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authormegamage <none@none>2009-03-11 12:03:43 -0600
committermegamage <none@none>2009-03-11 12:03:43 -0600
commit6f4e33c611f0960c7c30ed5f6e8ff5da20c9c3fe (patch)
tree25a29a2011698a8613cab559932669821da262d5 /src/game/GridNotifiers.cpp
parent444bf06830c5331ee3ea5ecec33939705cf67960 (diff)
parent3c5a92dbe0a1f140bbc7e1d9497e9e5d0d09e514 (diff)
*Merge.
--HG-- branch : trunk
Diffstat (limited to 'src/game/GridNotifiers.cpp')
-rw-r--r--src/game/GridNotifiers.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/GridNotifiers.cpp b/src/game/GridNotifiers.cpp
index 2ab6f9a2bbb..8699ca00de5 100644
--- a/src/game/GridNotifiers.cpp
+++ b/src/game/GridNotifiers.cpp
@@ -42,7 +42,7 @@ VisibleChangesNotifier::Visit(PlayerMapType &m)
}
void
-PlayerRelocationNotifier::Notify()
+PlayerVisibilityNotifier::Notify()
{
// at this moment i_clientGUIDs have guids that not iterate at grid level checks
// but exist one case when this possible and object not out of range: transports