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authorQAston <none@none>2010-01-22 20:03:47 +0100
committerQAston <none@none>2010-01-22 20:03:47 +0100
commit216d32e8a76b65fb8d661d7e5a200edd637b8dd9 (patch)
treed73c6c8f58b1ec74fa248182f1e04b45f3e7626f /src/game/GameObject.h
parent7b3691ac9e5856736765dded523ca0ed18fc8db9 (diff)
*Prevent assertion fail in Unit::_AddAura after creature add to remove list.
--HG-- branch : trunk
Diffstat (limited to 'src/game/GameObject.h')
-rw-r--r--src/game/GameObject.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/GameObject.h b/src/game/GameObject.h
index 3d6d94e3596..dd0b3508b36 100644
--- a/src/game/GameObject.h
+++ b/src/game/GameObject.h
@@ -589,7 +589,7 @@ class TRINITY_DLL_SPEC GameObject : public WorldObject, public GridObject<GameOb
void AddToWorld();
void RemoveFromWorld();
- void CleanupsBeforeDelete();
+ void CleanupsBeforeDelete(bool finalCleanup = true);
bool Create(uint32 guidlow, uint32 name_id, Map *map, uint32 phaseMask, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 animprogress, GOState go_state, uint32 artKit = 0);
void Update(uint32 p_time);