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authorSpp <none@none>2010-04-07 19:13:19 +0200
committerSpp <none@none>2010-04-07 19:13:19 +0200
commit2e127f7a30706dc1d40c65de22ff02851732da24 (patch)
tree91f7e8033e9296fdd8dbb2d5a761c9980cc36f18 /src/game/Group.cpp
parent182e9a20b107c0d824e8a0bd1cf8f7eceb2b4ce5 (diff)
Code style (game + scripts only):
"while(" --> "while (" --HG-- branch : trunk
Diffstat (limited to 'src/game/Group.cpp')
-rw-r--r--src/game/Group.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/Group.cpp b/src/game/Group.cpp
index d93b9e12b5a..d1aff29b218 100644
--- a/src/game/Group.cpp
+++ b/src/game/Group.cpp
@@ -58,7 +58,7 @@ Group::~Group()
else sLog.outError("Group::~Group: battleground group is not linked to the correct battleground.");
}
Rolls::iterator itr;
- while(!RollId.empty())
+ while (!RollId.empty())
{
itr = RollId.begin();
Roll *r = *itr;
@@ -175,7 +175,7 @@ bool Group::LoadGroupFromDB(const uint64 &leaderGuid, QueryResult_AutoPtr result
do
{
LoadMemberFromDB((*result)[0].GetUInt32(), (*result)[1].GetUInt8(), (*result)[2].GetUInt8());
- } while( result->NextRow() );
+ } while ( result->NextRow() );
// group too small
if(GetMembersCount() < 2)
return false;