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authorsilver1ce <none@none>2010-01-10 16:33:14 +0200
committersilver1ce <none@none>2010-01-10 16:33:14 +0200
commit74bd8084a0df58cbf5fcd1852272664fe9b37ad5 (patch)
tree895ed548d8d2f300dd55fa9ea3a70ad77a2490e7 /src
parent903f975dc8816cf006d75c3d223d4eb23f327100 (diff)
dropped old code, which unused since new visibility system implemented
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/GridNotifiers.cpp5
-rw-r--r--src/game/GridNotifiers.h14
-rw-r--r--src/game/GridNotifiersImpl.h11
-rw-r--r--src/game/Map.cpp111
-rw-r--r--src/game/Map.h9
-rw-r--r--src/game/Unit.cpp8
-rw-r--r--src/game/Unit.h3
7 files changed, 4 insertions, 157 deletions
diff --git a/src/game/GridNotifiers.cpp b/src/game/GridNotifiers.cpp
index 8d3b906da8f..116ab4bd31e 100644
--- a/src/game/GridNotifiers.cpp
+++ b/src/game/GridNotifiers.cpp
@@ -155,11 +155,6 @@ VisibleChangesNotifier::Visit(DynamicObjectMapType &m)
}
void
-PlayerVisibilityNotifier::Notify()
-{
-}
-
-void
MessageDistDeliverer::Visit(PlayerMapType &m)
{
for (PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
diff --git a/src/game/GridNotifiers.h b/src/game/GridNotifiers.h
index ca7844db21b..8ffbfa09101 100644
--- a/src/game/GridNotifiers.h
+++ b/src/game/GridNotifiers.h
@@ -67,20 +67,6 @@ namespace Trinity
void SendToSelf(void);
};
- struct TRINITY_DLL_DECL PlayerVisibilityNotifier
- {
- Player &i_player;
- UpdateData i_data;
- Player::ClientGUIDs i_clientGUIDs;
- std::set<WorldObject*> i_visibleNow;
-
- PlayerVisibilityNotifier(Player &player) : i_player(player),i_clientGUIDs(player.m_clientGUIDs) {}
-
- template<class T> inline void Visit(GridRefManager<T> &);
-
- void Notify(void);
- };
-
struct TRINITY_DLL_DECL PlayerRelocationNotifier
{
Player &i_player;
diff --git a/src/game/GridNotifiersImpl.h b/src/game/GridNotifiersImpl.h
index 6f8b191d551..2a700ea1cce 100644
--- a/src/game/GridNotifiersImpl.h
+++ b/src/game/GridNotifiersImpl.h
@@ -85,17 +85,6 @@ inline void CreatureCreatureRelocationWorker(Creature* c1, Creature* c2)
c2->AI()->MoveInLineOfSight(c1);
}
-template<class T>
-inline void
-Trinity::PlayerVisibilityNotifier::Visit(GridRefManager<T> &m)
-{
- for (typename GridRefManager<T>::iterator iter = m.begin(); iter != m.end(); ++iter)
- {
- i_player.UpdateVisibilityOf(iter->getSource(),i_data,i_visibleNow);
- i_clientGUIDs.erase(iter->getSource()->GetGUID());
- }
-}
-
template<class T, class VISITOR>
inline void
Trinity::DelayedUnitRelocation::Notify(GridRefManager<T> &m)
diff --git a/src/game/Map.cpp b/src/game/Map.cpp
index c4845657eac..02c6714bbd3 100644
--- a/src/game/Map.cpp
+++ b/src/game/Map.cpp
@@ -213,14 +213,12 @@ Map::Map(uint32 id, time_t expiry, uint32 InstanceId, uint8 SpawnMode, Map* _par
: i_mapEntry (sMapStore.LookupEntry(id)), i_spawnMode(SpawnMode), i_InstanceId(InstanceId), m_unloadTimer(0),
m_activeNonPlayersIter(m_activeNonPlayers.end()),
i_gridExpiry(expiry), m_parentMap(_parent ? _parent : this),
- m_VisibleDistance(DEFAULT_VISIBILITY_DISTANCE)
- , i_notifyLock(false), i_scriptLock(false),
+ m_VisibleDistance(DEFAULT_VISIBILITY_DISTANCE),
+ i_scriptLock(false),
m_PlayerVisibilityNotifyTimer(0.75*DEFAULT_VISIBILITY_NOTIFY_PERIOD, 0.25*DEFAULT_VISIBILITY_NOTIFY_PERIOD),
m_ObjectVisibilityNotifyTimer(DEFAULT_VISIBILITY_NOTIFY_PERIOD, 0 * DEFAULT_VISIBILITY_NOTIFY_PERIOD),
m_RelocationNotifyTimer(DEFAULT_VISIBILITY_NOTIFY_PERIOD,0.5*DEFAULT_VISIBILITY_NOTIFY_PERIOD)
{
- m_notifyTimer.SetInterval(IN_MILISECONDS/2);
-
for (unsigned int idx=0; idx < MAX_NUMBER_OF_GRIDS; ++idx)
{
for (unsigned int j=0; j < MAX_NUMBER_OF_GRIDS; ++j)
@@ -603,111 +601,6 @@ bool Map::loaded(const GridPair &p) const
return ( getNGrid(p.x_coord, p.y_coord) && isGridObjectDataLoaded(p.x_coord, p.y_coord) );
}
-void Map::RelocationNotify()
-{
-/* i_notifyLock = true;
-
- //Notify
- for (std::vector<Unit*>::iterator iter = i_unitsToNotify.begin(); iter != i_unitsToNotify.end(); ++iter)
- {
- Unit *unit = *iter;
- if(!unit)
- continue;
-
- unit->m_NotifyListPos = -1;
-
- if(unit->m_Notified)
- continue;
-
- unit->m_Notified = true;
-
- float dist = abs(unit->GetPositionX() - unit->oldX) + abs(unit->GetPositionY() - unit->oldY);
- if(dist > 10.0f)
- {
- Trinity::VisibleChangesNotifier notifier(*unit);
- VisitWorld(unit->oldX, unit->oldY, GetVisibilityDistance(), notifier);
- dist = 0;
- }
-
- if(unit->GetTypeId() == TYPEID_PLAYER)
- {
- Trinity::PlayerRelocationNotifier notifier(*((Player*)unit));
- //if(((Player*)unit)->m_seer != unit)
- VisitAll(((Player*)unit)->m_seer->GetPositionX(), ((Player*)unit)->m_seer->GetPositionY(), unit->GetMap()->GetVisibilityDistance() + dist, notifier);
- //else
- //VisitAll(((Player*)unit)->GetPositionX(), ((Player*)unit)->GetPositionY(), unit->GetMap()->GetVisibilityDistance() + dist, notifier);
- notifier.Notify();
- }
- else
- {
- Trinity::CreatureRelocationNotifier notifier(*((Creature*)unit));
- VisitAll(unit->GetPositionX(), unit->GetPositionY(), GetVisibilityDistance() + dist, notifier);
- }
- }
- for (std::vector<Unit*>::iterator iter = i_unitsToNotify.begin(); iter != i_unitsToNotify.end(); ++iter)
- if(*iter)
- (*iter)->m_Notified = false;
- i_unitsToNotify.clear();
-
- i_notifyLock = false;
-
- if(!i_unitsToNotifyBacklog.empty())
- {
- i_unitsToNotify.insert(i_unitsToNotify.end(), i_unitsToNotifyBacklog.begin(), i_unitsToNotifyBacklog.end());
- i_unitsToNotifyBacklog.clear();
- }*/
-}
-
-void Map::AddUnitToNotify(Unit* u)
-{
-/* if(u->m_NotifyListPos < 0 && u->IsInWorld())
- {
- u->oldX = u->GetPositionX();
- u->oldY = u->GetPositionY();
-
- if(i_notifyLock)
- {
- u->m_NotifyListPos = i_unitsToNotifyBacklog.size();
- i_unitsToNotifyBacklog.push_back(u);
- }
- else
- {
- u->m_NotifyListPos = i_unitsToNotify.size();
- i_unitsToNotify.push_back(u);
- }
- }*/
-}
-
-void Map::RemoveUnitFromNotify(Unit *unit)
-{
- int32 slot = unit->m_NotifyListPos;
- if(i_notifyLock)
- {
- if(slot < i_unitsToNotifyBacklog.size() && i_unitsToNotifyBacklog[slot] == unit)
- i_unitsToNotifyBacklog[slot] = NULL;
- else if(slot < i_unitsToNotify.size() && i_unitsToNotify[slot] == unit)
- i_unitsToNotify[slot] = NULL;
- else
- {
- sLog.outError("Map::RemoveUnitFromNotify(Unit*) unit has incorrect notify slot=%d, cleaning up",slot);
- unit->m_NotifyListPos = -1;
- return;
- }
- }
- else
- {
- if(slot >= i_unitsToNotify.size())
- {
- sLog.outError("Map::RemoveUnitFromNotify(Unit*) unit has incorrect notify slot=%d, cleaning up", slot);
- unit->m_NotifyListPos = -1;
- return;
- }
- i_unitsToNotify[slot] = NULL;
- }
-
- unit->m_NotifyListPos = -1;
-}
-
void Map::Update(const uint32 &t_diff)
{
/// update players at tick
diff --git a/src/game/Map.h b/src/game/Map.h
index 698329562b5..eb5cf36c153 100644
--- a/src/game/Map.h
+++ b/src/game/Map.h
@@ -364,7 +364,6 @@ class TRINITY_DLL_SPEC Map : public GridRefManager<NGridType>, public Trinity::O
void MoveAllCreaturesInMoveList();
void RemoveAllObjectsInRemoveList();
- void RelocationNotify();
virtual void RemoveAllPlayers();
bool CreatureRespawnRelocation(Creature *c); // used only in MoveAllCreaturesInMoveList and ObjectGridUnloader
@@ -416,8 +415,6 @@ class TRINITY_DLL_SPEC Map : public GridRefManager<NGridType>, public Trinity::O
uint32 GetPlayersCountExceptGMs() const;
bool ActiveObjectsNearGrid(uint32 x, uint32 y) const;
- void AddUnitToNotify(Unit* unit);
- void RemoveUnitFromNotify(Unit *unit);
void AddWorldObject(WorldObject *obj) { i_worldObjects.insert(obj); }
void RemoveWorldObject(WorldObject *obj) { i_worldObjects.erase(obj); }
@@ -541,16 +538,12 @@ class TRINITY_DLL_SPEC Map : public GridRefManager<NGridType>, public Trinity::O
GridMap *GridMaps[MAX_NUMBER_OF_GRIDS][MAX_NUMBER_OF_GRIDS];
std::bitset<TOTAL_NUMBER_OF_CELLS_PER_MAP*TOTAL_NUMBER_OF_CELLS_PER_MAP> marked_cells;
- IntervalTimer m_notifyTimer;
-
void ProcessObjectsVisibility();
void ProcesssPlayersVisibility();
void ProcessRelocationNotifies();
void ResetNotifies(uint16 notify_mask);
- bool i_notifyLock, i_scriptLock;
- std::vector<Unit*> i_unitsToNotifyBacklog;
- std::vector<Unit*> i_unitsToNotify;
+ bool i_scriptLock;
std::set<WorldObject *> i_objectsToRemove;
std::map<WorldObject*, bool> i_objectsToSwitch;
std::set<WorldObject*> i_worldObjects;
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index c454353955c..d30da0f1daa 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -93,7 +93,7 @@ static bool procPrepared = InitTriggerAuraData();
Unit::Unit()
: WorldObject(), i_motionMaster(this), m_ThreatManager(this), m_HostilRefManager(this)
-, m_NotifyListPos(-1), m_Notified(false), IsAIEnabled(false), NeedChangeAI(false)
+, IsAIEnabled(false), NeedChangeAI(false)
, i_AI(NULL), i_disabledAI(NULL), m_removedAurasCount(0), m_vehicle(NULL), m_transport(NULL)
, m_ControlledByPlayer(false), m_procDeep(0), m_unitTypeMask(UNIT_MASK_NONE), m_vehicleKit(NULL)
, m_movedPlayer(NULL)
@@ -12773,9 +12773,6 @@ void Unit::AddToWorld()
if (!IsInWorld())
{
WorldObject::AddToWorld();
- m_Notified = false;
- assert(m_NotifyListPos < 0); //instance : crash
- //m_NotifyListPos = -1;
SetToNotify();
}
}
@@ -12803,9 +12800,6 @@ void Unit::RemoveFromWorld()
RemoveAreaAurasDueToLeaveWorld();
- if (m_NotifyListPos >= 0)
- GetMap()->RemoveUnitFromNotify(this);
-
if (GetCharmerGUID())
{
sLog.outCrash("Unit %u has charmer guid when removed from world", GetEntry());
diff --git a/src/game/Unit.h b/src/game/Unit.h
index 3cd964e583c..a3259aa2d1c 100644
--- a/src/game/Unit.h
+++ b/src/game/Unit.h
@@ -1901,9 +1901,6 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
// relocation notification
void SetToNotify();
- bool m_Notified;
- int32 m_NotifyListPos;
- float oldX, oldY;
void SetReducedThreatPercent(uint32 pct, uint64 guid)
{