aboutsummaryrefslogtreecommitdiff
path: root/src/game/GlobalEvents.cpp
diff options
context:
space:
mode:
authormegamage <none@none>2009-01-06 13:50:42 -0600
committermegamage <none@none>2009-01-06 13:50:42 -0600
commit5b2c61e95e3c46fbeaef53f4651c8198b68e4d3d (patch)
treeb2be63e5404d1b6ed35dde6e7ce11957c4cb85a6 /src/game/GlobalEvents.cpp
parent8b876b08173f92062af449bccfb430b2b2f28bac (diff)
*Mangos [7039] Implement mangosd.conf options Death.Bones. By VladimirMangos.
*for disable bones creating from corpse in world zones or in arena/bg. *Note: in case apply insignia bones still created as required for looting. --HG-- branch : trunk
Diffstat (limited to 'src/game/GlobalEvents.cpp')
-rw-r--r--src/game/GlobalEvents.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/GlobalEvents.cpp b/src/game/GlobalEvents.cpp
index 635d426f694..27de7df03b4 100644
--- a/src/game/GlobalEvents.cpp
+++ b/src/game/GlobalEvents.cpp
@@ -55,7 +55,7 @@ static void CorpsesEraseCallBack(QueryResult *result, bool bones)
{
if(!ObjectAccessor::Instance().ConvertCorpseForPlayer(player_guid))
{
- sLog.outDebug("Corpse %u not found in world. Delete from DB.",guidlow);
+ sLog.outDebug("Corpse %u not found in world or bones creating forbidden. Delete from DB.",guidlow);
CharacterDatabase.PExecute("DELETE FROM corpse WHERE guid = '%u'",guidlow);
}
}