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authorthenecromancer <none@none>2010-01-23 15:05:33 +0100
committerthenecromancer <none@none>2010-01-23 15:05:33 +0100
commit39ba392c7538db1bd18e617185c28420780e237c (patch)
treea620cd4b809816f697697af9478d6e538eb7cc5d /src/game/GlobalEvents.cpp
parent76102c1cdd0fc8bb473f9b3fd3965cea5a3794f6 (diff)
parentd9cb0702158fd045285f2c0a904cb31a45a3864a (diff)
Merge
--HG-- branch : trunk
Diffstat (limited to 'src/game/GlobalEvents.cpp')
-rw-r--r--src/game/GlobalEvents.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/game/GlobalEvents.cpp b/src/game/GlobalEvents.cpp
index 458933244dd..defdd96f1f9 100644
--- a/src/game/GlobalEvents.cpp
+++ b/src/game/GlobalEvents.cpp
@@ -32,7 +32,7 @@
#include "ObjectDefines.h"
#include "Corpse.h"
-static void CorpsesEraseCallBack(QueryResult *result, bool bones)
+static void CorpsesEraseCallBack(QueryResult_AutoPtr result, bool bones)
{
if(!result)
return;
@@ -68,8 +68,6 @@ static void CorpsesEraseCallBack(QueryResult *result, bool bones)
CharacterDatabase.PExecute("DELETE FROM corpse WHERE guid = '%u'",guidlow);
}
} while (result->NextRow());
-
- delete result;
}
/// Handle periodic erase of corpses and bones