diff options
| author | click <none@none> | 2010-06-05 21:22:47 +0200 |
|---|---|---|
| committer | click <none@none> | 2010-06-05 21:22:47 +0200 |
| commit | 455bfb01645510c677b88c693e0092244e1901e4 (patch) | |
| tree | f9a1d305217c4967fdd572b595a98e2f58a0c482 /src/game/Group.cpp | |
| parent | a2d6e7ff8c95e688adc625c01387af2ca3cde3a0 (diff) | |
Move core/realm files to new subdirectory
--HG--
branch : trunk
rename : src/framework/CMakeLists.txt => src/server/framework/CMakeLists.txt
rename : src/framework/Dynamic/FactoryHolder.h => src/server/framework/Dynamic/FactoryHolder.h
rename : src/framework/Dynamic/ObjectRegistry.h => src/server/framework/Dynamic/ObjectRegistry.h
rename : src/framework/GameSystem/Grid.h => src/server/framework/GameSystem/Grid.h
rename : src/framework/GameSystem/GridLoader.h => src/server/framework/GameSystem/GridLoader.h
rename : src/framework/GameSystem/GridRefManager.h => src/server/framework/GameSystem/GridRefManager.h
rename : src/framework/GameSystem/GridReference.h => src/server/framework/GameSystem/GridReference.h
rename : src/framework/GameSystem/NGrid.h => src/server/framework/GameSystem/NGrid.h
rename : src/framework/GameSystem/TypeContainer.h => src/server/framework/GameSystem/TypeContainer.h
rename : src/framework/GameSystem/TypeContainerFunctions.h => src/server/framework/GameSystem/TypeContainerFunctions.h
rename : src/framework/GameSystem/TypeContainerFunctionsPtr.h => src/server/framework/GameSystem/TypeContainerFunctionsPtr.h
rename : src/framework/GameSystem/TypeContainerVisitor.h => src/server/framework/GameSystem/TypeContainerVisitor.h
rename : src/framework/Network/SocketDefines.h => src/server/framework/Network/SocketDefines.h
rename : src/framework/Platform/CompilerDefs.h => src/server/framework/Platform/CompilerDefs.h
rename : src/framework/Platform/Define.h => src/server/framework/Platform/Define.h
rename : src/framework/Policies/CreationPolicy.h => src/server/framework/Policies/CreationPolicy.h
rename : src/framework/Policies/ObjectLifeTime.cpp => src/server/framework/Policies/ObjectLifeTime.cpp
rename : src/framework/Policies/ObjectLifeTime.h => src/server/framework/Policies/ObjectLifeTime.h
rename : src/framework/Policies/Singleton.h => src/server/framework/Policies/Singleton.h
rename : src/framework/Policies/SingletonImp.h => src/server/framework/Policies/SingletonImp.h
rename : src/framework/Policies/ThreadingModel.h => src/server/framework/Policies/ThreadingModel.h
rename : src/framework/Utilities/ByteConverter.h => src/server/framework/Utilities/ByteConverter.h
rename : src/framework/Utilities/Callback.h => src/server/framework/Utilities/Callback.h
rename : src/framework/Utilities/CountedReference/Reference.h => src/server/framework/Utilities/CountedReference/Reference.h
rename : src/framework/Utilities/CountedReference/ReferenceHolder.h => src/server/framework/Utilities/CountedReference/ReferenceHolder.h
rename : src/framework/Utilities/CountedReference/ReferenceImpl.h => src/server/framework/Utilities/CountedReference/ReferenceImpl.h
rename : src/framework/Utilities/EventProcessor.cpp => src/server/framework/Utilities/EventProcessor.cpp
rename : src/framework/Utilities/EventProcessor.h => src/server/framework/Utilities/EventProcessor.h
rename : src/framework/Utilities/LinkedList.h => src/server/framework/Utilities/LinkedList.h
rename : src/framework/Utilities/LinkedReference/RefManager.h => src/server/framework/Utilities/LinkedReference/RefManager.h
rename : src/framework/Utilities/LinkedReference/Reference.h => src/server/framework/Utilities/LinkedReference/Reference.h
rename : src/framework/Utilities/TypeList.h => src/server/framework/Utilities/TypeList.h
rename : src/framework/Utilities/UnorderedMap.h => src/server/framework/Utilities/UnorderedMap.h
rename : src/game/AccountMgr.cpp => src/server/game/AccountMgr.cpp
rename : src/game/AccountMgr.h => src/server/game/AccountMgr.h
rename : src/game/AchievementMgr.cpp => src/server/game/AchievementMgr.cpp
rename : src/game/AchievementMgr.h => src/server/game/AchievementMgr.h
rename : src/game/AddonHandler.cpp => src/server/game/AddonHandler.cpp
rename : src/game/AddonHandler.h => src/server/game/AddonHandler.h
rename : src/game/AddonMgr.cpp => src/server/game/AddonMgr.cpp
rename : src/game/AddonMgr.h => src/server/game/AddonMgr.h
rename : src/game/ArenaTeam.cpp => src/server/game/ArenaTeam.cpp
rename : src/game/ArenaTeam.h => src/server/game/ArenaTeam.h
rename : src/game/ArenaTeamHandler.cpp => src/server/game/ArenaTeamHandler.cpp
rename : src/game/AuctionHouseBot.cpp => src/server/game/AuctionHouseBot.cpp
rename : src/game/AuctionHouseBot.h => src/server/game/AuctionHouseBot.h
rename : src/game/AuctionHouseHandler.cpp => src/server/game/AuctionHouseHandler.cpp
rename : src/game/AuctionHouseMgr.cpp => src/server/game/AuctionHouseMgr.cpp
rename : src/game/AuctionHouseMgr.h => src/server/game/AuctionHouseMgr.h
rename : src/game/Bag.cpp => src/server/game/Bag.cpp
rename : src/game/Bag.h => src/server/game/Bag.h
rename : src/game/BattleGround.cpp => src/server/game/BattleGround.cpp
rename : src/game/BattleGround.h => src/server/game/BattleGround.h
rename : src/game/BattleGroundAA.cpp => src/server/game/BattleGroundAA.cpp
rename : src/game/BattleGroundAA.h => src/server/game/BattleGroundAA.h
rename : src/game/BattleGroundAB.cpp => src/server/game/BattleGroundAB.cpp
rename : src/game/BattleGroundAB.h => src/server/game/BattleGroundAB.h
rename : src/game/BattleGroundAV.cpp => src/server/game/BattleGroundAV.cpp
rename : src/game/BattleGroundAV.h => src/server/game/BattleGroundAV.h
rename : src/game/BattleGroundBE.cpp => src/server/game/BattleGroundBE.cpp
rename : src/game/BattleGroundBE.h => src/server/game/BattleGroundBE.h
rename : src/game/BattleGroundDS.cpp => src/server/game/BattleGroundDS.cpp
rename : src/game/BattleGroundDS.h => src/server/game/BattleGroundDS.h
rename : src/game/BattleGroundEY.cpp => src/server/game/BattleGroundEY.cpp
rename : src/game/BattleGroundEY.h => src/server/game/BattleGroundEY.h
rename : src/game/BattleGroundHandler.cpp => src/server/game/BattleGroundHandler.cpp
rename : src/game/BattleGroundIC.cpp => src/server/game/BattleGroundIC.cpp
rename : src/game/BattleGroundIC.h => src/server/game/BattleGroundIC.h
rename : src/game/BattleGroundMgr.cpp => src/server/game/BattleGroundMgr.cpp
rename : src/game/BattleGroundMgr.h => src/server/game/BattleGroundMgr.h
rename : src/game/BattleGroundNA.cpp => src/server/game/BattleGroundNA.cpp
rename : src/game/BattleGroundNA.h => src/server/game/BattleGroundNA.h
rename : src/game/BattleGroundRB.cpp => src/server/game/BattleGroundRB.cpp
rename : src/game/BattleGroundRB.h => src/server/game/BattleGroundRB.h
rename : src/game/BattleGroundRL.cpp => src/server/game/BattleGroundRL.cpp
rename : src/game/BattleGroundRL.h => src/server/game/BattleGroundRL.h
rename : src/game/BattleGroundRV.cpp => src/server/game/BattleGroundRV.cpp
rename : src/game/BattleGroundRV.h => src/server/game/BattleGroundRV.h
rename : src/game/BattleGroundSA.cpp => src/server/game/BattleGroundSA.cpp
rename : src/game/BattleGroundSA.h => src/server/game/BattleGroundSA.h
rename : src/game/BattleGroundWS.cpp => src/server/game/BattleGroundWS.cpp
rename : src/game/BattleGroundWS.h => src/server/game/BattleGroundWS.h
rename : src/game/CMakeLists.txt => src/server/game/CMakeLists.txt
rename : src/game/Calendar.cpp => src/server/game/Calendar.cpp
rename : src/game/Calendar.h => src/server/game/Calendar.h
rename : src/game/CalendarHandler.cpp => src/server/game/CalendarHandler.cpp
rename : src/game/Cell.h => src/server/game/Cell.h
rename : src/game/CellImpl.h => src/server/game/CellImpl.h
rename : src/game/Channel.cpp => src/server/game/Channel.cpp
rename : src/game/Channel.h => src/server/game/Channel.h
rename : src/game/ChannelHandler.cpp => src/server/game/ChannelHandler.cpp
rename : src/game/ChannelMgr.cpp => src/server/game/ChannelMgr.cpp
rename : src/game/ChannelMgr.h => src/server/game/ChannelMgr.h
rename : src/game/CharacterHandler.cpp => src/server/game/CharacterHandler.cpp
rename : src/game/Chat.cpp => src/server/game/Chat.cpp
rename : src/game/Chat.h => src/server/game/Chat.h
rename : src/game/ChatHandler.cpp => src/server/game/ChatHandler.cpp
rename : src/game/CombatAI.cpp => src/server/game/CombatAI.cpp
rename : src/game/CombatAI.h => src/server/game/CombatAI.h
rename : src/game/CombatHandler.cpp => src/server/game/CombatHandler.cpp
rename : src/game/ConditionMgr.cpp => src/server/game/ConditionMgr.cpp
rename : src/game/ConditionMgr.h => src/server/game/ConditionMgr.h
rename : src/game/ConfusedMovementGenerator.cpp => src/server/game/ConfusedMovementGenerator.cpp
rename : src/game/ConfusedMovementGenerator.h => src/server/game/ConfusedMovementGenerator.h
rename : src/game/Corpse.cpp => src/server/game/Corpse.cpp
rename : src/game/Corpse.h => src/server/game/Corpse.h
rename : src/game/Creature.cpp => src/server/game/Creature.cpp
rename : src/game/Creature.h => src/server/game/Creature.h
rename : src/game/CreatureAI.cpp => src/server/game/CreatureAI.cpp
rename : src/game/CreatureAI.h => src/server/game/CreatureAI.h
rename : src/game/CreatureAIFactory.h => src/server/game/CreatureAIFactory.h
rename : src/game/CreatureAIImpl.h => src/server/game/CreatureAIImpl.h
rename : src/game/CreatureAIRegistry.cpp => src/server/game/CreatureAIRegistry.cpp
rename : src/game/CreatureAIRegistry.h => src/server/game/CreatureAIRegistry.h
rename : src/game/CreatureAISelector.cpp => src/server/game/CreatureAISelector.cpp
rename : src/game/CreatureAISelector.h => src/server/game/CreatureAISelector.h
rename : src/game/CreatureEventAI.cpp => src/server/game/CreatureEventAI.cpp
rename : src/game/CreatureEventAI.h => src/server/game/CreatureEventAI.h
rename : src/game/CreatureEventAIMgr.cpp => src/server/game/CreatureEventAIMgr.cpp
rename : src/game/CreatureEventAIMgr.h => src/server/game/CreatureEventAIMgr.h
rename : src/game/CreatureGroups.cpp => src/server/game/CreatureGroups.cpp
rename : src/game/CreatureGroups.h => src/server/game/CreatureGroups.h
rename : src/game/DBCEnums.h => src/server/game/DBCEnums.h
rename : src/game/DBCStores.cpp => src/server/game/DBCStores.cpp
rename : src/game/DBCStores.h => src/server/game/DBCStores.h
rename : src/game/DBCStructure.h => src/server/game/DBCStructure.h
rename : src/game/DBCfmt.h => src/server/game/DBCfmt.h
rename : src/game/Debugcmds.cpp => src/server/game/Debugcmds.cpp
rename : src/game/DestinationHolder.cpp => src/server/game/DestinationHolder.cpp
rename : src/game/DestinationHolder.h => src/server/game/DestinationHolder.h
rename : src/game/DestinationHolderImp.h => src/server/game/DestinationHolderImp.h
rename : src/game/DuelHandler.cpp => src/server/game/DuelHandler.cpp
rename : src/game/DynamicObject.cpp => src/server/game/DynamicObject.cpp
rename : src/game/DynamicObject.h => src/server/game/DynamicObject.h
rename : src/game/FleeingMovementGenerator.cpp => src/server/game/FleeingMovementGenerator.cpp
rename : src/game/FleeingMovementGenerator.h => src/server/game/FleeingMovementGenerator.h
rename : src/game/FollowerRefManager.h => src/server/game/FollowerRefManager.h
rename : src/game/FollowerReference.cpp => src/server/game/FollowerReference.cpp
rename : src/game/FollowerReference.h => src/server/game/FollowerReference.h
rename : src/game/Formulas.h => src/server/game/Formulas.h
rename : src/game/GameEventMgr.cpp => src/server/game/GameEventMgr.cpp
rename : src/game/GameEventMgr.h => src/server/game/GameEventMgr.h
rename : src/game/GameObject.cpp => src/server/game/GameObject.cpp
rename : src/game/GameObject.h => src/server/game/GameObject.h
rename : src/game/GlobalEvents.cpp => src/server/game/GlobalEvents.cpp
rename : src/game/GlobalEvents.h => src/server/game/GlobalEvents.h
rename : src/game/GossipDef.cpp => src/server/game/GossipDef.cpp
rename : src/game/GossipDef.h => src/server/game/GossipDef.h
rename : src/game/GridDefines.h => src/server/game/GridDefines.h
rename : src/game/GridNotifiers.cpp => src/server/game/GridNotifiers.cpp
rename : src/game/GridNotifiers.h => src/server/game/GridNotifiers.h
rename : src/game/GridNotifiersImpl.h => src/server/game/GridNotifiersImpl.h
rename : src/game/GridStates.cpp => src/server/game/GridStates.cpp
rename : src/game/GridStates.h => src/server/game/GridStates.h
rename : src/game/Group.cpp => src/server/game/Group.cpp
rename : src/game/Group.h => src/server/game/Group.h
rename : src/game/GroupHandler.cpp => src/server/game/GroupHandler.cpp
rename : src/game/GroupRefManager.h => src/server/game/GroupRefManager.h
rename : src/game/GroupReference.cpp => src/server/game/GroupReference.cpp
rename : src/game/GroupReference.h => src/server/game/GroupReference.h
rename : src/game/GuardAI.cpp => src/server/game/GuardAI.cpp
rename : src/game/GuardAI.h => src/server/game/GuardAI.h
rename : src/game/Guild.cpp => src/server/game/Guild.cpp
rename : src/game/Guild.h => src/server/game/Guild.h
rename : src/game/GuildHandler.cpp => src/server/game/GuildHandler.cpp
rename : src/game/HomeMovementGenerator.cpp => src/server/game/HomeMovementGenerator.cpp
rename : src/game/HomeMovementGenerator.h => src/server/game/HomeMovementGenerator.h
rename : src/game/HostileRefManager.cpp => src/server/game/HostileRefManager.cpp
rename : src/game/HostileRefManager.h => src/server/game/HostileRefManager.h
rename : src/game/IdleMovementGenerator.cpp => src/server/game/IdleMovementGenerator.cpp
rename : src/game/IdleMovementGenerator.h => src/server/game/IdleMovementGenerator.h
rename : src/game/InstanceData.cpp => src/server/game/InstanceData.cpp
rename : src/game/InstanceData.h => src/server/game/InstanceData.h
rename : src/game/InstanceSaveMgr.cpp => src/server/game/InstanceSaveMgr.cpp
rename : src/game/InstanceSaveMgr.h => src/server/game/InstanceSaveMgr.h
rename : src/game/Item.cpp => src/server/game/Item.cpp
rename : src/game/Item.h => src/server/game/Item.h
rename : src/game/ItemEnchantmentMgr.cpp => src/server/game/ItemEnchantmentMgr.cpp
rename : src/game/ItemEnchantmentMgr.h => src/server/game/ItemEnchantmentMgr.h
rename : src/game/ItemHandler.cpp => src/server/game/ItemHandler.cpp
rename : src/game/ItemPrototype.h => src/server/game/ItemPrototype.h
rename : src/game/LFG.h => src/server/game/LFG.h
rename : src/game/LFGHandler.cpp => src/server/game/LFGHandler.cpp
rename : src/game/LFGMgr.cpp => src/server/game/LFGMgr.cpp
rename : src/game/LFGMgr.h => src/server/game/LFGMgr.h
rename : src/game/Language.h => src/server/game/Language.h
rename : src/game/Level0.cpp => src/server/game/Level0.cpp
rename : src/game/Level1.cpp => src/server/game/Level1.cpp
rename : src/game/Level2.cpp => src/server/game/Level2.cpp
rename : src/game/Level3.cpp => src/server/game/Level3.cpp
rename : src/game/LootHandler.cpp => src/server/game/LootHandler.cpp
rename : src/game/LootMgr.cpp => src/server/game/LootMgr.cpp
rename : src/game/LootMgr.h => src/server/game/LootMgr.h
rename : src/game/Mail.cpp => src/server/game/Mail.cpp
rename : src/game/Mail.h => src/server/game/Mail.h
rename : src/game/Map.cpp => src/server/game/Map.cpp
rename : src/game/Map.h => src/server/game/Map.h
rename : src/game/MapInstanced.cpp => src/server/game/MapInstanced.cpp
rename : src/game/MapInstanced.h => src/server/game/MapInstanced.h
rename : src/game/MapManager.cpp => src/server/game/MapManager.cpp
rename : src/game/MapManager.h => src/server/game/MapManager.h
rename : src/game/MapRefManager.h => src/server/game/MapRefManager.h
rename : src/game/MapReference.h => src/server/game/MapReference.h
rename : src/game/MapUpdater.cpp => src/server/game/MapUpdater.cpp
rename : src/game/MapUpdater.h => src/server/game/MapUpdater.h
rename : src/game/MiscHandler.cpp => src/server/game/MiscHandler.cpp
rename : src/game/MotionMaster.cpp => src/server/game/MotionMaster.cpp
rename : src/game/MotionMaster.h => src/server/game/MotionMaster.h
rename : src/game/MovementGenerator.cpp => src/server/game/MovementGenerator.cpp
rename : src/game/MovementGenerator.h => src/server/game/MovementGenerator.h
rename : src/game/MovementGeneratorImpl.h => src/server/game/MovementGeneratorImpl.h
rename : src/game/MovementHandler.cpp => src/server/game/MovementHandler.cpp
rename : src/game/NPCHandler.cpp => src/server/game/NPCHandler.cpp
rename : src/game/NPCHandler.h => src/server/game/NPCHandler.h
rename : src/game/Object.cpp => src/server/game/Object.cpp
rename : src/game/Object.h => src/server/game/Object.h
rename : src/game/ObjectAccessor.cpp => src/server/game/ObjectAccessor.cpp
rename : src/game/ObjectAccessor.h => src/server/game/ObjectAccessor.h
rename : src/game/ObjectDefines.h => src/server/game/ObjectDefines.h
rename : src/game/ObjectGridLoader.cpp => src/server/game/ObjectGridLoader.cpp
rename : src/game/ObjectGridLoader.h => src/server/game/ObjectGridLoader.h
rename : src/game/ObjectMgr.cpp => src/server/game/ObjectMgr.cpp
rename : src/game/ObjectMgr.h => src/server/game/ObjectMgr.h
rename : src/game/ObjectPosSelector.cpp => src/server/game/ObjectPosSelector.cpp
rename : src/game/ObjectPosSelector.h => src/server/game/ObjectPosSelector.h
rename : src/game/Opcodes.cpp => src/server/game/Opcodes.cpp
rename : src/game/Opcodes.h => src/server/game/Opcodes.h
rename : src/game/OutdoorPvP.cpp => src/server/game/OutdoorPvP.cpp
rename : src/game/OutdoorPvP.h => src/server/game/OutdoorPvP.h
rename : src/game/OutdoorPvPEP.cpp => src/server/game/OutdoorPvPEP.cpp
rename : src/game/OutdoorPvPEP.h => src/server/game/OutdoorPvPEP.h
rename : src/game/OutdoorPvPHP.cpp => src/server/game/OutdoorPvPHP.cpp
rename : src/game/OutdoorPvPHP.h => src/server/game/OutdoorPvPHP.h
rename : src/game/OutdoorPvPImpl.h => src/server/game/OutdoorPvPImpl.h
rename : src/game/OutdoorPvPMgr.cpp => src/server/game/OutdoorPvPMgr.cpp
rename : src/game/OutdoorPvPMgr.h => src/server/game/OutdoorPvPMgr.h
rename : src/game/OutdoorPvPNA.cpp => src/server/game/OutdoorPvPNA.cpp
rename : src/game/OutdoorPvPNA.h => src/server/game/OutdoorPvPNA.h
rename : src/game/OutdoorPvPSI.cpp => src/server/game/OutdoorPvPSI.cpp
rename : src/game/OutdoorPvPSI.h => src/server/game/OutdoorPvPSI.h
rename : src/game/OutdoorPvPTF.cpp => src/server/game/OutdoorPvPTF.cpp
rename : src/game/OutdoorPvPTF.h => src/server/game/OutdoorPvPTF.h
rename : src/game/OutdoorPvPZM.cpp => src/server/game/OutdoorPvPZM.cpp
rename : src/game/OutdoorPvPZM.h => src/server/game/OutdoorPvPZM.h
rename : src/game/PassiveAI.cpp => src/server/game/PassiveAI.cpp
rename : src/game/PassiveAI.h => src/server/game/PassiveAI.h
rename : src/game/Path.h => src/server/game/Path.h
rename : src/game/Pet.cpp => src/server/game/Pet.cpp
rename : src/game/Pet.h => src/server/game/Pet.h
rename : src/game/PetAI.cpp => src/server/game/PetAI.cpp
rename : src/game/PetAI.h => src/server/game/PetAI.h
rename : src/game/PetHandler.cpp => src/server/game/PetHandler.cpp
rename : src/game/PetitionsHandler.cpp => src/server/game/PetitionsHandler.cpp
rename : src/game/Player.cpp => src/server/game/Player.cpp
rename : src/game/Player.h => src/server/game/Player.h
rename : src/game/PlayerDump.cpp => src/server/game/PlayerDump.cpp
rename : src/game/PlayerDump.h => src/server/game/PlayerDump.h
rename : src/game/PointMovementGenerator.cpp => src/server/game/PointMovementGenerator.cpp
rename : src/game/PointMovementGenerator.h => src/server/game/PointMovementGenerator.h
rename : src/game/PoolHandler.cpp => src/server/game/PoolHandler.cpp
rename : src/game/PoolHandler.h => src/server/game/PoolHandler.h
rename : src/game/QueryHandler.cpp => src/server/game/QueryHandler.cpp
rename : src/game/QuestDef.cpp => src/server/game/QuestDef.cpp
rename : src/game/QuestDef.h => src/server/game/QuestDef.h
rename : src/game/QuestHandler.cpp => src/server/game/QuestHandler.cpp
rename : src/game/RandomMovementGenerator.cpp => src/server/game/RandomMovementGenerator.cpp
rename : src/game/RandomMovementGenerator.h => src/server/game/RandomMovementGenerator.h
rename : src/game/ReactorAI.cpp => src/server/game/ReactorAI.cpp
rename : src/game/ReactorAI.h => src/server/game/ReactorAI.h
rename : src/game/ReputationMgr.cpp => src/server/game/ReputationMgr.cpp
rename : src/game/ReputationMgr.h => src/server/game/ReputationMgr.h
rename : src/game/ScriptLoader.cpp => src/server/game/ScriptLoader.cpp
rename : src/game/ScriptLoader.h => src/server/game/ScriptLoader.h
rename : src/game/ScriptMgr.cpp => src/server/game/ScriptMgr.cpp
rename : src/game/ScriptMgr.h => src/server/game/ScriptMgr.h
rename : src/game/ScriptSystem.cpp => src/server/game/ScriptSystem.cpp
rename : src/game/ScriptSystem.h => src/server/game/ScriptSystem.h
rename : src/game/ScriptedCreature.cpp => src/server/game/ScriptedCreature.cpp
rename : src/game/ScriptedCreature.h => src/server/game/ScriptedCreature.h
rename : src/game/ScriptedEscortAI.cpp => src/server/game/ScriptedEscortAI.cpp
rename : src/game/ScriptedEscortAI.h => src/server/game/ScriptedEscortAI.h
rename : src/game/ScriptedFollowerAI.cpp => src/server/game/ScriptedFollowerAI.cpp
rename : src/game/ScriptedFollowerAI.h => src/server/game/ScriptedFollowerAI.h
rename : src/game/ScriptedGossip.h => src/server/game/ScriptedGossip.h
rename : src/game/ScriptedGuardAI.cpp => src/server/game/ScriptedGuardAI.cpp
rename : src/game/ScriptedGuardAI.h => src/server/game/ScriptedGuardAI.h
rename : src/game/ScriptedInstance.h => src/server/game/ScriptedInstance.h
rename : src/game/ScriptedPch.cpp => src/server/game/ScriptedPch.cpp
rename : src/game/ScriptedPch.h => src/server/game/ScriptedPch.h
rename : src/game/ScriptedSimpleAI.cpp => src/server/game/ScriptedSimpleAI.cpp
rename : src/game/ScriptedSimpleAI.h => src/server/game/ScriptedSimpleAI.h
rename : src/game/ScriptedSmartAI.cpp => src/server/game/ScriptedSmartAI.cpp
rename : src/game/ScriptedSmartAI.h => src/server/game/ScriptedSmartAI.h
rename : src/game/SharedDefines.h => src/server/game/SharedDefines.h
rename : src/game/SkillDiscovery.cpp => src/server/game/SkillDiscovery.cpp
rename : src/game/SkillDiscovery.h => src/server/game/SkillDiscovery.h
rename : src/game/SkillExtraItems.cpp => src/server/game/SkillExtraItems.cpp
rename : src/game/SkillExtraItems.h => src/server/game/SkillExtraItems.h
rename : src/game/SkillHandler.cpp => src/server/game/SkillHandler.cpp
rename : src/game/SocialMgr.cpp => src/server/game/SocialMgr.cpp
rename : src/game/SocialMgr.h => src/server/game/SocialMgr.h
rename : src/game/Spell.cpp => src/server/game/Spell.cpp
rename : src/game/Spell.h => src/server/game/Spell.h
rename : src/game/SpellAuraDefines.h => src/server/game/SpellAuraDefines.h
rename : src/game/SpellAuraEffects.cpp => src/server/game/SpellAuraEffects.cpp
rename : src/game/SpellAuraEffects.h => src/server/game/SpellAuraEffects.h
rename : src/game/SpellAuras.cpp => src/server/game/SpellAuras.cpp
rename : src/game/SpellAuras.h => src/server/game/SpellAuras.h
rename : src/game/SpellEffects.cpp => src/server/game/SpellEffects.cpp
rename : src/game/SpellHandler.cpp => src/server/game/SpellHandler.cpp
rename : src/game/SpellMgr.cpp => src/server/game/SpellMgr.cpp
rename : src/game/SpellMgr.h => src/server/game/SpellMgr.h
rename : src/game/StatSystem.cpp => src/server/game/StatSystem.cpp
rename : src/game/TargetedMovementGenerator.cpp => src/server/game/TargetedMovementGenerator.cpp
rename : src/game/TargetedMovementGenerator.h => src/server/game/TargetedMovementGenerator.h
rename : src/game/TaxiHandler.cpp => src/server/game/TaxiHandler.cpp
rename : src/game/TemporarySummon.cpp => src/server/game/TemporarySummon.cpp
rename : src/game/TemporarySummon.h => src/server/game/TemporarySummon.h
rename : src/game/ThreatManager.cpp => src/server/game/ThreatManager.cpp
rename : src/game/ThreatManager.h => src/server/game/ThreatManager.h
rename : src/game/TicketHandler.cpp => src/server/game/TicketHandler.cpp
rename : src/game/TimeMgr.cpp => src/server/game/TimeMgr.cpp
rename : src/game/TimeMgr.h => src/server/game/TimeMgr.h
rename : src/game/Tools.cpp => src/server/game/Tools.cpp
rename : src/game/Tools.h => src/server/game/Tools.h
rename : src/game/Totem.cpp => src/server/game/Totem.cpp
rename : src/game/Totem.h => src/server/game/Totem.h
rename : src/game/TotemAI.cpp => src/server/game/TotemAI.cpp
rename : src/game/TotemAI.h => src/server/game/TotemAI.h
rename : src/game/TradeHandler.cpp => src/server/game/TradeHandler.cpp
rename : src/game/Transports.cpp => src/server/game/Transports.cpp
rename : src/game/Transports.h => src/server/game/Transports.h
rename : src/game/Traveller.h => src/server/game/Traveller.h
rename : src/game/Unit.cpp => src/server/game/Unit.cpp
rename : src/game/Unit.h => src/server/game/Unit.h
rename : src/game/UnitAI.cpp => src/server/game/UnitAI.cpp
rename : src/game/UnitAI.h => src/server/game/UnitAI.h
rename : src/game/UnitEvents.h => src/server/game/UnitEvents.h
rename : src/game/UpdateData.cpp => src/server/game/UpdateData.cpp
rename : src/game/UpdateData.h => src/server/game/UpdateData.h
rename : src/game/UpdateFields.h => src/server/game/UpdateFields.h
rename : src/game/UpdateMask.h => src/server/game/UpdateMask.h
rename : src/game/Vehicle.cpp => src/server/game/Vehicle.cpp
rename : src/game/Vehicle.h => src/server/game/Vehicle.h
rename : src/game/VoiceChatHandler.cpp => src/server/game/VoiceChatHandler.cpp
rename : src/game/WaypointManager.cpp => src/server/game/WaypointManager.cpp
rename : src/game/WaypointManager.h => src/server/game/WaypointManager.h
rename : src/game/WaypointMovementGenerator.cpp => src/server/game/WaypointMovementGenerator.cpp
rename : src/game/WaypointMovementGenerator.h => src/server/game/WaypointMovementGenerator.h
rename : src/game/Weather.cpp => src/server/game/Weather.cpp
rename : src/game/Weather.h => src/server/game/Weather.h
rename : src/game/World.cpp => src/server/game/World.cpp
rename : src/game/World.h => src/server/game/World.h
rename : src/game/WorldLog.cpp => src/server/game/WorldLog.cpp
rename : src/game/WorldLog.h => src/server/game/WorldLog.h
rename : src/game/WorldSession.cpp => src/server/game/WorldSession.cpp
rename : src/game/WorldSession.h => src/server/game/WorldSession.h
rename : src/game/WorldSocket.cpp => src/server/game/WorldSocket.cpp
rename : src/game/WorldSocket.h => src/server/game/WorldSocket.h
rename : src/game/WorldSocketMgr.cpp => src/server/game/WorldSocketMgr.cpp
rename : src/game/WorldSocketMgr.h => src/server/game/WorldSocketMgr.h
rename : src/game/ZoneScript.h => src/server/game/ZoneScript.h
rename : src/game/pchdef.cpp => src/server/game/pchdef.cpp
rename : src/game/pchdef.h => src/server/game/pchdef.h
rename : src/game/pchlinux.cpp => src/server/game/pchlinux.cpp
rename : src/game/pchlinux.h => src/server/game/pchlinux.h
rename : src/scripts/CMakeLists.txt => src/server/scripts/CMakeLists.txt
rename : src/scripts/custom/custom_example.cpp => src/server/scripts/custom/custom_example.cpp
rename : src/scripts/custom/custom_gossip_codebox.cpp => src/server/scripts/custom/custom_gossip_codebox.cpp
rename : src/scripts/custom/npc_acherus_taxi.cpp => src/server/scripts/custom/npc_acherus_taxi.cpp
rename : src/scripts/custom/npc_wyrmresttempel_taxi.cpp => src/server/scripts/custom/npc_wyrmresttempel_taxi.cpp
rename : src/scripts/custom/on_events.cpp => src/server/scripts/custom/on_events.cpp
rename : src/scripts/custom/test.cpp => src/server/scripts/custom/test.cpp
rename : src/scripts/eastern_kingdoms/alterac_mountains.cpp => src/server/scripts/eastern_kingdoms/alterac_mountains.cpp
rename : src/scripts/eastern_kingdoms/alterac_valley/alterac_valley.cpp => src/server/scripts/eastern_kingdoms/alterac_valley/alterac_valley.cpp
rename : src/scripts/eastern_kingdoms/alterac_valley/boss_balinda.cpp => src/server/scripts/eastern_kingdoms/alterac_valley/boss_balinda.cpp
rename : src/scripts/eastern_kingdoms/alterac_valley/boss_drekthar.cpp => src/server/scripts/eastern_kingdoms/alterac_valley/boss_drekthar.cpp
rename : src/scripts/eastern_kingdoms/alterac_valley/boss_galvangar.cpp => src/server/scripts/eastern_kingdoms/alterac_valley/boss_galvangar.cpp
rename : src/scripts/eastern_kingdoms/alterac_valley/boss_vanndar.cpp => src/server/scripts/eastern_kingdoms/alterac_valley/boss_vanndar.cpp
rename : src/scripts/eastern_kingdoms/arathi_highlands.cpp => src/server/scripts/eastern_kingdoms/arathi_highlands.cpp
rename : src/scripts/eastern_kingdoms/blackrock_depths/blackrock_depths.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/blackrock_depths.cpp
rename : src/scripts/eastern_kingdoms/blackrock_depths/blackrock_depths.h => src/server/scripts/eastern_kingdoms/blackrock_depths/blackrock_depths.h
rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_ambassador_flamelash.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_ambassador_flamelash.cpp
rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_anubshiah.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_anubshiah.cpp
rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_emperor_dagran_thaurissan.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_emperor_dagran_thaurissan.cpp
rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_general_angerforge.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_general_angerforge.cpp
rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_gorosh_the_dervish.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_gorosh_the_dervish.cpp
rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_grizzle.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_grizzle.cpp
rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_high_interrogator_gerstahn.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_high_interrogator_gerstahn.cpp
rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_magmus.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_magmus.cpp
rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_moira_bronzebeard.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_moira_bronzebeard.cpp
rename : src/scripts/eastern_kingdoms/blackrock_depths/boss_tomb_of_seven.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/boss_tomb_of_seven.cpp
rename : src/scripts/eastern_kingdoms/blackrock_depths/instance_blackrock_depths.cpp => src/server/scripts/eastern_kingdoms/blackrock_depths/instance_blackrock_depths.cpp
rename : src/scripts/eastern_kingdoms/blackrock_spire/blackrock_spire.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/blackrock_spire.cpp
rename : src/scripts/eastern_kingdoms/blackrock_spire/blackrock_spire.h => src/server/scripts/eastern_kingdoms/blackrock_spire/blackrock_spire.h
rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_drakkisath.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_drakkisath.cpp
rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_gyth.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_gyth.cpp
rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_halycon.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_halycon.cpp
rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_highlord_omokk.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_highlord_omokk.cpp
rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_mother_smolderweb.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_mother_smolderweb.cpp
rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_overlord_wyrmthalak.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_overlord_wyrmthalak.cpp
rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_pyroguard_emberseer.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_pyroguard_emberseer.cpp
rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_quartermaster_zigris.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_quartermaster_zigris.cpp
rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_rend_blackhand.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_rend_blackhand.cpp
rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_shadow_hunter_voshgajin.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_shadow_hunter_voshgajin.cpp
rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_the_beast.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_the_beast.cpp
rename : src/scripts/eastern_kingdoms/blackrock_spire/boss_warmaster_voone.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/boss_warmaster_voone.cpp
rename : src/scripts/eastern_kingdoms/blackrock_spire/instance_blackrock_spire.cpp => src/server/scripts/eastern_kingdoms/blackrock_spire/instance_blackrock_spire.cpp
rename : src/scripts/eastern_kingdoms/blackwing_lair/boss_broodlord_lashlayer.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/boss_broodlord_lashlayer.cpp
rename : src/scripts/eastern_kingdoms/blackwing_lair/boss_chromaggus.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/boss_chromaggus.cpp
rename : src/scripts/eastern_kingdoms/blackwing_lair/boss_ebonroc.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/boss_ebonroc.cpp
rename : src/scripts/eastern_kingdoms/blackwing_lair/boss_firemaw.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/boss_firemaw.cpp
rename : src/scripts/eastern_kingdoms/blackwing_lair/boss_flamegor.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/boss_flamegor.cpp
rename : src/scripts/eastern_kingdoms/blackwing_lair/boss_nefarian.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/boss_nefarian.cpp
rename : src/scripts/eastern_kingdoms/blackwing_lair/boss_razorgore.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/boss_razorgore.cpp
rename : src/scripts/eastern_kingdoms/blackwing_lair/boss_vaelastrasz.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/boss_vaelastrasz.cpp
rename : src/scripts/eastern_kingdoms/blackwing_lair/boss_victor_nefarius.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/boss_victor_nefarius.cpp
rename : src/scripts/eastern_kingdoms/blackwing_lair/instance_blackwing_lair.cpp => src/server/scripts/eastern_kingdoms/blackwing_lair/instance_blackwing_lair.cpp
rename : src/scripts/eastern_kingdoms/blasted_lands.cpp => src/server/scripts/eastern_kingdoms/blasted_lands.cpp
rename : src/scripts/eastern_kingdoms/boss_kruul.cpp => src/server/scripts/eastern_kingdoms/boss_kruul.cpp
rename : src/scripts/eastern_kingdoms/burning_steppes.cpp => src/server/scripts/eastern_kingdoms/burning_steppes.cpp
rename : src/scripts/eastern_kingdoms/deadmines/boss_mr_smite.cpp => src/server/scripts/eastern_kingdoms/deadmines/boss_mr_smite.cpp
rename : src/scripts/eastern_kingdoms/deadmines/deadmines.cpp => src/server/scripts/eastern_kingdoms/deadmines/deadmines.cpp
rename : src/scripts/eastern_kingdoms/deadmines/deadmines.h => src/server/scripts/eastern_kingdoms/deadmines/deadmines.h
rename : src/scripts/eastern_kingdoms/deadmines/instance_deadmines.cpp => src/server/scripts/eastern_kingdoms/deadmines/instance_deadmines.cpp
rename : src/scripts/eastern_kingdoms/dun_morogh.cpp => src/server/scripts/eastern_kingdoms/dun_morogh.cpp
rename : src/scripts/eastern_kingdoms/duskwood.cpp => src/server/scripts/eastern_kingdoms/duskwood.cpp
rename : src/scripts/eastern_kingdoms/eastern_plaguelands.cpp => src/server/scripts/eastern_kingdoms/eastern_plaguelands.cpp
rename : src/scripts/eastern_kingdoms/elwynn_forest.cpp => src/server/scripts/eastern_kingdoms/elwynn_forest.cpp
rename : src/scripts/eastern_kingdoms/eversong_woods.cpp => src/server/scripts/eastern_kingdoms/eversong_woods.cpp
rename : src/scripts/eastern_kingdoms/ghostlands.cpp => src/server/scripts/eastern_kingdoms/ghostlands.cpp
rename : src/scripts/eastern_kingdoms/gnomeregan/gnomeregan.cpp => src/server/scripts/eastern_kingdoms/gnomeregan/gnomeregan.cpp
rename : src/scripts/eastern_kingdoms/gnomeregan/gnomeregan.h => src/server/scripts/eastern_kingdoms/gnomeregan/gnomeregan.h
rename : src/scripts/eastern_kingdoms/gnomeregan/instance_gnomeregan.cpp => src/server/scripts/eastern_kingdoms/gnomeregan/instance_gnomeregan.cpp
rename : src/scripts/eastern_kingdoms/hinterlands.cpp => src/server/scripts/eastern_kingdoms/hinterlands.cpp
rename : src/scripts/eastern_kingdoms/ironforge.cpp => src/server/scripts/eastern_kingdoms/ironforge.cpp
rename : src/scripts/eastern_kingdoms/isle_of_queldanas.cpp => src/server/scripts/eastern_kingdoms/isle_of_queldanas.cpp
rename : src/scripts/eastern_kingdoms/karazhan/boss_curator.cpp => src/server/scripts/eastern_kingdoms/karazhan/boss_curator.cpp
rename : src/scripts/eastern_kingdoms/karazhan/boss_maiden_of_virtue.cpp => src/server/scripts/eastern_kingdoms/karazhan/boss_maiden_of_virtue.cpp
rename : src/scripts/eastern_kingdoms/karazhan/boss_midnight.cpp => src/server/scripts/eastern_kingdoms/karazhan/boss_midnight.cpp
rename : src/scripts/eastern_kingdoms/karazhan/boss_moroes.cpp => src/server/scripts/eastern_kingdoms/karazhan/boss_moroes.cpp
rename : src/scripts/eastern_kingdoms/karazhan/boss_netherspite.cpp => src/server/scripts/eastern_kingdoms/karazhan/boss_netherspite.cpp
rename : src/scripts/eastern_kingdoms/karazhan/boss_nightbane.cpp => src/server/scripts/eastern_kingdoms/karazhan/boss_nightbane.cpp
rename : src/scripts/eastern_kingdoms/karazhan/boss_prince_malchezaar.cpp => src/server/scripts/eastern_kingdoms/karazhan/boss_prince_malchezaar.cpp
rename : src/scripts/eastern_kingdoms/karazhan/boss_shade_of_aran.cpp => src/server/scripts/eastern_kingdoms/karazhan/boss_shade_of_aran.cpp
rename : src/scripts/eastern_kingdoms/karazhan/boss_terestian_illhoof.cpp => src/server/scripts/eastern_kingdoms/karazhan/boss_terestian_illhoof.cpp
rename : src/scripts/eastern_kingdoms/karazhan/bosses_opera.cpp => src/server/scripts/eastern_kingdoms/karazhan/bosses_opera.cpp
rename : src/scripts/eastern_kingdoms/karazhan/instance_karazhan.cpp => src/server/scripts/eastern_kingdoms/karazhan/instance_karazhan.cpp
rename : src/scripts/eastern_kingdoms/karazhan/karazhan.cpp => src/server/scripts/eastern_kingdoms/karazhan/karazhan.cpp
rename : src/scripts/eastern_kingdoms/karazhan/karazhan.h => src/server/scripts/eastern_kingdoms/karazhan/karazhan.h
rename : src/scripts/eastern_kingdoms/loch_modan.cpp => src/server/scripts/eastern_kingdoms/loch_modan.cpp
rename : src/scripts/eastern_kingdoms/magisters_terrace/boss_felblood_kaelthas.cpp => src/server/scripts/eastern_kingdoms/magisters_terrace/boss_felblood_kaelthas.cpp
rename : src/scripts/eastern_kingdoms/magisters_terrace/boss_priestess_delrissa.cpp => src/server/scripts/eastern_kingdoms/magisters_terrace/boss_priestess_delrissa.cpp
rename : src/scripts/eastern_kingdoms/magisters_terrace/boss_selin_fireheart.cpp => src/server/scripts/eastern_kingdoms/magisters_terrace/boss_selin_fireheart.cpp
rename : src/scripts/eastern_kingdoms/magisters_terrace/boss_vexallus.cpp => src/server/scripts/eastern_kingdoms/magisters_terrace/boss_vexallus.cpp
rename : src/scripts/eastern_kingdoms/magisters_terrace/instance_magisters_terrace.cpp => src/server/scripts/eastern_kingdoms/magisters_terrace/instance_magisters_terrace.cpp
rename : src/scripts/eastern_kingdoms/magisters_terrace/magisters_terrace.cpp => src/server/scripts/eastern_kingdoms/magisters_terrace/magisters_terrace.cpp
rename : src/scripts/eastern_kingdoms/magisters_terrace/magisters_terrace.h => src/server/scripts/eastern_kingdoms/magisters_terrace/magisters_terrace.h
rename : src/scripts/eastern_kingdoms/molten_core/boss_baron_geddon.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_baron_geddon.cpp
rename : src/scripts/eastern_kingdoms/molten_core/boss_garr.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_garr.cpp
rename : src/scripts/eastern_kingdoms/molten_core/boss_gehennas.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_gehennas.cpp
rename : src/scripts/eastern_kingdoms/molten_core/boss_golemagg.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_golemagg.cpp
rename : src/scripts/eastern_kingdoms/molten_core/boss_lucifron.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_lucifron.cpp
rename : src/scripts/eastern_kingdoms/molten_core/boss_magmadar.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_magmadar.cpp
rename : src/scripts/eastern_kingdoms/molten_core/boss_majordomo_executus.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_majordomo_executus.cpp
rename : src/scripts/eastern_kingdoms/molten_core/boss_ragnaros.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_ragnaros.cpp
rename : src/scripts/eastern_kingdoms/molten_core/boss_shazzrah.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_shazzrah.cpp
rename : src/scripts/eastern_kingdoms/molten_core/boss_sulfuron_harbinger.cpp => src/server/scripts/eastern_kingdoms/molten_core/boss_sulfuron_harbinger.cpp
rename : src/scripts/eastern_kingdoms/molten_core/instance_molten_core.cpp => src/server/scripts/eastern_kingdoms/molten_core/instance_molten_core.cpp
rename : src/scripts/eastern_kingdoms/molten_core/molten_core.cpp => src/server/scripts/eastern_kingdoms/molten_core/molten_core.cpp
rename : src/scripts/eastern_kingdoms/molten_core/molten_core.h => src/server/scripts/eastern_kingdoms/molten_core/molten_core.h
rename : src/scripts/eastern_kingdoms/redridge_mountains.cpp => src/server/scripts/eastern_kingdoms/redridge_mountains.cpp
rename : src/scripts/eastern_kingdoms/scarlet_enclave/chapter1.cpp => src/server/scripts/eastern_kingdoms/scarlet_enclave/chapter1.cpp
rename : src/scripts/eastern_kingdoms/scarlet_enclave/chapter2.cpp => src/server/scripts/eastern_kingdoms/scarlet_enclave/chapter2.cpp
rename : src/scripts/eastern_kingdoms/scarlet_enclave/chapter5.cpp => src/server/scripts/eastern_kingdoms/scarlet_enclave/chapter5.cpp
rename : src/scripts/eastern_kingdoms/scarlet_enclave/the_scarlet_enclave.cpp => src/server/scripts/eastern_kingdoms/scarlet_enclave/the_scarlet_enclave.cpp
rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_arcanist_doan.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_arcanist_doan.cpp
rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_azshir_the_sleepless.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_azshir_the_sleepless.cpp
rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_bloodmage_thalnos.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_bloodmage_thalnos.cpp
rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_headless_horseman.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_headless_horseman.cpp
rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_herod.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_herod.cpp
rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_high_inquisitor_fairbanks.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_high_inquisitor_fairbanks.cpp
rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_houndmaster_loksey.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_houndmaster_loksey.cpp
rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_interrogator_vishas.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_interrogator_vishas.cpp
rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_mograine_and_whitemane.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_mograine_and_whitemane.cpp
rename : src/scripts/eastern_kingdoms/scarlet_monastery/boss_scorn.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/boss_scorn.cpp
rename : src/scripts/eastern_kingdoms/scarlet_monastery/instance_scarlet_monastery.cpp => src/server/scripts/eastern_kingdoms/scarlet_monastery/instance_scarlet_monastery.cpp
rename : src/scripts/eastern_kingdoms/scarlet_monastery/scarlet_monastery.h => src/server/scripts/eastern_kingdoms/scarlet_monastery/scarlet_monastery.h
rename : src/scripts/eastern_kingdoms/scholomance/boss_darkmaster_gandling.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_darkmaster_gandling.cpp
rename : src/scripts/eastern_kingdoms/scholomance/boss_death_knight_darkreaver.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_death_knight_darkreaver.cpp
rename : src/scripts/eastern_kingdoms/scholomance/boss_doctor_theolen_krastinov.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_doctor_theolen_krastinov.cpp
rename : src/scripts/eastern_kingdoms/scholomance/boss_illucia_barov.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_illucia_barov.cpp
rename : src/scripts/eastern_kingdoms/scholomance/boss_instructor_malicia.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_instructor_malicia.cpp
rename : src/scripts/eastern_kingdoms/scholomance/boss_jandice_barov.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_jandice_barov.cpp
rename : src/scripts/eastern_kingdoms/scholomance/boss_kormok.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_kormok.cpp
rename : src/scripts/eastern_kingdoms/scholomance/boss_lord_alexei_barov.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_lord_alexei_barov.cpp
rename : src/scripts/eastern_kingdoms/scholomance/boss_lorekeeper_polkelt.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_lorekeeper_polkelt.cpp
rename : src/scripts/eastern_kingdoms/scholomance/boss_ras_frostwhisper.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_ras_frostwhisper.cpp
rename : src/scripts/eastern_kingdoms/scholomance/boss_the_ravenian.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_the_ravenian.cpp
rename : src/scripts/eastern_kingdoms/scholomance/boss_vectus.cpp => src/server/scripts/eastern_kingdoms/scholomance/boss_vectus.cpp
rename : src/scripts/eastern_kingdoms/scholomance/instance_scholomance.cpp => src/server/scripts/eastern_kingdoms/scholomance/instance_scholomance.cpp
rename : src/scripts/eastern_kingdoms/scholomance/scholomance.h => src/server/scripts/eastern_kingdoms/scholomance/scholomance.h
rename : src/scripts/eastern_kingdoms/searing_gorge.cpp => src/server/scripts/eastern_kingdoms/searing_gorge.cpp
rename : src/scripts/eastern_kingdoms/shadowfang_keep/instance_shadowfang_keep.cpp => src/server/scripts/eastern_kingdoms/shadowfang_keep/instance_shadowfang_keep.cpp
rename : src/scripts/eastern_kingdoms/shadowfang_keep/shadowfang_keep.cpp => src/server/scripts/eastern_kingdoms/shadowfang_keep/shadowfang_keep.cpp
rename : src/scripts/eastern_kingdoms/shadowfang_keep/shadowfang_keep.h => src/server/scripts/eastern_kingdoms/shadowfang_keep/shadowfang_keep.h
rename : src/scripts/eastern_kingdoms/silvermoon_city.cpp => src/server/scripts/eastern_kingdoms/silvermoon_city.cpp
rename : src/scripts/eastern_kingdoms/silverpine_forest.cpp => src/server/scripts/eastern_kingdoms/silverpine_forest.cpp
rename : src/scripts/eastern_kingdoms/stormwind_city.cpp => src/server/scripts/eastern_kingdoms/stormwind_city.cpp
rename : src/scripts/eastern_kingdoms/stranglethorn_vale.cpp => src/server/scripts/eastern_kingdoms/stranglethorn_vale.cpp
rename : src/scripts/eastern_kingdoms/stratholme/boss_baron_rivendare.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_baron_rivendare.cpp
rename : src/scripts/eastern_kingdoms/stratholme/boss_baroness_anastari.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_baroness_anastari.cpp
rename : src/scripts/eastern_kingdoms/stratholme/boss_cannon_master_willey.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_cannon_master_willey.cpp
rename : src/scripts/eastern_kingdoms/stratholme/boss_dathrohan_balnazzar.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_dathrohan_balnazzar.cpp
rename : src/scripts/eastern_kingdoms/stratholme/boss_magistrate_barthilas.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_magistrate_barthilas.cpp
rename : src/scripts/eastern_kingdoms/stratholme/boss_maleki_the_pallid.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_maleki_the_pallid.cpp
rename : src/scripts/eastern_kingdoms/stratholme/boss_nerubenkan.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_nerubenkan.cpp
rename : src/scripts/eastern_kingdoms/stratholme/boss_order_of_silver_hand.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_order_of_silver_hand.cpp
rename : src/scripts/eastern_kingdoms/stratholme/boss_postmaster_malown.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_postmaster_malown.cpp
rename : src/scripts/eastern_kingdoms/stratholme/boss_ramstein_the_gorger.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_ramstein_the_gorger.cpp
rename : src/scripts/eastern_kingdoms/stratholme/boss_timmy_the_cruel.cpp => src/server/scripts/eastern_kingdoms/stratholme/boss_timmy_the_cruel.cpp
rename : src/scripts/eastern_kingdoms/stratholme/instance_stratholme.cpp => src/server/scripts/eastern_kingdoms/stratholme/instance_stratholme.cpp
rename : src/scripts/eastern_kingdoms/stratholme/stratholme.cpp => src/server/scripts/eastern_kingdoms/stratholme/stratholme.cpp
rename : src/scripts/eastern_kingdoms/stratholme/stratholme.h => src/server/scripts/eastern_kingdoms/stratholme/stratholme.h
rename : src/scripts/eastern_kingdoms/sunken_temple/instance_sunken_temple.cpp => src/server/scripts/eastern_kingdoms/sunken_temple/instance_sunken_temple.cpp
rename : src/scripts/eastern_kingdoms/sunken_temple/sunken_temple.cpp => src/server/scripts/eastern_kingdoms/sunken_temple/sunken_temple.cpp
rename : src/scripts/eastern_kingdoms/sunken_temple/sunken_temple.h => src/server/scripts/eastern_kingdoms/sunken_temple/sunken_temple.h
rename : src/scripts/eastern_kingdoms/sunwell_plateau/boss_brutallus.cpp => src/server/scripts/eastern_kingdoms/sunwell_plateau/boss_brutallus.cpp
rename : src/scripts/eastern_kingdoms/sunwell_plateau/boss_eredar_twins.cpp => src/server/scripts/eastern_kingdoms/sunwell_plateau/boss_eredar_twins.cpp
rename : src/scripts/eastern_kingdoms/sunwell_plateau/boss_felmyst.cpp => src/server/scripts/eastern_kingdoms/sunwell_plateau/boss_felmyst.cpp
rename : src/scripts/eastern_kingdoms/sunwell_plateau/boss_kalecgos.cpp => src/server/scripts/eastern_kingdoms/sunwell_plateau/boss_kalecgos.cpp
rename : src/scripts/eastern_kingdoms/sunwell_plateau/boss_kiljaeden.cpp => src/server/scripts/eastern_kingdoms/sunwell_plateau/boss_kiljaeden.cpp
rename : src/scripts/eastern_kingdoms/sunwell_plateau/boss_muru.cpp => src/server/scripts/eastern_kingdoms/sunwell_plateau/boss_muru.cpp
rename : src/scripts/eastern_kingdoms/sunwell_plateau/instance_sunwell_plateau.cpp => src/server/scripts/eastern_kingdoms/sunwell_plateau/instance_sunwell_plateau.cpp
rename : src/scripts/eastern_kingdoms/sunwell_plateau/sunwell_plateau.cpp => src/server/scripts/eastern_kingdoms/sunwell_plateau/sunwell_plateau.cpp
rename : src/scripts/eastern_kingdoms/sunwell_plateau/sunwell_plateau.h => src/server/scripts/eastern_kingdoms/sunwell_plateau/sunwell_plateau.h
rename : src/scripts/eastern_kingdoms/tirisfal_glades.cpp => src/server/scripts/eastern_kingdoms/tirisfal_glades.cpp
rename : src/scripts/eastern_kingdoms/uldaman/boss_archaedas.cpp => src/server/scripts/eastern_kingdoms/uldaman/boss_archaedas.cpp
rename : src/scripts/eastern_kingdoms/uldaman/boss_ironaya.cpp => src/server/scripts/eastern_kingdoms/uldaman/boss_ironaya.cpp
rename : src/scripts/eastern_kingdoms/uldaman/instance_uldaman.cpp => src/server/scripts/eastern_kingdoms/uldaman/instance_uldaman.cpp
rename : src/scripts/eastern_kingdoms/uldaman/uldaman.cpp => src/server/scripts/eastern_kingdoms/uldaman/uldaman.cpp
rename : src/scripts/eastern_kingdoms/undercity.cpp => src/server/scripts/eastern_kingdoms/undercity.cpp
rename : src/scripts/eastern_kingdoms/western_plaguelands.cpp => src/server/scripts/eastern_kingdoms/western_plaguelands.cpp
rename : src/scripts/eastern_kingdoms/westfall.cpp => src/server/scripts/eastern_kingdoms/westfall.cpp
rename : src/scripts/eastern_kingdoms/wetlands.cpp => src/server/scripts/eastern_kingdoms/wetlands.cpp
rename : src/scripts/eastern_kingdoms/zulaman/boss_akilzon.cpp => src/server/scripts/eastern_kingdoms/zulaman/boss_akilzon.cpp
rename : src/scripts/eastern_kingdoms/zulaman/boss_halazzi.cpp => src/server/scripts/eastern_kingdoms/zulaman/boss_halazzi.cpp
rename : src/scripts/eastern_kingdoms/zulaman/boss_hexlord.cpp => src/server/scripts/eastern_kingdoms/zulaman/boss_hexlord.cpp
rename : src/scripts/eastern_kingdoms/zulaman/boss_janalai.cpp => src/server/scripts/eastern_kingdoms/zulaman/boss_janalai.cpp
rename : src/scripts/eastern_kingdoms/zulaman/boss_nalorakk.cpp => src/server/scripts/eastern_kingdoms/zulaman/boss_nalorakk.cpp
rename : src/scripts/eastern_kingdoms/zulaman/boss_zuljin.cpp => src/server/scripts/eastern_kingdoms/zulaman/boss_zuljin.cpp
rename : src/scripts/eastern_kingdoms/zulaman/instance_zulaman.cpp => src/server/scripts/eastern_kingdoms/zulaman/instance_zulaman.cpp
rename : src/scripts/eastern_kingdoms/zulaman/zulaman.cpp => src/server/scripts/eastern_kingdoms/zulaman/zulaman.cpp
rename : src/scripts/eastern_kingdoms/zulaman/zulaman.h => src/server/scripts/eastern_kingdoms/zulaman/zulaman.h
rename : src/scripts/eastern_kingdoms/zulgurub/boss_arlokk.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_arlokk.cpp
rename : src/scripts/eastern_kingdoms/zulgurub/boss_gahzranka.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_gahzranka.cpp
rename : src/scripts/eastern_kingdoms/zulgurub/boss_grilek.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_grilek.cpp
rename : src/scripts/eastern_kingdoms/zulgurub/boss_hakkar.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_hakkar.cpp
rename : src/scripts/eastern_kingdoms/zulgurub/boss_hazzarah.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_hazzarah.cpp
rename : src/scripts/eastern_kingdoms/zulgurub/boss_jeklik.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_jeklik.cpp
rename : src/scripts/eastern_kingdoms/zulgurub/boss_jindo.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_jindo.cpp
rename : src/scripts/eastern_kingdoms/zulgurub/boss_mandokir.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_mandokir.cpp
rename : src/scripts/eastern_kingdoms/zulgurub/boss_marli.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_marli.cpp
rename : src/scripts/eastern_kingdoms/zulgurub/boss_renataki.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_renataki.cpp
rename : src/scripts/eastern_kingdoms/zulgurub/boss_thekal.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_thekal.cpp
rename : src/scripts/eastern_kingdoms/zulgurub/boss_venoxis.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_venoxis.cpp
rename : src/scripts/eastern_kingdoms/zulgurub/boss_wushoolay.cpp => src/server/scripts/eastern_kingdoms/zulgurub/boss_wushoolay.cpp
rename : src/scripts/eastern_kingdoms/zulgurub/instance_zulgurub.cpp => src/server/scripts/eastern_kingdoms/zulgurub/instance_zulgurub.cpp
rename : src/scripts/eastern_kingdoms/zulgurub/zulgurub.h => src/server/scripts/eastern_kingdoms/zulgurub/zulgurub.h
rename : src/scripts/examples/example_creature.cpp => src/server/scripts/examples/example_creature.cpp
rename : src/scripts/examples/example_escort.cpp => src/server/scripts/examples/example_escort.cpp
rename : src/scripts/examples/example_gossip_codebox.cpp => src/server/scripts/examples/example_gossip_codebox.cpp
rename : src/scripts/examples/example_misc.cpp => src/server/scripts/examples/example_misc.cpp
rename : src/scripts/kalimdor/ashenvale.cpp => src/server/scripts/kalimdor/ashenvale.cpp
rename : src/scripts/kalimdor/azshara.cpp => src/server/scripts/kalimdor/azshara.cpp
rename : src/scripts/kalimdor/azuremyst_isle.cpp => src/server/scripts/kalimdor/azuremyst_isle.cpp
rename : src/scripts/kalimdor/blackfathom_depths/blackfathom_deeps.cpp => src/server/scripts/kalimdor/blackfathom_depths/blackfathom_deeps.cpp
rename : src/scripts/kalimdor/blackfathom_depths/blackfathom_deeps.h => src/server/scripts/kalimdor/blackfathom_depths/blackfathom_deeps.h
rename : src/scripts/kalimdor/blackfathom_depths/boss_aku_mai.cpp => src/server/scripts/kalimdor/blackfathom_depths/boss_aku_mai.cpp
rename : src/scripts/kalimdor/blackfathom_depths/boss_gelihast.cpp => src/server/scripts/kalimdor/blackfathom_depths/boss_gelihast.cpp
rename : src/scripts/kalimdor/blackfathom_depths/boss_kelris.cpp => src/server/scripts/kalimdor/blackfathom_depths/boss_kelris.cpp
rename : src/scripts/kalimdor/blackfathom_depths/instance_blackfathom_deeps.cpp => src/server/scripts/kalimdor/blackfathom_depths/instance_blackfathom_deeps.cpp
rename : src/scripts/kalimdor/bloodmyst_isle.cpp => src/server/scripts/kalimdor/bloodmyst_isle.cpp
rename : src/scripts/kalimdor/boss_azuregos.cpp => src/server/scripts/kalimdor/boss_azuregos.cpp
rename : src/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_epoch.cpp => src/server/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_epoch.cpp
rename : src/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_infinite.cpp => src/server/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_infinite.cpp
rename : src/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_mal_ganis.cpp => src/server/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_mal_ganis.cpp
rename : src/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_meathook.cpp => src/server/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_meathook.cpp
rename : src/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_salramm.cpp => src/server/scripts/kalimdor/caverns_of_time/culling_of_stratholme/boss_salramm.cpp
rename : src/scripts/kalimdor/caverns_of_time/culling_of_stratholme/culling_of_stratholme.cpp => src/server/scripts/kalimdor/caverns_of_time/culling_of_stratholme/culling_of_stratholme.cpp
rename : src/scripts/kalimdor/caverns_of_time/culling_of_stratholme/culling_of_stratholme.h => src/server/scripts/kalimdor/caverns_of_time/culling_of_stratholme/culling_of_stratholme.h
rename : src/scripts/kalimdor/caverns_of_time/culling_of_stratholme/instance_culling_of_stratholme.cpp => src/server/scripts/kalimdor/caverns_of_time/culling_of_stratholme/instance_culling_of_stratholme.cpp
rename : src/scripts/kalimdor/caverns_of_time/dark_portal/boss_aeonus.cpp => src/server/scripts/kalimdor/caverns_of_time/dark_portal/boss_aeonus.cpp
rename : src/scripts/kalimdor/caverns_of_time/dark_portal/boss_chrono_lord_deja.cpp => src/server/scripts/kalimdor/caverns_of_time/dark_portal/boss_chrono_lord_deja.cpp
rename : src/scripts/kalimdor/caverns_of_time/dark_portal/boss_temporus.cpp => src/server/scripts/kalimdor/caverns_of_time/dark_portal/boss_temporus.cpp
rename : src/scripts/kalimdor/caverns_of_time/dark_portal/dark_portal.cpp => src/server/scripts/kalimdor/caverns_of_time/dark_portal/dark_portal.cpp
rename : src/scripts/kalimdor/caverns_of_time/dark_portal/dark_portal.h => src/server/scripts/kalimdor/caverns_of_time/dark_portal/dark_portal.h
rename : src/scripts/kalimdor/caverns_of_time/dark_portal/instance_dark_portal.cpp => src/server/scripts/kalimdor/caverns_of_time/dark_portal/instance_dark_portal.cpp
rename : src/scripts/kalimdor/caverns_of_time/hyjal/boss_anetheron.cpp => src/server/scripts/kalimdor/caverns_of_time/hyjal/boss_anetheron.cpp
rename : src/scripts/kalimdor/caverns_of_time/hyjal/boss_archimonde.cpp => src/server/scripts/kalimdor/caverns_of_time/hyjal/boss_archimonde.cpp
rename : src/scripts/kalimdor/caverns_of_time/hyjal/boss_azgalor.cpp => src/server/scripts/kalimdor/caverns_of_time/hyjal/boss_azgalor.cpp
rename : src/scripts/kalimdor/caverns_of_time/hyjal/boss_kazrogal.cpp => src/server/scripts/kalimdor/caverns_of_time/hyjal/boss_kazrogal.cpp
rename : src/scripts/kalimdor/caverns_of_time/hyjal/boss_rage_winterchill.cpp => src/server/scripts/kalimdor/caverns_of_time/hyjal/boss_rage_winterchill.cpp
rename : src/scripts/kalimdor/caverns_of_time/hyjal/hyjal.cpp => src/server/scripts/kalimdor/caverns_of_time/hyjal/hyjal.cpp
rename : src/scripts/kalimdor/caverns_of_time/hyjal/hyjal.h => src/server/scripts/kalimdor/caverns_of_time/hyjal/hyjal.h
rename : src/scripts/kalimdor/caverns_of_time/hyjal/hyjalAI.cpp => src/server/scripts/kalimdor/caverns_of_time/hyjal/hyjalAI.cpp
rename : src/scripts/kalimdor/caverns_of_time/hyjal/hyjalAI.h => src/server/scripts/kalimdor/caverns_of_time/hyjal/hyjalAI.h
rename : src/scripts/kalimdor/caverns_of_time/hyjal/hyjal_trash.cpp => src/server/scripts/kalimdor/caverns_of_time/hyjal/hyjal_trash.cpp
rename : src/scripts/kalimdor/caverns_of_time/hyjal/hyjal_trash.h => src/server/scripts/kalimdor/caverns_of_time/hyjal/hyjal_trash.h
rename : src/scripts/kalimdor/caverns_of_time/hyjal/instance_hyjal.cpp => src/server/scripts/kalimdor/caverns_of_time/hyjal/instance_hyjal.cpp
rename : src/scripts/kalimdor/caverns_of_time/old_hillsbrad/boss_captain_skarloc.cpp => src/server/scripts/kalimdor/caverns_of_time/old_hillsbrad/boss_captain_skarloc.cpp
rename : src/scripts/kalimdor/caverns_of_time/old_hillsbrad/boss_epoch_hunter.cpp => src/server/scripts/kalimdor/caverns_of_time/old_hillsbrad/boss_epoch_hunter.cpp
rename : src/scripts/kalimdor/caverns_of_time/old_hillsbrad/boss_leutenant_drake.cpp => src/server/scripts/kalimdor/caverns_of_time/old_hillsbrad/boss_leutenant_drake.cpp
rename : src/scripts/kalimdor/caverns_of_time/old_hillsbrad/instance_old_hillsbrad.cpp => src/server/scripts/kalimdor/caverns_of_time/old_hillsbrad/instance_old_hillsbrad.cpp
rename : src/scripts/kalimdor/caverns_of_time/old_hillsbrad/old_hillsbrad.cpp => src/server/scripts/kalimdor/caverns_of_time/old_hillsbrad/old_hillsbrad.cpp
rename : src/scripts/kalimdor/caverns_of_time/old_hillsbrad/old_hillsbrad.h => src/server/scripts/kalimdor/caverns_of_time/old_hillsbrad/old_hillsbrad.h
rename : src/scripts/kalimdor/darkshore.cpp => src/server/scripts/kalimdor/darkshore.cpp
rename : src/scripts/kalimdor/desolace.cpp => src/server/scripts/kalimdor/desolace.cpp
rename : src/scripts/kalimdor/durotar.cpp => src/server/scripts/kalimdor/durotar.cpp
rename : src/scripts/kalimdor/dustwallow_marsh.cpp => src/server/scripts/kalimdor/dustwallow_marsh.cpp
rename : src/scripts/kalimdor/felwood.cpp => src/server/scripts/kalimdor/felwood.cpp
rename : src/scripts/kalimdor/feralas.cpp => src/server/scripts/kalimdor/feralas.cpp
rename : src/scripts/kalimdor/maraudon/boss_celebras_the_cursed.cpp => src/server/scripts/kalimdor/maraudon/boss_celebras_the_cursed.cpp
rename : src/scripts/kalimdor/maraudon/boss_landslide.cpp => src/server/scripts/kalimdor/maraudon/boss_landslide.cpp
rename : src/scripts/kalimdor/maraudon/boss_noxxion.cpp => src/server/scripts/kalimdor/maraudon/boss_noxxion.cpp
rename : src/scripts/kalimdor/maraudon/boss_princess_theradras.cpp => src/server/scripts/kalimdor/maraudon/boss_princess_theradras.cpp
rename : src/scripts/kalimdor/moonglade.cpp => src/server/scripts/kalimdor/moonglade.cpp
rename : src/scripts/kalimdor/mulgore.cpp => src/server/scripts/kalimdor/mulgore.cpp
rename : src/scripts/kalimdor/onyxias_lair/boss_onyxia.cpp => src/server/scripts/kalimdor/onyxias_lair/boss_onyxia.cpp
rename : src/scripts/kalimdor/onyxias_lair/instance_onyxias_lair.cpp => src/server/scripts/kalimdor/onyxias_lair/instance_onyxias_lair.cpp
rename : src/scripts/kalimdor/onyxias_lair/onyxias_lair.h => src/server/scripts/kalimdor/onyxias_lair/onyxias_lair.h
rename : src/scripts/kalimdor/orgrimmar.cpp => src/server/scripts/kalimdor/orgrimmar.cpp
rename : src/scripts/kalimdor/razorfen_downs/boss_amnennar_the_coldbringer.cpp => src/server/scripts/kalimdor/razorfen_downs/boss_amnennar_the_coldbringer.cpp
rename : src/scripts/kalimdor/razorfen_downs/instance_razorfen_downs.cpp => src/server/scripts/kalimdor/razorfen_downs/instance_razorfen_downs.cpp
rename : src/scripts/kalimdor/razorfen_downs/razorfen_downs.cpp => src/server/scripts/kalimdor/razorfen_downs/razorfen_downs.cpp
rename : src/scripts/kalimdor/razorfen_downs/razorfen_downs.h => src/server/scripts/kalimdor/razorfen_downs/razorfen_downs.h
rename : src/scripts/kalimdor/razorfen_kraul/instance_razorfen_kraul.cpp => src/server/scripts/kalimdor/razorfen_kraul/instance_razorfen_kraul.cpp
rename : src/scripts/kalimdor/razorfen_kraul/razorfen_kraul.cpp => src/server/scripts/kalimdor/razorfen_kraul/razorfen_kraul.cpp
rename : src/scripts/kalimdor/razorfen_kraul/razorfen_kraul.h => src/server/scripts/kalimdor/razorfen_kraul/razorfen_kraul.h
rename : src/scripts/kalimdor/ruins_of_ahnqiraj/boss_ayamiss.cpp => src/server/scripts/kalimdor/ruins_of_ahnqiraj/boss_ayamiss.cpp
rename : src/scripts/kalimdor/ruins_of_ahnqiraj/boss_buru.cpp => src/server/scripts/kalimdor/ruins_of_ahnqiraj/boss_buru.cpp
rename : src/scripts/kalimdor/ruins_of_ahnqiraj/boss_kurinnaxx.cpp => src/server/scripts/kalimdor/ruins_of_ahnqiraj/boss_kurinnaxx.cpp
rename : src/scripts/kalimdor/ruins_of_ahnqiraj/boss_moam.cpp => src/server/scripts/kalimdor/ruins_of_ahnqiraj/boss_moam.cpp
rename : src/scripts/kalimdor/ruins_of_ahnqiraj/boss_ossirian.cpp => src/server/scripts/kalimdor/ruins_of_ahnqiraj/boss_ossirian.cpp
rename : src/scripts/kalimdor/ruins_of_ahnqiraj/boss_rajaxx.cpp => src/server/scripts/kalimdor/ruins_of_ahnqiraj/boss_rajaxx.cpp
rename : src/scripts/kalimdor/ruins_of_ahnqiraj/instance_ruins_of_ahnqiraj.cpp => src/server/scripts/kalimdor/ruins_of_ahnqiraj/instance_ruins_of_ahnqiraj.cpp
rename : src/scripts/kalimdor/ruins_of_ahnqiraj/ruins_of_ahnqiraj.h => src/server/scripts/kalimdor/ruins_of_ahnqiraj/ruins_of_ahnqiraj.h
rename : src/scripts/kalimdor/silithus.cpp => src/server/scripts/kalimdor/silithus.cpp
rename : src/scripts/kalimdor/stonetalon_mountains.cpp => src/server/scripts/kalimdor/stonetalon_mountains.cpp
rename : src/scripts/kalimdor/tanaris.cpp => src/server/scripts/kalimdor/tanaris.cpp
rename : src/scripts/kalimdor/teldrassil.cpp => src/server/scripts/kalimdor/teldrassil.cpp
rename : src/scripts/kalimdor/temple_of_ahnqiraj/boss_bug_trio.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/boss_bug_trio.cpp
rename : src/scripts/kalimdor/temple_of_ahnqiraj/boss_cthun.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/boss_cthun.cpp
rename : src/scripts/kalimdor/temple_of_ahnqiraj/boss_fankriss.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/boss_fankriss.cpp
rename : src/scripts/kalimdor/temple_of_ahnqiraj/boss_huhuran.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/boss_huhuran.cpp
rename : src/scripts/kalimdor/temple_of_ahnqiraj/boss_ouro.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/boss_ouro.cpp
rename : src/scripts/kalimdor/temple_of_ahnqiraj/boss_sartura.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/boss_sartura.cpp
rename : src/scripts/kalimdor/temple_of_ahnqiraj/boss_skeram.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/boss_skeram.cpp
rename : src/scripts/kalimdor/temple_of_ahnqiraj/boss_twinemperors.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/boss_twinemperors.cpp
rename : src/scripts/kalimdor/temple_of_ahnqiraj/boss_viscidus.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/boss_viscidus.cpp
rename : src/scripts/kalimdor/temple_of_ahnqiraj/instance_temple_of_ahnqiraj.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/instance_temple_of_ahnqiraj.cpp
rename : src/scripts/kalimdor/temple_of_ahnqiraj/mob_anubisath_sentinel.cpp => src/server/scripts/kalimdor/temple_of_ahnqiraj/mob_anubisath_sentinel.cpp
rename : src/scripts/kalimdor/temple_of_ahnqiraj/temple_of_ahnqiraj.h => src/server/scripts/kalimdor/temple_of_ahnqiraj/temple_of_ahnqiraj.h
rename : src/scripts/kalimdor/the_barrens.cpp => src/server/scripts/kalimdor/the_barrens.cpp
rename : src/scripts/kalimdor/thousand_needles.cpp => src/server/scripts/kalimdor/thousand_needles.cpp
rename : src/scripts/kalimdor/thunder_bluff.cpp => src/server/scripts/kalimdor/thunder_bluff.cpp
rename : src/scripts/kalimdor/ungoro_crater.cpp => src/server/scripts/kalimdor/ungoro_crater.cpp
rename : src/scripts/kalimdor/wailing_caverns/instance_wailing_caverns.cpp => src/server/scripts/kalimdor/wailing_caverns/instance_wailing_caverns.cpp
rename : src/scripts/kalimdor/wailing_caverns/wailing_caverns.cpp => src/server/scripts/kalimdor/wailing_caverns/wailing_caverns.cpp
rename : src/scripts/kalimdor/wailing_caverns/wailing_caverns.h => src/server/scripts/kalimdor/wailing_caverns/wailing_caverns.h
rename : src/scripts/kalimdor/winterspring.cpp => src/server/scripts/kalimdor/winterspring.cpp
rename : src/scripts/kalimdor/zulfarrak/instance_zulfarrak.cpp => src/server/scripts/kalimdor/zulfarrak/instance_zulfarrak.cpp
rename : src/scripts/kalimdor/zulfarrak/zulfarrak.cpp => src/server/scripts/kalimdor/zulfarrak/zulfarrak.cpp
rename : src/scripts/northrend/azjol_nerub/ahnkahet/ahnkahet.h => src/server/scripts/northrend/azjol_nerub/ahnkahet/ahnkahet.h
rename : src/scripts/northrend/azjol_nerub/ahnkahet/boss_amanitar.cpp => src/server/scripts/northrend/azjol_nerub/ahnkahet/boss_amanitar.cpp
rename : src/scripts/northrend/azjol_nerub/ahnkahet/boss_elder_nadox.cpp => src/server/scripts/northrend/azjol_nerub/ahnkahet/boss_elder_nadox.cpp
rename : src/scripts/northrend/azjol_nerub/ahnkahet/boss_herald_volazj.cpp => src/server/scripts/northrend/azjol_nerub/ahnkahet/boss_herald_volazj.cpp
rename : src/scripts/northrend/azjol_nerub/ahnkahet/boss_jedoga_shadowseeker.cpp => src/server/scripts/northrend/azjol_nerub/ahnkahet/boss_jedoga_shadowseeker.cpp
rename : src/scripts/northrend/azjol_nerub/ahnkahet/boss_prince_taldaram.cpp => src/server/scripts/northrend/azjol_nerub/ahnkahet/boss_prince_taldaram.cpp
rename : src/scripts/northrend/azjol_nerub/ahnkahet/instance_ahnkahet.cpp => src/server/scripts/northrend/azjol_nerub/ahnkahet/instance_ahnkahet.cpp
rename : src/scripts/northrend/azjol_nerub/azjol_nerub/azjol_nerub.h => src/server/scripts/northrend/azjol_nerub/azjol_nerub/azjol_nerub.h
rename : src/scripts/northrend/azjol_nerub/azjol_nerub/boss_anubarak.cpp => src/server/scripts/northrend/azjol_nerub/azjol_nerub/boss_anubarak.cpp
rename : src/scripts/northrend/azjol_nerub/azjol_nerub/boss_hadronox.cpp => src/server/scripts/northrend/azjol_nerub/azjol_nerub/boss_hadronox.cpp
rename : src/scripts/northrend/azjol_nerub/azjol_nerub/boss_krikthir_the_gatewatcher.cpp => src/server/scripts/northrend/azjol_nerub/azjol_nerub/boss_krikthir_the_gatewatcher.cpp
rename : src/scripts/northrend/azjol_nerub/azjol_nerub/instance_azjol_nerub.cpp => src/server/scripts/northrend/azjol_nerub/azjol_nerub/instance_azjol_nerub.cpp
rename : src/scripts/northrend/borean_tundra.cpp => src/server/scripts/northrend/borean_tundra.cpp
rename : src/scripts/northrend/crusaders_coliseum/trial_of_the_champion/boss_argent_challenge.cpp => src/server/scripts/northrend/crusaders_coliseum/trial_of_the_champion/boss_argent_challenge.cpp
rename : src/scripts/northrend/crusaders_coliseum/trial_of_the_champion/boss_black_knight.cpp => src/server/scripts/northrend/crusaders_coliseum/trial_of_the_champion/boss_black_knight.cpp
rename : src/scripts/northrend/crusaders_coliseum/trial_of_the_champion/boss_grand_champions.cpp => src/server/scripts/northrend/crusaders_coliseum/trial_of_the_champion/boss_grand_champions.cpp
rename : src/scripts/northrend/crusaders_coliseum/trial_of_the_champion/instance_trial_of_the_champion.cpp => src/server/scripts/northrend/crusaders_coliseum/trial_of_the_champion/instance_trial_of_the_champion.cpp
rename : src/scripts/northrend/crusaders_coliseum/trial_of_the_champion/trial_of_the_champion.cpp => src/server/scripts/northrend/crusaders_coliseum/trial_of_the_champion/trial_of_the_champion.cpp
rename : src/scripts/northrend/crusaders_coliseum/trial_of_the_champion/trial_of_the_champion.h => src/server/scripts/northrend/crusaders_coliseum/trial_of_the_champion/trial_of_the_champion.h
rename : src/scripts/northrend/crystalsong_forest.cpp => src/server/scripts/northrend/crystalsong_forest.cpp
rename : src/scripts/northrend/dalaran.cpp => src/server/scripts/northrend/dalaran.cpp
rename : src/scripts/northrend/dragonblight.cpp => src/server/scripts/northrend/dragonblight.cpp
rename : src/scripts/northrend/draktharon_keep/boss_dred.cpp => src/server/scripts/northrend/draktharon_keep/boss_dred.cpp
rename : src/scripts/northrend/draktharon_keep/boss_novos.cpp => src/server/scripts/northrend/draktharon_keep/boss_novos.cpp
rename : src/scripts/northrend/draktharon_keep/boss_tharon_ja.cpp => src/server/scripts/northrend/draktharon_keep/boss_tharon_ja.cpp
rename : src/scripts/northrend/draktharon_keep/boss_trollgore.cpp => src/server/scripts/northrend/draktharon_keep/boss_trollgore.cpp
rename : src/scripts/northrend/draktharon_keep/drak_tharon_keep.h => src/server/scripts/northrend/draktharon_keep/drak_tharon_keep.h
rename : src/scripts/northrend/draktharon_keep/instance_drak_tharon_keep.cpp => src/server/scripts/northrend/draktharon_keep/instance_drak_tharon_keep.cpp
rename : src/scripts/northrend/frozen_halls/forge_of_souls/boss_bronjahm.cpp => src/server/scripts/northrend/frozen_halls/forge_of_souls/boss_bronjahm.cpp
rename : src/scripts/northrend/frozen_halls/forge_of_souls/boss_devourer_of_souls.cpp => src/server/scripts/northrend/frozen_halls/forge_of_souls/boss_devourer_of_souls.cpp
rename : src/scripts/northrend/frozen_halls/forge_of_souls/forge_of_souls.cpp => src/server/scripts/northrend/frozen_halls/forge_of_souls/forge_of_souls.cpp
rename : src/scripts/northrend/frozen_halls/forge_of_souls/forge_of_souls.h => src/server/scripts/northrend/frozen_halls/forge_of_souls/forge_of_souls.h
rename : src/scripts/northrend/frozen_halls/forge_of_souls/instance_forge_of_souls.cpp => src/server/scripts/northrend/frozen_halls/forge_of_souls/instance_forge_of_souls.cpp
rename : src/scripts/northrend/frozen_halls/halls_of_reflection/boss_falric.cpp => src/server/scripts/northrend/frozen_halls/halls_of_reflection/boss_falric.cpp
rename : src/scripts/northrend/frozen_halls/halls_of_reflection/boss_marwyn.cpp => src/server/scripts/northrend/frozen_halls/halls_of_reflection/boss_marwyn.cpp
rename : src/scripts/northrend/frozen_halls/halls_of_reflection/halls_of_reflection.cpp => src/server/scripts/northrend/frozen_halls/halls_of_reflection/halls_of_reflection.cpp
rename : src/scripts/northrend/frozen_halls/halls_of_reflection/halls_of_reflection.h => src/server/scripts/northrend/frozen_halls/halls_of_reflection/halls_of_reflection.h
rename : src/scripts/northrend/frozen_halls/halls_of_reflection/instance_halls_of_reflection.cpp => src/server/scripts/northrend/frozen_halls/halls_of_reflection/instance_halls_of_reflection.cpp
rename : src/scripts/northrend/frozen_halls/pit_of_saron/boss_forgemaster_garfrost.cpp => src/server/scripts/northrend/frozen_halls/pit_of_saron/boss_forgemaster_garfrost.cpp
rename : src/scripts/northrend/frozen_halls/pit_of_saron/boss_krickandick.cpp => src/server/scripts/northrend/frozen_halls/pit_of_saron/boss_krickandick.cpp
rename : src/scripts/northrend/frozen_halls/pit_of_saron/boss_scourgelord_tyrannus.cpp => src/server/scripts/northrend/frozen_halls/pit_of_saron/boss_scourgelord_tyrannus.cpp
rename : src/scripts/northrend/frozen_halls/pit_of_saron/instance_pit_of_saron.cpp => src/server/scripts/northrend/frozen_halls/pit_of_saron/instance_pit_of_saron.cpp
rename : src/scripts/northrend/frozen_halls/pit_of_saron/pit_of_saron.cpp => src/server/scripts/northrend/frozen_halls/pit_of_saron/pit_of_saron.cpp
rename : src/scripts/northrend/frozen_halls/pit_of_saron/pit_of_saron.h => src/server/scripts/northrend/frozen_halls/pit_of_saron/pit_of_saron.h
rename : src/scripts/northrend/grizzly_hills.cpp => src/server/scripts/northrend/grizzly_hills.cpp
rename : src/scripts/northrend/gundrak/boss_drakkari_colossus.cpp => src/server/scripts/northrend/gundrak/boss_drakkari_colossus.cpp
rename : src/scripts/northrend/gundrak/boss_eck.cpp => src/server/scripts/northrend/gundrak/boss_eck.cpp
rename : src/scripts/northrend/gundrak/boss_gal_darah.cpp => src/server/scripts/northrend/gundrak/boss_gal_darah.cpp
rename : src/scripts/northrend/gundrak/boss_moorabi.cpp => src/server/scripts/northrend/gundrak/boss_moorabi.cpp
rename : src/scripts/northrend/gundrak/boss_slad_ran.cpp => src/server/scripts/northrend/gundrak/boss_slad_ran.cpp
rename : src/scripts/northrend/gundrak/gundrak.h => src/server/scripts/northrend/gundrak/gundrak.h
rename : src/scripts/northrend/gundrak/instance_gundrak.cpp => src/server/scripts/northrend/gundrak/instance_gundrak.cpp
rename : src/scripts/northrend/howling_fjord.cpp => src/server/scripts/northrend/howling_fjord.cpp
rename : src/scripts/northrend/icecrown.cpp => src/server/scripts/northrend/icecrown.cpp
rename : src/scripts/northrend/naxxramas/boss_anubrekhan.cpp => src/server/scripts/northrend/naxxramas/boss_anubrekhan.cpp
rename : src/scripts/northrend/naxxramas/boss_faerlina.cpp => src/server/scripts/northrend/naxxramas/boss_faerlina.cpp
rename : src/scripts/northrend/naxxramas/boss_four_horsemen.cpp => src/server/scripts/northrend/naxxramas/boss_four_horsemen.cpp
rename : src/scripts/northrend/naxxramas/boss_gluth.cpp => src/server/scripts/northrend/naxxramas/boss_gluth.cpp
rename : src/scripts/northrend/naxxramas/boss_gothik.cpp => src/server/scripts/northrend/naxxramas/boss_gothik.cpp
rename : src/scripts/northrend/naxxramas/boss_grobbulus.cpp => src/server/scripts/northrend/naxxramas/boss_grobbulus.cpp
rename : src/scripts/northrend/naxxramas/boss_heigan.cpp => src/server/scripts/northrend/naxxramas/boss_heigan.cpp
rename : src/scripts/northrend/naxxramas/boss_highlord_mograine.cpp => src/server/scripts/northrend/naxxramas/boss_highlord_mograine.cpp
rename : src/scripts/northrend/naxxramas/boss_kelthuzad.cpp => src/server/scripts/northrend/naxxramas/boss_kelthuzad.cpp
rename : src/scripts/northrend/naxxramas/boss_loatheb.cpp => src/server/scripts/northrend/naxxramas/boss_loatheb.cpp
rename : src/scripts/northrend/naxxramas/boss_maexxna.cpp => src/server/scripts/northrend/naxxramas/boss_maexxna.cpp
rename : src/scripts/northrend/naxxramas/boss_noth.cpp => src/server/scripts/northrend/naxxramas/boss_noth.cpp
rename : src/scripts/northrend/naxxramas/boss_patchwerk.cpp => src/server/scripts/northrend/naxxramas/boss_patchwerk.cpp
rename : src/scripts/northrend/naxxramas/boss_razuvious.cpp => src/server/scripts/northrend/naxxramas/boss_razuvious.cpp
rename : src/scripts/northrend/naxxramas/boss_sapphiron.cpp => src/server/scripts/northrend/naxxramas/boss_sapphiron.cpp
rename : src/scripts/northrend/naxxramas/boss_thaddius.cpp => src/server/scripts/northrend/naxxramas/boss_thaddius.cpp
rename : src/scripts/northrend/naxxramas/instance_naxxramas.cpp => src/server/scripts/northrend/naxxramas/instance_naxxramas.cpp
rename : src/scripts/northrend/naxxramas/naxxramas.h => src/server/scripts/northrend/naxxramas/naxxramas.h
rename : src/scripts/northrend/nexus/eye_of_eternity/boss_malygos.cpp => src/server/scripts/northrend/nexus/eye_of_eternity/boss_malygos.cpp
rename : src/scripts/northrend/nexus/eye_of_eternity/eye_of_eternity.h => src/server/scripts/northrend/nexus/eye_of_eternity/eye_of_eternity.h
rename : src/scripts/northrend/nexus/eye_of_eternity/instance_eye_of_eternity.cpp => src/server/scripts/northrend/nexus/eye_of_eternity/instance_eye_of_eternity.cpp
rename : src/scripts/northrend/nexus/nexus/boss_anomalus.cpp => src/server/scripts/northrend/nexus/nexus/boss_anomalus.cpp
rename : src/scripts/northrend/nexus/nexus/boss_keristrasza.cpp => src/server/scripts/northrend/nexus/nexus/boss_keristrasza.cpp
rename : src/scripts/northrend/nexus/nexus/boss_magus_telestra.cpp => src/server/scripts/northrend/nexus/nexus/boss_magus_telestra.cpp
rename : src/scripts/northrend/nexus/nexus/boss_ormorok.cpp => src/server/scripts/northrend/nexus/nexus/boss_ormorok.cpp
rename : src/scripts/northrend/nexus/nexus/commander_kolurg.cpp => src/server/scripts/northrend/nexus/nexus/commander_kolurg.cpp
rename : src/scripts/northrend/nexus/nexus/commander_stoutbeard.cpp => src/server/scripts/northrend/nexus/nexus/commander_stoutbeard.cpp
rename : src/scripts/northrend/nexus/nexus/instance_nexus.cpp => src/server/scripts/northrend/nexus/nexus/instance_nexus.cpp
rename : src/scripts/northrend/nexus/nexus/nexus.h => src/server/scripts/northrend/nexus/nexus/nexus.h
rename : src/scripts/northrend/nexus/oculus/boss_drakos.cpp => src/server/scripts/northrend/nexus/oculus/boss_drakos.cpp
rename : src/scripts/northrend/nexus/oculus/boss_eregos.cpp => src/server/scripts/northrend/nexus/oculus/boss_eregos.cpp
rename : src/scripts/northrend/nexus/oculus/boss_urom.cpp => src/server/scripts/northrend/nexus/oculus/boss_urom.cpp
rename : src/scripts/northrend/nexus/oculus/boss_varos.cpp => src/server/scripts/northrend/nexus/oculus/boss_varos.cpp
rename : src/scripts/northrend/nexus/oculus/instance_oculus.cpp => src/server/scripts/northrend/nexus/oculus/instance_oculus.cpp
rename : src/scripts/northrend/nexus/oculus/oculus.cpp => src/server/scripts/northrend/nexus/oculus/oculus.cpp
rename : src/scripts/northrend/nexus/oculus/oculus.h => src/server/scripts/northrend/nexus/oculus/oculus.h
rename : src/scripts/northrend/obsidian_sanctum/boss_sartharion.cpp => src/server/scripts/northrend/obsidian_sanctum/boss_sartharion.cpp
rename : src/scripts/northrend/obsidian_sanctum/instance_obsidian_sanctum.cpp => src/server/scripts/northrend/obsidian_sanctum/instance_obsidian_sanctum.cpp
rename : src/scripts/northrend/obsidian_sanctum/obsidian_sanctum.h => src/server/scripts/northrend/obsidian_sanctum/obsidian_sanctum.h
rename : src/scripts/northrend/sholazar_basin.cpp => src/server/scripts/northrend/sholazar_basin.cpp
rename : src/scripts/northrend/storm_peaks.cpp => src/server/scripts/northrend/storm_peaks.cpp
rename : src/scripts/northrend/ulduar/halls_of_lightning/boss_bjarngrim.cpp => src/server/scripts/northrend/ulduar/halls_of_lightning/boss_bjarngrim.cpp
rename : src/scripts/northrend/ulduar/halls_of_lightning/boss_ionar.cpp => src/server/scripts/northrend/ulduar/halls_of_lightning/boss_ionar.cpp
rename : src/scripts/northrend/ulduar/halls_of_lightning/boss_loken.cpp => src/server/scripts/northrend/ulduar/halls_of_lightning/boss_loken.cpp
rename : src/scripts/northrend/ulduar/halls_of_lightning/boss_volkhan.cpp => src/server/scripts/northrend/ulduar/halls_of_lightning/boss_volkhan.cpp
rename : src/scripts/northrend/ulduar/halls_of_lightning/halls_of_lightning.h => src/server/scripts/northrend/ulduar/halls_of_lightning/halls_of_lightning.h
rename : src/scripts/northrend/ulduar/halls_of_lightning/instance_halls_of_lightning.cpp => src/server/scripts/northrend/ulduar/halls_of_lightning/instance_halls_of_lightning.cpp
rename : src/scripts/northrend/ulduar/halls_of_stone/boss_krystallus.cpp => src/server/scripts/northrend/ulduar/halls_of_stone/boss_krystallus.cpp
rename : src/scripts/northrend/ulduar/halls_of_stone/boss_maiden_of_grief.cpp => src/server/scripts/northrend/ulduar/halls_of_stone/boss_maiden_of_grief.cpp
rename : src/scripts/northrend/ulduar/halls_of_stone/boss_sjonnir.cpp => src/server/scripts/northrend/ulduar/halls_of_stone/boss_sjonnir.cpp
rename : src/scripts/northrend/ulduar/halls_of_stone/halls_of_stone.cpp => src/server/scripts/northrend/ulduar/halls_of_stone/halls_of_stone.cpp
rename : src/scripts/northrend/ulduar/halls_of_stone/halls_of_stone.h => src/server/scripts/northrend/ulduar/halls_of_stone/halls_of_stone.h
rename : src/scripts/northrend/ulduar/halls_of_stone/instance_halls_of_stone.cpp => src/server/scripts/northrend/ulduar/halls_of_stone/instance_halls_of_stone.cpp
rename : src/scripts/northrend/ulduar/ulduar/boss_algalon.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_algalon.cpp
rename : src/scripts/northrend/ulduar/ulduar/boss_assembly_of_iron.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_assembly_of_iron.cpp
rename : src/scripts/northrend/ulduar/ulduar/boss_auriaya.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_auriaya.cpp
rename : src/scripts/northrend/ulduar/ulduar/boss_flame_leviathan.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_flame_leviathan.cpp
rename : src/scripts/northrend/ulduar/ulduar/boss_freya.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_freya.cpp
rename : src/scripts/northrend/ulduar/ulduar/boss_general_vezax.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_general_vezax.cpp
rename : src/scripts/northrend/ulduar/ulduar/boss_hodir.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_hodir.cpp
rename : src/scripts/northrend/ulduar/ulduar/boss_ignis.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_ignis.cpp
rename : src/scripts/northrend/ulduar/ulduar/boss_kologarn.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_kologarn.cpp
rename : src/scripts/northrend/ulduar/ulduar/boss_mimiron.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_mimiron.cpp
rename : src/scripts/northrend/ulduar/ulduar/boss_razorscale.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_razorscale.cpp
rename : src/scripts/northrend/ulduar/ulduar/boss_thorim.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_thorim.cpp
rename : src/scripts/northrend/ulduar/ulduar/boss_xt002.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_xt002.cpp
rename : src/scripts/northrend/ulduar/ulduar/boss_yoggsaron.cpp => src/server/scripts/northrend/ulduar/ulduar/boss_yoggsaron.cpp
rename : src/scripts/northrend/ulduar/ulduar/instance_ulduar.cpp => src/server/scripts/northrend/ulduar/ulduar/instance_ulduar.cpp
rename : src/scripts/northrend/ulduar/ulduar/ulduar.h => src/server/scripts/northrend/ulduar/ulduar/ulduar.h
rename : src/scripts/northrend/ulduar/ulduar/ulduar_teleporter.cpp => src/server/scripts/northrend/ulduar/ulduar/ulduar_teleporter.cpp
rename : src/scripts/northrend/utgarde_keep/utgarde_keep/boss_ingvar_the_plunderer.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_keep/boss_ingvar_the_plunderer.cpp
rename : src/scripts/northrend/utgarde_keep/utgarde_keep/boss_keleseth.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_keep/boss_keleseth.cpp
rename : src/scripts/northrend/utgarde_keep/utgarde_keep/boss_skarvald_dalronn.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_keep/boss_skarvald_dalronn.cpp
rename : src/scripts/northrend/utgarde_keep/utgarde_keep/instance_utgarde_keep.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_keep/instance_utgarde_keep.cpp
rename : src/scripts/northrend/utgarde_keep/utgarde_keep/utgarde_keep.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_keep/utgarde_keep.cpp
rename : src/scripts/northrend/utgarde_keep/utgarde_keep/utgarde_keep.h => src/server/scripts/northrend/utgarde_keep/utgarde_keep/utgarde_keep.h
rename : src/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_palehoof.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_palehoof.cpp
rename : src/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_skadi.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_skadi.cpp
rename : src/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_svala.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_svala.cpp
rename : src/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_ymiron.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_pinnacle/boss_ymiron.cpp
rename : src/scripts/northrend/utgarde_keep/utgarde_pinnacle/instance_pinnacle.cpp => src/server/scripts/northrend/utgarde_keep/utgarde_pinnacle/instance_pinnacle.cpp
rename : src/scripts/northrend/utgarde_keep/utgarde_pinnacle/utgarde_pinnacle.h => src/server/scripts/northrend/utgarde_keep/utgarde_pinnacle/utgarde_pinnacle.h
rename : src/scripts/northrend/vault_of_archavon/boss_archavon.cpp => src/server/scripts/northrend/vault_of_archavon/boss_archavon.cpp
rename : src/scripts/northrend/vault_of_archavon/boss_emalon.cpp => src/server/scripts/northrend/vault_of_archavon/boss_emalon.cpp
rename : src/scripts/northrend/vault_of_archavon/boss_koralon.cpp => src/server/scripts/northrend/vault_of_archavon/boss_koralon.cpp
rename : src/scripts/northrend/vault_of_archavon/boss_toravon.cpp => src/server/scripts/northrend/vault_of_archavon/boss_toravon.cpp
rename : src/scripts/northrend/vault_of_archavon/instance_vault_of_archavon.cpp => src/server/scripts/northrend/vault_of_archavon/instance_vault_of_archavon.cpp
rename : src/scripts/northrend/vault_of_archavon/vault_of_archavon.h => src/server/scripts/northrend/vault_of_archavon/vault_of_archavon.h
rename : src/scripts/northrend/violet_hold/boss_cyanigosa.cpp => src/server/scripts/northrend/violet_hold/boss_cyanigosa.cpp
rename : src/scripts/northrend/violet_hold/boss_erekem.cpp => src/server/scripts/northrend/violet_hold/boss_erekem.cpp
rename : src/scripts/northrend/violet_hold/boss_ichoron.cpp => src/server/scripts/northrend/violet_hold/boss_ichoron.cpp
rename : src/scripts/northrend/violet_hold/boss_lavanthor.cpp => src/server/scripts/northrend/violet_hold/boss_lavanthor.cpp
rename : src/scripts/northrend/violet_hold/boss_moragg.cpp => src/server/scripts/northrend/violet_hold/boss_moragg.cpp
rename : src/scripts/northrend/violet_hold/boss_xevozz.cpp => src/server/scripts/northrend/violet_hold/boss_xevozz.cpp
rename : src/scripts/northrend/violet_hold/boss_zuramat.cpp => src/server/scripts/northrend/violet_hold/boss_zuramat.cpp
rename : src/scripts/northrend/violet_hold/instance_violet_hold.cpp => src/server/scripts/northrend/violet_hold/instance_violet_hold.cpp
rename : src/scripts/northrend/violet_hold/violet_hold.cpp => src/server/scripts/northrend/violet_hold/violet_hold.cpp
rename : src/scripts/northrend/violet_hold/violet_hold.h => src/server/scripts/northrend/violet_hold/violet_hold.h
rename : src/scripts/northrend/zuldrak.cpp => src/server/scripts/northrend/zuldrak.cpp
rename : src/scripts/outland/auchindoun/auchenai_crypts/boss_exarch_maladaar.cpp => src/server/scripts/outland/auchindoun/auchenai_crypts/boss_exarch_maladaar.cpp
rename : src/scripts/outland/auchindoun/auchenai_crypts/boss_shirrak_the_dead_watcher.cpp => src/server/scripts/outland/auchindoun/auchenai_crypts/boss_shirrak_the_dead_watcher.cpp
rename : src/scripts/outland/auchindoun/mana_tombs/boss_nexusprince_shaffar.cpp => src/server/scripts/outland/auchindoun/mana_tombs/boss_nexusprince_shaffar.cpp
rename : src/scripts/outland/auchindoun/mana_tombs/boss_pandemonius.cpp => src/server/scripts/outland/auchindoun/mana_tombs/boss_pandemonius.cpp
rename : src/scripts/outland/auchindoun/sethekk_halls/boss_darkweaver_syth.cpp => src/server/scripts/outland/auchindoun/sethekk_halls/boss_darkweaver_syth.cpp
rename : src/scripts/outland/auchindoun/sethekk_halls/boss_tailonking_ikiss.cpp => src/server/scripts/outland/auchindoun/sethekk_halls/boss_tailonking_ikiss.cpp
rename : src/scripts/outland/auchindoun/sethekk_halls/instance_sethekk_halls.cpp => src/server/scripts/outland/auchindoun/sethekk_halls/instance_sethekk_halls.cpp
rename : src/scripts/outland/auchindoun/sethekk_halls/sethekk_halls.h => src/server/scripts/outland/auchindoun/sethekk_halls/sethekk_halls.h
rename : src/scripts/outland/auchindoun/shadow_labyrinth/boss_ambassador_hellmaw.cpp => src/server/scripts/outland/auchindoun/shadow_labyrinth/boss_ambassador_hellmaw.cpp
rename : src/scripts/outland/auchindoun/shadow_labyrinth/boss_blackheart_the_inciter.cpp => src/server/scripts/outland/auchindoun/shadow_labyrinth/boss_blackheart_the_inciter.cpp
rename : src/scripts/outland/auchindoun/shadow_labyrinth/boss_grandmaster_vorpil.cpp => src/server/scripts/outland/auchindoun/shadow_labyrinth/boss_grandmaster_vorpil.cpp
rename : src/scripts/outland/auchindoun/shadow_labyrinth/boss_murmur.cpp => src/server/scripts/outland/auchindoun/shadow_labyrinth/boss_murmur.cpp
rename : src/scripts/outland/auchindoun/shadow_labyrinth/instance_shadow_labyrinth.cpp => src/server/scripts/outland/auchindoun/shadow_labyrinth/instance_shadow_labyrinth.cpp
rename : src/scripts/outland/auchindoun/shadow_labyrinth/shadow_labyrinth.h => src/server/scripts/outland/auchindoun/shadow_labyrinth/shadow_labyrinth.h
rename : src/scripts/outland/black_temple/black_temple.cpp => src/server/scripts/outland/black_temple/black_temple.cpp
rename : src/scripts/outland/black_temple/black_temple.h => src/server/scripts/outland/black_temple/black_temple.h
rename : src/scripts/outland/black_temple/boss_bloodboil.cpp => src/server/scripts/outland/black_temple/boss_bloodboil.cpp
rename : src/scripts/outland/black_temple/boss_illidan.cpp => src/server/scripts/outland/black_temple/boss_illidan.cpp
rename : src/scripts/outland/black_temple/boss_mother_shahraz.cpp => src/server/scripts/outland/black_temple/boss_mother_shahraz.cpp
rename : src/scripts/outland/black_temple/boss_reliquary_of_souls.cpp => src/server/scripts/outland/black_temple/boss_reliquary_of_souls.cpp
rename : src/scripts/outland/black_temple/boss_shade_of_akama.cpp => src/server/scripts/outland/black_temple/boss_shade_of_akama.cpp
rename : src/scripts/outland/black_temple/boss_supremus.cpp => src/server/scripts/outland/black_temple/boss_supremus.cpp
rename : src/scripts/outland/black_temple/boss_teron_gorefiend.cpp => src/server/scripts/outland/black_temple/boss_teron_gorefiend.cpp
rename : src/scripts/outland/black_temple/boss_warlord_najentus.cpp => src/server/scripts/outland/black_temple/boss_warlord_najentus.cpp
rename : src/scripts/outland/black_temple/illidari_council.cpp => src/server/scripts/outland/black_temple/illidari_council.cpp
rename : src/scripts/outland/black_temple/instance_black_temple.cpp => src/server/scripts/outland/black_temple/instance_black_temple.cpp
rename : src/scripts/outland/blades_edge_mountains.cpp => src/server/scripts/outland/blades_edge_mountains.cpp
rename : src/scripts/outland/boss_doomlord_kazzak.cpp => src/server/scripts/outland/boss_doomlord_kazzak.cpp
rename : src/scripts/outland/boss_doomwalker.cpp => src/server/scripts/outland/boss_doomwalker.cpp
rename : src/scripts/outland/coilfang_resevoir/serpent_shrine/boss_fathomlord_karathress.cpp => src/server/scripts/outland/coilfang_resevoir/serpent_shrine/boss_fathomlord_karathress.cpp
rename : src/scripts/outland/coilfang_resevoir/serpent_shrine/boss_hydross_the_unstable.cpp => src/server/scripts/outland/coilfang_resevoir/serpent_shrine/boss_hydross_the_unstable.cpp
rename : src/scripts/outland/coilfang_resevoir/serpent_shrine/boss_lady_vashj.cpp => src/server/scripts/outland/coilfang_resevoir/serpent_shrine/boss_lady_vashj.cpp
rename : src/scripts/outland/coilfang_resevoir/serpent_shrine/boss_leotheras_the_blind.cpp => src/server/scripts/outland/coilfang_resevoir/serpent_shrine/boss_leotheras_the_blind.cpp
rename : src/scripts/outland/coilfang_resevoir/serpent_shrine/boss_lurker_below.cpp => src/server/scripts/outland/coilfang_resevoir/serpent_shrine/boss_lurker_below.cpp
rename : src/scripts/outland/coilfang_resevoir/serpent_shrine/boss_morogrim_tidewalker.cpp => src/server/scripts/outland/coilfang_resevoir/serpent_shrine/boss_morogrim_tidewalker.cpp
rename : src/scripts/outland/coilfang_resevoir/serpent_shrine/instance_serpent_shrine.cpp => src/server/scripts/outland/coilfang_resevoir/serpent_shrine/instance_serpent_shrine.cpp
rename : src/scripts/outland/coilfang_resevoir/serpent_shrine/serpent_shrine.h => src/server/scripts/outland/coilfang_resevoir/serpent_shrine/serpent_shrine.h
rename : src/scripts/outland/coilfang_resevoir/steam_vault/boss_hydromancer_thespia.cpp => src/server/scripts/outland/coilfang_resevoir/steam_vault/boss_hydromancer_thespia.cpp
rename : src/scripts/outland/coilfang_resevoir/steam_vault/boss_mekgineer_steamrigger.cpp => src/server/scripts/outland/coilfang_resevoir/steam_vault/boss_mekgineer_steamrigger.cpp
rename : src/scripts/outland/coilfang_resevoir/steam_vault/boss_warlord_kalithresh.cpp => src/server/scripts/outland/coilfang_resevoir/steam_vault/boss_warlord_kalithresh.cpp
rename : src/scripts/outland/coilfang_resevoir/steam_vault/instance_steam_vault.cpp => src/server/scripts/outland/coilfang_resevoir/steam_vault/instance_steam_vault.cpp
rename : src/scripts/outland/coilfang_resevoir/steam_vault/steam_vault.h => src/server/scripts/outland/coilfang_resevoir/steam_vault/steam_vault.h
rename : src/scripts/outland/coilfang_resevoir/underbog/boss_hungarfen.cpp => src/server/scripts/outland/coilfang_resevoir/underbog/boss_hungarfen.cpp
rename : src/scripts/outland/coilfang_resevoir/underbog/boss_the_black_stalker.cpp => src/server/scripts/outland/coilfang_resevoir/underbog/boss_the_black_stalker.cpp
rename : src/scripts/outland/gruuls_lair/boss_gruul.cpp => src/server/scripts/outland/gruuls_lair/boss_gruul.cpp
rename : src/scripts/outland/gruuls_lair/boss_high_king_maulgar.cpp => src/server/scripts/outland/gruuls_lair/boss_high_king_maulgar.cpp
rename : src/scripts/outland/gruuls_lair/gruuls_lair.h => src/server/scripts/outland/gruuls_lair/gruuls_lair.h
rename : src/scripts/outland/gruuls_lair/instance_gruuls_lair.cpp => src/server/scripts/outland/gruuls_lair/instance_gruuls_lair.cpp
rename : src/scripts/outland/hellfire_citadel/blood_furnace/blood_furnace.h => src/server/scripts/outland/hellfire_citadel/blood_furnace/blood_furnace.h
rename : src/scripts/outland/hellfire_citadel/blood_furnace/boss_broggok.cpp => src/server/scripts/outland/hellfire_citadel/blood_furnace/boss_broggok.cpp
rename : src/scripts/outland/hellfire_citadel/blood_furnace/boss_kelidan_the_breaker.cpp => src/server/scripts/outland/hellfire_citadel/blood_furnace/boss_kelidan_the_breaker.cpp
rename : src/scripts/outland/hellfire_citadel/blood_furnace/boss_the_maker.cpp => src/server/scripts/outland/hellfire_citadel/blood_furnace/boss_the_maker.cpp
rename : src/scripts/outland/hellfire_citadel/blood_furnace/instance_blood_furnace.cpp => src/server/scripts/outland/hellfire_citadel/blood_furnace/instance_blood_furnace.cpp
rename : src/scripts/outland/hellfire_citadel/hellfire_ramparts/boss_omor_the_unscarred.cpp => src/server/scripts/outland/hellfire_citadel/hellfire_ramparts/boss_omor_the_unscarred.cpp
rename : src/scripts/outland/hellfire_citadel/hellfire_ramparts/boss_vazruden_the_herald.cpp => src/server/scripts/outland/hellfire_citadel/hellfire_ramparts/boss_vazruden_the_herald.cpp
rename : src/scripts/outland/hellfire_citadel/hellfire_ramparts/boss_watchkeeper_gargolmar.cpp => src/server/scripts/outland/hellfire_citadel/hellfire_ramparts/boss_watchkeeper_gargolmar.cpp
rename : src/scripts/outland/hellfire_citadel/hellfire_ramparts/hellfire_ramparts.h => src/server/scripts/outland/hellfire_citadel/hellfire_ramparts/hellfire_ramparts.h
rename : src/scripts/outland/hellfire_citadel/hellfire_ramparts/instance_hellfire_ramparts.cpp => src/server/scripts/outland/hellfire_citadel/hellfire_ramparts/instance_hellfire_ramparts.cpp
rename : src/scripts/outland/hellfire_citadel/magtheridons_lair/boss_magtheridon.cpp => src/server/scripts/outland/hellfire_citadel/magtheridons_lair/boss_magtheridon.cpp
rename : src/scripts/outland/hellfire_citadel/magtheridons_lair/instance_magtheridons_lair.cpp => src/server/scripts/outland/hellfire_citadel/magtheridons_lair/instance_magtheridons_lair.cpp
rename : src/scripts/outland/hellfire_citadel/magtheridons_lair/magtheridons_lair.h => src/server/scripts/outland/hellfire_citadel/magtheridons_lair/magtheridons_lair.h
rename : src/scripts/outland/hellfire_citadel/shattered_halls/boss_nethekurse.cpp => src/server/scripts/outland/hellfire_citadel/shattered_halls/boss_nethekurse.cpp
rename : src/scripts/outland/hellfire_citadel/shattered_halls/boss_warbringer_omrogg.cpp => src/server/scripts/outland/hellfire_citadel/shattered_halls/boss_warbringer_omrogg.cpp
rename : src/scripts/outland/hellfire_citadel/shattered_halls/boss_warchief_kargath_bladefist.cpp => src/server/scripts/outland/hellfire_citadel/shattered_halls/boss_warchief_kargath_bladefist.cpp
rename : src/scripts/outland/hellfire_citadel/shattered_halls/instance_shattered_halls.cpp => src/server/scripts/outland/hellfire_citadel/shattered_halls/instance_shattered_halls.cpp
rename : src/scripts/outland/hellfire_citadel/shattered_halls/shattered_halls.h => src/server/scripts/outland/hellfire_citadel/shattered_halls/shattered_halls.h
rename : src/scripts/outland/hellfire_peninsula.cpp => src/server/scripts/outland/hellfire_peninsula.cpp
rename : src/scripts/outland/nagrand.cpp => src/server/scripts/outland/nagrand.cpp
rename : src/scripts/outland/netherstorm.cpp => src/server/scripts/outland/netherstorm.cpp
rename : src/scripts/outland/shadowmoon_valley.cpp => src/server/scripts/outland/shadowmoon_valley.cpp
rename : src/scripts/outland/shattrath_city.cpp => src/server/scripts/outland/shattrath_city.cpp
rename : src/scripts/outland/tempest_keep/arcatraz/arcatraz.cpp => src/server/scripts/outland/tempest_keep/arcatraz/arcatraz.cpp
rename : src/scripts/outland/tempest_keep/arcatraz/arcatraz.h => src/server/scripts/outland/tempest_keep/arcatraz/arcatraz.h
rename : src/scripts/outland/tempest_keep/arcatraz/boss_harbinger_skyriss.cpp => src/server/scripts/outland/tempest_keep/arcatraz/boss_harbinger_skyriss.cpp
rename : src/scripts/outland/tempest_keep/arcatraz/instance_arcatraz.cpp => src/server/scripts/outland/tempest_keep/arcatraz/instance_arcatraz.cpp
rename : src/scripts/outland/tempest_keep/botanica/boss_high_botanist_freywinn.cpp => src/server/scripts/outland/tempest_keep/botanica/boss_high_botanist_freywinn.cpp
rename : src/scripts/outland/tempest_keep/botanica/boss_laj.cpp => src/server/scripts/outland/tempest_keep/botanica/boss_laj.cpp
rename : src/scripts/outland/tempest_keep/botanica/boss_warp_splinter.cpp => src/server/scripts/outland/tempest_keep/botanica/boss_warp_splinter.cpp
rename : src/scripts/outland/tempest_keep/the_eye/boss_alar.cpp => src/server/scripts/outland/tempest_keep/the_eye/boss_alar.cpp
rename : src/scripts/outland/tempest_keep/the_eye/boss_astromancer.cpp => src/server/scripts/outland/tempest_keep/the_eye/boss_astromancer.cpp
rename : src/scripts/outland/tempest_keep/the_eye/boss_kaelthas.cpp => src/server/scripts/outland/tempest_keep/the_eye/boss_kaelthas.cpp
rename : src/scripts/outland/tempest_keep/the_eye/boss_void_reaver.cpp => src/server/scripts/outland/tempest_keep/the_eye/boss_void_reaver.cpp
rename : src/scripts/outland/tempest_keep/the_eye/instance_the_eye.cpp => src/server/scripts/outland/tempest_keep/the_eye/instance_the_eye.cpp
rename : src/scripts/outland/tempest_keep/the_eye/the_eye.cpp => src/server/scripts/outland/tempest_keep/the_eye/the_eye.cpp
rename : src/scripts/outland/tempest_keep/the_eye/the_eye.h => src/server/scripts/outland/tempest_keep/the_eye/the_eye.h
rename : src/scripts/outland/tempest_keep/the_mechanar/boss_gatewatcher_gyrokill.cpp => src/server/scripts/outland/tempest_keep/the_mechanar/boss_gatewatcher_gyrokill.cpp
rename : src/scripts/outland/tempest_keep/the_mechanar/boss_gatewatcher_ironhand.cpp => src/server/scripts/outland/tempest_keep/the_mechanar/boss_gatewatcher_ironhand.cpp
rename : src/scripts/outland/tempest_keep/the_mechanar/boss_nethermancer_sepethrea.cpp => src/server/scripts/outland/tempest_keep/the_mechanar/boss_nethermancer_sepethrea.cpp
rename : src/scripts/outland/tempest_keep/the_mechanar/boss_pathaleon_the_calculator.cpp => src/server/scripts/outland/tempest_keep/the_mechanar/boss_pathaleon_the_calculator.cpp
rename : src/scripts/outland/tempest_keep/the_mechanar/instance_mechanar.cpp => src/server/scripts/outland/tempest_keep/the_mechanar/instance_mechanar.cpp
rename : src/scripts/outland/tempest_keep/the_mechanar/mechanar.h => src/server/scripts/outland/tempest_keep/the_mechanar/mechanar.h
rename : src/scripts/outland/terokkar_forest.cpp => src/server/scripts/outland/terokkar_forest.cpp
rename : src/scripts/outland/zangarmarsh.cpp => src/server/scripts/outland/zangarmarsh.cpp
rename : src/scripts/world/areatrigger_scripts.cpp => src/server/scripts/world/areatrigger_scripts.cpp
rename : src/scripts/world/boss_emeriss.cpp => src/server/scripts/world/boss_emeriss.cpp
rename : src/scripts/world/boss_lethon.cpp => src/server/scripts/world/boss_lethon.cpp
rename : src/scripts/world/boss_taerar.cpp => src/server/scripts/world/boss_taerar.cpp
rename : src/scripts/world/boss_ysondre.cpp => src/server/scripts/world/boss_ysondre.cpp
rename : src/scripts/world/go_scripts.cpp => src/server/scripts/world/go_scripts.cpp
rename : src/scripts/world/guards.cpp => src/server/scripts/world/guards.cpp
rename : src/scripts/world/item_scripts.cpp => src/server/scripts/world/item_scripts.cpp
rename : src/scripts/world/mob_generic_creature.cpp => src/server/scripts/world/mob_generic_creature.cpp
rename : src/scripts/world/npc_innkeeper.cpp => src/server/scripts/world/npc_innkeeper.cpp
rename : src/scripts/world/npc_professions.cpp => src/server/scripts/world/npc_professions.cpp
rename : src/scripts/world/npc_taxi.cpp => src/server/scripts/world/npc_taxi.cpp
rename : src/scripts/world/npcs_special.cpp => src/server/scripts/world/npcs_special.cpp
rename : src/shared/Auth/AuthCrypt.cpp => src/server/shared/Auth/AuthCrypt.cpp
rename : src/shared/Auth/AuthCrypt.h => src/server/shared/Auth/AuthCrypt.h
rename : src/shared/Auth/BigNumber.cpp => src/server/shared/Auth/BigNumber.cpp
rename : src/shared/Auth/BigNumber.h => src/server/shared/Auth/BigNumber.h
rename : src/shared/Auth/CMakeLists.txt => src/server/shared/Auth/CMakeLists.txt
rename : src/shared/Auth/Hmac.cpp => src/server/shared/Auth/Hmac.cpp
rename : src/shared/Auth/Hmac.h => src/server/shared/Auth/Hmac.h
rename : src/shared/Auth/SARC4.cpp => src/server/shared/Auth/SARC4.cpp
rename : src/shared/Auth/SARC4.h => src/server/shared/Auth/SARC4.h
rename : src/shared/Auth/Sha1.cpp => src/server/shared/Auth/Sha1.cpp
rename : src/shared/Auth/Sha1.h => src/server/shared/Auth/Sha1.h
rename : src/shared/Auth/md5.c => src/server/shared/Auth/md5.c
rename : src/shared/Auth/md5.h => src/server/shared/Auth/md5.h
rename : src/shared/ByteBuffer.h => src/server/shared/ByteBuffer.h
rename : src/shared/CMakeLists.txt => src/server/shared/CMakeLists.txt
rename : src/shared/Common.cpp => src/server/shared/Common.cpp
rename : src/shared/Common.h => src/server/shared/Common.h
rename : src/shared/Config/CMakeLists.txt => src/server/shared/Config/CMakeLists.txt
rename : src/shared/Config/Config.cpp => src/server/shared/Config/Config.cpp
rename : src/shared/Config/Config.h => src/server/shared/Config/Config.h
rename : src/shared/Config/ConfigEnv.h => src/server/shared/Config/ConfigEnv.h
rename : src/shared/Config/ConfigLibrary.vcproj => src/server/shared/Config/ConfigLibrary.vcproj
rename : src/shared/Config/dotconfpp/dotconfpp.cpp => src/server/shared/Config/dotconfpp/dotconfpp.cpp
rename : src/shared/Config/dotconfpp/dotconfpp.h => src/server/shared/Config/dotconfpp/dotconfpp.h
rename : src/shared/Config/dotconfpp/mempool.cpp => src/server/shared/Config/dotconfpp/mempool.cpp
rename : src/shared/Config/dotconfpp/mempool.h => src/server/shared/Config/dotconfpp/mempool.h
rename : src/shared/Database/CMakeLists.txt => src/server/shared/Database/CMakeLists.txt
rename : src/shared/Database/DBCFileLoader.cpp => src/server/shared/Database/DBCFileLoader.cpp
rename : src/shared/Database/DBCFileLoader.h => src/server/shared/Database/DBCFileLoader.h
rename : src/shared/Database/DBCStore.h => src/server/shared/Database/DBCStore.h
rename : src/shared/Database/Database.cpp => src/server/shared/Database/Database.cpp
rename : src/shared/Database/Database.h => src/server/shared/Database/Database.h
rename : src/shared/Database/DatabaseEnv.h => src/server/shared/Database/DatabaseEnv.h
rename : src/shared/Database/DatabaseImpl.h => src/server/shared/Database/DatabaseImpl.h
rename : src/shared/Database/Field.cpp => src/server/shared/Database/Field.cpp
rename : src/shared/Database/Field.h => src/server/shared/Database/Field.h
rename : src/shared/Database/QueryResult.cpp => src/server/shared/Database/QueryResult.cpp
rename : src/shared/Database/QueryResult.h => src/server/shared/Database/QueryResult.h
rename : src/shared/Database/SQLStorage.cpp => src/server/shared/Database/SQLStorage.cpp
rename : src/shared/Database/SQLStorage.h => src/server/shared/Database/SQLStorage.h
rename : src/shared/Database/SQLStorageImpl.h => src/server/shared/Database/SQLStorageImpl.h
rename : src/shared/Database/SqlDelayThread.cpp => src/server/shared/Database/SqlDelayThread.cpp
rename : src/shared/Database/SqlDelayThread.h => src/server/shared/Database/SqlDelayThread.h
rename : src/shared/Database/SqlOperations.cpp => src/server/shared/Database/SqlOperations.cpp
rename : src/shared/Database/SqlOperations.h => src/server/shared/Database/SqlOperations.h
rename : src/shared/DelayExecutor.cpp => src/server/shared/DelayExecutor.cpp
rename : src/shared/DelayExecutor.h => src/server/shared/DelayExecutor.h
rename : src/shared/Errors.h => src/server/shared/Errors.h
rename : src/shared/LockedQueue.h => src/server/shared/LockedQueue.h
rename : src/shared/Log.cpp => src/server/shared/Log.cpp
rename : src/shared/Log.h => src/server/shared/Log.h
rename : src/shared/MemoryLeaks.cpp => src/server/shared/MemoryLeaks.cpp
rename : src/shared/MemoryLeaks.h => src/server/shared/MemoryLeaks.h
rename : src/shared/PacketLog.cpp => src/server/shared/PacketLog.cpp
rename : src/shared/PacketLog.h => src/server/shared/PacketLog.h
rename : src/shared/ProgressBar.cpp => src/server/shared/ProgressBar.cpp
rename : src/shared/ProgressBar.h => src/server/shared/ProgressBar.h
rename : src/shared/ServiceWin32.cpp => src/server/shared/ServiceWin32.cpp
rename : src/shared/ServiceWin32.h => src/server/shared/ServiceWin32.h
rename : src/shared/SignalHandler.h => src/server/shared/SignalHandler.h
rename : src/shared/SystemConfig.h => src/server/shared/SystemConfig.h
rename : src/shared/Threading.cpp => src/server/shared/Threading.cpp
rename : src/shared/Threading.h => src/server/shared/Threading.h
rename : src/shared/Timer.h => src/server/shared/Timer.h
rename : src/shared/Util.cpp => src/server/shared/Util.cpp
rename : src/shared/Util.h => src/server/shared/Util.h
rename : src/shared/WheatyExceptionReport.cpp => src/server/shared/WheatyExceptionReport.cpp
rename : src/shared/WheatyExceptionReport.h => src/server/shared/WheatyExceptionReport.h
rename : src/shared/WorldPacket.h => src/server/shared/WorldPacket.h
rename : src/shared/vmap/BIH.cpp => src/server/shared/vmap/BIH.cpp
rename : src/shared/vmap/BIH.h => src/server/shared/vmap/BIH.h
rename : src/shared/vmap/CMakeLists.txt => src/server/shared/vmap/CMakeLists.txt
rename : src/shared/vmap/IVMapManager.h => src/server/shared/vmap/IVMapManager.h
rename : src/shared/vmap/MapTree.cpp => src/server/shared/vmap/MapTree.cpp
rename : src/shared/vmap/MapTree.h => src/server/shared/vmap/MapTree.h
rename : src/shared/vmap/ModelInstance.cpp => src/server/shared/vmap/ModelInstance.cpp
rename : src/shared/vmap/ModelInstance.h => src/server/shared/vmap/ModelInstance.h
rename : src/shared/vmap/TileAssembler.cpp => src/server/shared/vmap/TileAssembler.cpp
rename : src/shared/vmap/TileAssembler.h => src/server/shared/vmap/TileAssembler.h
rename : src/shared/vmap/VMapDefinitions.h => src/server/shared/vmap/VMapDefinitions.h
rename : src/shared/vmap/VMapFactory.cpp => src/server/shared/vmap/VMapFactory.cpp
rename : src/shared/vmap/VMapFactory.h => src/server/shared/vmap/VMapFactory.h
rename : src/shared/vmap/VMapManager2.cpp => src/server/shared/vmap/VMapManager2.cpp
rename : src/shared/vmap/VMapManager2.h => src/server/shared/vmap/VMapManager2.h
rename : src/shared/vmap/VMapTools.h => src/server/shared/vmap/VMapTools.h
rename : src/shared/vmap/WorldModel.cpp => src/server/shared/vmap/WorldModel.cpp
rename : src/shared/vmap/WorldModel.h => src/server/shared/vmap/WorldModel.h
rename : src/trinitycore/CMakeLists.txt => src/server/trinitycore/CMakeLists.txt
rename : src/trinitycore/CliRunnable.cpp => src/server/trinitycore/CliRunnable.cpp
rename : src/trinitycore/CliRunnable.h => src/server/trinitycore/CliRunnable.h
rename : src/trinitycore/Main.cpp => src/server/trinitycore/Main.cpp
rename : src/trinitycore/Master.cpp => src/server/trinitycore/Master.cpp
rename : src/trinitycore/Master.h => src/server/trinitycore/Master.h
rename : src/trinitycore/RASocket.cpp => src/server/trinitycore/RASocket.cpp
rename : src/trinitycore/RASocket.h => src/server/trinitycore/RASocket.h
rename : src/trinitycore/TrinityCore.ico => src/server/trinitycore/TrinityCore.ico
rename : src/trinitycore/TrinityCore.rc => src/server/trinitycore/TrinityCore.rc
rename : src/trinitycore/WorldRunnable.cpp => src/server/trinitycore/WorldRunnable.cpp
rename : src/trinitycore/WorldRunnable.h => src/server/trinitycore/WorldRunnable.h
rename : src/trinitycore/resource.h => src/server/trinitycore/resource.h
rename : src/trinitycore/trinitycore.conf.dist => src/server/trinitycore/trinitycore.conf.dist
rename : src/trinityrealm/AuthCodes.cpp => src/server/trinityrealm/AuthCodes.cpp
rename : src/trinityrealm/AuthCodes.h => src/server/trinityrealm/AuthCodes.h
rename : src/trinityrealm/AuthSocket.cpp => src/server/trinityrealm/AuthSocket.cpp
rename : src/trinityrealm/AuthSocket.h => src/server/trinityrealm/AuthSocket.h
rename : src/trinityrealm/CMakeLists.txt => src/server/trinityrealm/CMakeLists.txt
rename : src/trinityrealm/Main.cpp => src/server/trinityrealm/Main.cpp
rename : src/trinityrealm/RealmAcceptor.h => src/server/trinityrealm/RealmAcceptor.h
rename : src/trinityrealm/RealmList.cpp => src/server/trinityrealm/RealmList.cpp
rename : src/trinityrealm/RealmList.h => src/server/trinityrealm/RealmList.h
rename : src/trinityrealm/RealmSocket.cpp => src/server/trinityrealm/RealmSocket.cpp
rename : src/trinityrealm/RealmSocket.h => src/server/trinityrealm/RealmSocket.h
rename : src/trinityrealm/TrinityRealm.ico => src/server/trinityrealm/TrinityRealm.ico
rename : src/trinityrealm/TrinityRealm.rc => src/server/trinityrealm/TrinityRealm.rc
rename : src/trinityrealm/resource.h => src/server/trinityrealm/resource.h
rename : src/trinityrealm/trinityrealm.conf.dist => src/server/trinityrealm/trinityrealm.conf.dist
Diffstat (limited to 'src/game/Group.cpp')
| -rw-r--r-- | src/game/Group.cpp | 1867 |
1 files changed, 0 insertions, 1867 deletions
diff --git a/src/game/Group.cpp b/src/game/Group.cpp deleted file mode 100644 index acd19e02838..00000000000 --- a/src/game/Group.cpp +++ /dev/null @@ -1,1867 +0,0 @@ -/* - * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> - * - * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/> - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - */ - -#include "Common.h" -#include "Opcodes.h" -#include "WorldPacket.h" -#include "WorldSession.h" -#include "Player.h" -#include "World.h" -#include "ObjectMgr.h" -#include "Group.h" -#include "Formulas.h" -#include "ObjectAccessor.h" -#include "BattleGround.h" -#include "BattleGroundMgr.h" -#include "MapManager.h" -#include "InstanceSaveMgr.h" -#include "MapInstanced.h" -#include "Util.h" -#include "LFGMgr.h" - -Group::Group() -{ - m_leaderGuid = 0; - m_groupType = GroupType(0); - m_bgGroup = NULL; - m_lootMethod = LootMethod(0); - m_looterGuid = 0; - m_lootThreshold = ITEM_QUALITY_UNCOMMON; - m_subGroupsCounts = NULL; - m_guid = 0; - m_counter = 0; - m_maxEnchantingLevel= 0; - - for (uint8 i = 0; i < TARGETICONCOUNT; ++i) - m_targetIcons[i] = 0; -} - -Group::~Group() -{ - if (m_bgGroup) - { - sLog.outDebug("Group::~Group: battleground group being deleted."); - if (m_bgGroup->GetBgRaid(ALLIANCE) == this) m_bgGroup->SetBgRaid(ALLIANCE, NULL); - else if (m_bgGroup->GetBgRaid(HORDE) == this) m_bgGroup->SetBgRaid(HORDE, NULL); - else sLog.outError("Group::~Group: battleground group is not linked to the correct battleground."); - } - Rolls::iterator itr; - while (!RollId.empty()) - { - itr = RollId.begin(); - Roll *r = *itr; - RollId.erase(itr); - delete(r); - } - - // it is undefined whether objectmgr (which stores the groups) or instancesavemgr - // will be unloaded first so we must be prepared for both cases - // this may unload some instance saves - for (uint8 i = 0; i < MAX_DIFFICULTY; ++i) - for (BoundInstancesMap::iterator itr2 = m_boundInstances[i].begin(); itr2 != m_boundInstances[i].end(); ++itr2) - itr2->second.save->RemoveGroup(this); - - // Sub group counters clean up - if (m_subGroupsCounts) - delete[] m_subGroupsCounts; -} - -bool Group::Create(const uint64 &guid, const char * name) -{ - uint32 lowguid = objmgr.GenerateLowGuid(HIGHGUID_GROUP); - m_guid = MAKE_NEW_GUID(lowguid, 0, HIGHGUID_GROUP); - m_leaderGuid = guid; - m_leaderName = name; - - m_groupType = isBGGroup() ? GROUPTYPE_BGRAID : GROUPTYPE_NORMAL; - - if (m_groupType & GROUPTYPE_RAID) - _initRaidSubGroupsCounter(); - - m_lootMethod = GROUP_LOOT; - m_lootThreshold = ITEM_QUALITY_UNCOMMON; - m_looterGuid = guid; - - m_dungeonDifficulty = DUNGEON_DIFFICULTY_NORMAL; - m_raidDifficulty = RAID_DIFFICULTY_10MAN_NORMAL; - if (!isBGGroup()) - { - Player *leader = objmgr.GetPlayer(guid); - if (leader) - { - m_dungeonDifficulty = leader->GetDungeonDifficulty(); - m_raidDifficulty = leader->GetRaidDifficulty(); - } - - Player::ConvertInstancesToGroup(leader, this, guid); - - // store group in database - CharacterDatabase.BeginTransaction(); - CharacterDatabase.PExecute("DELETE FROM groups WHERE guid ='%u'", lowguid); - CharacterDatabase.PExecute("DELETE FROM group_member WHERE guid ='%u'", lowguid); - CharacterDatabase.PExecute("INSERT INTO groups (guid,leaderGuid,lootMethod,looterGuid,lootThreshold,icon1,icon2,icon3,icon4,icon5,icon6,icon7,icon8,groupType,difficulty,raiddifficulty) " - "VALUES ('%u','%u','%u','%u','%u','" UI64FMTD "','" UI64FMTD "','" UI64FMTD "','" UI64FMTD "','" UI64FMTD "','" UI64FMTD "','" UI64FMTD "','" UI64FMTD "','%u','%u','%u')", - lowguid, GUID_LOPART(m_leaderGuid), uint32(m_lootMethod), - GUID_LOPART(m_looterGuid), uint32(m_lootThreshold), m_targetIcons[0], m_targetIcons[1], m_targetIcons[2], m_targetIcons[3], m_targetIcons[4], m_targetIcons[5], m_targetIcons[6], m_targetIcons[7], uint8(m_groupType), uint32(m_dungeonDifficulty), m_raidDifficulty); - if (!AddMember(guid, name)) - { - CharacterDatabase.RollbackTransaction(); - return false; - } - CharacterDatabase.CommitTransaction(); - } - else if (!AddMember(guid, name)) - return false; - - return true; -} - -bool Group::LoadGroupFromDB(const uint64 &groupGuid, QueryResult_AutoPtr result, bool loadMembers) -{ - if (isBGGroup()) - return false; - - uint32 groupLowGuid = GUID_LOPART(groupGuid); - if (!result) - { - // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 - result = CharacterDatabase.PQuery("SELECT leaderGuid, lootMethod, looterGuid, lootThreshold, icon1, icon2, icon3, icon4, icon5, icon6, icon7, icon8, groupType, difficulty, raiddifficulty FROM groups WHERE guid=%u", groupLowGuid); - - if (!result) - return false; - } - Field *fields = result->Fetch(); - m_guid = groupGuid; - m_leaderGuid = MAKE_NEW_GUID(fields[0].GetUInt32(), 0, HIGHGUID_PLAYER); - - // group leader not exist - if (!objmgr.GetPlayerNameByGUID(fields[0].GetUInt32(), m_leaderName)) - return false; - - m_lootMethod = (LootMethod)fields[1].GetUInt8(); - m_looterGuid = MAKE_NEW_GUID(fields[2].GetUInt32(), 0, HIGHGUID_PLAYER); - m_lootThreshold = (ItemQualities)fields[3].GetUInt16(); - - for (uint8 i = 0; i < TARGETICONCOUNT; ++i) - m_targetIcons[i] = fields[4+i].GetUInt64(); - - m_groupType = GroupType(fields[12].GetUInt8()); - if (m_groupType & GROUPTYPE_RAID) - _initRaidSubGroupsCounter(); - - uint32 diff = fields[13].GetUInt8(); - if (diff >= MAX_DUNGEON_DIFFICULTY) - diff = DUNGEON_DIFFICULTY_NORMAL; - m_dungeonDifficulty = Difficulty(diff); - - uint32 r_diff = fields[14].GetUInt8(); - if (r_diff >= MAX_RAID_DIFFICULTY) - r_diff = RAID_DIFFICULTY_10MAN_NORMAL; - m_raidDifficulty = Difficulty(r_diff); - - if (loadMembers) - { - result = CharacterDatabase.PQuery("SELECT memberGuid, memberFlags, subgroup FROM group_member WHERE guid=%u", groupLowGuid); - if (!result) - return false; - - do - { - fields = result->Fetch(); - LoadMemberFromDB(fields[0].GetUInt32(), fields[1].GetUInt8(), fields[2].GetUInt8()); - } while (result->NextRow()); - - if (GetMembersCount() < 2) // group too small - return false; - } - - return true; -} - -bool Group::LoadMemberFromDB(uint32 guidLow, uint8 memberFlags, uint8 subgroup) -{ - MemberSlot member; - member.guid = MAKE_NEW_GUID(guidLow, 0, HIGHGUID_PLAYER); - - // skip non-existed member - if (!objmgr.GetPlayerNameByGUID(member.guid, member.name)) - { - CharacterDatabase.PQuery("DELETE FROM group_member WHERE memberGuid=%u", guidLow); - return false; - } - - member.group = subgroup; - member.flags = memberFlags; - - m_memberSlots.push_back(member); - - SubGroupCounterIncrease(subgroup); - - return true; -} - -void Group::ConvertToRaid() -{ - m_groupType = GroupType(m_groupType | GROUPTYPE_RAID); - - _initRaidSubGroupsCounter(); - - if (!isBGGroup()) - CharacterDatabase.PExecute("UPDATE groups SET groupType='%u' WHERE guid='%u'", uint8(m_groupType), GUID_LOPART(m_guid)); - SendUpdate(); - - // update quest related GO states (quest activity dependent from raid membership) - for (member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr) - if (Player* player = objmgr.GetPlayer(citr->guid)) - player->UpdateForQuestWorldObjects(); -} - -bool Group::AddInvite(Player *player) -{ - if (!player || player->GetGroupInvite()) - return false; - Group* group = player->GetGroup(); - if (group && group->isBGGroup()) - group = player->GetOriginalGroup(); - if (group) - return false; - - RemoveInvite(player); - - m_invitees.insert(player); - - player->SetGroupInvite(this); - - return true; -} - -bool Group::AddLeaderInvite(Player *player) -{ - if (!AddInvite(player)) - return false; - - m_leaderGuid = player->GetGUID(); - m_leaderName = player->GetName(); - return true; -} - -uint32 Group::RemoveInvite(Player *player) -{ - m_invitees.erase(player); - - player->SetGroupInvite(NULL); - return GetMembersCount(); -} - -void Group::RemoveAllInvites() -{ - for (InvitesList::iterator itr=m_invitees.begin(); itr != m_invitees.end(); ++itr) - (*itr)->SetGroupInvite(NULL); - - m_invitees.clear(); -} - -Player* Group::GetInvited(const uint64& guid) const -{ - for (InvitesList::const_iterator itr = m_invitees.begin(); itr != m_invitees.end(); ++itr) - { - if ((*itr)->GetGUID() == guid) - return (*itr); - } - return NULL; -} - -Player* Group::GetInvited(const std::string& name) const -{ - for (InvitesList::const_iterator itr = m_invitees.begin(); itr != m_invitees.end(); ++itr) - { - if ((*itr)->GetName() == name) - return (*itr); - } - return NULL; -} - -bool Group::AddMember(const uint64 &guid, const char* name) -{ - if (!_addMember(guid, name)) - return false; - SendUpdate(); - - Player *player = objmgr.GetPlayer(guid); - if (player) - { - if (!IsLeader(player->GetGUID()) && !isBGGroup()) - { - // reset the new member's instances, unless he is currently in one of them - // including raid/heroic instances that they are not permanently bound to! - player->ResetInstances(INSTANCE_RESET_GROUP_JOIN,false); - player->ResetInstances(INSTANCE_RESET_GROUP_JOIN,true); - - if (player->getLevel() >= LEVELREQUIREMENT_HEROIC) - { - if (player->GetDungeonDifficulty() != GetDungeonDifficulty()) - { - player->SetDungeonDifficulty(GetDungeonDifficulty()); - player->SendDungeonDifficulty(true); - } - if (player->GetRaidDifficulty() != GetRaidDifficulty()) - { - player->SetRaidDifficulty(GetRaidDifficulty()); - player->SendRaidDifficulty(true); - } - } - } - player->SetGroupUpdateFlag(GROUP_UPDATE_FULL); - UpdatePlayerOutOfRange(player); - - // quest related GO state dependent from raid memebership - if (isRaidGroup()) - player->UpdateForQuestWorldObjects(); - - if (m_maxEnchantingLevel < player->GetSkillValue(SKILL_ENCHANTING)) - m_maxEnchantingLevel = player->GetSkillValue(SKILL_ENCHANTING); - } - - return true; -} - -uint32 Group::RemoveMember(const uint64 &guid, const uint8 &method) -{ - BroadcastGroupUpdate(); - - if (!isBGGroup()) - sLFGMgr.Leave(NULL, this); - - // remove member and change leader (if need) only if strong more 2 members _before_ member remove - if (GetMembersCount() > (isBGGroup() ? 1 : 2)) // in BG group case allow 1 members group - { - bool leaderChanged = _removeMember(guid); - - if (Player *player = objmgr.GetPlayer(guid)) - { - // quest related GO state dependent from raid membership - if (isRaidGroup()) - player->UpdateForQuestWorldObjects(); - - WorldPacket data; - - if (method == 1) - { - data.Initialize(SMSG_GROUP_UNINVITE, 0); - player->GetSession()->SendLfgUpdateParty(LFG_UPDATETYPE_LEADER); - player->GetSession()->SendPacket(&data); - } - - //we already removed player from group and in player->GetGroup() is his original group! - if (Group* group = player->GetGroup()) - { - group->SendUpdate(); - } - else - { - data.Initialize(SMSG_GROUP_LIST, 1+1+1+1+8+4+4+8); - data << uint8(0x10) << uint8(0) << uint8(0) << uint8(0); - data << uint64(m_guid) << uint32(m_counter) << uint32(0) << uint64(0); - player->GetSession()->SendPacket(&data); - } - - _homebindIfInstance(player); - } - - if (leaderChanged) - { - WorldPacket data(SMSG_GROUP_SET_LEADER, (m_memberSlots.front().name.size()+1)); - data << m_memberSlots.front().name; - BroadcastPacket(&data, true); - } - - SendUpdate(); - ResetMaxEnchantingLevel(); - } - // if group before remove <= 2 disband it - else - Disband(); - - return m_memberSlots.size(); -} - -void Group::ChangeLeader(const uint64 &guid) -{ - member_citerator slot = _getMemberCSlot(guid); - - if (slot == m_memberSlots.end()) - return; - - _setLeader(guid); - - WorldPacket data(SMSG_GROUP_SET_LEADER, slot->name.size()+1); - data << slot->name; - BroadcastPacket(&data, true); - SendUpdate(); -} - -void Group::Disband(bool hideDestroy) -{ - Player *player; - - for (member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr) - { - player = objmgr.GetPlayer(citr->guid); - if (!player) - continue; - - //we cannot call _removeMember because it would invalidate member iterator - //if we are removing player from battleground raid - if (isBGGroup()) - player->RemoveFromBattleGroundRaid(); - else - { - //we can remove player who is in battleground from his original group - if (player->GetOriginalGroup() == this) - player->SetOriginalGroup(NULL); - else - player->SetGroup(NULL); - - player->GetSession()->SendLfgUpdateParty(LFG_UPDATETYPE_GROUP_DISBAND); - player->GetSession()->SendLfgUpdateParty(LFG_UPDATETYPE_LEADER); - } - - // quest related GO state dependent from raid membership - if (isRaidGroup()) - player->UpdateForQuestWorldObjects(); - - if (!player->GetSession()) - continue; - - WorldPacket data; - if (!hideDestroy) - { - data.Initialize(SMSG_GROUP_DESTROYED, 0); - player->GetSession()->SendPacket(&data); - } - - //we already removed player from group and in player->GetGroup() is his original group, send update - if (Group* group = player->GetGroup()) - { - group->SendUpdate(); - } - else - { - data.Initialize(SMSG_GROUP_LIST, 1+1+1+1+8+4+4+8); - data << uint8(0x10) << uint8(0) << uint8(0) << uint8(0); - data << uint64(m_guid) << uint32(m_counter) << uint32(0) << uint64(0); - player->GetSession()->SendPacket(&data); - } - - _homebindIfInstance(player); - } - RollId.clear(); - m_memberSlots.clear(); - - RemoveAllInvites(); - - if (!isBGGroup()) - { - uint32 lowguid = GUID_LOPART(m_guid); - CharacterDatabase.BeginTransaction(); - CharacterDatabase.PExecute("DELETE FROM groups WHERE guid=%u", lowguid); - CharacterDatabase.PExecute("DELETE FROM group_member WHERE guid=%u", lowguid); - CharacterDatabase.CommitTransaction(); - ResetInstances(INSTANCE_RESET_GROUP_DISBAND, false, NULL); - ResetInstances(INSTANCE_RESET_GROUP_DISBAND, true, NULL); - // FIXME - Safe check! Debug purposes - Will remove after a time if got no reports - QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT COUNT(1) FROM group_instance WHERE guid=%u", lowguid); - if (result) - { - sLog.outError("Group::Disband: %u instances are not being properly deleted from group %u", (*result)[0].GetUInt8(), lowguid); - CharacterDatabase.PExecute("DELETE FROM group_instance WHERE guid=%u", lowguid); - } - } - - m_guid = 0; - m_leaderGuid = 0; - m_leaderName = ""; -} - -/*********************************************************/ -/*** LOOT SYSTEM ***/ -/*********************************************************/ - -void Group::SendLootStartRoll(uint32 CountDown, uint32 mapid, const Roll &r) -{ - WorldPacket data(SMSG_LOOT_START_ROLL, (8+4+4+4+4+4+4+1)); - data << uint64(r.itemGUID); // guid of rolled item - data << uint32(mapid); // 3.3.3 mapid - data << uint32(r.totalPlayersRolling); // maybe the number of players rolling for it??? - data << uint32(r.itemid); // the itemEntryId for the item that shall be rolled for - data << uint32(r.itemRandomSuffix); // randomSuffix - data << uint32(r.itemRandomPropId); // item random property ID - data << uint32(r.itemCount); // items in stack - data << uint32(CountDown); // the countdown time to choose "need" or "greed" - data << uint8(r.rollVoteMask); // roll type mask - - for (Roll::PlayerVote::const_iterator itr=r.playerVote.begin(); itr != r.playerVote.end(); ++itr) - { - Player *p = objmgr.GetPlayer(itr->first); - if (!p || !p->GetSession()) - continue; - - if (itr->second == NOT_EMITED_YET) - p->GetSession()->SendPacket(&data); - } -} - -void Group::SendLootRoll(const uint64& SourceGuid, const uint64& TargetGuid, uint8 RollNumber, uint8 RollType, const Roll &r) -{ - WorldPacket data(SMSG_LOOT_ROLL, (8+4+8+4+4+4+1+1+1)); - data << uint64(SourceGuid); // guid of the item rolled - data << uint32(0); // unknown, maybe amount of players - data << uint64(TargetGuid); - data << uint32(r.itemid); // the itemEntryId for the item that shall be rolled for - data << uint32(r.itemRandomSuffix); // randomSuffix - data << uint32(r.itemRandomPropId); // Item random property ID - data << uint8(RollNumber); // 0: "Need for: [item name]" > 127: "you passed on: [item name]" Roll number - data << uint8(RollType); // 0: "Need for: [item name]" 0: "You have selected need for [item name] 1: need roll 2: greed roll - data << uint8(0); // auto pass on NeedBeforeGreed loot because player cannot use the object - - for (Roll::PlayerVote::const_iterator itr=r.playerVote.begin(); itr != r.playerVote.end(); ++itr) - { - Player *p = objmgr.GetPlayer(itr->first); - if (!p || !p->GetSession()) - continue; - - if (itr->second != NOT_VALID) - p->GetSession()->SendPacket(&data); - } -} - -void Group::SendLootRollWon(const uint64& SourceGuid, const uint64& TargetGuid, uint8 RollNumber, uint8 RollType, const Roll &r) -{ - WorldPacket data(SMSG_LOOT_ROLL_WON, (8+4+4+4+4+8+1+1)); - data << uint64(SourceGuid); // guid of the item rolled - data << uint32(0); // unknown, maybe amount of players - data << uint32(r.itemid); // the itemEntryId for the item that shall be rolled for - data << uint32(r.itemRandomSuffix); // randomSuffix - data << uint32(r.itemRandomPropId); // Item random property - data << uint64(TargetGuid); // guid of the player who won. - data << uint8(RollNumber); // rollnumber realted to SMSG_LOOT_ROLL - data << uint8(RollType); // Rolltype related to SMSG_LOOT_ROLL - - for (Roll::PlayerVote::const_iterator itr=r.playerVote.begin(); itr != r.playerVote.end(); ++itr) - { - Player *p = objmgr.GetPlayer(itr->first); - if (!p || !p->GetSession()) - continue; - - if (itr->second != NOT_VALID) - p->GetSession()->SendPacket(&data); - } -} - -void Group::SendLootAllPassed(uint32 NumberOfPlayers, const Roll &r) -{ - WorldPacket data(SMSG_LOOT_ALL_PASSED, (8+4+4+4+4)); - data << uint64(r.itemGUID); // Guid of the item rolled - data << uint32(NumberOfPlayers); // The number of players rolling for it??? - data << uint32(r.itemid); // The itemEntryId for the item that shall be rolled for - data << uint32(r.itemRandomPropId); // Item random property ID - data << uint32(r.itemRandomSuffix); // Item random suffix ID - - for (Roll::PlayerVote::const_iterator itr=r.playerVote.begin(); itr != r.playerVote.end(); ++itr) - { - Player *p = objmgr.GetPlayer(itr->first); - if (!p || !p->GetSession()) - continue; - - if (itr->second != NOT_VALID) - p->GetSession()->SendPacket(&data); - } -} - -// notify group members which player is the allowed looter for the given creature -void Group::SendLooter(Creature *pCreature, Player *pLooter) -{ - assert(pCreature); - - WorldPacket data(SMSG_LOOT_LIST, (8+8)); - data << uint64(pCreature->GetGUID()); - data << uint8(0); // unk1 - - if (pLooter) - data.append(pLooter->GetPackGUID()); - else - data << uint8(0); - - BroadcastPacket(&data, false); -} - -void Group::GroupLoot(Loot *loot, WorldObject* pLootedObject) -{ - std::vector<LootItem>::iterator i; - ItemPrototype const *item; - uint8 itemSlot = 0; - - for (i = loot->items.begin(); i != loot->items.end(); ++i, ++itemSlot) - { - if (i->freeforall) - continue; - - item = objmgr.GetItemPrototype(i->itemid); - if (!item) - { - //sLog.outDebug("Group::GroupLoot: missing item prototype for item with id: %d", i->itemid); - continue; - } - - //roll for over-threshold item if it's one-player loot - if (item->Quality >= uint32(m_lootThreshold)) - { - uint64 newitemGUID = MAKE_NEW_GUID(objmgr.GenerateLowGuid(HIGHGUID_ITEM),0,HIGHGUID_ITEM); - Roll* r = new Roll(newitemGUID,*i); - - //a vector is filled with only near party members - for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) - { - Player *member = itr->getSource(); - if (!member || !member->GetSession()) - continue; - if (i->AllowedForPlayer(member)) - { - if (member->IsWithinDistInMap(pLootedObject,sWorld.getConfig(CONFIG_GROUP_XP_DISTANCE),false)) - { - r->totalPlayersRolling++; - - if (member->GetPassOnGroupLoot()) - { - r->playerVote[member->GetGUID()] = PASS; - r->totalPass++; - // can't broadcast the pass now. need to wait until all rolling players are known. - } - else - { - r->playerVote[member->GetGUID()] = NOT_EMITED_YET; - } - } - } - } - - if (r->totalPlayersRolling > 0) - { - r->setLoot(loot); - r->itemSlot = itemSlot; - if (item->DisenchantID && m_maxEnchantingLevel >= item->RequiredDisenchantSkill) - r->rollVoteMask |= ROLL_FLAG_TYPE_DISENCHANT; - - loot->items[itemSlot].is_blocked = true; - - // If there is any "auto pass", broadcast the pass now. - if (r->totalPass) - { - for (Roll::PlayerVote::const_iterator itr=r->playerVote.begin(); itr != r->playerVote.end(); ++itr) - { - Player *p = objmgr.GetPlayer(itr->first); - if (!p || !p->GetSession()) - continue; - - if (itr->second == PASS) - SendLootRoll(newitemGUID, p->GetGUID(), 128, ROLL_PASS, *r); - } - } - - SendLootStartRoll(60000, pLootedObject->GetMapId(), *r); - - RollId.push_back(r); - - if (Creature* creature = dynamic_cast<Creature *>(pLootedObject)) - { - creature->m_groupLootTimer = 60000; - creature->lootingGroupGUID = GetGUID(); - } - else if (GameObject* go = dynamic_cast<GameObject *>(pLootedObject)) - { - go->m_groupLootTimer = 60000; - go->lootingGroupGUID = GetGUID(); - } - } - else - { - delete r; - } - } - else - i->is_underthreshold=1; - } -} - -void Group::NeedBeforeGreed(Loot *loot, WorldObject* pLootedObject) -{ - ItemPrototype const *item; - uint8 itemSlot = 0; - for (std::vector<LootItem>::iterator i=loot->items.begin(); i != loot->items.end(); ++i, ++itemSlot) - { - if (i->freeforall) - continue; - - item = objmgr.GetItemPrototype(i->itemid); - - //roll for over-threshold item if it's one-player loot - if (item->Quality >= uint32(m_lootThreshold)) - { - uint64 newitemGUID = MAKE_NEW_GUID(objmgr.GenerateLowGuid(HIGHGUID_ITEM),0,HIGHGUID_ITEM); - Roll* r=new Roll(newitemGUID,*i); - - for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) - { - Player *playerToRoll = itr->getSource(); - if (!playerToRoll || !playerToRoll->GetSession()) - continue; - - if (playerToRoll->CanUseItem(item) && i->AllowedForPlayer(playerToRoll)) - { - if (playerToRoll->IsWithinDistInMap(pLootedObject,sWorld.getConfig(CONFIG_GROUP_XP_DISTANCE),false)) - { - r->totalPlayersRolling++; - - if (playerToRoll->GetPassOnGroupLoot()) - { - r->playerVote[playerToRoll->GetGUID()] = PASS; - r->totalPass++; - // can't broadcast the pass now. need to wait until all rolling players are known. - } - else - { - r->playerVote[playerToRoll->GetGUID()] = NOT_EMITED_YET; - } - } - } - } - - if (r->totalPlayersRolling > 0) - { - r->setLoot(loot); - r->itemSlot = itemSlot; - if (item->DisenchantID && m_maxEnchantingLevel >= item->RequiredDisenchantSkill) - r->rollVoteMask |= ROLL_FLAG_TYPE_DISENCHANT; - - if (item->Flags2 & ITEM_FLAGS_EXTRA_NEED_ROLL_DISABLED) - r->rollVoteMask &= ~ROLL_FLAG_TYPE_NEED; - - loot->items[itemSlot].is_blocked = true; - - // If there is any "auto pass", broadcast the pass now. - if (r->totalPass) - { - for (Roll::PlayerVote::const_iterator itr=r->playerVote.begin(); itr != r->playerVote.end(); ++itr) - { - Player *p = objmgr.GetPlayer(itr->first); - if (!p || !p->GetSession()) - continue; - - if (itr->second == PASS) - SendLootRoll(newitemGUID, p->GetGUID(), 128, ROLL_PASS, *r); - } - } - - SendLootStartRoll(60000, pLootedObject->GetMapId(), *r); - - RollId.push_back(r); - - if (Creature* creature = dynamic_cast<Creature *>(pLootedObject)) - { - creature->m_groupLootTimer = 60000; - creature->lootingGroupGUID = GetGUID(); - } - } - else - { - delete r; - } - } - else - i->is_underthreshold=1; - } -} - -void Group::MasterLoot(Loot* /*loot*/, WorldObject* pLootedObject) -{ - sLog.outDebug("Group::MasterLoot (SMSG_LOOT_MASTER_LIST, 330)"); - - uint32 real_count = 0; - - WorldPacket data(SMSG_LOOT_MASTER_LIST, 330); - data << (uint8)GetMembersCount(); - - for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) - { - Player *looter = itr->getSource(); - if (!looter->IsInWorld()) - continue; - - if (looter->IsWithinDistInMap(pLootedObject,sWorld.getConfig(CONFIG_GROUP_XP_DISTANCE),false)) - { - data << uint64(looter->GetGUID()); - ++real_count; - } - } - - data.put<uint8>(0,real_count); - - for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) - { - Player *looter = itr->getSource(); - if (looter->IsWithinDistInMap(pLootedObject,sWorld.getConfig(CONFIG_GROUP_XP_DISTANCE),false)) - looter->GetSession()->SendPacket(&data); - } -} - -void Group::CountRollVote(const uint64& playerGUID, const uint64& Guid, uint32 NumberOfPlayers, uint8 Choice) -{ - Rolls::iterator rollI = GetRoll(Guid); - if (rollI == RollId.end()) - return; - Roll* roll = *rollI; - - Roll::PlayerVote::iterator itr = roll->playerVote.find(playerGUID); - // this condition means that player joins to the party after roll begins - if (itr == roll->playerVote.end()) - return; - - if (roll->getLoot()) - if (roll->getLoot()->items.empty()) - return; - - switch (Choice) - { - case ROLL_PASS: // Player choose pass - SendLootRoll(0, playerGUID, 128, ROLL_PASS, *roll); - ++roll->totalPass; - itr->second = PASS; - break; - case ROLL_NEED: // player choose Need - SendLootRoll(0, playerGUID, 0, 0, *roll); - ++roll->totalNeed; - itr->second = NEED; - break; - case ROLL_GREED: // player choose Greed - SendLootRoll(0, playerGUID, 128, ROLL_GREED, *roll); - ++roll->totalGreed; - itr->second = GREED; - break; - case ROLL_DISENCHANT: // player choose Disenchant - SendLootRoll(0, playerGUID, 128, ROLL_DISENCHANT, *roll); - ++roll->totalGreed; - itr->second = DISENCHANT; - break; - } - - if (roll->totalPass + roll->totalNeed + roll->totalGreed >= roll->totalPlayersRolling) - { - CountTheRoll(rollI, NumberOfPlayers); - } -} - -//called when roll timer expires -void Group::EndRoll(Loot *pLoot) -{ - for (Rolls::iterator itr = RollId.begin(); itr != RollId.end();) - { - if ((*itr)->getLoot() == pLoot) { - CountTheRoll(itr, GetMembersCount()); //i don't have to edit player votes, who didn't vote ... he will pass - itr = RollId.begin(); - } - else - itr++; - } -} - -void Group::CountTheRoll(Rolls::iterator rollI, uint32 NumberOfPlayers) -{ - Roll* roll = *rollI; - if (!roll->isValid()) // is loot already deleted ? - { - RollId.erase(rollI); - delete roll; - return; - } - //end of the roll - if (roll->totalNeed > 0) - { - if (!roll->playerVote.empty()) - { - uint8 maxresul = 0; - uint64 maxguid = (*roll->playerVote.begin()).first; - Player *player; - - for (Roll::PlayerVote::const_iterator itr=roll->playerVote.begin(); itr != roll->playerVote.end(); ++itr) - { - if (itr->second != NEED) - continue; - - uint8 randomN = urand(1, 100); - SendLootRoll(0, itr->first, randomN, ROLL_NEED, *roll); - if (maxresul < randomN) - { - maxguid = itr->first; - maxresul = randomN; - } - } - SendLootRollWon(0, maxguid, maxresul, ROLL_NEED, *roll); - player = objmgr.GetPlayer(maxguid); - - if (player && player->GetSession()) - { - player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT, roll->itemid, maxresul); - - ItemPosCountVec dest; - LootItem *item = &(roll->getLoot()->items[roll->itemSlot]); - uint8 msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, roll->itemid, item->count); - if (msg == EQUIP_ERR_OK) - { - item->is_looted = true; - roll->getLoot()->NotifyItemRemoved(roll->itemSlot); - roll->getLoot()->unlootedCount--; - player->StoreNewItem(dest, roll->itemid, true, item->randomPropertyId); - } - else - { - item->is_blocked = false; - player->SendEquipError(msg, NULL, NULL); - } - } - } - } - else if (roll->totalGreed > 0) - { - if (!roll->playerVote.empty()) - { - uint8 maxresul = 0; - uint64 maxguid = (*roll->playerVote.begin()).first; - Player *player; - RollVote rollvote = NOT_VALID; - - Roll::PlayerVote::iterator itr; - for (itr = roll->playerVote.begin(); itr != roll->playerVote.end(); ++itr) - { - if (itr->second != GREED && itr->second != DISENCHANT) - continue; - - uint8 randomN = urand(1, 100); - SendLootRoll(0, itr->first, randomN, itr->second, *roll); - if (maxresul < randomN) - { - maxguid = itr->first; - maxresul = randomN; - rollvote = itr->second; - } - } - SendLootRollWon(0, maxguid, maxresul, rollvote, *roll); - player = objmgr.GetPlayer(maxguid); - - if (player && player->GetSession()) - { - player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT, roll->itemid, maxresul); - - LootItem *item = &(roll->getLoot()->items[roll->itemSlot]); - - if (rollvote == GREED) - { - ItemPosCountVec dest; - uint8 msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, roll->itemid, item->count); - if (msg == EQUIP_ERR_OK) - { - item->is_looted = true; - roll->getLoot()->NotifyItemRemoved(roll->itemSlot); - roll->getLoot()->unlootedCount--; - player->StoreNewItem(dest, roll->itemid, true, item->randomPropertyId); - } - else - { - item->is_blocked = false; - player->SendEquipError(msg, NULL, NULL); - } - } - else if (rollvote == DISENCHANT) - { - item->is_looted = true; - roll->getLoot()->NotifyItemRemoved(roll->itemSlot); - roll->getLoot()->unlootedCount--; - ItemPrototype const *pProto = ObjectMgr::GetItemPrototype(roll->itemid); - player->AutoStoreLoot(pProto->DisenchantID, LootTemplates_Disenchant, true); - } - } - } - } - else - { - SendLootAllPassed(NumberOfPlayers, *roll); - - // remove is_blocked so that the item is lootable by all players - LootItem *item = &(roll->getLoot()->items[roll->itemSlot]); - if (item) - item->is_blocked = false; - } - RollId.erase(rollI); - delete roll; -} - -void Group::SetTargetIcon(uint8 id, uint64 whoGuid, uint64 targetGuid) -{ - if (id >= TARGETICONCOUNT) - return; - - // clean other icons - if (targetGuid != 0) - for (int i=0; i<TARGETICONCOUNT; ++i) - if (m_targetIcons[i] == targetGuid) - SetTargetIcon(i, 0, 0); - - m_targetIcons[id] = targetGuid; - - WorldPacket data(MSG_RAID_TARGET_UPDATE, (1+8+1+8)); - data << uint8(0); // set targets - data << uint64(whoGuid); - data << uint8(id); - data << uint64(targetGuid); - BroadcastPacket(&data, true); -} - -void Group::GetDataForXPAtKill(Unit const* victim, uint32& count,uint32& sum_level, Player* & member_with_max_level, Player* & not_gray_member_with_max_level) -{ - for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) - { - Player* member = itr->getSource(); - if (!member || !member->isAlive()) // only for alive - continue; - - if (!member->IsAtGroupRewardDistance(victim)) // at req. distance - continue; - - ++count; - sum_level += member->getLevel(); - if (!member_with_max_level || member_with_max_level->getLevel() < member->getLevel()) - member_with_max_level = member; - - uint32 gray_level = Trinity::XP::GetGrayLevel(member->getLevel()); - if (victim->getLevel() > gray_level && (!not_gray_member_with_max_level - || not_gray_member_with_max_level->getLevel() < member->getLevel())) - not_gray_member_with_max_level = member; - } -} - -void Group::SendTargetIconList(WorldSession *session) -{ - if (!session) - return; - - WorldPacket data(MSG_RAID_TARGET_UPDATE, (1+TARGETICONCOUNT*9)); - data << uint8(1); // list targets - - for (int i=0; i<TARGETICONCOUNT; ++i) - { - if (m_targetIcons[i] == 0) - continue; - - data << uint8(i); - data << uint64(m_targetIcons[i]); - } - - session->SendPacket(&data); -} - -void Group::SendUpdate() -{ - Player *player; - for (member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr) - { - player = objmgr.GetPlayer(citr->guid); - if (!player || !player->GetSession() || player->GetGroup() != this) - continue; - - WorldPacket data(SMSG_GROUP_LIST, (1+1+1+1+1+4+8+4+4+(GetMembersCount()-1)*(13+8+1+1+1+1)+8+1+8+1+1+1+1)); - data << uint8(m_groupType); // group type (flags in 3.3) - data << uint8(citr->group); - data << uint8(citr->flags); - data << uint8(isBGGroup() ? 1 : 0); // 2.0.x, isBattleGroundGroup? - if (m_groupType & GROUPTYPE_LFD) - { - data << uint8(0); - data << uint32(0); - } - data << uint64(m_guid); - data << uint32(m_counter++); // 3.3, value increases every time this packet gets sent - data << uint32(GetMembersCount()-1); - for (member_citerator citr2 = m_memberSlots.begin(); citr2 != m_memberSlots.end(); ++citr2) - { - if (citr->guid == citr2->guid) - continue; - Player* member = objmgr.GetPlayer(citr2->guid); - - uint8 onlineState = (member) ? MEMBER_STATUS_ONLINE : MEMBER_STATUS_OFFLINE; - onlineState = onlineState | ((isBGGroup()) ? MEMBER_STATUS_PVP : 0); - - data << citr2->name; - data << uint64(citr2->guid); // guid - data << uint8(onlineState); // online-state - data << uint8(citr2->group); // groupid - data << uint8(citr2->flags); // See enum GroupMemberFlags - data << uint8(0); // 3.3 - } - data << uint64(m_leaderGuid); // leader guid - if (GetMembersCount()-1) - { - data << uint8(m_lootMethod); // loot method - data << uint64(m_looterGuid); // looter guid - data << uint8(m_lootThreshold); // loot threshold - data << uint8(m_dungeonDifficulty); // Dungeon Difficulty - data << uint8(m_raidDifficulty); // Raid Difficulty - data << uint8(0); // 3.3 - } - player->GetSession()->SendPacket(&data); - } -} - -void Group::UpdatePlayerOutOfRange(Player* pPlayer) -{ - if (!pPlayer || !pPlayer->IsInWorld()) - return; - - Player *player; - WorldPacket data; - pPlayer->GetSession()->BuildPartyMemberStatsChangedPacket(pPlayer, &data); - - for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) - { - player = itr->getSource(); - if (player && player != pPlayer && !pPlayer->isVisibleFor(player)) - player->GetSession()->SendPacket(&data); - } -} - -void Group::BroadcastPacket(WorldPacket *packet, bool ignorePlayersInBGRaid, int group, uint64 ignore) -{ - for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) - { - Player *pl = itr->getSource(); - if (!pl || (ignore != 0 && pl->GetGUID() == ignore) || (ignorePlayersInBGRaid && pl->GetGroup() != this)) - continue; - - if (pl->GetSession() && (group == -1 || itr->getSubGroup() == group)) - pl->GetSession()->SendPacket(packet); - } -} - -void Group::BroadcastReadyCheck(WorldPacket *packet) -{ - for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) - { - Player *pl = itr->getSource(); - if (pl && pl->GetSession()) - if (IsLeader(pl->GetGUID()) || IsAssistant(pl->GetGUID())) - pl->GetSession()->SendPacket(packet); - } -} - -void Group::OfflineReadyCheck() -{ - for (member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr) - { - Player *pl = objmgr.GetPlayer(citr->guid); - if (!pl || !pl->GetSession()) - { - WorldPacket data(MSG_RAID_READY_CHECK_CONFIRM, 9); - data << uint64(citr->guid); - data << uint8(0); - BroadcastReadyCheck(&data); - } - } -} - -bool Group::_addMember(const uint64 &guid, const char* name) -{ - // get first not-full group - uint8 groupid = 0; - if (m_subGroupsCounts) - { - bool groupFound = false; - for (; groupid < MAXRAIDSIZE/MAXGROUPSIZE; ++groupid) - { - if (m_subGroupsCounts[groupid] < MAXGROUPSIZE) - { - groupFound = true; - break; - } - } - // We are raid group and no one slot is free - if (!groupFound) - return false; - } - - return _addMember(guid, name, groupid); -} - -bool Group::_addMember(const uint64 &guid, const char* name, uint8 group) -{ - if (IsFull()) - return false; - - if (!guid) - return false; - - Player *player = objmgr.GetPlayer(guid); - - MemberSlot member; - member.guid = guid; - member.name = name; - member.group = group; - member.flags = 0; - m_memberSlots.push_back(member); - - SubGroupCounterIncrease(group); - - if (player) - { - player->SetGroupInvite(NULL); - //if player is in group and he is being added to BG raid group, then call SetBattleGroundRaid() - if (player->GetGroup() && isBGGroup()) - player->SetBattleGroundRaid(this, group); - //if player is in bg raid and we are adding him to normal group, then call SetOriginalGroup() - else if (player->GetGroup()) - player->SetOriginalGroup(this, group); - //if player is not in group, then call set group - else - player->SetGroup(this, group); - // if the same group invites the player back, cancel the homebind timer - InstanceGroupBind *bind = GetBoundInstance(player); - if (bind && bind->save->GetInstanceId() == player->GetInstanceId()) - player->m_InstanceValid = true; - } - - if (!isRaidGroup()) // reset targetIcons for non-raid-groups - { - for (uint8 i = 0; i < TARGETICONCOUNT; ++i) - m_targetIcons[i] = 0; - } - - if (!isBGGroup()) - { - // insert into group table - CharacterDatabase.PExecute("INSERT INTO group_member(guid,memberGuid,memberFlags,subgroup) VALUES(%u,%u,%u,%u)", GUID_LOPART(m_guid), GUID_LOPART(member.guid), member.flags, member.group); - } - - return true; -} - -bool Group::_removeMember(const uint64 &guid) -{ - Player *player = objmgr.GetPlayer(guid); - if (player) - { - //if we are removing player from battleground raid - if (isBGGroup()) - player->RemoveFromBattleGroundRaid(); - else - { - //we can remove player who is in battleground from his original group - if (player->GetOriginalGroup() == this) - player->SetOriginalGroup(NULL); - else - player->SetGroup(NULL); - player->GetSession()->SendLfgUpdateParty(LFG_UPDATETYPE_LEADER); - } - } - - _removeRolls(guid); - - member_witerator slot = _getMemberWSlot(guid); - if (slot != m_memberSlots.end()) - { - SubGroupCounterDecrease(slot->group); - - m_memberSlots.erase(slot); - } - - if (!isBGGroup()) - CharacterDatabase.PExecute("DELETE FROM group_member WHERE memberGuid=%u", GUID_LOPART(guid)); - - if (m_leaderGuid == guid) // leader was removed - { - if (GetMembersCount() > 0) - _setLeader(m_memberSlots.front().guid); - return true; - } - - return false; -} - -void Group::_setLeader(const uint64 &guid) -{ - member_witerator slot = _getMemberWSlot(guid); - if (slot == m_memberSlots.end()) - return; - - if (!isBGGroup()) - { - // TODO: set a time limit to have this function run rarely cause it can be slow - CharacterDatabase.BeginTransaction(); - - // update the group's bound instances when changing leaders - - // remove all permanent binds from the group - // in the DB also remove solo binds that will be replaced with permbinds - // from the new leader - CharacterDatabase.PExecute( - "DELETE FROM group_instance WHERE guid=%u AND (permanent = 1 OR " - "instance IN (SELECT instance FROM character_instance WHERE guid = '%u')" - ")", GUID_LOPART(m_guid), GUID_LOPART(slot->guid) - ); - - Player *player = objmgr.GetPlayer(slot->guid); - if (player) - { - for (uint8 i = 0; i < MAX_DIFFICULTY; ++i) - { - for (BoundInstancesMap::iterator itr = m_boundInstances[i].begin(); itr != m_boundInstances[i].end();) - { - if (itr->second.perm) - { - itr->second.save->RemoveGroup(this); - m_boundInstances[i].erase(itr++); - } - else - ++itr; - } - } - } - - // copy the permanent binds from the new leader to the group - // overwriting the solo binds with permanent ones if necessary - // in the DB those have been deleted already - Player::ConvertInstancesToGroup(player, this, slot->guid); - - // update the group leader - CharacterDatabase.PExecute("UPDATE groups SET leaderGuid='%u' WHERE guid='%u'", GUID_LOPART(slot->guid), GUID_LOPART(m_guid)); - CharacterDatabase.CommitTransaction(); - } - - m_leaderGuid = slot->guid; - m_leaderName = slot->name; - ToggleGroupMemberFlag(slot, MEMBER_FLAG_ASSISTANT, false); -} - -void Group::_removeRolls(const uint64 &guid) -{ - for (Rolls::iterator it = RollId.begin(); it != RollId.end(); ++it) - { - Roll* roll = *it; - Roll::PlayerVote::iterator itr2 = roll->playerVote.find(guid); - if (itr2 == roll->playerVote.end()) - continue; - - if (itr2->second == GREED || itr2->second == DISENCHANT) --roll->totalGreed; - if (itr2->second == NEED) --roll->totalNeed; - if (itr2->second == PASS) --roll->totalPass; - if (itr2->second != NOT_VALID) --roll->totalPlayersRolling; - - roll->playerVote.erase(itr2); - - CountRollVote(guid, roll->itemGUID, GetMembersCount()-1, MAX_ROLL_TYPE); - } -} - -bool Group::_setMembersGroup(const uint64 &guid, const uint8 &group) -{ - member_witerator slot = _getMemberWSlot(guid); - if (slot == m_memberSlots.end()) - return false; - - slot->group = group; - - SubGroupCounterIncrease(group); - - if (!isBGGroup()) CharacterDatabase.PExecute("UPDATE group_member SET subgroup='%u' WHERE memberGuid='%u'", group, GUID_LOPART(guid)); - - return true; -} - -bool Group::_setAssistantFlag(const uint64 &guid, const bool &apply) -{ - member_witerator slot = _getMemberWSlot(guid); - if (slot == m_memberSlots.end()) - return false; - - ToggleGroupMemberFlag(slot, MEMBER_FLAG_ASSISTANT, apply); - - if (!isBGGroup()) - CharacterDatabase.PExecute("UPDATE group_member SET memberFlags='%u' WHERE memberGuid='%u'", slot->flags, GUID_LOPART(guid)); - return true; -} - -bool Group::_setMainTank(const uint64 &guid, const bool &apply) -{ - member_witerator slot = _getMemberWSlot(guid); // First check member slots to see if the target exists - if (slot == m_memberSlots.end()) - return false; - - RemoveUniqueGroupMemberFlag(MEMBER_FLAG_MAINTANK); // Remove main tank flag from current if any. - ToggleGroupMemberFlag(slot, MEMBER_FLAG_MAINTANK, apply); // And apply main tank flag on new main tank. - - if (!isBGGroup()) - CharacterDatabase.PExecute("UPDATE group_member SET memberFlags='%u' WHERE memberGuid='%u'", slot->flags, GUID_LOPART(guid)); - return true; -} - -bool Group::_setMainAssistant(const uint64 &guid, const bool &apply) -{ - member_witerator slot = _getMemberWSlot(guid); - if (slot == m_memberSlots.end()) - return false; - - RemoveUniqueGroupMemberFlag(MEMBER_FLAG_MAINASSIST); // Remove main assist flag from current if any. - ToggleGroupMemberFlag(slot, MEMBER_FLAG_MAINASSIST, apply); // Apply main assist flag on new main assist. - - if (!isBGGroup()) - CharacterDatabase.PExecute("UPDATE group_member SET memberFlags='%u' WHERE memberGuid='%u'", slot->flags, GUID_LOPART(guid)); - return true; -} - -bool Group::SameSubGroup(Player const* member1, Player const* member2) const -{ - if (!member1 || !member2) return false; - if (member1->GetGroup() != this || member2->GetGroup() != this) return false; - else return member1->GetSubGroup() == member2->GetSubGroup(); -} - -// allows setting subgroup for offline members -void Group::ChangeMembersGroup(const uint64 &guid, const uint8 &group) -{ - if (!isRaidGroup()) - return; - Player *player = objmgr.GetPlayer(guid); - - if (!player) - { - uint8 prevSubGroup; - prevSubGroup = GetMemberGroup(guid); - - SubGroupCounterDecrease(prevSubGroup); - - if (_setMembersGroup(guid, group)) - SendUpdate(); - } - else - // This methods handles itself groupcounter decrease - ChangeMembersGroup(player, group); -} - -// only for online members -void Group::ChangeMembersGroup(Player *player, const uint8 &group) -{ - if (!player || !isRaidGroup()) - return; - if (_setMembersGroup(player->GetGUID(), group)) - { - uint8 prevSubGroup = player->GetSubGroup(); - if (player->GetGroup() == this) - player->GetGroupRef().setSubGroup(group); - //if player is in BG raid, it is possible that he is also in normal raid - and that normal raid is stored in m_originalGroup reference - else - { - prevSubGroup = player->GetOriginalSubGroup(); - player->GetOriginalGroupRef().setSubGroup(group); - } - SubGroupCounterDecrease(prevSubGroup); - - SendUpdate(); - } -} - -// Retrieve the next Round-Roubin player for the group -// -// No update done if loot method is Master or FFA. -// -// If the RR player is not yet set for the group, the first group member becomes the round-robin player. -// If the RR player is set, the next player in group becomes the round-robin player. -// -// If ifneed is true, -// the current RR player is checked to be near the looted object. -// if yes, no update done. -// if not, he looses his turn. -void Group::UpdateLooterGuid(WorldObject* pLootedObject, bool ifneed) -{ - switch (GetLootMethod()) - { - case MASTER_LOOT: - case FREE_FOR_ALL: - return; - default: - // round robin style looting applies for all low - // quality items in each loot method except free for all and master loot - break; - } - - uint64 oldLooterGUID = GetLooterGuid(); - member_citerator guid_itr = _getMemberCSlot(oldLooterGUID); - if (guid_itr != m_memberSlots.end()) - { - if (ifneed) - { - // not update if only update if need and ok - Player* looter = ObjectAccessor::FindPlayer(guid_itr->guid); - if (looter && looter->IsWithinDistInMap(pLootedObject,sWorld.getConfig(CONFIG_GROUP_XP_DISTANCE),false)) - return; - } - ++guid_itr; - } - - // search next after current - Player *pNewLooter = NULL; - for (member_citerator itr = guid_itr; itr != m_memberSlots.end(); ++itr) - { - if (Player* pl = ObjectAccessor::FindPlayer(itr->guid)) - if (pl->IsWithinDistInMap(pLootedObject,sWorld.getConfig(CONFIG_GROUP_XP_DISTANCE),false)) - { - pNewLooter = pl; - break; - } - } - - if (!pNewLooter) - { - // search from start - for (member_citerator itr = m_memberSlots.begin(); itr != guid_itr; ++itr) - { - if (Player* pl = ObjectAccessor::FindPlayer(itr->guid)) - if (pl->IsWithinDistInMap(pLootedObject,sWorld.getConfig(CONFIG_GROUP_XP_DISTANCE),false)) - { - pNewLooter = pl; - break; - } - } - } - - if (pNewLooter) - { - if (oldLooterGUID != pNewLooter->GetGUID()) - { - SetLooterGuid(pNewLooter->GetGUID()); - SendUpdate(); - } - } - else - { - SetLooterGuid(0); - SendUpdate(); - } -} - -GroupJoinBattlegroundResult Group::CanJoinBattleGroundQueue(BattleGround const* bgOrTemplate, BattleGroundQueueTypeId bgQueueTypeId, uint32 MinPlayerCount, uint32 /*MaxPlayerCount*/, bool isRated, uint32 arenaSlot) -{ - BattlemasterListEntry const* bgEntry = sBattlemasterListStore.LookupEntry(bgOrTemplate->GetTypeID()); - if (!bgEntry) - return ERR_GROUP_JOIN_BATTLEGROUND_FAIL; // shouldn't happen - - // check for min / max count - uint32 memberscount = GetMembersCount(); - - // only check for MinPlayerCount since MinPlayerCount == MaxPlayerCount for arenas... - if (bgOrTemplate->isArena() && memberscount != MinPlayerCount) - return ERR_ARENA_TEAM_PARTY_SIZE; - - if (memberscount > bgEntry->maxGroupSize) // no MinPlayerCount for battlegrounds - return ERR_BATTLEGROUND_NONE; // ERR_GROUP_JOIN_BATTLEGROUND_TOO_MANY handled on client side - - // get a player as reference, to compare other players' stats to (arena team id, queue id based on level, etc.) - Player * reference = GetFirstMember()->getSource(); - // no reference found, can't join this way - if (!reference) - return ERR_BATTLEGROUND_JOIN_FAILED; - - PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bgOrTemplate->GetMapId(),reference->getLevel()); - if (!bracketEntry) - return ERR_BATTLEGROUND_JOIN_FAILED; - - uint32 arenaTeamId = reference->GetArenaTeamId(arenaSlot); - uint32 team = reference->GetTeam(); - - BattleGroundQueueTypeId bgQueueTypeIdRandom = BattleGroundMgr::BGQueueTypeId(BATTLEGROUND_RB, 0); - - // check every member of the group to be able to join - for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) - { - Player *member = itr->getSource(); - // offline member? don't let join - if (!member) - return ERR_BATTLEGROUND_JOIN_FAILED; - // don't allow cross-faction join as group - if (member->GetTeam() != team) - return ERR_BATTLEGROUND_JOIN_TIMED_OUT; - // not in the same battleground level braket, don't let join - PvPDifficultyEntry const* memberBracketEntry = GetBattlegroundBracketByLevel(bracketEntry->mapId,member->getLevel()); - if (memberBracketEntry != bracketEntry) - return ERR_BATTLEGROUND_JOIN_RANGE_INDEX; - // don't let join rated matches if the arena team id doesn't match - if (isRated && member->GetArenaTeamId(arenaSlot) != arenaTeamId) - return ERR_BATTLEGROUND_JOIN_FAILED; - // don't let join if someone from the group is already in that bg queue - if (member->InBattleGroundQueueForBattleGroundQueueType(bgQueueTypeId)) - return ERR_BATTLEGROUND_JOIN_FAILED; // not blizz-like - // don't let join if someone from the group is in bg queue random - if (member->InBattleGroundQueueForBattleGroundQueueType(bgQueueTypeIdRandom)) - return ERR_IN_RANDOM_BG; - // don't let join to bg queue random if someone from the group is already in bg queue - if (bgOrTemplate->GetTypeID() == BATTLEGROUND_RB && member->InBattleGroundQueue()) - return ERR_IN_NON_RANDOM_BG; - // check for deserter debuff in case not arena queue - if (bgOrTemplate->GetTypeID() != BATTLEGROUND_AA && !member->CanJoinToBattleground()) - return ERR_GROUP_JOIN_BATTLEGROUND_DESERTERS; - // check if member can join any more battleground queues - if (!member->HasFreeBattleGroundQueueId()) - return ERR_BATTLEGROUND_TOO_MANY_QUEUES; // not blizz-like - } - return GroupJoinBattlegroundResult(bgOrTemplate->GetTypeID()); -} - -//=================================================== -//============== Roll =============================== -//=================================================== - -void Roll::targetObjectBuildLink() -{ - // called from link() - getTarget()->addLootValidatorRef(this); -} - -void Group::SetDungeonDifficulty(Difficulty difficulty) -{ - m_dungeonDifficulty = difficulty; - if (!isBGGroup()) - CharacterDatabase.PExecute("UPDATE groups SET difficulty = %u WHERE guid ='%u'", m_dungeonDifficulty, GUID_LOPART(m_guid)); - - for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) - { - Player *player = itr->getSource(); - if (!player->GetSession() || player->getLevel() < LEVELREQUIREMENT_HEROIC) - continue; - player->SetDungeonDifficulty(difficulty); - player->SendDungeonDifficulty(true); - } -} - -void Group::SetRaidDifficulty(Difficulty difficulty) -{ - m_raidDifficulty = difficulty; - if (!isBGGroup()) - CharacterDatabase.PExecute("UPDATE groups SET raiddifficulty = %u WHERE guid ='%u'", m_raidDifficulty, GUID_LOPART(m_guid)); - - for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) - { - Player *player = itr->getSource(); - if (!player->GetSession() || player->getLevel() < LEVELREQUIREMENT_HEROIC) - continue; - player->SetRaidDifficulty(difficulty); - player->SendRaidDifficulty(true); - } -} - -bool Group::InCombatToInstance(uint32 instanceId) -{ - for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) - { - Player *pPlayer = itr->getSource(); - if (pPlayer && pPlayer->getAttackers().size() && pPlayer->GetInstanceId() == instanceId && (pPlayer->GetMap()->IsRaidOrHeroicDungeon())) - for (std::set<Unit*>::const_iterator i = pPlayer->getAttackers().begin(); i != pPlayer->getAttackers().end(); ++i) - if ((*i) && (*i)->GetTypeId() == TYPEID_UNIT && (*i)->ToCreature()->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND) - return true; - } - return false; -} - -void Group::ResetInstances(uint8 method, bool isRaid, Player* SendMsgTo) -{ - if (isBGGroup()) - return; - - // method can be INSTANCE_RESET_ALL, INSTANCE_RESET_CHANGE_DIFFICULTY, INSTANCE_RESET_GROUP_DISBAND - - // we assume that when the difficulty changes, all instances that can be reset will be - Difficulty diff = GetDifficulty(isRaid); - - for (BoundInstancesMap::iterator itr = m_boundInstances[diff].begin(); itr != m_boundInstances[diff].end();) - { - InstanceSave *p = itr->second.save; - const MapEntry *entry = sMapStore.LookupEntry(itr->first); - if (!entry || entry->IsRaid() != isRaid || !p->CanReset() && method != INSTANCE_RESET_GROUP_DISBAND) - { - ++itr; - continue; - } - - if (method == INSTANCE_RESET_ALL) - { - // the "reset all instances" method can only reset normal maps - if (entry->map_type == MAP_RAID || diff == DUNGEON_DIFFICULTY_HEROIC) - { - ++itr; - continue; - } - } - - bool isEmpty = true; - // if the map is loaded, reset it - Map *map = MapManager::Instance().FindMap(p->GetMapId(), p->GetInstanceId()); - if (map && map->IsDungeon() && !(method == INSTANCE_RESET_GROUP_DISBAND && !p->CanReset())) - { - if (p->CanReset()) - isEmpty = ((InstanceMap*)map)->Reset(method); - else - isEmpty = !map->HavePlayers(); - } - - if (SendMsgTo) - { - if (isEmpty) SendMsgTo->SendResetInstanceSuccess(p->GetMapId()); - else SendMsgTo->SendResetInstanceFailed(0, p->GetMapId()); - } - - if (isEmpty || method == INSTANCE_RESET_GROUP_DISBAND || method == INSTANCE_RESET_CHANGE_DIFFICULTY) - { - // do not reset the instance, just unbind if others are permanently bound to it - if (p->CanReset()) p->DeleteFromDB(); - else CharacterDatabase.PExecute("DELETE FROM group_instance WHERE instance = '%u'", p->GetInstanceId()); - // i don't know for sure if hash_map iterators - m_boundInstances[diff].erase(itr); - itr = m_boundInstances[diff].begin(); - // this unloads the instance save unless online players are bound to it - // (eg. permanent binds or GM solo binds) - p->RemoveGroup(this); - } - else - ++itr; - } -} - -InstanceGroupBind* Group::GetBoundInstance(Player* player) -{ - uint32 mapid = player->GetMapId(); - MapEntry const* mapEntry = sMapStore.LookupEntry(mapid); - if (!mapEntry) - return NULL; - - Difficulty difficulty = player->GetDifficulty(mapEntry->IsRaid()); - - // some instances only have one difficulty - MapDifficulty const* mapDiff = GetMapDifficultyData(mapid,difficulty); - if (!mapDiff) - difficulty = DUNGEON_DIFFICULTY_NORMAL; - - BoundInstancesMap::iterator itr = m_boundInstances[difficulty].find(mapid); - if (itr != m_boundInstances[difficulty].end()) - return &itr->second; - else - return NULL; -} - -InstanceGroupBind* Group::GetBoundInstance(Map* aMap) -{ - // Currently spawn numbering not different from map difficulty - Difficulty difficulty = GetDifficulty(aMap->IsRaid()); - - // some instances only have one difficulty - MapDifficulty const* mapDiff = GetMapDifficultyData(aMap->GetId(),difficulty); - if (!mapDiff) - return NULL; - - BoundInstancesMap::iterator itr = m_boundInstances[difficulty].find(aMap->GetId()); - if (itr != m_boundInstances[difficulty].end()) - return &itr->second; - else - return NULL; -} - - -InstanceGroupBind* Group::BindToInstance(InstanceSave *save, bool permanent, bool load) -{ - if (!save || isBGGroup()) - return NULL; - - InstanceGroupBind& bind = m_boundInstances[save->GetDifficulty()][save->GetMapId()]; - if (!load && (!bind.save || permanent != bind.perm || save != bind.save)) - CharacterDatabase.PExecute("REPLACE INTO group_instance (guid, instance, permanent) VALUES (%u, %u, %u)", GUID_LOPART(GetGUID()), save->GetInstanceId(), permanent); - - if (bind.save != save) - { - if (bind.save) - bind.save->RemoveGroup(this); - save->AddGroup(this); - } - - bind.save = save; - bind.perm = permanent; - if (!load) - sLog.outDebug("Group::BindToInstance: %d is now bound to map %d, instance %d, difficulty %d", GUID_LOPART(GetGUID()), save->GetMapId(), save->GetInstanceId(), save->GetDifficulty()); - return &bind; -} - -void Group::UnbindInstance(uint32 mapid, uint8 difficulty, bool unload) -{ - BoundInstancesMap::iterator itr = m_boundInstances[difficulty].find(mapid); - if (itr != m_boundInstances[difficulty].end()) - { - if (!unload) - CharacterDatabase.PExecute("DELETE FROM group_instance WHERE guid=%u AND instance=%u", GUID_LOPART(GetGUID()), itr->second.save->GetInstanceId()); - itr->second.save->RemoveGroup(this); // save can become invalid - m_boundInstances[difficulty].erase(itr); - } -} - -void Group::_homebindIfInstance(Player *player) -{ - if (player && !player->isGameMaster() && sMapStore.LookupEntry(player->GetMapId())->IsDungeon()) - player->m_InstanceValid = false; -} - -void Group::BroadcastGroupUpdate(void) -{ - // FG: HACK: force flags update on group leave - for values update hack - // -- not very efficient but safe - for (member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr) - { - - Player *pp = objmgr.GetPlayer(citr->guid); - if (pp && pp->IsInWorld()) - { - pp->ForceValuesUpdateAtIndex(UNIT_FIELD_BYTES_2); - pp->ForceValuesUpdateAtIndex(UNIT_FIELD_FACTIONTEMPLATE); - DEBUG_LOG("-- Forced group value update for '%s'", pp->GetName()); - } - } -} - -void Group::ResetMaxEnchantingLevel() -{ - m_maxEnchantingLevel = 0; - Player *pMember = NULL; - for (member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr) - { - if (pMember = objmgr.GetPlayer(citr->guid)) - if (m_maxEnchantingLevel < pMember->GetSkillValue(SKILL_ENCHANTING)) - m_maxEnchantingLevel = pMember->GetSkillValue(SKILL_ENCHANTING); - } -} |
