS_INCOMPLETE ) + if( emote == TEXTEMOTE_SALUTE && player->GetQuestStatus(QUEST_SHATTERED_SALUTE) == QUEST_STATUS_INCOMPLETE ) + { if(CanEmote) { - player->AreaExploredOrEventHappens(QUEST_2460); + player->AreaExploredOrEventHappens(QUEST_SHATTERED_SALUTE); Reset(); } + } } }; @@ -135,7 +146,7 @@ CreatureAI* GetAI_npc_shenthul(Creature *_Creature) bool QuestAccept_npc_shenthul(Player* player, Creature* creature, Quest const* quest) { - if( quest->GetQuestId() == QUEST_2460 ) + if( quest->GetQuestId() == QUEST_SHATTERED_SALUTE ) { CAST_AI(npc_shenthulAI, creature->AI())->CanTalk = true; CAST_AI(npc_shenthulAI, creature->AI())->playerGUID = player->GetGUID(); diff --git a/src/bindings/scripts/scripts/zone/scarlet_monastery/boss_headless_horseman.cpp b/src/bindings/scripts/scripts/zone/scarlet_monastery/boss_headless_horseman.cpp index 0cf5119f0d8..f0a80248c19 100644 --- a/src/bindings/scripts/scripts/zone/scarlet_monastery/boss_headless_horseman.cpp +++ b/src/bindings/scripts/scripts/zone/scarlet_monastery/boss_headless_horseman.cpp @@ -400,7 +400,7 @@ struct TRINITY_DLL_DECL boss_headless_horsemanAI : public ScriptedAI { m_creature->SetVisibility(VISIBILITY_OFF); m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); - m_creature->AddUnitMovementFlag(MOVEMENTFLAG_FLYING2); + m_creature->AddUnitMovementFlag(MOVEMENTFLAG_HOVER); m_creature->SetSpeed(MOVE_WALK,5.0f,true); wp_reached = false; count = 0; @@ -432,7 +432,7 @@ struct TRINITY_DLL_DECL boss_headless_horsemanAI : public ScriptedAI pInstance->SetData(GAMEOBJECT_PUMPKIN_SHRINE, 0); //hide gameobject break; case 19: - m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_FLYING2);break; + m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_HOVER);break; case 20: { Phase = 1; IsFlying = false; diff --git a/src/bindings/scripts/scripts/zone/shadowmoon_valley/shadowmoon_valley.cpp b/src/bindings/scripts/scripts/zone/shadowmoon_valley/shadowmoon_valley.cpp index d87c25c14a7..2aae2d51e4e 100644 --- a/src/bindings/scripts/scripts/zone/shadowmoon_valley/shadowmoon_valley.cpp +++ b/src/bindings/scripts/scripts/zone/shadowmoon_valley/shadowmoon_valley.cpp @@ -46,110 +46,115 @@ EndContentData */ # mob_mature_netherwing_drake #####*/ -#define SPELL_PLACE_CARCASS 38439 -#define SPELL_JUST_EATEN 38502 -#define SPELL_NETHER_BREATH 38467 +enum +{ + SAY_JUST_EATEN = -1000222, + + SPELL_PLACE_CARCASS = 38439, + SPELL_JUST_EATEN = 38502, + SPELL_NETHER_BREATH = 38467, + POINT_ID = 1, + + QUEST_KINDNESS = 10804, + NPC_EVENT_PINGER = 22131 +}; -#define SAY_JUST_EATEN -1000222 struct TRINITY_DLL_DECL mob_mature_netherwing_drakeAI : public ScriptedAI { - mob_mature_netherwing_drakeAI(Creature* c) : ScriptedAI(c) - { - PlayerGUID = 0; - Reset(); - } + mob_mature_netherwing_drakeAI(Creature* c) : ScriptedAI(c) { } - uint64 PlayerGUID; + uint64 uiPlayerGUID; - bool IsEating; - bool Evade; + bool bCanEat; + bool bIsEating; - uint32 ResetTimer; - uint32 CastTimer; uint32 EatTimer; + uint32 CastTimer; void Reset() { - IsEating = false; - Evade = false; + uiPlayerGUID = 0; + + bCanEat = false; + bIsEating = false; - ResetTimer = 120000; EatTimer = 5000; CastTimer = 5000; } void EnterCombat(Unit* who) { } - void MoveInLineOfSight(Unit* who) + void SpellHit(Unit* pCaster, SpellEntry const* pSpell) { - if(m_creature->GetMotionMaster()->GetCurrentMovementGeneratorType() == POINT_MOTION_TYPE) - return; - - ScriptedAI::MoveInLineOfSight(who); - } - - void SpellHit(Unit* caster, const SpellEntry* spell) - { - if(!caster) + if (bCanEat || bIsEating) return; - if(caster->GetTypeId() == TYPEID_PLAYER && spell->Id == SPELL_PLACE_CARCASS && !m_creature->HasAura(SPELL_JUST_EATEN) && !PlayerGUID) + if (pCaster->GetTypeId() == TYPEID_PLAYER && pSpell->Id == SPELL_PLACE_CARCASS && !m_creature->HasAura(SPELL_JUST_EATEN)) { - float PlayerX, PlayerY, PlayerZ; - caster->GetClosePoint(PlayerX, PlayerY, PlayerZ, m_creature->GetObjectSize()); - m_creature->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING); - m_creature->GetMotionMaster()->MovePoint(1, PlayerX, PlayerY, PlayerZ); - PlayerGUID = caster->GetGUID(); + uiPlayerGUID = pCaster->GetGUID(); + bCanEat = true; } } void MovementInform(uint32 type, uint32 id) { - if(type != POINT_MOTION_TYPE) + if (type != POINT_MOTION_TYPE) return; - if(id == 1) + if (id == POINT_ID) { - IsEating = true; - EatTimer = 5000; - m_creature->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_ATTACKUNARMED); - m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING); + bIsEating = true; + EatTimer = 7000; + m_creature->HandleEmoteCommand(EMOTE_ONESHOT_ATTACKUNARMED); } } void UpdateAI(const uint32 diff) { - if(IsEating) - if(EatTimer < diff) + if (bCanEat || bIsEating) { - IsEating = false; - DoCast(m_creature, SPELL_JUST_EATEN); - m_creature->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE); - DoScriptText(SAY_JUST_EATEN, m_creature); - if(PlayerGUID) + if (EatTimer < diff) { - Player* plr = Unit::GetPlayer(PlayerGUID); - if(plr && plr->GetQuestStatus(10804) == QUEST_STATUS_INCOMPLETE) + if (bCanEat && !bIsEating) { - plr->KilledMonster(22131, m_creature->GetGUID()); - Evade = true; - PlayerGUID = 0; + if (Unit* pUnit = Unit::GetUnit(*m_creature, uiPlayerGUID)) + { + if (GameObject* pGo = pUnit->GetGameObject(SPELL_PLACE_CARCASS)) + { + if (m_creature->GetMotionMaster()->GetCurrentMovementGeneratorType() == WAYPOINT_MOTION_TYPE) + m_creature->GetMotionMaster()->MovementExpired(); + + m_creature->GetMotionMaster()->MoveIdle(); + m_creature->StopMoving(); + + m_creature->GetMotionMaster()->MovePoint(POINT_ID, pGo->GetPositionX(), pGo->GetPositionY(), pGo->GetPositionZ()); + } + } + bCanEat = false; + } + else if (bIsEating) + { + DoCast(m_creature, SPELL_JUST_EATEN); + DoScriptText(SAY_JUST_EATEN, m_creature); + + if (Player* pPlr = (Player*)Unit::GetUnit((*m_creature), uiPlayerGUID)) + pPlr->KilledMonster(NPC_EVENT_PINGER, m_creature->GetGUID()); + + Reset(); + m_creature->GetMotionMaster()->Clear(); } } - }else EatTimer -= diff; + else + EatTimer -= diff; - if(Evade) - if(ResetTimer < diff) - { - EnterEvadeMode(); - return; - }else ResetTimer -= diff; + return; + } if(!UpdateVictim()) return; - if(CastTimer < diff) + if (CastTimer < diff) { DoCast(m_creature->getVictim(), SPELL_NETHER_BREATH); CastTimer = 5000; @@ -159,9 +164,9 @@ struct TRINITY_DLL_DECL mob_mature_netherwing_drakeAI : public ScriptedAI } }; -CreatureAI* GetAI_mob_mature_netherwing_drake(Creature *_creature) +CreatureAI* GetAI_mob_mature_netherwing_drake(Creature* pCreature) { - return new mob_mature_netherwing_drakeAI(_creature); + return new mob_mature_netherwing_drakeAI(pCreature); } /*### diff --git a/src/bindings/scripts/scripts/zone/stormwind/stormwind_city.cpp b/src/bindings/scripts/scripts/zone/stormwind/stormwind_city.cpp index 5cd9b01b7c3..3182a56926c 100644 --- a/src/bindings/scripts/scripts/zone/stormwind/stormwind_city.cpp +++ b/src/bindings/scripts/scripts/zone/stormwind/stormwind_city.cpp @@ -17,7 +17,7 @@ /* ScriptData SDName: Stormwind_City SD%Complete: 100 -SDComment: Quest support: 1640, 1447, 4185, 11223. Receive emote General Marcus +SDComment: Quest support: 1640, 1447, 4185, 11223 SDCategory: Stormwind City EndScriptData */ @@ -25,7 +25,6 @@ EndScriptData */ npc_archmage_malin npc_bartleby npc_dashel_stonefist -npc_general_marcus_jonathan npc_lady_katrana_prestor EndContentData */ @@ -123,27 +122,33 @@ CreatureAI* GetAI_npc_bartleby(Creature *_creature) ## npc_dashel_stonefist ######*/ +enum +{ + QUEST_MISSING_DIPLO_PT8 = 1447, + FACTION_HOSTILE = 168 +}; + struct TRINITY_DLL_DECL npc_dashel_stonefistAI : public ScriptedAI { - npc_dashel_stonefistAI(Creature *c) : ScriptedAI(c) {} + npc_dashel_stonefistAI(Creature *c) : ScriptedAI(c) { uiNormFaction = c->getFaction(); } + + uint32 uiNormFaction; void Reset() { - m_creature->setFaction(11); + m_creature->setFaction(uiNormFaction); } void DamageTaken(Unit *done_by, uint32 & damage) { - if((damage > m_creature->GetHealth()) || (m_creature->GetHealth() - damage)*100 / m_creature->GetMaxHealth() < 15) + if ((damage > m_creature->GetHealth()) || (m_creature->GetHealth() - damage)*100 / m_creature->GetMaxHealth() < 15) { //Take 0 damage damage = 0; if (done_by->GetTypeId() == TYPEID_PLAYER) - { - CAST_PLR(done_by)->AttackStop(); - CAST_PLR(done_by)->AreaExploredOrEventHappens(1447); - } + CAST_PLR(done_by)->AreaExploredOrEventHappens(QUEST_MISSING_DIPLO_PT8); + //m_creature->CombatStop(); EnterEvadeMode(); } @@ -152,42 +157,19 @@ struct TRINITY_DLL_DECL npc_dashel_stonefistAI : public ScriptedAI void EnterCombat(Unit *who) {} }; -bool QuestAccept_npc_dashel_stonefist(Player *player, Creature *_Creature, Quest const *_Quest) +bool QuestAccept_npc_dashel_stonefist(Player* pPlayer, Creature* pCreature, Quest const* pQuest) { - if(_Quest->GetQuestId() == 1447) + if(pQuest->GetQuestId() == QUEST_MISSING_DIPLO_PT8) { - _Creature->setFaction(168); - CAST_AI(npc_dashel_stonefistAI, _Creature->AI())->AttackStart(player); + pCreature->setFaction(FACTION_HOSTILE); + CAST_AI(npc_dashel_stonefistAI, pCreature->AI())->AttackStart(pPlayer); } return true; } -CreatureAI* GetAI_npc_dashel_stonefist(Creature *_creature) +CreatureAI* GetAI_npc_dashel_stonefist(Creature* pCreature) { - return new npc_dashel_stonefistAI(_creature); -} - -/*###### -## npc_general_marcus_jonathan -######*/ - -#define SAY_GREETING -1000005 - -bool ReceiveEmote_npc_general_marcus_jonathan(Player *player, Creature *_Creature, uint32 emote) -{ - if(player->GetTeam() == ALLIANCE) - { - if (emote == TEXTEMOTE_SALUTE) - { - _Creature->SetOrientation(_Creature->GetAngle(player)); - _Creature->HandleEmoteCommand(EMOTE_ONESHOT_SALUTE); - } - if (emote == TEXTEMOTE_WAVE) - { - DoScriptText(SAY_GREETING, _Creature, player); - } - } - return true; + return new npc_dashel_stonefistAI(pCreature); } /*###### @@ -259,11 +241,6 @@ void AddSC_stormwind_city() newscript->RegisterSelf(); newscript = new Script; - newscript->Name = "npc_general_marcus_jonathan"; - //newscript->pReceiveEmote = &ReceiveEmote_npc_general_marcus_jonathan; - newscript->RegisterSelf(); - - newscript = new Script; newscript->Name="npc_lady_katrana_prestor"; newscript->pGossipHello = &GossipHello_npc_lady_katrana_prestor; newscript->pGossipSelect = &GossipSelect_npc_lady_katrana_prestor; diff --git a/src/bindings/scripts/scripts/zone/utgarde_keep/utgarde_keep/boss_ingvar_the_plunderer.cpp b/src/bindings/scripts/scripts/zone/utgarde_keep/utgarde_keep/boss_ingvar_the_plunderer.cpp index e3c66109dfc..035df9082c8 100644 --- a/src/bindings/scripts/scripts/zone/utgarde_keep/utgarde_keep/boss_ingvar_the_plunderer.cpp +++ b/src/bindings/scripts/scripts/zone/utgarde_keep/utgarde_keep/boss_ingvar_the_plunderer.cpp @@ -295,7 +295,7 @@ struct TRINITY_DLL_DECL mob_annhylde_the_callerAI : public ScriptedAI void Reset() { - m_creature->AddUnitMovementFlag(MOVEMENTFLAG_FLYING + MOVEMENTFLAG_FLYING2); + m_creature->AddUnitMovementFlag(MOVEMENTFLAG_FLYING + MOVEMENTFLAG_HOVER); m_creature->SetSpeed(MOVE_SWIM , 0.1f); m_creature->SetSpeed(MOVE_RUN , 0.1f); m_creature->SetSpeed(MOVE_WALK , 0.1f); diff --git a/src/bindings/scripts/scripts/zone/zangarmarsh/zangarmarsh.cpp b/src/bindings/scripts/scripts/zone/zangarmarsh/zangarmarsh.cpp index a4f2f32b250..a3f84aa0dc2 100644 --- a/src/bindings/scripts/scripts/zone/zangarmarsh/zangarmarsh.cpp +++ b/src/bindings/scripts/scripts/zone/zangarmarsh/zangarmarsh.cpp @@ -17,7 +17,7 @@ /* ScriptData SDName: Zangarmarsh SD%Complete: 100 -SDComment: Quest support: 9785, 9803, 10009, 9752. Mark Of ... buffs. +SDComment: Quest support: 9752, 9785, 9803, 10009. Mark Of ... buffs. SDCategory: Zangarmarsh EndScriptData */ @@ -255,71 +255,67 @@ bool GossipSelect_npc_mortog_steamhead(Player *player, Creature *_Creature, uint ## npc_kayra_longmane ######*/ -#define SAY_PROGRESS_1 -1000360 -#define SAY_PROGRESS_2 -1000361 -#define SAY_PROGRESS_3 -1000362 -#define SAY_PROGRESS_4 -1000363 -#define SAY_PROGRESS_5 -1000364 -#define SAY_PROGRESS_6 -1000365 - -#define QUEST_EFU 9752 -#define MOB_AMBUSH 18042 +enum +{ + SAY_START = -1000360, + SAY_AMBUSH1 = -1000361, + SAY_PROGRESS = -1000362, + SAY_AMBUSH2 = -1000363, + SAY_NEAR_END = -1000364, + SAY_END = -1000365, + + QUEST_ESCAPE_FROM = 9752, + NPC_SLAVEBINDER = 18042 +}; struct TRINITY_DLL_DECL npc_kayra_longmaneAI : public npc_escortAI { npc_kayra_longmaneAI(Creature* c) : npc_escortAI(c) {} - bool Completed; - - void Reset() - { - Completed = false; - m_creature->setFaction(1660); - } + void Reset() { } void EnterCombat(Unit* who){} - void JustSummoned(Creature *summoned) - { - summoned->AI()->AttackStart(m_creature); - summoned->setFaction(14); - } - void WaypointReached(uint32 i) { - Player* player = Unit::GetPlayer(PlayerGUID); + Unit* pUnit = Unit::GetUnit(*m_creature, PlayerGUID); + + if (!pUnit || pUnit->GetTypeId() != TYPEID_PLAYER) + return; switch(i) { - case 0: DoScriptText(SAY_PROGRESS_1, m_creature, player); break; - case 5: DoScriptText(SAY_PROGRESS_2, m_creature, player); - m_creature->SummonCreature(MOB_AMBUSH, -922.24, 5357.98, 17.93, 5.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000); - m_creature->SummonCreature(MOB_AMBUSH, -922.24, 5357.98, 17.93, 5.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000); - break; - case 6: DoScriptText(SAY_PROGRESS_3, m_creature, player); - m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); - break; - case 18: DoScriptText(SAY_PROGRESS_4, m_creature, player); - m_creature->SummonCreature(MOB_AMBUSH, -671.86, 5379.81, 22.12, 5.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000); - m_creature->SummonCreature(MOB_AMBUSH, -671.86, 5379.81, 22.12, 5.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000); - break; - case 19: m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); - DoScriptText(SAY_PROGRESS_5, m_creature, player); break; - case 26: DoScriptText(SAY_PROGRESS_6, m_creature, player); - Completed = true; - if(player) - player->GroupEventHappens(QUEST_EFU, m_creature); - break; + case 4: + DoScriptText(SAY_AMBUSH1, m_creature, pUnit); + DoSpawnCreature(NPC_SLAVEBINDER, -10.0f, -5.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000); + DoSpawnCreature(NPC_SLAVEBINDER, -8.0f, 5.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000); + break; + case 5: + DoScriptText(SAY_PROGRESS, m_creature, pUnit); + SetRun(); + break; + case 16: + DoScriptText(SAY_AMBUSH2, m_creature, pUnit); + DoSpawnCreature(NPC_SLAVEBINDER, -10.0f, -5.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000); + DoSpawnCreature(NPC_SLAVEBINDER, -8.0f, 5.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000); + break; + case 17: + SetRun(false); + DoScriptText(SAY_NEAR_END, m_creature, pUnit); + break; + case 26: + DoScriptText(SAY_END, m_creature, pUnit); + ((Player*)pUnit)->GroupEventHappens(QUEST_ESCAPE_FROM, m_creature); + break; } } void JustDied(Unit* killer) { - if (PlayerGUID && !Completed) + if (Unit* pUnit = Unit::GetUnit(*m_creature, PlayerGUID)) { - Player* player = Unit::GetPlayer(PlayerGUID); - if (player && !Completed) - player->FailQuest(QUEST_EFU); + if (((Player*)pUnit)->GetQuestStatus(QUEST_ESCAPE_FROM) == QUEST_STATUS_INCOMPLETE) + ((Player*)pUnit)->FailQuest(QUEST_ESCAPE_FROM); } } @@ -329,49 +325,23 @@ struct TRINITY_DLL_DECL npc_kayra_longmaneAI : public npc_escortAI } }; -bool QuestAccept_npc_kayra_longmane(Player* player, Creature* creature, Quest const* quest) +bool QuestAccept_npc_kayra_longmane(Player* pPlayer, Creature* pCreature, Quest const* pQuest) { - if (quest->GetQuestId() == QUEST_EFU) + if (pQuest->GetQuestId() == QUEST_ESCAPE_FROM) { - CAST_AI(npc_escortAI, (creature->AI()))->Start(true, true, false, player->GetGUID()); - creature->setFaction(113); + DoScriptText(SAY_START, pCreature, pPlayer); + ((npc_escortAI*)(pCreature->AI()))->Start(false, true, false, pPlayer->GetGUID()); } return true; } -CreatureAI* GetAI_npc_kayra_longmaneAI(Creature* _Creature) +CreatureAI* GetAI_npc_kayra_longmaneAI(Creature* pCreature) { - npc_kayra_longmaneAI* thisAI = new npc_kayra_longmaneAI(_Creature); - - thisAI->AddWaypoint(0, -931.88, 5283.56, 23.98);//SAY_PROGRESS_1 - thisAI->AddWaypoint(1, -930.52, 5287.57, 23.82); - thisAI->AddWaypoint(2, -924.98, 5297.94, 17.78); - thisAI->AddWaypoint(3, -928.83, 5316.07, 18.18); - thisAI->AddWaypoint(4, -930.07, 5323.10, 18.63); - thisAI->AddWaypoint(5, -926.58, 5331.24, 18.74, 6000);//SAY_PROGRESS_2 - thisAI->AddWaypoint(6, -926.58, 5331.24, 18.74, 3000);//SAY_PROGRESS_3 Run to the hills! - thisAI->AddWaypoint(7, -931.24, 5358.89, 18.14); - thisAI->AddWaypoint(8, -934.43, 5370.20, 22.41); - thisAI->AddWaypoint(9, -943.01, 5400.55, 22.74); - thisAI->AddWaypoint(10, -929.62, 5417.98, 23.07); - thisAI->AddWaypoint(11, -901.92, 5420.38, 24.19); - thisAI->AddWaypoint(12, -859.03, 5415.36, 23.64); - thisAI->AddWaypoint(13, -808.94, 5401.93, 23.11); - thisAI->AddWaypoint(14, -772.74, 5390.53, 22.97); - thisAI->AddWaypoint(15, -749.71, 5385.39, 22.75); - thisAI->AddWaypoint(16, -721.23, 5380.38, 22.47); - thisAI->AddWaypoint(17, -687.96, 5379.08, 22.16); - thisAI->AddWaypoint(18, -680.87, 5378.95, 21.99, 6000);//SAY_PROGRESS_4 Summon Ambush - thisAI->AddWaypoint(19, -680.87, 5378.95, 21.99, 6000);//SAY_PROGRESS_5 - thisAI->AddWaypoint(20, -636.14, 5385.25, 22.20); - thisAI->AddWaypoint(21, -602.94, 5411.36, 21.48); - thisAI->AddWaypoint(22, -566.86, 5421.87, 21.25); - thisAI->AddWaypoint(23, -547.27, 5427.87, 21.10); - thisAI->AddWaypoint(24, -520.59, 5444.83, 21.15); - thisAI->AddWaypoint(25, -488.45, 5447.83, 22.38); - thisAI->AddWaypoint(26, -449.65, 5463.78, 21.77, 11000);//SAY_PROGRESS_6 - - return thisAI; + npc_kayra_longmaneAI* thisAI = new npc_kayra_longmaneAI(pCreature); + + thisAI->FillPointMovementListForCreature(); + + return (CreatureAI*)thisAI; } /*###### ## AddSC diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp index bfa185010fd..24fd970bddf 100644 --- a/src/game/Creature.cpp +++ b/src/game/Creature.cpp @@ -1648,9 +1648,13 @@ bool Creature::IsWithinSightDist(Unit const* u) const bool Creature::canStartAttack(Unit const* who, bool force) const { - if(isCivilian() - || !who->isInAccessiblePlaceFor(this) - || !canFly() && GetDistanceZ(who) > CREATURE_Z_ATTACK_RANGE) + if(isCivilian() || !who->isInAccessiblePlaceFor(this)) + return false; + + if(!canFly() && (GetDistanceZ(who) > CREATURE_Z_ATTACK_RANGE)) + //|| who->IsControlledByPlayer() && who->IsFlying())) + // we cannot check flying for other creatures, too much map/vmap calculation + // TODO: should switch to range attack return false; if(!force && (IsNeutralToAll() || !IsWithinDistInMap(who, GetAttackDistance(who)))) @@ -2190,6 +2194,9 @@ bool Creature::LoadCreaturesAddon(bool reload) if (cainfo->move_flags != 0) SetUnitMovementFlags(cainfo->move_flags); + if(GetCreatureInfo()->InhabitType & INHABIT_AIR) + AddUnitMovementFlag(MOVEMENTFLAG_FLY_MODE); + if(cainfo->auras) { for (CreatureDataAddonAura const* cAura = cainfo->auras; cAura->spell_id; ++cAura) @@ -2504,4 +2511,4 @@ time_t Creature::GetLinkedCreatureRespawnTime() const } return 0; -}
\ No newline at end of file +} diff --git a/src/game/Creature.h b/src/game/Creature.h index d7d070fc526..954259d8846 100644 --- a/src/game/Creature.h +++ b/src/game/Creature.h @@ -516,7 +516,7 @@ class TRINITY_DLL_SPEC Creature : public Unit bool isTrigger() const { return GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_TRIGGER; } bool canWalk() const { return GetCreatureInfo()->InhabitType & INHABIT_GROUND; } bool canSwim() const { return GetCreatureInfo()->InhabitType & INHABIT_WATER; } - bool canFly() const { return GetCreatureInfo()->InhabitType & INHABIT_AIR; } + //bool canFly() const { return GetCreatureInfo()->InhabitType & INHABIT_AIR; } void SetReactState(ReactStates st) { m_reactState = st; } ReactStates GetReactState() { return m_reactState; } bool HasReactState(ReactStates state) const { return (m_reactState == state); } diff --git a/src/game/GameObject.cpp b/src/game/GameObject.cpp index 1ee7c817c6d..19acc73820b 100644 --- a/src/game/GameObject.cpp +++ b/src/game/GameObject.cpp @@ -1395,7 +1395,7 @@ void GameObject::CastSpell(Unit* target, uint32 spellId) trigger->setFaction(14); // Set owner guid for target if no owner avalible - needed by trigger auras // - trigger gets despawned and there's no caster avalible (see AuraEffect::TriggerSpell()) - trigger->CastSpell(target, spellInfo, true, 0, 0, target->GetGUID()); + trigger->CastSpell(target, spellInfo, true, 0, 0, target ? target->GetGUID() : 0); } //trigger->setDeathState(JUST_DIED); //trigger->RemoveCorpse(); diff --git a/src/game/GridNotifiers.cpp b/src/game/GridNotifiers.cpp index b87d57563af..858c807e386 100644 --- a/src/game/GridNotifiers.cpp +++ b/src/game/GridNotifiers.cpp @@ -38,10 +38,37 @@ VisibleChangesNotifier::Visit(PlayerMapType &m) continue; iter->getSource()->UpdateVisibilityOf(&i_object); + + if(!iter->getSource()->GetSharedVisionList().empty()) + for(SharedVisionList::const_iterator i = iter->getSource()->GetSharedVisionList().begin(); + i != iter->getSource()->GetSharedVisionList().end(); ++i) + if((*i)->m_seer == iter->getSource()) + (*i)->UpdateVisibilityOf(&i_object); } } void +VisibleChangesNotifier::Visit(CreatureMapType &m) +{ + for(CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter) + if(!iter->getSource()->GetSharedVisionList().empty()) + for(SharedVisionList::const_iterator i = iter->getSource()->GetSharedVisionList().begin(); + i != iter->getSource()->GetSharedVisionList().end(); ++i) + if((*i)->m_seer == iter->getSource()) + (*i)->UpdateVisibilityOf(&i_object); +} + +void +VisibleChangesNotifier::Visit(DynamicObjectMapType &m) +{ + for(DynamicObjectMapType::iterator iter = m.begin(); iter != m.end(); ++iter) + if(IS_PLAYER_GUID(iter->getSource()->GetCasterGUID())) + if(Player* caster = (Player*)iter->getSource()->GetCaster()) + if(caster->m_seer == iter->getSource()) + caster->UpdateVisibilityOf(&i_object); +} + +void PlayerVisibilityNotifier::Notify() { // at this moment i_clientGUIDs have guids that not iterate at grid level checks diff --git a/src/game/GridNotifiers.h b/src/game/GridNotifiers.h index 5418bd09b16..64deb0d3123 100644 --- a/src/game/GridNotifiers.h +++ b/src/game/GridNotifiers.h @@ -81,6 +81,8 @@ namespace Trinity explicit VisibleChangesNotifier(WorldObject &object) : i_object(object) {} template<class T> void Visit(GridRefManager<T> &) {} void Visit(PlayerMapType &); + void Visit(CreatureMapType &); + void Visit(DynamicObjectMapType &); }; struct TRINITY_DLL_DECL GridUpdater diff --git a/src/game/Level3.cpp b/src/game/Level3.cpp index 77c81144d48..959e5dec7d3 100644 --- a/src/game/Level3.cpp +++ b/src/game/Level3.cpp @@ -697,7 +697,7 @@ bool ChatHandler::HandleReloadAchievementCriteriaDataCommand(const char*) { sLog.outString( "Re-Loading Additional Achievement Criteria Data..." ); achievementmgr.LoadAchievementCriteriaData(); - SendGlobalSysMessage("DB table `achievement_criteria_data` reloaded."); + SendGlobalGMSysMessage("DB table `achievement_criteria_data` reloaded."); return true; } @@ -705,7 +705,7 @@ bool ChatHandler::HandleReloadAchievementRewardCommand(const char*) { sLog.outString( "Re-Loading Achievement Reward Data..." ); achievementmgr.LoadRewards(); - SendGlobalSysMessage("DB table `achievement_reward` reloaded."); + SendGlobalGMSysMessage("DB table `achievement_reward` reloaded."); return true; } @@ -851,7 +851,7 @@ bool ChatHandler::HandleReloadLootTemplatesMillingCommand(const char*) sLog.outString( "Re-Loading Loot Tables... (`milling_loot_template`)" ); LoadLootTemplates_Milling(); LootTemplates_Milling.CheckLootRefs(); - SendGlobalSysMessage("DB table `milling_loot_template` reloaded."); + SendGlobalGMSysMessage("DB table `milling_loot_template` reloaded."); return true; } @@ -904,7 +904,7 @@ bool ChatHandler::HandleReloadLootTemplatesSpellCommand(const char*) sLog.outString( "Re-Loading Loot Tables... (`spell_loot_template`)" ); LoadLootTemplates_Spell(); LootTemplates_Spell.CheckLootRefs(); - SendGlobalSysMessage("DB table `spell_loot_template` reloaded."); + SendGlobalGMSysMessage("DB table `spell_loot_template` reloaded."); return true; } @@ -952,7 +952,7 @@ bool ChatHandler::HandleReloadPointsOfInterestCommand(const char*) { sLog.outString( "Re-Loading `points_of_interest` Table!" ); objmgr.LoadPointsOfInterest(); - SendGlobalSysMessage("DB table `points_of_interest` reloaded."); + SendGlobalGMSysMessage("DB table `points_of_interest` reloaded."); return true; } @@ -960,7 +960,7 @@ bool ChatHandler::HandleReloadSpellClickSpellsCommand(const char*) { sLog.outString( "Re-Loading `npc_spellclick_spells` Table!" ); objmgr.LoadNPCSpellClickSpells(); - SendGlobalSysMessage("DB table `npc_spellclick_spells` reloaded."); + SendGlobalGMSysMessage("DB table `npc_spellclick_spells` reloaded."); return true; } @@ -1008,7 +1008,7 @@ bool ChatHandler::HandleReloadSpellAreaCommand(const char*) { sLog.outString( "Re-Loading SpellArea Data..." ); spellmgr.LoadSpellAreas(); - SendGlobalSysMessage("DB table `spell_area` (spell dependences from area/quest/auras state) reloaded."); + SendGlobalGMSysMessage("DB table `spell_area` (spell dependences from area/quest/auras state) reloaded."); return true; } @@ -1056,7 +1056,7 @@ bool ChatHandler::HandleReloadSpellBonusesCommand(const char*) { sLog.outString( "Re-Loading Spell Bonus Data..." ); spellmgr.LoadSpellBonusess(); - SendGlobalSysMessage("DB table `spell_bonus_data` (spell damage/healing coefficients) reloaded."); + SendGlobalGMSysMessage("DB table `spell_bonus_data` (spell damage/healing coefficients) reloaded."); return true; } @@ -1112,7 +1112,7 @@ bool ChatHandler::HandleReloadItemRequiredTragetCommand(const char*) { sLog.outString( "Re-Loading Item Required Targets Table..." ); objmgr.LoadItemRequiredTarget(); - SendGlobalSysMessage("DB table `item_required_target` reloaded."); + SendGlobalGMSysMessage("DB table `item_required_target` reloaded."); return true; } @@ -1181,7 +1181,7 @@ bool ChatHandler::HandleReloadEventAITextsCommand(const char* arg) sLog.outString( "Re-Loading Texts from `creature_ai_texts`..."); CreatureEAI_Mgr.LoadCreatureEventAI_Texts(); - SendGlobalSysMessage("DB table `creature_ai_texts` reloaded."); + SendGlobalGMSysMessage("DB table `creature_ai_texts` reloaded."); return true; } @@ -1189,7 +1189,7 @@ bool ChatHandler::HandleReloadEventAISummonsCommand(const char* arg) { sLog.outString( "Re-Loading Summons from `creature_ai_summons`..."); CreatureEAI_Mgr.LoadCreatureEventAI_Summons(); - SendGlobalSysMessage("DB table `creature_ai_summons` reloaded."); + SendGlobalGMSysMessage("DB table `creature_ai_summons` reloaded."); return true; } @@ -1197,7 +1197,7 @@ bool ChatHandler::HandleReloadEventAIScriptsCommand(const char* arg) { sLog.outString( "Re-Loading Scripts from `creature_ai_scripts`..."); CreatureEAI_Mgr.LoadCreatureEventAI_Scripts(); - SendGlobalSysMessage("DB table `creature_ai_scripts` reloaded."); + SendGlobalGMSysMessage("DB table `creature_ai_scripts` reloaded."); return true; } @@ -1306,7 +1306,7 @@ bool ChatHandler::HandleReloadLocalesAchievementRewardCommand(const char*) { sLog.outString( "Re-Loading Locales Achievement Reward Data..." ); achievementmgr.LoadRewardLocales(); - SendGlobalSysMessage("DB table `locales_achievement_reward` reloaded."); + SendGlobalGMSysMessage("DB table `locales_achievement_reward` reloaded."); return true; } @@ -1354,7 +1354,7 @@ bool ChatHandler::HandleReloadLocalesPointsOfInterestCommand(const char* /*arg*/ { sLog.outString( "Re-Loading Locales Points Of Interest ... "); objmgr.LoadPointOfInterestLocales(); - SendGlobalSysMessage("DB table `locales_points_of_interest` reloaded."); + SendGlobalGMSysMessage("DB table `locales_points_of_interest` reloaded."); return true; } diff --git a/src/game/MiscHandler.cpp b/src/game/MiscHandler.cpp index 043397f9c48..f5a1013f085 100644 --- a/src/game/MiscHandler.cpp +++ b/src/game/MiscHandler.cpp @@ -1609,7 +1609,7 @@ void WorldSession::HandleMoveSetCanFlyAckOpcode( WorldPacket & recv_data ) recv_data >> guid >> unk >> flags; - _player->m_movementInfo.flags = flags; + _player->m_mover->m_movementInfo.flags = flags; } void WorldSession::HandleRequestPetInfoOpcode( WorldPacket & /*recv_data */) diff --git a/src/game/MovementHandler.cpp b/src/game/MovementHandler.cpp index 775cef0edca..1a483a8869d 100644 --- a/src/game/MovementHandler.cpp +++ b/src/game/MovementHandler.cpp @@ -293,16 +293,12 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data ) GetPlayer()->SendMessageToSet(&data, false); mover->m_movementInfo = movementInfo; - mover->SetUnitMovementFlags(movementInfo.flags); if(plMover) // nothing is charmed, or player charmed { plMover->SetPosition(movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o); plMover->UpdateFallInformationIfNeed(movementInfo, recv_data.GetOpcode()); - if(plMover->isMovingOrTurning()) - plMover->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); - if(movementInfo.z < -500.0f) { if(plMover->InBattleGround() @@ -340,6 +336,13 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data ) if(mover->m_Vehicle) return; mover->GetMap()->CreatureRelocation((Creature*)mover, movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o); + + /*if(mover->canFly()) + { + bool flying = mover->IsFlying(); + if(flying != ((mover->GetByteValue(UNIT_FIELD_BYTES_1, 3) & 0x02) ? true : false)) + mover->SetFlying(flying); + }*/ } //sLog.outString("Receive Movement Packet %s:", opcodeTable[recv_data.GetOpcode()]); @@ -462,9 +465,7 @@ void WorldSession::HandleMoveNotActiveMover(WorldPacket &recv_data) return; }*/ - MovementInfo mi; - ReadMovementInfo(recv_data, &mi); - _player->m_movementInfo = mi; + ReadMovementInfo(recv_data, &_player->m_mover->m_movementInfo); } void WorldSession::HandleDismissControlledVehicle(WorldPacket &recv_data) @@ -477,9 +478,7 @@ void WorldSession::HandleDismissControlledVehicle(WorldPacket &recv_data) if(!vehicleGUID) // something wrong here... return; - MovementInfo mi; - ReadMovementInfo(recv_data, &mi); - _player->m_movementInfo = mi; + ReadMovementInfo(recv_data, &_player->m_mover->m_movementInfo); _player->ExitVehicle(); } diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 54c86fa874a..68545b6a379 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -1654,7 +1654,6 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati // reset movement flags at teleport, because player will continue move with these flags after teleport SetUnitMovementFlags(0); - m_movementInfo.flags = 0; if (m_transport) { @@ -5636,38 +5635,35 @@ bool Player::SetPosition(float x, float y, float z, float orientation, bool tele return false; } - Map *m = GetMap(); + //if(movementInfo.flags & MOVEMENTFLAG_MOVING) + // mover->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_MOVE); + //if(movementInfo.flags & MOVEMENTFLAG_TURNING) + // mover->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TURNING); + //AURA_INTERRUPT_FLAG_JUMP not sure - const float old_x = GetPositionX(); - const float old_y = GetPositionY(); - const float old_z = GetPositionZ(); - const float old_r = GetOrientation(); + if(GetOrientation() != orientation) + RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TURNING); - if( teleport || old_x != x || old_y != y || old_z != z || old_r != orientation ) + bool move2d = (teleport || GetPositionX() != x || GetPositionY() != y); + if(move2d || GetPositionZ() != z) { - if (teleport || old_x != x || old_y != y || old_z != z) - RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_MOVE | AURA_INTERRUPT_FLAG_TURNING); - else - RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_TURNING); + RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_MOVE); // move and update visible state if need - m->PlayerRelocation(this, x, y, z, orientation); + GetMap()->PlayerRelocation(this, x, y, z, orientation); // reread after Map::Relocation - m = GetMap(); - x = GetPositionX(); - y = GetPositionY(); - z = GetPositionZ(); + GetPosition(x, y, z); // group update - if(GetGroup() && (old_x != x || old_y != y)) + if(move2d && GetGroup()) SetGroupUpdateFlag(GROUP_UPDATE_FLAG_POSITION); - } - // code block for underwater state update - UpdateUnderwaterState(m, x, y, z); + // code block for underwater state update + UpdateUnderwaterState(GetMap(), x, y, z); - CheckExploreSystem(); + CheckExploreSystem(); + } return true; } @@ -6416,7 +6412,7 @@ void Player::CheckDuelDistance(time_t currTime) bool Player::IsOutdoorPvPActive() { - return (isAlive() && !HasInvisibilityAura() && !HasStealthAura() && (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP) || sWorld.IsPvPRealm()) && !HasUnitMovementFlag(MOVEMENTFLAG_FLYING2) && !isInFlight()); + return (isAlive() && !HasInvisibilityAura() && !HasStealthAura() && (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP) || sWorld.IsPvPRealm()) && !HasUnitMovementFlag(MOVEMENTFLAG_FLYING) && !isInFlight()); } void Player::DuelComplete(DuelCompleteType type) diff --git a/src/game/Player.h b/src/game/Player.h index 9dcad34f0e8..c879222d8d8 100644 --- a/src/game/Player.h +++ b/src/game/Player.h @@ -689,17 +689,6 @@ enum InstanceResetWarningType RAID_INSTANCE_EXPIRED = 5 }; -// flags that use in movement check for example at spell casting -MovementFlags const movementFlagsMask = MovementFlags( - MOVEMENTFLAG_FORWARD |MOVEMENTFLAG_BACKWARD |MOVEMENTFLAG_STRAFE_LEFT|MOVEMENTFLAG_STRAFE_RIGHT| - MOVEMENTFLAG_PITCH_UP|MOVEMENTFLAG_PITCH_DOWN|MOVEMENTFLAG_FLY_UNK1 | - MOVEMENTFLAG_JUMPING |MOVEMENTFLAG_FALLING |MOVEMENTFLAG_FLY_UP | - MOVEMENTFLAG_FLYING |MOVEMENTFLAG_SPLINE -); - -MovementFlags const movementOrTurningFlagsMask = MovementFlags( - movementFlagsMask | MOVEMENTFLAG_LEFT | MOVEMENTFLAG_RIGHT -); class InstanceSave; enum RestType @@ -1951,11 +1940,6 @@ class TRINITY_DLL_SPEC Player : public Unit } void HandleFall(MovementInfo const& movementInfo); - bool isMoving() const { return m_movementInfo.HasMovementFlag(movementFlagsMask); } - bool isMovingOrTurning() const { return m_movementInfo.HasMovementFlag(movementOrTurningFlagsMask); } - - bool CanFly() const { return m_movementInfo.HasMovementFlag(MOVEMENTFLAG_CAN_FLY); } - bool IsFlying() const { return m_movementInfo.HasMovementFlag(MOVEMENTFLAG_FLYING); } bool IsAllowUseFlyMountsHere() const; void SetClientControl(Unit* target, uint8 allowMove); diff --git a/src/game/PointMovementGenerator.cpp b/src/game/PointMovementGenerator.cpp index c972683ce0b..ed057854aaa 100644 --- a/src/game/PointMovementGenerator.cpp +++ b/src/game/PointMovementGenerator.cpp @@ -35,7 +35,7 @@ void PointMovementGenerator<T>::Initialize(T &unit) i_destinationHolder.SetDestination(traveller,i_x,i_y,i_z, !unit.hasUnitState(UNIT_STAT_JUMPING)); if (unit.GetTypeId() == TYPEID_UNIT && ((Creature*)&unit)->canFly()) - unit.AddUnitMovementFlag(MOVEMENTFLAG_FLYING2); + unit.AddUnitMovementFlag(MOVEMENTFLAG_FLYING); } template<class T> diff --git a/src/game/RandomMovementGenerator.cpp b/src/game/RandomMovementGenerator.cpp index 6d3648d51e4..e354e41827c 100644 --- a/src/game/RandomMovementGenerator.cpp +++ b/src/game/RandomMovementGenerator.cpp @@ -124,7 +124,7 @@ RandomMovementGenerator<Creature>::_setRandomLocation(Creature &creature) if (is_air_ok) { i_nextMoveTime.Reset(i_destinationHolder.GetTotalTravelTime()); - creature.AddUnitMovementFlag(MOVEMENTFLAG_FLYING2); + creature.AddUnitMovementFlag(MOVEMENTFLAG_FLYING); } //else if (is_water_ok) // Swimming mode to be done with more than this check else @@ -151,7 +151,7 @@ RandomMovementGenerator<Creature>::Initialize(Creature &creature) wander_distance = creature.GetRespawnRadius(); if (creature.canFly()) - creature.AddUnitMovementFlag(MOVEMENTFLAG_FLYING2); + creature.AddUnitMovementFlag(MOVEMENTFLAG_FLYING); else if(irand(0,RUNNING_CHANCE_RANDOMMV) > 0) creature.AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); _setRandomLocation(creature); @@ -194,7 +194,7 @@ RandomMovementGenerator<Creature>::Update(Creature &creature, const uint32 &diff if(i_nextMoveTime.Passed()) { if (creature.canFly()) - creature.AddUnitMovementFlag(MOVEMENTFLAG_FLYING2); + creature.AddUnitMovementFlag(MOVEMENTFLAG_FLYING); else if(irand(0,RUNNING_CHANCE_RANDOMMV) > 0) creature.AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); _setRandomLocation(creature); diff --git a/src/game/SharedDefines.h b/src/game/SharedDefines.h index e1440d45454..b6ac8054ce2 100644 --- a/src/game/SharedDefines.h +++ b/src/game/SharedDefines.h @@ -344,7 +344,7 @@ enum SpellCategory #define SPELL_ATTR_EX3_REQ_OFFHAND 0x01000000 // 24 Req offhand weapon #define SPELL_ATTR_EX3_UNK25 0x02000000 // 25 no cause spell pushback ? #define SPELL_ATTR_EX3_CAN_PROC_TRIGGERED 0x04000000 // 26 -#define SPELL_ATTR_EX3_UNK27 0x08000000 // 27 +#define SPELL_ATTR_EX3_DRAIN_SOUL 0x08000000 // 27 only drain soul has this flag #define SPELL_ATTR_EX3_UNK28 0x10000000 // 28 #define SPELL_ATTR_EX3_UNK29 0x20000000 // 29 #define SPELL_ATTR_EX3_UNK30 0x40000000 // 30 diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp index 2f641c43c35..d97bd11842d 100644 --- a/src/game/Spell.cpp +++ b/src/game/Spell.cpp @@ -423,7 +423,6 @@ Spell::Spell( Unit* Caster, SpellEntry const *info, bool triggered, uint64 origi m_spellState = SPELL_STATE_NULL; - m_castPositionX = m_castPositionY = m_castPositionZ = 0; m_TriggerSpells.clear(); m_IsTriggeredSpell = triggered; //m_AreaAura = false; @@ -1209,7 +1208,7 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask) if(m_spellInfo->speed > 0.0f && unit == m_targets.getUnitTarget() && (unit->HasAuraType(SPELL_AURA_MOD_INVISIBILITY) || unit->HasAuraTypeWithFamilyFlags(SPELL_AURA_MOD_STEALTH, SPELLFAMILY_ROGUE, SPELLFAMILYFLAG_ROGUE_VANISH)) - && !unit->isVisibleForOrDetect(m_caster, true)) + && !m_caster->canSeeOrDetect(unit, true)) { // that was causing CombatLog errors // return SPELL_MISS_EVADE; @@ -1410,12 +1409,20 @@ bool Spell::UpdateChanneledTargetList() uint8 needAliveTargetMask = m_needAliveTargetMask; uint8 needAuraMask = 0; - for (uint8 i=0;i<MAX_SPELL_EFFECTS;++i) + for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) if (m_spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA) needAuraMask |= 1<<i; needAuraMask &= needAliveTargetMask; + float range; + if(needAuraMask) + { + range = GetSpellMaxRange(m_spellInfo, IsPositiveSpell(m_spellInfo->Id)); + if(Player * modOwner = m_caster->GetSpellModOwner()) + modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this); + } + for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) { if( ihit->missCondition == SPELL_MISS_NONE && (needAliveTargetMask & ihit->effectMask) ) @@ -1428,9 +1435,6 @@ bool Spell::UpdateChanneledTargetList() { if(Aura * aur = unit->GetAura(m_spellInfo->Id, m_originalCasterGUID)) { - float range = m_caster->GetSpellMaxRangeForTarget(unit,GetSpellRangeStore()->LookupEntry(m_spellInfo->rangeIndex)); - if(Player * modOwner = m_caster->GetSpellModOwner()) - modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this); if (m_caster != unit && !m_caster->IsWithinDistInMap(unit,range)) { ihit->effectMask &= ~aur->GetEffectMask(); @@ -1438,7 +1442,7 @@ bool Spell::UpdateChanneledTargetList() continue; } } - else + else // aura is dispelled continue; } @@ -2280,46 +2284,56 @@ void Spell::SetTargetMap(uint32 i, uint32 cur) } else { - if(m_spellInfo->Id == 27285) // Seed of Corruption proc spell - unitList.remove(m_targets.getUnitTarget()); - else if (m_spellInfo->Id==57699) //Replenishment (special target selection) 10 targets with lowest mana + switch (m_spellInfo->Id) { - typedef std::priority_queue<PrioritizeManaWraper, std::vector<PrioritizeManaWraper>, PrioritizeMana> TopMana; - TopMana manaUsers; - for (std::list<Unit*>::iterator itr = unitList.begin() ; itr != unitList.end();++itr) + case 27285: // Seed of Corruption proc spell + unitList.remove(m_targets.getUnitTarget()); + break; + case 55789: // Improved Icy Talons + case 59725: // Improved Spell Reflection - aoe aura + unitList.remove(m_caster); + break; + case 57699: //Replenishment (special target selection) 10 targets with lowest mana { - if ((*itr)->getPowerType() == POWER_MANA) + typedef std::priority_queue<PrioritizeManaWraper, std::vector<PrioritizeManaWraper>, PrioritizeMana> TopMana; + TopMana manaUsers; + for (std::list<Unit*>::iterator itr = unitList.begin() ; itr != unitList.end();++itr) { - PrioritizeManaWraper WTarget(*itr); - manaUsers.push(WTarget); + if ((*itr)->getPowerType() == POWER_MANA) + { + PrioritizeManaWraper WTarget(*itr); + manaUsers.push(WTarget); + } } - } - unitList.clear(); - while(!manaUsers.empty() && unitList.size()<10) - { - unitList.push_back(manaUsers.top().getUnit()); - manaUsers.pop(); + unitList.clear(); + while(!manaUsers.empty() && unitList.size()<10) + { + unitList.push_back(manaUsers.top().getUnit()); + manaUsers.pop(); + } + break; } - } - else if (m_spellInfo->Id==52759)// Ancestral Awakening - { - typedef std::priority_queue<PrioritizeHealthWraper, std::vector<PrioritizeHealthWraper>, PrioritizeHealth> TopHealth; - TopHealth healedMembers; - for (std::list<Unit*>::iterator itr = unitList.begin() ; itr != unitList.end();++itr) + case 52759: // Ancestral Awakening { - PrioritizeHealthWraper WTarget(*itr); - healedMembers.push(WTarget); - } + typedef std::priority_queue<PrioritizeHealthWraper, std::vector<PrioritizeHealthWraper>, PrioritizeHealth> TopHealth; + TopHealth healedMembers; + for (std::list<Unit*>::iterator itr = unitList.begin() ; itr != unitList.end();++itr) + { + PrioritizeHealthWraper WTarget(*itr); + healedMembers.push(WTarget); + } - unitList.clear(); - while(!healedMembers.empty() && unitList.size()<1) - { - unitList.push_back(healedMembers.top().getUnit()); - healedMembers.pop(); + unitList.clear(); + while(!healedMembers.empty() && unitList.size()<1) + { + unitList.push_back(healedMembers.top().getUnit()); + healedMembers.pop(); + } + break; } } - else if (m_spellInfo->EffectImplicitTargetA[i] == TARGET_DEST_TARGET_ANY + if (m_spellInfo->EffectImplicitTargetA[i] == TARGET_DEST_TARGET_ANY && m_spellInfo->EffectImplicitTargetB[i] == TARGET_UNIT_AREA_ALLY_DST)// Wild Growth, Circle of Healing, Glyph of holy light target special selection { typedef std::priority_queue<PrioritizeHealthWraper, std::vector<PrioritizeHealthWraper>, PrioritizeHealth> TopHealth; @@ -2376,9 +2390,6 @@ void Spell::prepare(SpellCastTargets const* targets, AuraEffect* triggeredByAura m_spellState = SPELL_STATE_PREPARING; - m_caster->GetPosition(m_castPositionX, m_castPositionY, m_castPositionZ); - m_castOrientation = m_caster->GetOrientation(); - if(triggeredByAura) m_triggeredByAuraSpell = triggeredByAura->GetSpellProto(); @@ -2510,16 +2521,12 @@ void Spell::cancel() case SPELL_STATE_CASTING: { - for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit) - { - if( ihit->missCondition == SPELL_MISS_NONE ) - { - Unit* unit = m_caster->GetGUID()==(*ihit).targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID); - if( unit && unit->isAlive() ) - unit->RemoveAurasDueToSpell(m_spellInfo->Id, m_originalCasterGUID, AURA_REMOVE_BY_CANCEL); - } - } - m_caster->RemoveAurasDueToSpell(m_spellInfo->Id, m_originalCasterGUID, AURA_REMOVE_BY_CANCEL); + for(std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) + if(ihit->missCondition == SPELL_MISS_NONE) + if(Unit* unit = m_caster->GetGUID() == ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID)) + if(unit->isAlive()) + unit->RemoveAurasDueToSpell(m_spellInfo->Id, m_originalCasterGUID, AURA_REMOVE_BY_CANCEL); + SendChannelUpdate(0); SendInterrupted(0); SendCastResult(SPELL_FAILED_INTERRUPTED); @@ -2902,21 +2909,18 @@ void Spell::update(uint32 difftime) if(m_targets.getUnitTargetGUID() && !m_targets.getUnitTarget()) { + sLog.outDebug("Spell %u is cancelled due to removal of target.", m_spellInfo->Id); cancel(); return; } // check if the player caster has moved before the spell finished if ((m_caster->GetTypeId() == TYPEID_PLAYER && m_timer != 0) && - (m_castPositionX != m_caster->GetPositionX() || m_castPositionY != m_caster->GetPositionY() || m_castPositionZ != m_caster->GetPositionZ()) && + m_caster->isMoving() && (m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_MOVEMENT) && (m_spellInfo->Effect[0] != SPELL_EFFECT_STUCK || !m_caster->HasUnitMovementFlag(MOVEMENTFLAG_FALLING))) { - // always cancel for channeled spells - //if( m_spellState == SPELL_STATE_CASTING ) - // cancel(); // don't cancel for melee, autorepeat, triggered and instant spells - //else - if(!IsNextMeleeSwingSpell() && !IsAutoRepeat() && !m_IsTriggeredSpell && (m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_MOVEMENT)) + if(!IsNextMeleeSwingSpell() && !IsAutoRepeat() && !m_IsTriggeredSpell) cancel(); } @@ -2939,17 +2943,6 @@ void Spell::update(uint32 difftime) { if(m_timer > 0) { - if( m_caster->GetTypeId() == TYPEID_PLAYER ) - { - // check if player has jumped before the channeling finished - if(m_caster->HasUnitMovementFlag(MOVEMENTFLAG_JUMPING)) - cancel(); - - // check for incapacitating player states - //if( m_caster->hasUnitState(UNIT_STAT_STUNNED | UNIT_STAT_CONFUSED)) - // cancel(); - } - // check if there are alive targets left if (!UpdateChanneledTargetList()) { @@ -5924,6 +5917,7 @@ bool SpellEvent::Execute(uint64 e_time, uint32 p_time) { // no, we aren't, do the typical update // check, if we have channeled spell on our hands + /* if (IsChanneledSpell(m_Spell->m_spellInfo)) { // evented channeled spell is processed separately, casted once after delay, and not destroyed till finish @@ -5946,6 +5940,7 @@ bool SpellEvent::Execute(uint64 e_time, uint32 p_time) // event will be re-added automatically at the end of routine) } else + */ { // run the spell handler and think about what we can do next uint64 t_offset = e_time - m_Spell->GetDelayStart(); diff --git a/src/game/Spell.h b/src/game/Spell.h index 5309d881990..5d108f48fa1 100644 --- a/src/game/Spell.h +++ b/src/game/Spell.h @@ -274,7 +274,6 @@ class Spell void EffectDualWield(uint32 i); void EffectPickPocket(uint32 i); void EffectAddFarsight(uint32 i); - void EffectSummonWild(uint32 i); void EffectHealMechanical(uint32 i); void EffectJump(uint32 i); void EffectJump2(uint32 i); @@ -622,10 +621,6 @@ class Spell uint32 m_spellState; uint32 m_timer; - float m_castPositionX; - float m_castPositionY; - float m_castPositionZ; - float m_castOrientation; bool m_IsTriggeredSpell; // if need this can be replaced by Aura copy diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp index f7eb73c7b72..471209e8f77 100644 --- a/src/game/SpellAuras.cpp +++ b/src/game/SpellAuras.cpp @@ -2478,6 +2478,10 @@ void AuraEffect::HandleAuraDummy(bool apply, bool Real, bool changeAmount) if(m_target->GetTypeId()==TYPEID_PLAYER) ((Player*)m_target)->RemoveAmmo(); // not use ammo and not allow use return; + case 52916: // Honor Among Thieves + if (Unit * target = ObjectAccessor::GetUnit(*m_target, m_target->GetUInt64Value(UNIT_FIELD_TARGET))) + m_target->CastSpell(target, 51699, true); + return; } // Earth Shield @@ -4593,6 +4597,20 @@ void AuraEffect::HandlePeriodicDamage(bool apply, bool Real, bool changeAmount) // For prevent double apply bonuses bool loading = (m_target->GetTypeId() == TYPEID_PLAYER && ((Player*)m_target)->GetSession()->PlayerLoading()); + // Curse of Doom + // This is a hack - this aura should be handled by passive aura and proc doomguard spawn on kill, however there is no such aura in dbcs + if(m_spellProto->SpellFamilyName==SPELLFAMILY_WARLOCK && m_spellProto->SpellFamilyFlags.IsEqual(0,0x02,0)) + { + if (Real && !apply && GetParentAura()->GetRemoveMode()==AURA_REMOVE_BY_DEATH) + { + if (Unit * caster = GetCaster()) + { + if (caster->GetTypeId()==TYPEID_PLAYER && ((Player*)caster)->isHonorOrXPTarget(m_target)) + caster->CastSpell(m_target, 18662, true); + } + } + } + // Custom damage calculation after if (!apply || loading) return; @@ -5654,26 +5672,15 @@ void AuraEffect::HandleAuraAllowFlight(bool apply, bool Real, bool /*changeAmoun if(!Real) return; + if(m_target->GetTypeId() == TYPEID_UNIT) + m_target->SetFlying(apply); + // allow fly WorldPacket data; if(apply) - { data.Initialize(SMSG_MOVE_SET_CAN_FLY, 12); - if(m_target->GetTypeId() == TYPEID_UNIT) - { - m_target->SetByteFlag(UNIT_FIELD_BYTES_1, 3, 0x02); - m_target->AddUnitMovementFlag(MOVEMENTFLAG_FLYING2); - } - } else - { data.Initialize(SMSG_MOVE_UNSET_CAN_FLY, 12); - if(m_target->GetTypeId() == TYPEID_UNIT) - { - m_target->RemoveByteFlag(UNIT_FIELD_BYTES_1, 3, 0x02); - m_target->RemoveUnitMovementFlag(MOVEMENTFLAG_FLYING2); - } - } data.append(m_target->GetPackGUID()); data << uint32(0); // unk m_target->SendMessageToSet(&data, true); @@ -5824,7 +5831,7 @@ void AuraEffect::HandleSchoolAbsorb(bool apply, bool Real, bool changeAmount) switch(m_spellProto->SpellFamilyName) { case SPELLFAMILY_PRIEST: - // PW: S + // Power Word: Shield if(m_spellProto->SpellFamilyFlags.IsEqual(0x1, 0, 0x400)) { // +80.68% from sp bonus @@ -5856,6 +5863,14 @@ void AuraEffect::HandleSchoolAbsorb(bool apply, bool Real, bool changeAmount) DoneActualBenefit = caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) * 0.3f; } break; + case SPELLFAMILY_PALADIN: + // Sacred Shield + if (m_spellProto->SpellFamilyFlags[1] & 0x80000) + { + // 0.75 from sp bonus + DoneActualBenefit = caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) * 0.75f; + } + break; default: break; } @@ -5994,9 +6009,9 @@ void AuraEffect::PeriodicTick() SpellEntry const* spellProto = GetSpellProto(); // Set trigger flag - uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC | PROC_FLAG_SUCCESSFUL_DAMAGING_SPELL_HIT; - uint32 procVictim = PROC_FLAG_ON_TAKE_PERIODIC | PROC_FLAG_TAKEN_DAMAGING_SPELL_HIT; - uint32 procEx = PROC_EX_NORMAL_HIT; + uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC; + uint32 procVictim = PROC_FLAG_ON_TAKE_PERIODIC; + uint32 procEx = PROC_EX_NORMAL_HIT | PROC_EX_INTERNAL_DOT; pdamage = (pdamage <= absorb+resist) ? 0 : (pdamage-absorb-resist); if (pdamage) procVictim|=PROC_FLAG_TAKEN_ANY_DAMAGE; @@ -6006,7 +6021,6 @@ void AuraEffect::PeriodicTick() break; } case SPELL_AURA_PERIODIC_LEECH: - case SPELL_AURA_PERIODIC_HEALTH_FUNNEL: { Unit *pCaster = GetCaster(); if(!pCaster) @@ -6060,9 +6074,9 @@ void AuraEffect::PeriodicTick() int32 stackAmount = GetParentAura()->GetStackAmount(); // Set trigger flag - uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC | PROC_FLAG_SUCCESSFUL_DAMAGING_SPELL_HIT; - uint32 procVictim = PROC_FLAG_ON_TAKE_PERIODIC | PROC_FLAG_TAKEN_DAMAGING_SPELL_HIT; - uint32 procEx = PROC_EX_NORMAL_HIT; + uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC; + uint32 procVictim = PROC_FLAG_ON_TAKE_PERIODIC; + uint32 procEx = PROC_EX_NORMAL_HIT | PROC_EX_INTERNAL_DOT; pdamage = (pdamage <= absorb+resist) ? 0 : (pdamage-absorb-resist); if (pdamage) procVictim|=PROC_FLAG_TAKEN_ANY_DAMAGE; @@ -6087,6 +6101,30 @@ void AuraEffect::PeriodicTick() pCaster->getHostilRefManager().threatAssist(pCaster, gain * 0.5f, spellProto); break; } + case SPELL_AURA_PERIODIC_HEALTH_FUNNEL: // only three spells + { + Unit *donator = GetCaster(); + if(!donator || !donator->GetHealth()) + return; + + uint32 pdamage = GetAmount() * GetParentAura()->GetStackAmount(); + if(donator->GetHealth() < pdamage) + pdamage = donator->GetHealth() - 1; + if(!pdamage) + return; + + Unit* target = m_target; // aura can be deleted in DealDamage + SpellEntry const* spellProto = GetSpellProto(); + //donator->SendSpellNonMeleeDamageLog(donator, GetId(), pdamage, GetSpellSchoolMask(spellProto), 0, 0, false, 0); + donator->ModifyHealth(-(int32)pdamage); + sLog.outDetail("PeriodicTick: donator %u target %u damage %u.", donator->GetEntry(), target->GetEntry(), pdamage); + + if(spellProto->EffectMultipleValue[GetEffIndex()] > 0) + pdamage *= spellProto->EffectMultipleValue[GetEffIndex()]; + + donator->DealHeal(target, pdamage, spellProto); + break; + } case SPELL_AURA_PERIODIC_HEAL: case SPELL_AURA_OBS_MOD_HEALTH: { @@ -6161,9 +6199,9 @@ void AuraEffect::PeriodicTick() } } - uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC | PROC_FLAG_SUCCESSFUL_HEALING_SPELL; - uint32 procVictim = PROC_FLAG_ON_TAKE_PERIODIC | PROC_FLAG_TAKEN_HEALING_SPELL; - uint32 procEx = PROC_EX_NORMAL_HIT; + uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC; + uint32 procVictim = PROC_FLAG_ON_TAKE_PERIODIC; + uint32 procEx = PROC_EX_NORMAL_HIT | PROC_EX_INTERNAL_HOT; // ignore item heals if(!haveCastItem) pCaster->ProcDamageAndSpell(target, procAttacker, procVictim, procEx, pdamage, BASE_ATTACK, spellProto); @@ -6358,9 +6396,9 @@ void AuraEffect::PeriodicTick() pCaster->SendSpellNonMeleeDamageLog(&damageInfo); // Set trigger flag - uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC | PROC_FLAG_SUCCESSFUL_DAMAGING_SPELL_HIT; - uint32 procVictim = PROC_FLAG_ON_TAKE_PERIODIC | PROC_FLAG_TAKEN_DAMAGING_SPELL_HIT; - uint32 procEx = createProcExtendMask(&damageInfo, SPELL_MISS_NONE); + uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC; + uint32 procVictim = PROC_FLAG_ON_TAKE_PERIODIC; + uint32 procEx = createProcExtendMask(&damageInfo, SPELL_MISS_NONE) | PROC_EX_INTERNAL_DOT; if (damageInfo.damage) procVictim|=PROC_FLAG_TAKEN_ANY_DAMAGE; @@ -7003,9 +7041,15 @@ void AuraEffect::HandleAuraControlVehicle(bool apply, bool Real, bool /*changeAm } else { + if(GetId() == 53111) // Devour Humanoid + { + vehicle->Kill(caster); + if(caster->GetTypeId() == TYPEID_UNIT) + ((Creature*)caster)->RemoveCorpse(); + } + // some SPELL_AURA_CONTROL_VEHICLE auras have a dummy effect on the player - remove them caster->RemoveAurasDueToSpell(GetId()); - caster->ExitVehicle(); } } diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index 24274cf19dd..f29c883a5f4 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -3364,6 +3364,8 @@ void Spell::EffectSummonType(uint32 i) float radius = GetSpellRadiusForHostile(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i])); int32 amount = damage > 0 ? damage : 1; + if (m_spellInfo->Id == 18662) // Curse of Doom + amount = 1; for(int32 count = 0; count < amount; ++count) { @@ -4938,6 +4940,10 @@ void Spell::EffectScriptEffect(uint32 effIndex) unitTarget->CastSpell(unitTarget, damage, false); break; } + case 53110: // Devour Humanoid + if(unitTarget) + unitTarget->CastSpell(m_caster, damage, true); + return; // Winged Steed of the Ebon Blade case 54729: { @@ -6651,8 +6657,6 @@ void Spell::SummonGuardian(uint32 entry, SummonPropertiesEntry const *properties switch(m_spellInfo->Id) { case 1122: // Inferno - case 18662: // Curse of Doom - amount = 1; break; } int32 duration = GetSpellDuration(m_spellInfo); diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp index 14f7033cfc6..5998933afc1 100644 --- a/src/game/SpellMgr.cpp +++ b/src/game/SpellMgr.cpp @@ -583,6 +583,7 @@ bool IsPositiveEffect(uint32 spellId, uint32 effIndex, bool deep) case 34700: // Allergic Reaction case 31719: // Suspension case 61987: // Avenging Wrath Marker + case 11196: // Recently Bandadged return false; case 12042: // Arcane Power return true; @@ -1275,11 +1276,11 @@ bool SpellMgr::IsSpellProcEventCanTriggeredBy(SpellProcEventEntry const* spellPr { if (EventProcFlag & PROC_FLAG_SUCCESSFUL_DAMAGING_SPELL_HIT) { - if (!(procFlags & PROC_FLAG_SUCCESSFUL_DAMAGING_SPELL_HIT)) + if (!(procExtra & PROC_EX_INTERNAL_DOT)) return false; } else if (EventProcFlag & PROC_FLAG_SUCCESSFUL_HEALING_SPELL - && !(procFlags & PROC_FLAG_SUCCESSFUL_HEALING_SPELL)) + && !(procExtra & PROC_EX_INTERNAL_HOT)) return false; } @@ -1287,11 +1288,11 @@ bool SpellMgr::IsSpellProcEventCanTriggeredBy(SpellProcEventEntry const* spellPr { if (EventProcFlag & PROC_FLAG_TAKEN_DAMAGING_SPELL_HIT) { - if (!(procFlags & PROC_FLAG_TAKEN_DAMAGING_SPELL_HIT)) + if (!(procExtra & PROC_EX_INTERNAL_DOT)) return false; } else if (EventProcFlag & PROC_FLAG_TAKEN_HEALING_SPELL - && !(procFlags & PROC_FLAG_TAKEN_HEALING_SPELL)) + && !(procExtra & PROC_EX_INTERNAL_HOT)) return false; } @@ -3351,10 +3352,8 @@ void SpellMgr::LoadSpellCustomAttr() // Target entry seems to be wrong for this spell :/ spellInfo->EffectImplicitTargetA[0] = TARGET_UNIT_PARTY_CASTER; spellInfo->EffectRadiusIndex[0] = 45; - //mSpellCustomAttr[i] |= SPELL_ATTR_CU_EXCLUDE_SELF; - //break; + break; case 27820: // Mana Detonation - case 55789: // Improved Icy Talons //case 28062: case 39090: // Positive/Negative Charge //case 28085: case 39093: mSpellCustomAttr[i] |= SPELL_ATTR_CU_EXCLUDE_SELF; diff --git a/src/game/SpellMgr.h b/src/game/SpellMgr.h index 330dfd56eee..c479a57d7f6 100644 --- a/src/game/SpellMgr.h +++ b/src/game/SpellMgr.h @@ -424,7 +424,7 @@ enum ProcFlags PROC_FLAG_ON_TRAP_ACTIVATION = 0x00200000, // 21 On trap activation PROC_FLAG_TAKEN_OFFHAND_HIT = 0x00400000, // 22 Taken off-hand melee attacks(not used) - PROC_FLAG_SUCCESSFUL_OFFHAND_HIT = 0x00800000, // 23 Successful off-hand melee attacks + PROC_FLAG_SUCCESSFUL_OFFHAND_HIT = 0x00800000, // 23 Successful off-hand melee attacks ( this is probably wrong ) PROC_FLAG_DEATH = 0x01000000 // 24 Died in any way }; @@ -459,6 +459,8 @@ enum ProcFlagsEx PROC_EX_EX_TRIGGER_ALWAYS = 0x0010000, // If set trigger always ( no matter another flags) used for drop charges PROC_EX_EX_ONE_TIME_TRIGGER = 0x0020000, // If set trigger always but only one time (not used) PROC_EX_INTERNAL_CANT_PROC = 0x0800000, + PROC_EX_INTERNAL_DOT = 0x1000000, // Only for internal use + PROC_EX_INTERNAL_HOT = 0x2000000, // Only for internal use PROC_EX_INTERNAL_TRIGGERED = 0x4000000, // Only for internal use PROC_EX_INTERNAL_REQ_FAMILY = 0x8000000 // Only for internal use }; diff --git a/src/game/TargetedMovementGenerator.cpp b/src/game/TargetedMovementGenerator.cpp index 54c99ee90dd..c40568318d4 100644 --- a/src/game/TargetedMovementGenerator.cpp +++ b/src/game/TargetedMovementGenerator.cpp @@ -132,7 +132,7 @@ TargetedMovementGenerator<T>::_setTargetLocation(T &owner) i_destinationHolder.SetDestination(traveller, x, y, z); owner.addUnitState(UNIT_STAT_CHASE); if (owner.GetTypeId() == TYPEID_UNIT && ((Creature*)&owner)->canFly()) - owner.AddUnitMovementFlag(MOVEMENTFLAG_FLYING2); + owner.AddUnitMovementFlag(MOVEMENTFLAG_FLYING); i_destinationHolder.StartTravel(traveller); return true; } @@ -147,7 +147,7 @@ TargetedMovementGenerator<T>::Initialize(T &owner) owner.RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); if (owner.GetTypeId() == TYPEID_UNIT && ((Creature*)&owner)->canFly()) - owner.AddUnitMovementFlag(MOVEMENTFLAG_FLYING2); + owner.AddUnitMovementFlag(MOVEMENTFLAG_FLYING); _setTargetLocation(owner); } @@ -199,7 +199,7 @@ TargetedMovementGenerator<T>::Update(T &owner, const uint32 & time_diff) { owner.addUnitState(UNIT_STAT_CHASE); if (owner.GetTypeId() == TYPEID_UNIT && ((Creature*)&owner)->canFly()) - owner.AddUnitMovementFlag(MOVEMENTFLAG_FLYING2); + owner.AddUnitMovementFlag(MOVEMENTFLAG_FLYING); i_destinationHolder.StartTravel(traveller); return true; diff --git a/src/game/TemporarySummon.cpp b/src/game/TemporarySummon.cpp index b481afb4bce..724d68c568b 100644 --- a/src/game/TemporarySummon.cpp +++ b/src/game/TemporarySummon.cpp @@ -345,7 +345,10 @@ void Puppet::Update(uint32 time) if(IsInWorld()) { if(!isAlive()) + { UnSummon(); + // TODO: why long distance .die does not remove it + } } } diff --git a/src/game/Traveller.h b/src/game/Traveller.h index dfa4913a4cc..b5d0fb28ecc 100644 --- a/src/game/Traveller.h +++ b/src/game/Traveller.h @@ -79,7 +79,7 @@ inline float Traveller<Creature>::Speed() return i_traveller.m_TempSpeed; else if(i_traveller.HasUnitMovementFlag(MOVEMENTFLAG_WALK_MODE)) return i_traveller.GetSpeed(MOVE_WALK); - else if(i_traveller.HasUnitMovementFlag(MOVEMENTFLAG_FLYING2)) + else if(i_traveller.HasUnitMovementFlag(MOVEMENTFLAG_FLYING)) return i_traveller.GetSpeed(MOVE_FLIGHT); else return i_traveller.GetSpeed(MOVE_RUN); @@ -98,7 +98,7 @@ inline float Traveller<Creature>::GetMoveDestinationTo(float x, float y, float z float dy = y - GetPositionY(); float dz = z - GetPositionZ(); - if(i_traveller.HasUnitMovementFlag(MOVEMENTFLAG_FLYING2)) + if(i_traveller.HasUnitMovementFlag(MOVEMENTFLAG_FLYING)) return sqrt((dx*dx) + (dy*dy) + (dz*dz)); else //Walking on the ground return sqrt((dx*dx) + (dy*dy)); diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 944a92ae755..dd1307e7ef4 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -417,7 +417,7 @@ void Unit::SendMonsterMoveByPath(Path const& path, uint32 start, uint32 end) addUnitState(UNIT_STAT_MOVE); } -void Unit::SendMonsterMoveTransport(Vehicle *vehicle, bool apply) +void Unit::SendMonsterMoveTransport(Vehicle *vehicle) { WorldPacket data(SMSG_MONSTER_MOVE_TRANSPORT, GetPackGUID().size()+vehicle->GetPackGUID().size()); data.append(GetPackGUID()); @@ -432,9 +432,9 @@ void Unit::SendMonsterMoveTransport(Vehicle *vehicle, bool apply) data << GetTransOffsetO(); data << uint32(MOVEFLAG_ENTER_TRANSPORT); data << uint32(0); // move time - data << GetTransOffsetX(); - data << GetTransOffsetY(); - data << GetTransOffsetZ(); + data << uint32(0);//GetTransOffsetX(); + data << uint32(0);//GetTransOffsetY(); + data << uint32(0);//GetTransOffsetZ(); SendMessageToSet(&data, true); } @@ -3508,6 +3508,7 @@ void Unit::InterruptSpell(uint32 spellType, bool withDelayed, bool withInstant) { assert(spellType < CURRENT_MAX_SPELL); + //sLog.outDebug("Interrupt spell for unit %u.", GetEntry()); Spell *spell = m_currentSpells[spellType]; if(spell && (withDelayed || spell->getState() != SPELL_STATE_DELAYED) @@ -7035,6 +7036,32 @@ bool Unit::HandleModDamagePctTakenAuraProc(Unit *pVictim, uint32 damage, AuraEff return true; } +// Used in case when access to whole aura is needed +// All procs should be handled like this... +bool Unit::HandleAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const * procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown, bool * handled) +{ + SpellEntry const *dummySpell = triggeredByAura->GetSpellProto(); + + switch(dummySpell->SpellFamilyName) + { + case SPELLFAMILY_DEATHKNIGHT: + { + switch(dummySpell->Id) + { + // Hungering Cold aura drop + case 51209: + *handled = true; + // Drop only in disease case + if (procSpell && procSpell->Dispel == DISPEL_DISEASE) + return false; + return true; + } + break; + } + } + return false; +} + bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* triggeredByAura, SpellEntry const *procSpell, uint32 procFlags, uint32 procEx, uint32 cooldown) { // Get triggered aura spell info @@ -7248,15 +7275,16 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig trigger_spell_id = 18093; } - // Drain Soul + // Improved Drain Soul else if (auraSpellInfo->SpellFamilyFlags[0] & 0x4000) { - Unit::AuraEffectList const& mAddFlatModifier = GetAurasByType(SPELL_AURA_ADD_FLAT_MODIFIER); + Unit::AuraEffectList const& mAddFlatModifier = GetAurasByType(SPELL_AURA_DUMMY); for(Unit::AuraEffectList::const_iterator i = mAddFlatModifier.begin(); i != mAddFlatModifier.end(); ++i) { if ((*i)->GetMiscValue() == SPELLMOD_CHANCE_OF_SUCCESS && (*i)->GetSpellProto()->SpellIconID == 113) { int32 value2 = CalculateSpellDamage((*i)->GetSpellProto(),2,(*i)->GetSpellProto()->EffectBasePoints[2],this); + basepoints0 = value2 * GetMaxPower(POWER_MANA) / 100; // Drain Soul CastCustomSpell(this, 18371, &basepoints0, NULL, NULL, true, castItem, triggeredByAura); break; @@ -7651,6 +7679,27 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig // dummy basepoints or other customs switch(trigger_spell_id) { + // Auras which should proc on area aura source (caster in this case): + // Turn the Tables + case 52914: + case 52915: + case 52910: + // Honor Among Thieves + case 52916: + { + target = triggeredByAura->GetParentAura()->GetCaster(); + if(!target) + return false; + + if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)target)->HasSpellCooldown(trigger_spell_id)) + return false; + + target->CastSpell(target,trigger_spell_id,true,castItem,triggeredByAura); + + if( cooldown && GetTypeId()==TYPEID_PLAYER ) + ((Player*)this)->AddSpellCooldown(trigger_spell_id,0,time(NULL) + cooldown); + return true; + } // Cast positive spell on enemy target case 7099: // Curse of Mending case 39647: // Curse of Mending @@ -7729,6 +7778,11 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig ((Player*)this)->RemoveCategoryCooldown(1209); break; } + case 63375: // Improved Stormstrike + { + basepoints0 = GetCreateMana() * 0.20f; + break; + } // Brain Freeze case 57761: { @@ -12451,7 +12505,7 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag // Fill procTriggered list for(AuraMap::const_iterator itr = GetAuras().begin(); itr!= GetAuras().end(); ++itr) { - // Do not allow auras to proc from effect of itself + // Do not allow auras to proc from effect triggered by itself if (procAura && procAura->Id == itr->first) continue; ProcTriggeredData triggerData(itr->second); @@ -12498,8 +12552,16 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag if (GetTypeId() == TYPEID_PLAYER && i->spellProcEvent && i->spellProcEvent->cooldown) cooldown = i->spellProcEvent->cooldown; - uint32 procDebug = 0; + // This bool is needed till separate aura effect procs are still here + bool handled = false; + if (HandleAuraProc(pTarget, damage, i->aura, procSpell, procFlag, procExtra, cooldown, &handled)) + { + sLog.outDebug("ProcDamageAndSpell: casting spell %u (triggered with value by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), Id); + takeCharges = true; + } + uint32 procDebug = 0; + if (!handled) for (uint8 effIndex = 0; effIndex<MAX_SPELL_EFFECTS;++effIndex) { if (!(i->effMask & (1<<effIndex))) @@ -13330,8 +13392,9 @@ bool Unit::IsTriggeredAtSpellProcEvent(Unit *pVictim, Aura * aura, SpellEntry co return false; } // Aura added by spell can`t trogger from self (prevent drop charges/do triggers) - // But except periodic triggers (can triggered from self) - if(procSpell && procSpell->Id == spellProto->Id && !(spellProto->procFlags&PROC_FLAG_ON_TAKE_PERIODIC)) + // But except periodic and kill triggers (can triggered from self) + if(procSpell && procSpell->Id == spellProto->Id + && !(spellProto->procFlags&(PROC_FLAG_ON_TAKE_PERIODIC | PROC_FLAG_KILL))) return false; // Check if current equipment allows aura to proc @@ -13500,6 +13563,9 @@ void Unit::Kill(Unit *pVictim, bool durabilityLoss) // Prevent killing unit twice (and giving reward from kill twice) if (!pVictim->GetHealth()) return; + + //sLog.outError("%u kill %u", GetEntry(), pVictim->GetEntry()); + pVictim->SetHealth(0); // find player: owner of controlled `this` or `this` itself maybe @@ -13699,7 +13765,7 @@ void Unit::SetControlled(bool apply, UnitState state) { case UNIT_STAT_STUNNED: if(HasAuraType(SPELL_AURA_MOD_STUN)) return; else SetStunned(false); break; - case UNIT_STAT_ROOT: if(HasAuraType(SPELL_AURA_MOD_ROOT)) return; + case UNIT_STAT_ROOT: if(HasAuraType(SPELL_AURA_MOD_ROOT) || m_Vehicle) return; else SetRooted(false); break; case UNIT_STAT_CONFUSED:if(HasAuraType(SPELL_AURA_MOD_CONFUSE)) return; else SetConfused(false); break; @@ -13732,13 +13798,13 @@ void Unit::SetStunned(bool apply) SetUInt64Value(UNIT_FIELD_TARGET, 0); SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED); CastStop(); + AddUnitMovementFlag(MOVEMENTFLAG_ROOT); // Creature specific if(GetTypeId() != TYPEID_PLAYER) ((Creature*)this)->StopMoving(); else SetStandState(UNIT_STAND_STATE_STAND); - // SetUnitMovementFlags(0); //Clear movement flags WorldPacket data(SMSG_FORCE_MOVE_ROOT, 8); data.append(GetPackGUID()); @@ -13761,21 +13827,20 @@ void Unit::SetStunned(bool apply) data.append(GetPackGUID()); data << uint32(0); SendMessageToSet(&data,true); + + RemoveUnitMovementFlag(MOVEMENTFLAG_ROOT); } } } void Unit::SetRooted(bool apply) { - uint32 apply_stat = UNIT_STAT_ROOT; if(apply) { - //SetFlag(UNIT_FIELD_FLAGS,(apply_stat<<16)); // probably wrong + AddUnitMovementFlag(MOVEMENTFLAG_ROOT); if(GetTypeId() == TYPEID_PLAYER) { - //SetUnitMovementFlags(0); - WorldPacket data(SMSG_FORCE_MOVE_ROOT, 10); data.append(GetPackGUID()); data << (uint32)2; @@ -13786,8 +13851,6 @@ void Unit::SetRooted(bool apply) } else { - //RemoveFlag(UNIT_FIELD_FLAGS,(apply_stat<<16)); // probably wrong - if(!hasUnitState(UNIT_STAT_STUNNED)) // prevent allow move if have also stun effect { if(GetTypeId() == TYPEID_PLAYER) @@ -13797,6 +13860,8 @@ void Unit::SetRooted(bool apply) data << (uint32)2; SendMessageToSet(&data,true); } + + RemoveUnitMovementFlag(MOVEMENTFLAG_ROOT); } } } @@ -13805,6 +13870,8 @@ void Unit::SetFeared(bool apply) { if(apply) { + SetUInt64Value(UNIT_FIELD_TARGET, 0); + Unit *caster = NULL; Unit::AuraEffectList const& fearAuras = GetAurasByType(SPELL_AURA_MOD_FEAR); if(!fearAuras.empty()) @@ -13815,8 +13882,13 @@ void Unit::SetFeared(bool apply) } else { - if(isAlive() && GetMotionMaster()->GetCurrentMovementGeneratorType() == FLEEING_MOTION_TYPE) - GetMotionMaster()->MovementExpired(); + if(isAlive()) + { + if(GetMotionMaster()->GetCurrentMovementGeneratorType() == FLEEING_MOTION_TYPE) + GetMotionMaster()->MovementExpired(); + if(getVictim()) + SetUInt64Value(UNIT_FIELD_TARGET, getVictim()->GetGUID()); + } } if (GetTypeId() == TYPEID_PLAYER) @@ -13827,12 +13899,18 @@ void Unit::SetConfused(bool apply) { if(apply) { + SetUInt64Value(UNIT_FIELD_TARGET, 0); GetMotionMaster()->MoveConfused(); } else { - if(isAlive() && GetMotionMaster()->GetCurrentMovementGeneratorType() == CONFUSED_MOTION_TYPE) - GetMotionMaster()->MovementExpired(); + if(isAlive()) + { + if(GetMotionMaster()->GetCurrentMovementGeneratorType() == CONFUSED_MOTION_TYPE) + GetMotionMaster()->MovementExpired(); + if(getVictim()) + SetUInt64Value(UNIT_FIELD_TARGET, getVictim()->GetGUID()); + } } if(GetTypeId() == TYPEID_PLAYER) @@ -13909,6 +13987,8 @@ void Unit::SetCharmedBy(Unit* charmer, CharmType type) switch(type) { case CHARM_TYPE_VEHICLE: + SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_24); + ((Player*)charmer)->SetClientControl(this, 1); ((Player*)charmer)->SetViewpoint(this, true); ((Player*)charmer)->VehicleSpellInitialize(); break; @@ -14009,6 +14089,7 @@ void Unit::RemoveCharmedBy(Unit *charmer) switch(type) { case CHARM_TYPE_VEHICLE: + ((Player*)charmer)->SetClientControl(charmer, 1); ((Player*)charmer)->SetViewpoint(this, false); break; case CHARM_TYPE_POSSESS: @@ -14472,16 +14553,14 @@ void Unit::EnterVehicle(Vehicle *vehicle, int8 seatId) return; } - m_Vehicle->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_24); - //m_Vehicle->setFaction(getFaction()); - addUnitState(UNIT_STAT_ONVEHICLE); + SetControlled(true, UNIT_STAT_ROOT); //movementInfo is set in AddPassenger //packets are sent in AddPassenger if(GetTypeId() == TYPEID_PLAYER) { - ((Player*)this)->SetClientControl(vehicle, 1); + //((Player*)this)->SetClientControl(vehicle, 1); WorldPacket data(SMSG_ON_CANCEL_EXPECTED_RIDE_VEHICLE_AURA, 0); ((Player*)this)->GetSession()->SendPacket(&data); } @@ -14511,17 +14590,18 @@ void Unit::ExitVehicle() if(!m_Vehicle) return; - m_Vehicle->RemovePassenger(this); + //sLog.outError("exit vehicle"); - m_Vehicle->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_24); - //setFaction((GetTeam() == ALLIANCE) ? GetCreatureInfo()->faction_A : GetCreatureInfo()->faction_H); + m_Vehicle->RemovePassenger(this); // This should be done before dismiss, because there may be some aura removal Vehicle *vehicle = m_Vehicle; m_Vehicle = NULL; clearUnitState(UNIT_STAT_ONVEHICLE); - RemoveUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT + MOVEMENTFLAG_FLY_UNK1); + SetControlled(false, UNIT_STAT_ROOT); + + RemoveUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT); m_movementInfo.t_x = 0; m_movementInfo.t_y = 0; m_movementInfo.t_z = 0; @@ -14529,18 +14609,16 @@ void Unit::ExitVehicle() m_movementInfo.t_time = 0; m_movementInfo.t_seat = 0; - //Send leave vehicle + //Send leave vehicle, not correct if(GetTypeId() == TYPEID_PLAYER) { - ((Player*)this)->SetClientControl(this, 1); + //((Player*)this)->SetClientControl(this, 1); ((Player*)this)->SendTeleportAckMsg(); } WorldPacket data; BuildHeartBeatMsg(&data); SendMessageToSet(&data, false); - //SendMonsterMoveTransport(m_Vehicle, false); - if(vehicle->GetOwnerGUID() == GetGUID()) vehicle->Dismiss(); } @@ -14593,7 +14671,7 @@ void Unit::BuildMovementPacket(ByteBuffer *data) const } // 0x02200000 - if((GetUnitMovementFlags() & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING2)) + if((GetUnitMovementFlags() & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING)) || (m_movementInfo.unk1 & 0x20)) *data << (float)m_movementInfo.s_pitch; @@ -14611,14 +14689,20 @@ void Unit::BuildMovementPacket(ByteBuffer *data) const // 0x04000000 if(GetUnitMovementFlags() & MOVEMENTFLAG_SPLINE) *data << (float)m_movementInfo.u_unk1; + + /*if(GetTypeId() == TYPEID_PLAYER) + { + sLog.outString("Send MovementInfo:"); + OutMovementInfo(); + }*/ } void Unit::OutMovementInfo() const { - sLog.outString("MovementInfo: Flag %u, Unk1 %u, Time %u, Pos %f %f %f %f, Fall %u", m_movementInfo.flags, (uint32)m_movementInfo.unk1, m_movementInfo.time, GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation(), m_movementInfo.fallTime); + sLog.outString("MovementInfo for %u: Flag %u, Unk1 %u, Time %u, Pos %f %f %f %f, Fall %u", GetEntry(), m_movementInfo.flags, (uint32)m_movementInfo.unk1, m_movementInfo.time, GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation(), m_movementInfo.fallTime); if(m_movementInfo.flags & MOVEMENTFLAG_ONTRANSPORT) sLog.outString("Transport: GUID " UI64FMTD ", Pos %f %f %f %f, Time %u, Seat %d", m_movementInfo.t_guid, m_movementInfo.t_x, m_movementInfo.t_y, m_movementInfo.t_z, m_movementInfo.t_o, m_movementInfo.t_time, (int32)m_movementInfo.t_seat); - if((m_movementInfo.flags & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING2)) || (m_movementInfo.unk1 & 0x20)) + if((m_movementInfo.flags & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING)) || (m_movementInfo.unk1 & 0x20)) sLog.outString("Pitch: %f", m_movementInfo.s_pitch); if(m_movementInfo.flags & MOVEMENTFLAG_JUMPING) sLog.outString("Jump: speedz %f, sin %f, cos %f, speedxy %f", m_movementInfo.j_zspeed, m_movementInfo.j_sinAngle, m_movementInfo.j_cosAngle, m_movementInfo.j_xyspeed); @@ -14626,6 +14710,20 @@ void Unit::OutMovementInfo() const sLog.outString("Spline: %f", m_movementInfo.u_unk1); } +void Unit::SetFlying(bool apply) +{ + if(apply) + { + SetByteFlag(UNIT_FIELD_BYTES_1, 3, 0x02); + AddUnitMovementFlag(MOVEMENTFLAG_FLYING); + } + else + { + RemoveByteFlag(UNIT_FIELD_BYTES_1, 3, 0x02); + RemoveUnitMovementFlag(MOVEMENTFLAG_FLYING); + } +} + void Unit::NearTeleportTo( float x, float y, float z, float orientation, bool casting /*= false*/ ) { if(GetTypeId() == TYPEID_PLAYER) diff --git a/src/game/Unit.h b/src/game/Unit.h index 65492676175..00478a74acd 100644 --- a/src/game/Unit.h +++ b/src/game/Unit.h @@ -36,6 +36,8 @@ #include "DBCStructure.h" #include <list> +class Vehicle; + #define WORLD_TRIGGER 12999 enum SpellInterruptFlags @@ -354,8 +356,8 @@ enum DamageTypeToSchool enum AuraRemoveMode { - AURA_REMOVE_BY_DEFAULT=0, - AURA_REMOVE_BY_STACK, // change stack, single aura remove, + AURA_REMOVE_BY_DEFAULT=0, // scripted remove, remove by stack with aura with different ids and sc aura remove + AURA_REMOVE_BY_STACK, // replace by aura with same id AURA_REMOVE_BY_CANCEL, AURA_REMOVE_BY_ENEMY_SPELL, // dispel and absorb aura destroy AURA_REMOVE_BY_EXPIRE, // dispel and absorb aura destroy @@ -640,21 +642,29 @@ enum MovementFlags MOVEMENTFLAG_WALK_MODE = 0x00000100, // Walking MOVEMENTFLAG_ONTRANSPORT = 0x00000200, // Used for flying on some creatures MOVEMENTFLAG_LEVITATING = 0x00000400, - MOVEMENTFLAG_FLY_UNK1 = 0x00000800, + MOVEMENTFLAG_ROOT = 0x00000800, MOVEMENTFLAG_JUMPING = 0x00001000, - MOVEMENTFLAG_UNK4 = 0x00002000, + MOVEMENTFLAG_FALL_DAMAGE = 0x00002000, // newZ < oldZ MOVEMENTFLAG_FALLING = 0x00004000, // 0x8000, 0x10000, 0x20000, 0x40000, 0x80000, 0x100000 MOVEMENTFLAG_SWIMMING = 0x00200000, // appears with fly flag also - MOVEMENTFLAG_FLY_UP = 0x00400000, // press "space" when flying + MOVEMENTFLAG_ASCEND = 0x00400000, // press "space" when flying MOVEMENTFLAG_CAN_FLY = 0x00800000, - MOVEMENTFLAG_FLYING = 0x01000000, // fly land - MOVEMENTFLAG_FLYING2 = 0x02000000, // fly hover + MOVEMENTFLAG_FLY_MODE = 0x01000000, // can fly + MOVEMENTFLAG_FLYING = 0x02000000, // hover MOVEMENTFLAG_SPLINE = 0x04000000, // used for flight paths MOVEMENTFLAG_SPLINE2 = 0x08000000, // used for flight paths MOVEMENTFLAG_WATERWALKING = 0x10000000, // prevent unit from falling through water MOVEMENTFLAG_SAFE_FALL = 0x20000000, // active rogue safe fall spell (passive) - MOVEMENTFLAG_UNK3 = 0x40000000 + MOVEMENTFLAG_HOVER = 0x40000000, // hover, cannot jump + + MOVEMENTFLAG_MOVING = + MOVEMENTFLAG_FORWARD |MOVEMENTFLAG_BACKWARD |MOVEMENTFLAG_STRAFE_LEFT|MOVEMENTFLAG_STRAFE_RIGHT| + MOVEMENTFLAG_PITCH_UP|MOVEMENTFLAG_PITCH_DOWN|MOVEMENTFLAG_FALL_DAMAGE| + MOVEMENTFLAG_JUMPING |MOVEMENTFLAG_FALLING |MOVEMENTFLAG_ASCEND | + MOVEMENTFLAG_SPLINE, + MOVEMENTFLAG_TURNING = + MOVEMENTFLAG_LEFT | MOVEMENTFLAG_RIGHT, }; /* @@ -1311,7 +1321,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject void SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint32 MoveFlags, uint32 time, float speedZ, Player *player = NULL); //void SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint8 type, uint32 MovementFlags, uint32 Time, Player* player = NULL); void SendMonsterMoveByPath(Path const& path, uint32 start, uint32 end); - void SendMonsterMoveTransport(Vehicle *vehicle, bool apply); + void SendMonsterMoveTransport(Vehicle *vehicle); void SendMonsterMoveWithSpeed(float x, float y, float z, uint32 transitTime = 0, Player* player = NULL); void SendMonsterMoveWithSpeedToCurrentDestination(Player* player = NULL); void SendMovementFlagUpdate(); @@ -1765,6 +1775,12 @@ class TRINITY_DLL_SPEC Unit : public WorldObject void SetTransport(Transport * t) { m_transport = t; } void BuildMovementPacket(ByteBuffer *data) const; + + bool isMoving() const { return m_movementInfo.HasMovementFlag(MOVEMENTFLAG_MOVING); } + bool isTurning() const { return m_movementInfo.HasMovementFlag(MOVEMENTFLAG_TURNING); } + bool canFly() const { return m_movementInfo.HasMovementFlag(MOVEMENTFLAG_FLY_MODE); } + bool IsFlying() const { return m_movementInfo.HasMovementFlag(MOVEMENTFLAG_FLYING); } + void SetFlying(bool apply); protected: explicit Unit (); @@ -1834,6 +1850,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject bool HandleDummyAuraProc( Unit *pVictim, uint32 damage, AuraEffect* triggeredByAura, SpellEntry const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown); bool HandleObsModEnergyAuraProc( Unit *pVictim, uint32 damage, AuraEffect* triggeredByAura, SpellEntry const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown); bool HandleModDamagePctTakenAuraProc(Unit *pVictim, uint32 damage, AuraEffect* triggeredByAura, SpellEntry const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown); + bool HandleAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const * procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown, bool * handled); bool HandleHasteAuraProc( Unit *pVictim, uint32 damage, AuraEffect* triggeredByAura, SpellEntry const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown); bool HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* triggeredByAura, SpellEntry const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown); bool HandleOverrideClassScriptAuraProc(Unit *pVictim, uint32 damage, AuraEffect* triggeredByAura, SpellEntry const *procSpell, uint32 cooldown); diff --git a/src/game/Vehicle.cpp b/src/game/Vehicle.cpp index 2271bcc3c4a..0464c52705e 100644 --- a/src/game/Vehicle.cpp +++ b/src/game/Vehicle.cpp @@ -44,8 +44,7 @@ void Vehicle::AddToWorld() if(m_zoneScript) m_zoneScript->OnCreatureCreate(this, true); ObjectAccessor::Instance().AddObject(this); - Unit::AddToWorld(); - AIM_Initialize(); + switch(GetEntry()) { //case 27850:InstallAccessory(27905,1);break; @@ -66,11 +65,28 @@ void Vehicle::AddToWorld() InstallAccessory(33142,2); break; } - if(!GetMaxPower(POWER_MANA)) // m_vehicleInfo->36 + for(uint32 i = 0; i < MAX_SPELL_VEHICLE; ++i) { - setPowerType(POWER_ENERGY); - SetMaxPower(POWER_ENERGY, 100); + if(!m_spells[i]) + continue; + + SpellEntry const *spellInfo = sSpellStore.LookupEntry(m_spells[i]); + if(!spellInfo) + continue; + + if(spellInfo->powerType == POWER_MANA) + break; + + if(spellInfo->powerType == POWER_ENERGY) + { + setPowerType(POWER_ENERGY); + SetMaxPower(POWER_ENERGY, 100); + break; + } } + + Unit::AddToWorld(); + AIM_Initialize(); } } @@ -114,7 +130,7 @@ void Vehicle::Update(uint32 diff) { Creature::Update(diff); //310 - if(getPowerType() == POWER_ENERGY) + if(getPowerType() == POWER_ENERGY) // m_vehicleInfo->36 ModifyPower(POWER_ENERGY, 100); } @@ -224,6 +240,8 @@ void Vehicle::InstallAccessory(uint32 entry, int8 seatId) accessory->m_Vehicle = this; AddPassenger(accessory, seatId); + // This is not good, we have to send update twice + accessory->SendMovementFlagUpdate(); } bool Vehicle::AddPassenger(Unit *unit, int8 seatId) @@ -266,7 +284,7 @@ bool Vehicle::AddPassenger(Unit *unit, int8 seatId) //SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_24); - unit->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT + MOVEMENTFLAG_FLY_UNK1); + unit->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT); VehicleSeatEntry const *veSeat = seat->second.seatInfo; unit->m_movementInfo.t_x = veSeat->m_attachmentOffsetX; unit->m_movementInfo.t_y = veSeat->m_attachmentOffsetY; @@ -278,16 +296,12 @@ bool Vehicle::AddPassenger(Unit *unit, int8 seatId) if(unit->GetTypeId() == TYPEID_PLAYER && seat->first == 0 && seat->second.seatInfo->IsUsable()) // not right SetCharmedBy(unit, CHARM_TYPE_VEHICLE); - if(false) - { - unit->SendMonsterMoveTransport(this, true); - } - else - { - if(unit->GetTypeId() == TYPEID_PLAYER) - ((Player*)unit)->SendTeleportAckMsg(); - unit->SendMovementFlagUpdate(); - } + if(IsInWorld()) + unit->SendMonsterMoveTransport(this); + + //if(unit->GetTypeId() == TYPEID_PLAYER) + // ((Player*)unit)->SendTeleportAckMsg(); + //unit->SendMovementFlagUpdate(); return true; } diff --git a/src/game/Vehicle.h b/src/game/Vehicle.h index e0473c45560..309e8a5f02c 100644 --- a/src/game/Vehicle.h +++ b/src/game/Vehicle.h @@ -35,7 +35,7 @@ struct VehicleSeat typedef std::map<int8, VehicleSeat> SeatMap; -class Vehicle : public Creature +class TRINITY_DLL_SPEC Vehicle : public Creature { public: explicit Vehicle(); diff --git a/src/game/WaypointMovementGenerator.cpp b/src/game/WaypointMovementGenerator.cpp index 49d38799fe3..d256b01bd5d 100644 --- a/src/game/WaypointMovementGenerator.cpp +++ b/src/game/WaypointMovementGenerator.cpp @@ -86,7 +86,7 @@ void WaypointMovementGenerator<Creature>::InitTraveller(Creature &unit, const Wa unit.SetUInt32Value(UNIT_FIELD_BYTES_1, 0); if(unit.canFly()) - unit.AddUnitMovementFlag(MOVEMENTFLAG_FLYING2); + unit.AddUnitMovementFlag(MOVEMENTFLAG_FLYING); unit.addUnitState(UNIT_STAT_ROAMING); } diff --git a/src/game/WorldSession.cpp b/src/game/WorldSession.cpp index 6c2b9cd9932..91d1e6e018a 100644 --- a/src/game/WorldSession.cpp +++ b/src/game/WorldSession.cpp @@ -654,7 +654,7 @@ void WorldSession::ReadMovementInfo(WorldPacket &data, MovementInfo *mi) data >> mi->t_seat; } - if((mi->flags & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING2)) || (mi->unk1 & 0x20)) + if((mi->flags & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING)) || (mi->unk1 & 0x20)) { CHECK_PACKET_SIZE(data, data.rpos()+4); data >> mi->s_pitch; |