diff options
author | megamage <none@none> | 2009-08-08 12:25:20 -0500 |
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committer | megamage <none@none> | 2009-08-08 12:25:20 -0500 |
commit | 58dc6e180bf88cc62a4bdff403b54c2cf9eba995 (patch) | |
tree | 3c0dd962d82dc294da0fca02fc0612e1febf20f9 /src/game/GameObject.h | |
parent | f8a05d264f77f366bf9f367dc5c59262c190c017 (diff) |
[8320] Imporovements in wild summoned gameobjects work. Author: VladimirMangos
* Not set owner for will summoned gameobjects.
Its not expected to have owner, and must be accessable to all players (or team).
* Set for all objects summoned by spells: despawned by deafult for proper despawn withut owner.
* Cleanup Spell::EffectSummonObjectWild.
--HG--
branch : trunk
Diffstat (limited to 'src/game/GameObject.h')
-rw-r--r-- | src/game/GameObject.h | 21 |
1 files changed, 15 insertions, 6 deletions
diff --git a/src/game/GameObject.h b/src/game/GameObject.h index 9a86c93389c..8e2a37fe55e 100644 --- a/src/game/GameObject.h +++ b/src/game/GameObject.h @@ -591,10 +591,6 @@ class TRINITY_DLL_SPEC GameObject : public WorldObject bool IsTransport() const; - void SetOwnerGUID(uint64 owner); - uint64 GetOwnerGUID() const { return GetUInt64Value(OBJECT_FIELD_CREATED_BY); } - Unit* GetOwner(bool inWorld = true) const; - uint32 GetDBTableGUIDLow() const { return m_DBTableGuid; } void UpdateRotationFields(float rotation2 = 0.0f, float rotation3 = 0.0f); @@ -613,6 +609,21 @@ class TRINITY_DLL_SPEC GameObject : public WorldObject bool LoadFromDB(uint32 guid, Map *map); void DeleteFromDB(); + void SetOwnerGUID(uint64 owner) + { + m_spawnedByDefault = false; // all object with owner is despawned after delay + SetUInt64Value(OBJECT_FIELD_CREATED_BY, owner); + } + uint64 GetOwnerGUID() const { return GetUInt64Value(OBJECT_FIELD_CREATED_BY); } + Unit* GetOwner(bool inWorld = true) const; + + void SetSpellId(uint32 id) + { + m_spawnedByDefault = false; // all summoned object is despawned after delay + m_spellId = id; + } + uint32 GetSpellId() const { return m_spellId;} + time_t GetRespawnTime() const { return m_respawnTime; } time_t GetRespawnTimeEx() const { @@ -641,8 +652,6 @@ class TRINITY_DLL_SPEC GameObject : public WorldObject void Refresh(); void Delete(); void DeleteObjectWithOwner(); - void SetSpellId(uint32 id) { m_spellId = id;} - uint32 GetSpellId() const { return m_spellId;} void getFishLoot(Loot *loot, Player* loot_owner); GameobjectTypes GetGoType() const { return GameobjectTypes(GetByteValue(GAMEOBJECT_BYTES_1, 1)); } void SetGoType(GameobjectTypes type) { SetByteValue(GAMEOBJECT_BYTES_1, 1, type); } |