diff options
author | Spp <none@none> | 2010-04-07 19:13:19 +0200 |
---|---|---|
committer | Spp <none@none> | 2010-04-07 19:13:19 +0200 |
commit | 2e127f7a30706dc1d40c65de22ff02851732da24 (patch) | |
tree | 91f7e8033e9296fdd8dbb2d5a761c9980cc36f18 /src/game/Group.cpp | |
parent | 182e9a20b107c0d824e8a0bd1cf8f7eceb2b4ce5 (diff) |
Code style (game + scripts only):
"while(" --> "while ("
--HG--
branch : trunk
Diffstat (limited to 'src/game/Group.cpp')
-rw-r--r-- | src/game/Group.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/Group.cpp b/src/game/Group.cpp index d93b9e12b5a..d1aff29b218 100644 --- a/src/game/Group.cpp +++ b/src/game/Group.cpp @@ -58,7 +58,7 @@ Group::~Group() else sLog.outError("Group::~Group: battleground group is not linked to the correct battleground."); } Rolls::iterator itr; - while(!RollId.empty()) + while (!RollId.empty()) { itr = RollId.begin(); Roll *r = *itr; @@ -175,7 +175,7 @@ bool Group::LoadGroupFromDB(const uint64 &leaderGuid, QueryResult_AutoPtr result do { LoadMemberFromDB((*result)[0].GetUInt32(), (*result)[1].GetUInt8(), (*result)[2].GetUInt8()); - } while( result->NextRow() ); + } while ( result->NextRow() ); // group too small if(GetMembersCount() < 2) return false; |