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authorSpp <none@none>2010-04-07 19:14:10 +0200
committerSpp <none@none>2010-04-07 19:14:10 +0200
commitd19e12708001fbef2308be0e8cb5375a2ac7af48 (patch)
tree09fc8f67a6197802e0512950f0b0a3438a9834e8 /src/game/GameObject.h
parent2e127f7a30706dc1d40c65de22ff02851732da24 (diff)
Code style (game + scripts only):
"if(" --> "if (" --HG-- branch : trunk
Diffstat (limited to 'src/game/GameObject.h')
-rw-r--r--src/game/GameObject.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/GameObject.h b/src/game/GameObject.h
index 1f914a39006..8b8673a5d61 100644
--- a/src/game/GameObject.h
+++ b/src/game/GameObject.h
@@ -643,7 +643,7 @@ class GameObject : public WorldObject, public GridObject<GameObject>
time_t GetRespawnTimeEx() const
{
time_t now = time(NULL);
- if(m_respawnTime > now)
+ if (m_respawnTime > now)
return m_respawnTime;
else
return now;