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authorQAston <none@none>2009-08-01 19:50:42 +0200
committerQAston <none@none>2009-08-01 19:50:42 +0200
commitd577d00313c673b51e79181ed8a5eb3146aded9e (patch)
tree294c7d8a7f3b0ce99ce4302fb09058e68a1b2ea5 /src/game/GameObject.h
parentc8c2a3b0da82e3500b92802d4db7fdfcd005b486 (diff)
*Store mapId in Corpse class for access to corpse when grid containing them is unloaded and map pointer is unloaded leading to crash.
--HG-- branch : trunk
Diffstat (limited to 'src/game/GameObject.h')
0 files changed, 0 insertions, 0 deletions