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authorsilver1ce <none@none>2010-01-10 16:33:14 +0200
committersilver1ce <none@none>2010-01-10 16:33:14 +0200
commit74bd8084a0df58cbf5fcd1852272664fe9b37ad5 (patch)
tree895ed548d8d2f300dd55fa9ea3a70ad77a2490e7 /src/game/GridNotifiers.cpp
parent903f975dc8816cf006d75c3d223d4eb23f327100 (diff)
dropped old code, which unused since new visibility system implemented
--HG-- branch : trunk
Diffstat (limited to 'src/game/GridNotifiers.cpp')
-rw-r--r--src/game/GridNotifiers.cpp5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/game/GridNotifiers.cpp b/src/game/GridNotifiers.cpp
index 8d3b906da8f..116ab4bd31e 100644
--- a/src/game/GridNotifiers.cpp
+++ b/src/game/GridNotifiers.cpp
@@ -155,11 +155,6 @@ VisibleChangesNotifier::Visit(DynamicObjectMapType &m)
}
void
-PlayerVisibilityNotifier::Notify()
-{
-}
-
-void
MessageDistDeliverer::Visit(PlayerMapType &m)
{
for (PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter)