diff options
Diffstat (limited to 'src/game/GridNotifiers.cpp')
-rw-r--r-- | src/game/GridNotifiers.cpp | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/src/game/GridNotifiers.cpp b/src/game/GridNotifiers.cpp index 638de03fe45..c6119617f33 100644 --- a/src/game/GridNotifiers.cpp +++ b/src/game/GridNotifiers.cpp @@ -142,11 +142,17 @@ VisibleNotifier::Notify() // Now do operations that required done at object visibility change to visible - // target aura duration for caster show only if target exist at caster client // send data at target visibility change (adding to client) for(std::set<WorldObject*>::const_iterator vItr = i_visibleNow.begin(); vItr != i_visibleNow.end(); ++vItr) + { + // target aura duration for caster show only if target exist at caster client if((*vItr)!=&i_player && (*vItr)->isType(TYPEMASK_UNIT)) i_player.SendAurasForTarget((Unit*)(*vItr)); + + // non finished movements show to player + if((*vItr)->GetTypeId()==TYPEID_UNIT && ((Creature*)(*vItr))->isAlive()) + ((Creature*)(*vItr))->SendMonsterMoveWithSpeedToCurrentDestination(&i_player); + } } void |