diff options
author | maximius <none@none> | 2009-10-17 16:20:24 -0700 |
---|---|---|
committer | maximius <none@none> | 2009-10-17 16:20:24 -0700 |
commit | 3f338cc1c328c7280957583b50598292cd8fb64b (patch) | |
tree | ca209c2cd024e3902b7844b3224bceff7c5bb570 /src/game/Group.cpp | |
parent | e585187b248f48b3c6e9247b49fa07c6565d65e5 (diff) |
*Massive cleanup redux.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Group.cpp')
-rw-r--r-- | src/game/Group.cpp | 74 |
1 files changed, 37 insertions, 37 deletions
diff --git a/src/game/Group.cpp b/src/game/Group.cpp index 8a02afa25d2..c7a18d638f0 100644 --- a/src/game/Group.cpp +++ b/src/game/Group.cpp @@ -71,8 +71,8 @@ Group::~Group() // it is undefined whether objectmgr (which stores the groups) or instancesavemgr // will be unloaded first so we must be prepared for both cases // this may unload some instance saves - for(uint8 i = 0; i < TOTAL_DIFFICULTIES; ++i) - for(BoundInstancesMap::iterator itr2 = m_boundInstances[i].begin(); itr2 != m_boundInstances[i].end(); ++itr2) + for (uint8 i = 0; i < TOTAL_DIFFICULTIES; ++i) + for (BoundInstancesMap::iterator itr2 = m_boundInstances[i].begin(); itr2 != m_boundInstances[i].end(); ++itr2) itr2->second.save->RemoveGroup(this); // Sub group counters clean up @@ -156,7 +156,7 @@ bool Group::LoadGroupFromDB(const uint64 &leaderGuid, QueryResult *result, bool m_looterGuid = MAKE_NEW_GUID((*result)[3].GetUInt32(), 0, HIGHGUID_PLAYER); m_lootThreshold = (ItemQualities)(*result)[4].GetUInt16(); - for(int i=0; i<TARGETICONCOUNT; ++i) + for (int i=0; i<TARGETICONCOUNT; ++i) m_targetIcons[i] = (*result)[5+i].GetUInt64(); if(!external) delete result; @@ -208,7 +208,7 @@ void Group::ConvertToRaid() SendUpdate(); // update quest related GO states (quest activity dependent from raid membership) - for(member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr) + for (member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr) if(Player* player = objmgr.GetPlayer(citr->guid)) player->UpdateForQuestWorldObjects(); } @@ -252,7 +252,7 @@ uint32 Group::RemoveInvite(Player *player) void Group::RemoveAllInvites() { - for(InvitesList::iterator itr=m_invitees.begin(); itr!=m_invitees.end(); ++itr) + for (InvitesList::iterator itr=m_invitees.begin(); itr!=m_invitees.end(); ++itr) (*itr)->SetGroupInvite(NULL); m_invitees.clear(); @@ -260,7 +260,7 @@ void Group::RemoveAllInvites() Player* Group::GetInvited(const uint64& guid) const { - for(InvitesList::const_iterator itr = m_invitees.begin(); itr != m_invitees.end(); ++itr) + for (InvitesList::const_iterator itr = m_invitees.begin(); itr != m_invitees.end(); ++itr) { if((*itr)->GetGUID() == guid) return (*itr); @@ -270,7 +270,7 @@ Player* Group::GetInvited(const uint64& guid) const Player* Group::GetInvited(const std::string& name) const { - for(InvitesList::const_iterator itr = m_invitees.begin(); itr != m_invitees.end(); ++itr) + for (InvitesList::const_iterator itr = m_invitees.begin(); itr != m_invitees.end(); ++itr) { if((*itr)->GetName() == name) return (*itr); @@ -383,7 +383,7 @@ void Group::Disband(bool hideDestroy) { Player *player; - for(member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr) + for (member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr) { player = objmgr.GetPlayer(citr->guid); if(!player) @@ -486,7 +486,7 @@ void Group::SendLootRoll(const uint64& SourceGuid, const uint64& TargetGuid, uin data << uint8(RollType); // 0: "Need for: [item name]" 0: "You have selected need for [item name] 1: need roll 2: greed roll data << uint8(0); // 2.4.0 - for( Roll::PlayerVote::const_iterator itr=r.playerVote.begin(); itr!=r.playerVote.end(); ++itr) + for (Roll::PlayerVote::const_iterator itr=r.playerVote.begin(); itr!=r.playerVote.end(); ++itr) { Player *p = objmgr.GetPlayer(itr->first); if(!p || !p->GetSession()) @@ -509,7 +509,7 @@ void Group::SendLootRollWon(const uint64& SourceGuid, const uint64& TargetGuid, data << uint8(RollNumber); // rollnumber realted to SMSG_LOOT_ROLL data << uint8(RollType); // Rolltype related to SMSG_LOOT_ROLL - for( Roll::PlayerVote::const_iterator itr=r.playerVote.begin(); itr!=r.playerVote.end(); ++itr) + for (Roll::PlayerVote::const_iterator itr=r.playerVote.begin(); itr!=r.playerVote.end(); ++itr) { Player *p = objmgr.GetPlayer(itr->first); if(!p || !p->GetSession()) @@ -529,7 +529,7 @@ void Group::SendLootAllPassed(uint32 NumberOfPlayers, const Roll &r) data << uint32(r.itemRandomPropId); // Item random property ID data << uint32(r.itemRandomSuffix); // Item random suffix ID - for( Roll::PlayerVote::const_iterator itr=r.playerVote.begin(); itr!=r.playerVote.end(); ++itr) + for (Roll::PlayerVote::const_iterator itr=r.playerVote.begin(); itr!=r.playerVote.end(); ++itr) { Player *p = objmgr.GetPlayer(itr->first); if(!p || !p->GetSession()) @@ -564,7 +564,7 @@ void Group::GroupLoot(const uint64& playerGUID, Loot *loot, Creature *creature) Roll* r=new Roll(newitemGUID,*i); //a vector is filled with only near party members - for(GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) + for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) { Player *member = itr->getSource(); if(!member || !member->GetSession()) @@ -603,7 +603,7 @@ void Group::NeedBeforeGreed(const uint64& playerGUID, Loot *loot, Creature *crea Group *group = player->GetGroup(); uint8 itemSlot = 0; - for(std::vector<LootItem>::iterator i=loot->items.begin(); i != loot->items.end(); ++i, ++itemSlot) + for (std::vector<LootItem>::iterator i=loot->items.begin(); i != loot->items.end(); ++i, ++itemSlot) { item = objmgr.GetItemPrototype(i->itemid); @@ -613,7 +613,7 @@ void Group::NeedBeforeGreed(const uint64& playerGUID, Loot *loot, Creature *crea uint64 newitemGUID = MAKE_NEW_GUID(objmgr.GenerateLowGuid(HIGHGUID_ITEM),0,HIGHGUID_ITEM); Roll* r=new Roll(newitemGUID,*i); - for(GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) + for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) { Player *playerToRoll = itr->getSource(); if(!playerToRoll || !playerToRoll->GetSession()) @@ -663,7 +663,7 @@ void Group::MasterLoot(const uint64& playerGUID, Loot* /*loot*/, Creature *creat WorldPacket data(SMSG_LOOT_MASTER_LIST, 330); data << (uint8)GetMembersCount(); - for(GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) + for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) { Player *looter = itr->getSource(); if (!looter->IsInWorld()) @@ -678,7 +678,7 @@ void Group::MasterLoot(const uint64& playerGUID, Loot* /*loot*/, Creature *creat data.put<uint8>(0,real_count); - for(GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) + for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) { Player *looter = itr->getSource(); if (looter->IsWithinDist(creature,sWorld.getConfig(CONFIG_GROUP_XP_DISTANCE),false)) @@ -762,7 +762,7 @@ void Group::CountTheRoll(Rolls::iterator rollI, uint32 NumberOfPlayers) uint64 maxguid = (*roll->playerVote.begin()).first; Player *player; - for( Roll::PlayerVote::const_iterator itr=roll->playerVote.begin(); itr!=roll->playerVote.end(); ++itr) + for (Roll::PlayerVote::const_iterator itr=roll->playerVote.begin(); itr!=roll->playerVote.end(); ++itr) { if (itr->second != NEED) continue; @@ -864,7 +864,7 @@ void Group::SetTargetIcon(uint8 id, uint64 guid) // clean other icons if( guid != 0 ) - for(int i=0; i<TARGETICONCOUNT; ++i) + for (int i=0; i<TARGETICONCOUNT; ++i) if( m_targetIcons[i] == guid ) SetTargetIcon(i, 0); @@ -879,7 +879,7 @@ void Group::SetTargetIcon(uint8 id, uint64 guid) void Group::GetDataForXPAtKill(Unit const* victim, uint32& count,uint32& sum_level, Player* & member_with_max_level, Player* & not_gray_member_with_max_level) { - for(GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) + for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) { Player* member = itr->getSource(); if(!member || !member->isAlive()) // only for alive @@ -908,7 +908,7 @@ void Group::SendTargetIconList(WorldSession *session) WorldPacket data(MSG_RAID_TARGET_UPDATE, (1+TARGETICONCOUNT*9)); data << (uint8)1; - for(int i=0; i<TARGETICONCOUNT; ++i) + for (int i=0; i<TARGETICONCOUNT; ++i) { if(m_targetIcons[i] == 0) continue; @@ -924,7 +924,7 @@ void Group::SendUpdate() { Player *player; - for(member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr) + for (member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr) { player = objmgr.GetPlayer(citr->guid); if(!player || !player->GetSession() || player->GetGroup() != this ) @@ -937,7 +937,7 @@ void Group::SendUpdate() data << (uint8)(citr->assistant?0x01:0); // 0x2 main assist, 0x4 main tank data << uint64(0x50000000FFFFFFFELL); // related to voice chat? data << uint32(GetMembersCount()-1); - for(member_citerator citr2 = m_memberSlots.begin(); citr2 != m_memberSlots.end(); ++citr2) + for (member_citerator citr2 = m_memberSlots.begin(); citr2 != m_memberSlots.end(); ++citr2) { if(citr->guid == citr2->guid) continue; @@ -974,7 +974,7 @@ void Group::UpdatePlayerOutOfRange(Player* pPlayer) WorldPacket data; pPlayer->GetSession()->BuildPartyMemberStatsChangedPacket(pPlayer, &data); - for(GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) + for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) { player = itr->getSource(); if (player && player != pPlayer && !pPlayer->isVisibleFor(player)) @@ -984,7 +984,7 @@ void Group::UpdatePlayerOutOfRange(Player* pPlayer) void Group::BroadcastPacket(WorldPacket *packet, bool ignorePlayersInBGRaid, int group, uint64 ignore) { - for(GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) + for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) { Player *pl = itr->getSource(); if(!pl || (ignore != 0 && pl->GetGUID() == ignore) || (ignorePlayersInBGRaid && pl->GetGroup() != this) ) @@ -997,7 +997,7 @@ void Group::BroadcastPacket(WorldPacket *packet, bool ignorePlayersInBGRaid, int void Group::BroadcastReadyCheck(WorldPacket *packet) { - for(GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) + for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) { Player *pl = itr->getSource(); if(pl && pl->GetSession()) @@ -1008,7 +1008,7 @@ void Group::BroadcastReadyCheck(WorldPacket *packet) void Group::OfflineReadyCheck() { - for(member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr) + for (member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr) { Player *pl = objmgr.GetPlayer(citr->guid); if (!pl || !pl->GetSession()) @@ -1083,7 +1083,7 @@ bool Group::_addMember(const uint64 &guid, const char* name, bool isAssistant, u if(!isRaidGroup()) // reset targetIcons for non-raid-groups { - for(int i=0; i<TARGETICONCOUNT; ++i) + for (int i=0; i<TARGETICONCOUNT; ++i) m_targetIcons[i] = 0; } @@ -1162,9 +1162,9 @@ void Group::_setLeader(const uint64 &guid) Player *player = objmgr.GetPlayer(slot->guid); if(player) { - for(uint8 i = 0; i < TOTAL_DIFFICULTIES; ++i) + for (uint8 i = 0; i < TOTAL_DIFFICULTIES; ++i) { - for(BoundInstancesMap::iterator itr = m_boundInstances[i].begin(); itr != m_boundInstances[i].end();) + for (BoundInstancesMap::iterator itr = m_boundInstances[i].begin(); itr != m_boundInstances[i].end(); ) { if(itr->second.perm) { @@ -1347,7 +1347,7 @@ void Group::UpdateLooterGuid( Creature* creature, bool ifneed ) // search next after current if(guid_itr != m_memberSlots.end()) { - for(member_citerator itr = guid_itr; itr != m_memberSlots.end(); ++itr) + for (member_citerator itr = guid_itr; itr != m_memberSlots.end(); ++itr) { if(Player* pl = ObjectAccessor::FindPlayer(itr->guid)) { @@ -1368,7 +1368,7 @@ void Group::UpdateLooterGuid( Creature* creature, bool ifneed ) } // search from start - for(member_citerator itr = m_memberSlots.begin(); itr != guid_itr; ++itr) + for (member_citerator itr = m_memberSlots.begin(); itr != guid_itr; ++itr) { if(Player* pl = ObjectAccessor::FindPlayer(itr->guid)) { @@ -1411,7 +1411,7 @@ uint32 Group::CanJoinBattleGroundQueue(BattleGroundTypeId bgTypeId, BattleGround uint32 team = reference->GetTeam(); // check every member of the group to be able to join - for(GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) + for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) { Player *member = itr->getSource(); // offline member? don't let join @@ -1454,7 +1454,7 @@ void Group::SetDifficulty(uint8 difficulty) m_difficulty = difficulty; if(!isBGGroup()) CharacterDatabase.PExecute("UPDATE groups SET difficulty = %u WHERE leaderGuid ='%u'", m_difficulty, GUID_LOPART(m_leaderGuid)); - for(GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) + for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) { Player *player = itr->getSource(); if(!player->GetSession() || player->getLevel() < LEVELREQUIREMENT_HEROIC) @@ -1466,11 +1466,11 @@ void Group::SetDifficulty(uint8 difficulty) bool Group::InCombatToInstance(uint32 instanceId) { - for(GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) + for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) { Player *pPlayer = itr->getSource(); if(pPlayer && pPlayer->getAttackers().size() && pPlayer->GetInstanceId() == instanceId && (pPlayer->GetMap()->IsRaid() || pPlayer->GetMap()->IsHeroic())) - for(std::set<Unit*>::const_iterator i = pPlayer->getAttackers().begin(); i!=pPlayer->getAttackers().end(); ++i) + for (std::set<Unit*>::const_iterator i = pPlayer->getAttackers().begin(); i!=pPlayer->getAttackers().end(); ++i) if((*i) && (*i)->GetTypeId() == TYPEID_UNIT && ((Creature*)(*i))->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND) return true; } @@ -1487,7 +1487,7 @@ void Group::ResetInstances(uint8 method, Player* SendMsgTo) // we assume that when the difficulty changes, all instances that can be reset will be uint8 dif = GetDifficulty(); - for(BoundInstancesMap::iterator itr = m_boundInstances[dif].begin(); itr != m_boundInstances[dif].end();) + for (BoundInstancesMap::iterator itr = m_boundInstances[dif].begin(); itr != m_boundInstances[dif].end(); ) { InstanceSave *p = itr->second.save; const MapEntry *entry = sMapStore.LookupEntry(itr->first); @@ -1611,7 +1611,7 @@ void Group::BroadcastGroupUpdate(void) { // FG: HACK: force flags update on group leave - for values update hack // -- not very efficient but safe - for(member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr) + for (member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr) { Player *pp = objmgr.GetPlayer(citr->guid); |