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authormegamage <none@none>2009-04-08 16:35:13 -0500
committermegamage <none@none>2009-04-08 16:35:13 -0500
commitfa0492ccce16411d20edb8928a0038e2b4e68427 (patch)
tree6c47f567cc05493ddbc9a0ff1816a574a8ff05a6 /src/game/GameObject.h
parent371a58404743aa7294eee0096d7884018929e87b (diff)
[7634] Fixed: select non-despawnable gameobjects base at appropriate for gameobject type dataN fields. Author: VladimirMangos
Many in world gameobject that unexpected daspawned before must now work in more expected way. In tests i not found any damage to bg gameobject work, and at least this restore expected work for non-bg dorrs//buttons broken after half-year ago patch (that has been reverted partly in this commit) --HG-- branch : trunk
Diffstat (limited to 'src/game/GameObject.h')
-rw-r--r--src/game/GameObject.h14
1 files changed, 14 insertions, 0 deletions
diff --git a/src/game/GameObject.h b/src/game/GameObject.h
index 3d2d3c2de57..b0019048827 100644
--- a/src/game/GameObject.h
+++ b/src/game/GameObject.h
@@ -482,6 +482,20 @@ class TRINITY_DLL_SPEC GameObject : public WorldObject
}
}
+ bool GetDespawnPossibility() const
+ {
+ switch(GetGoType())
+ {
+ case GAMEOBJECT_TYPE_DOOR: return GetGOInfo()->door.noDamageImmune;
+ case GAMEOBJECT_TYPE_BUTTON: return GetGOInfo()->button.noDamageImmune;
+ case GAMEOBJECT_TYPE_QUESTGIVER: return GetGOInfo()->questgiver.noDamageImmune;
+ case GAMEOBJECT_TYPE_GOOBER: return GetGOInfo()->goober.noDamageImmune;
+ case GAMEOBJECT_TYPE_FLAGSTAND: return GetGOInfo()->flagstand.noDamageImmune;
+ case GAMEOBJECT_TYPE_FLAGDROP: return GetGOInfo()->flagdrop.noDamageImmune;
+ default: return true;
+ }
+ }
+
time_t GetRespawnTime() const { return m_respawnTime; }
time_t GetRespawnTimeEx() const
{