diff options
author | Machiavelli <none@none> | 2009-11-30 16:54:33 +0100 |
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committer | Machiavelli <none@none> | 2009-11-30 16:54:33 +0100 |
commit | f6d80f9da41aa5b66489d0746c4c747ec14a4963 (patch) | |
tree | cbbf21008c4ea3b0ed69a0dfd66a3c73ec22e2f4 /src/game/GameObject.cpp | |
parent | ca7a2e64176ed0345a0040982018a867479680fc (diff) |
Fix some issues with fishing. Closes #421, patch by make_the_king
--HG--
branch : trunk
Diffstat (limited to 'src/game/GameObject.cpp')
-rw-r--r-- | src/game/GameObject.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/GameObject.cpp b/src/game/GameObject.cpp index a005e5ddee1..42c2fd04cc4 100644 --- a/src/game/GameObject.cpp +++ b/src/game/GameObject.cpp @@ -1155,7 +1155,7 @@ void GameObject::Use(Unit* user) sLog.outErrorDb("Fishable areaId %u are not properly defined in `skill_fishing_base_level`.",subzone); int32 skill = player->GetSkillValue(SKILL_FISHING); - int32 chance = skill - zone_skill + 5; + int32 chance = pow((double)skill/zone_skill,2) * 100; int32 roll = irand(1,100); DEBUG_LOG("Fishing check (skill: %i zone min skill: %i chance %i roll: %i",skill,zone_skill,chance,roll); |