diff options
| author | visagalis <none@none> | 2008-11-14 17:03:03 -0600 |
|---|---|---|
| committer | visagalis <none@none> | 2008-11-14 17:03:03 -0600 |
| commit | bfa9e7516177af9e13391a09d4e1356c74a4c2ba (patch) | |
| tree | b4b4c98fac8e547db4a165e5e8cc0fb03c21c005 /src/game/GameObject.h | |
| parent | d1e759479b3f31cccc270e40d3e6af13204eb627 (diff) | |
[svn] *** Source: MaNGOS ***
* Implement localization of creature/gameobject name that say/yell. Author: evilstar (rewrited by: Vladimir)
* Fix auth login queue. Author: Derex
* Allowed switching INVTYPE_HOLDABLE items during combat, used correct spells for triggering global cooldown at weapon switch. Author: mobel/simak
* Fixed some format arg type/value pairs. Other warnings. Author: Vladimir
* [238_world.sql] Allow have team dependent graveyards at entrance map for instances. Author: Vladimir
NOTE:
Entrance map graveyards selected by same way as local (by distance from entrance) Until DB support will work in old way base at current DB data.
--HG--
branch : trunk
Diffstat (limited to 'src/game/GameObject.h')
| -rw-r--r-- | src/game/GameObject.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game/GameObject.h b/src/game/GameObject.h index 5ed3cfd1e6e..7dc5a879913 100644 --- a/src/game/GameObject.h +++ b/src/game/GameObject.h @@ -445,6 +445,9 @@ class TRINITY_DLL_SPEC GameObject : public WorldObject void TextEmote(int32 textId, uint64 TargetGuid) { MonsterTextEmote(textId,TargetGuid); } void Whisper(int32 textId, uint64 receiver) { MonsterWhisper(textId,receiver); } + // overwrite WorldObject function for proper name localization + const char* GetNameForLocaleIdx(int32 locale_idx) const; + void SaveToDB(); void SaveToDB(uint32 mapid, uint8 spawnMask); bool LoadFromDB(uint32 guid, Map *map); |
