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authormegamage <none@none>2009-06-01 12:15:43 -0500
committermegamage <none@none>2009-06-01 12:15:43 -0500
commit11456447da10a3c96d74696a9bd003caebde9f7f (patch)
treead30e139765d11b8afbcddc9f0bad622b45a3c85 /src/game/GameObject.h
parent50015a1b4ee0082de09b0e0901b01b31b796a0e2 (diff)
[7929] Some fixes and optimizations for work with packet guids. Author: VladimirMangos
* Allocate only minimal required buffer size for object packet guid cache, avoid it realocation. * At adding aboyher buffer content copy only until wpos (really writed to buffer data) * In appendPackGUID check buffer size before data write. --HG-- branch : trunk
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