diff options
author | megamage <none@none> | 2009-02-26 20:35:40 -0600 |
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committer | megamage <none@none> | 2009-02-26 20:35:40 -0600 |
commit | 85d5d94e71e4ad2b49889253da1c2b1679050541 (patch) | |
tree | 023c5bec611c75779ee5e4876c265febf749991f /src/game/GridNotifiers.cpp | |
parent | 0f9238ecb1f0706320d71fd658aa6029a49fa6a9 (diff) |
[7333] Refactoring DestinationHolder/Traveler/Unit::SendMonsterMoveWithSpeed code. Author: VladimirMangos
* Move common code in appropriate functions.
* Correct select speed and 2D/3D distance for creature/player walk/fly
--HG--
branch : trunk
Diffstat (limited to 'src/game/GridNotifiers.cpp')
-rw-r--r-- | src/game/GridNotifiers.cpp | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/src/game/GridNotifiers.cpp b/src/game/GridNotifiers.cpp index 638de03fe45..c6119617f33 100644 --- a/src/game/GridNotifiers.cpp +++ b/src/game/GridNotifiers.cpp @@ -142,11 +142,17 @@ VisibleNotifier::Notify() // Now do operations that required done at object visibility change to visible - // target aura duration for caster show only if target exist at caster client // send data at target visibility change (adding to client) for(std::set<WorldObject*>::const_iterator vItr = i_visibleNow.begin(); vItr != i_visibleNow.end(); ++vItr) + { + // target aura duration for caster show only if target exist at caster client if((*vItr)!=&i_player && (*vItr)->isType(TYPEMASK_UNIT)) i_player.SendAurasForTarget((Unit*)(*vItr)); + + // non finished movements show to player + if((*vItr)->GetTypeId()==TYPEID_UNIT && ((Creature*)(*vItr))->isAlive()) + ((Creature*)(*vItr))->SendMonsterMoveWithSpeedToCurrentDestination(&i_player); + } } void |