aboutsummaryrefslogtreecommitdiff
path: root/src/game/Group.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/game/Group.cpp')
-rw-r--r--src/game/Group.cpp1867
1 files changed, 0 insertions, 1867 deletions
diff --git a/src/game/Group.cpp b/src/game/Group.cpp
deleted file mode 100644
index acd19e02838..00000000000
--- a/src/game/Group.cpp
+++ /dev/null
@@ -1,1867 +0,0 @@
-/*
- * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
- *
- * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#include "Common.h"
-#include "Opcodes.h"
-#include "WorldPacket.h"
-#include "WorldSession.h"
-#include "Player.h"
-#include "World.h"
-#include "ObjectMgr.h"
-#include "Group.h"
-#include "Formulas.h"
-#include "ObjectAccessor.h"
-#include "BattleGround.h"
-#include "BattleGroundMgr.h"
-#include "MapManager.h"
-#include "InstanceSaveMgr.h"
-#include "MapInstanced.h"
-#include "Util.h"
-#include "LFGMgr.h"
-
-Group::Group()
-{
- m_leaderGuid = 0;
- m_groupType = GroupType(0);
- m_bgGroup = NULL;
- m_lootMethod = LootMethod(0);
- m_looterGuid = 0;
- m_lootThreshold = ITEM_QUALITY_UNCOMMON;
- m_subGroupsCounts = NULL;
- m_guid = 0;
- m_counter = 0;
- m_maxEnchantingLevel= 0;
-
- for (uint8 i = 0; i < TARGETICONCOUNT; ++i)
- m_targetIcons[i] = 0;
-}
-
-Group::~Group()
-{
- if (m_bgGroup)
- {
- sLog.outDebug("Group::~Group: battleground group being deleted.");
- if (m_bgGroup->GetBgRaid(ALLIANCE) == this) m_bgGroup->SetBgRaid(ALLIANCE, NULL);
- else if (m_bgGroup->GetBgRaid(HORDE) == this) m_bgGroup->SetBgRaid(HORDE, NULL);
- else sLog.outError("Group::~Group: battleground group is not linked to the correct battleground.");
- }
- Rolls::iterator itr;
- while (!RollId.empty())
- {
- itr = RollId.begin();
- Roll *r = *itr;
- RollId.erase(itr);
- delete(r);
- }
-
- // it is undefined whether objectmgr (which stores the groups) or instancesavemgr
- // will be unloaded first so we must be prepared for both cases
- // this may unload some instance saves
- for (uint8 i = 0; i < MAX_DIFFICULTY; ++i)
- for (BoundInstancesMap::iterator itr2 = m_boundInstances[i].begin(); itr2 != m_boundInstances[i].end(); ++itr2)
- itr2->second.save->RemoveGroup(this);
-
- // Sub group counters clean up
- if (m_subGroupsCounts)
- delete[] m_subGroupsCounts;
-}
-
-bool Group::Create(const uint64 &guid, const char * name)
-{
- uint32 lowguid = objmgr.GenerateLowGuid(HIGHGUID_GROUP);
- m_guid = MAKE_NEW_GUID(lowguid, 0, HIGHGUID_GROUP);
- m_leaderGuid = guid;
- m_leaderName = name;
-
- m_groupType = isBGGroup() ? GROUPTYPE_BGRAID : GROUPTYPE_NORMAL;
-
- if (m_groupType & GROUPTYPE_RAID)
- _initRaidSubGroupsCounter();
-
- m_lootMethod = GROUP_LOOT;
- m_lootThreshold = ITEM_QUALITY_UNCOMMON;
- m_looterGuid = guid;
-
- m_dungeonDifficulty = DUNGEON_DIFFICULTY_NORMAL;
- m_raidDifficulty = RAID_DIFFICULTY_10MAN_NORMAL;
- if (!isBGGroup())
- {
- Player *leader = objmgr.GetPlayer(guid);
- if (leader)
- {
- m_dungeonDifficulty = leader->GetDungeonDifficulty();
- m_raidDifficulty = leader->GetRaidDifficulty();
- }
-
- Player::ConvertInstancesToGroup(leader, this, guid);
-
- // store group in database
- CharacterDatabase.BeginTransaction();
- CharacterDatabase.PExecute("DELETE FROM groups WHERE guid ='%u'", lowguid);
- CharacterDatabase.PExecute("DELETE FROM group_member WHERE guid ='%u'", lowguid);
- CharacterDatabase.PExecute("INSERT INTO groups (guid,leaderGuid,lootMethod,looterGuid,lootThreshold,icon1,icon2,icon3,icon4,icon5,icon6,icon7,icon8,groupType,difficulty,raiddifficulty) "
- "VALUES ('%u','%u','%u','%u','%u','" UI64FMTD "','" UI64FMTD "','" UI64FMTD "','" UI64FMTD "','" UI64FMTD "','" UI64FMTD "','" UI64FMTD "','" UI64FMTD "','%u','%u','%u')",
- lowguid, GUID_LOPART(m_leaderGuid), uint32(m_lootMethod),
- GUID_LOPART(m_looterGuid), uint32(m_lootThreshold), m_targetIcons[0], m_targetIcons[1], m_targetIcons[2], m_targetIcons[3], m_targetIcons[4], m_targetIcons[5], m_targetIcons[6], m_targetIcons[7], uint8(m_groupType), uint32(m_dungeonDifficulty), m_raidDifficulty);
- if (!AddMember(guid, name))
- {
- CharacterDatabase.RollbackTransaction();
- return false;
- }
- CharacterDatabase.CommitTransaction();
- }
- else if (!AddMember(guid, name))
- return false;
-
- return true;
-}
-
-bool Group::LoadGroupFromDB(const uint64 &groupGuid, QueryResult_AutoPtr result, bool loadMembers)
-{
- if (isBGGroup())
- return false;
-
- uint32 groupLowGuid = GUID_LOPART(groupGuid);
- if (!result)
- {
- // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
- result = CharacterDatabase.PQuery("SELECT leaderGuid, lootMethod, looterGuid, lootThreshold, icon1, icon2, icon3, icon4, icon5, icon6, icon7, icon8, groupType, difficulty, raiddifficulty FROM groups WHERE guid=%u", groupLowGuid);
-
- if (!result)
- return false;
- }
- Field *fields = result->Fetch();
- m_guid = groupGuid;
- m_leaderGuid = MAKE_NEW_GUID(fields[0].GetUInt32(), 0, HIGHGUID_PLAYER);
-
- // group leader not exist
- if (!objmgr.GetPlayerNameByGUID(fields[0].GetUInt32(), m_leaderName))
- return false;
-
- m_lootMethod = (LootMethod)fields[1].GetUInt8();
- m_looterGuid = MAKE_NEW_GUID(fields[2].GetUInt32(), 0, HIGHGUID_PLAYER);
- m_lootThreshold = (ItemQualities)fields[3].GetUInt16();
-
- for (uint8 i = 0; i < TARGETICONCOUNT; ++i)
- m_targetIcons[i] = fields[4+i].GetUInt64();
-
- m_groupType = GroupType(fields[12].GetUInt8());
- if (m_groupType & GROUPTYPE_RAID)
- _initRaidSubGroupsCounter();
-
- uint32 diff = fields[13].GetUInt8();
- if (diff >= MAX_DUNGEON_DIFFICULTY)
- diff = DUNGEON_DIFFICULTY_NORMAL;
- m_dungeonDifficulty = Difficulty(diff);
-
- uint32 r_diff = fields[14].GetUInt8();
- if (r_diff >= MAX_RAID_DIFFICULTY)
- r_diff = RAID_DIFFICULTY_10MAN_NORMAL;
- m_raidDifficulty = Difficulty(r_diff);
-
- if (loadMembers)
- {
- result = CharacterDatabase.PQuery("SELECT memberGuid, memberFlags, subgroup FROM group_member WHERE guid=%u", groupLowGuid);
- if (!result)
- return false;
-
- do
- {
- fields = result->Fetch();
- LoadMemberFromDB(fields[0].GetUInt32(), fields[1].GetUInt8(), fields[2].GetUInt8());
- } while (result->NextRow());
-
- if (GetMembersCount() < 2) // group too small
- return false;
- }
-
- return true;
-}
-
-bool Group::LoadMemberFromDB(uint32 guidLow, uint8 memberFlags, uint8 subgroup)
-{
- MemberSlot member;
- member.guid = MAKE_NEW_GUID(guidLow, 0, HIGHGUID_PLAYER);
-
- // skip non-existed member
- if (!objmgr.GetPlayerNameByGUID(member.guid, member.name))
- {
- CharacterDatabase.PQuery("DELETE FROM group_member WHERE memberGuid=%u", guidLow);
- return false;
- }
-
- member.group = subgroup;
- member.flags = memberFlags;
-
- m_memberSlots.push_back(member);
-
- SubGroupCounterIncrease(subgroup);
-
- return true;
-}
-
-void Group::ConvertToRaid()
-{
- m_groupType = GroupType(m_groupType | GROUPTYPE_RAID);
-
- _initRaidSubGroupsCounter();
-
- if (!isBGGroup())
- CharacterDatabase.PExecute("UPDATE groups SET groupType='%u' WHERE guid='%u'", uint8(m_groupType), GUID_LOPART(m_guid));
- SendUpdate();
-
- // update quest related GO states (quest activity dependent from raid membership)
- for (member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr)
- if (Player* player = objmgr.GetPlayer(citr->guid))
- player->UpdateForQuestWorldObjects();
-}
-
-bool Group::AddInvite(Player *player)
-{
- if (!player || player->GetGroupInvite())
- return false;
- Group* group = player->GetGroup();
- if (group && group->isBGGroup())
- group = player->GetOriginalGroup();
- if (group)
- return false;
-
- RemoveInvite(player);
-
- m_invitees.insert(player);
-
- player->SetGroupInvite(this);
-
- return true;
-}
-
-bool Group::AddLeaderInvite(Player *player)
-{
- if (!AddInvite(player))
- return false;
-
- m_leaderGuid = player->GetGUID();
- m_leaderName = player->GetName();
- return true;
-}
-
-uint32 Group::RemoveInvite(Player *player)
-{
- m_invitees.erase(player);
-
- player->SetGroupInvite(NULL);
- return GetMembersCount();
-}
-
-void Group::RemoveAllInvites()
-{
- for (InvitesList::iterator itr=m_invitees.begin(); itr != m_invitees.end(); ++itr)
- (*itr)->SetGroupInvite(NULL);
-
- m_invitees.clear();
-}
-
-Player* Group::GetInvited(const uint64& guid) const
-{
- for (InvitesList::const_iterator itr = m_invitees.begin(); itr != m_invitees.end(); ++itr)
- {
- if ((*itr)->GetGUID() == guid)
- return (*itr);
- }
- return NULL;
-}
-
-Player* Group::GetInvited(const std::string& name) const
-{
- for (InvitesList::const_iterator itr = m_invitees.begin(); itr != m_invitees.end(); ++itr)
- {
- if ((*itr)->GetName() == name)
- return (*itr);
- }
- return NULL;
-}
-
-bool Group::AddMember(const uint64 &guid, const char* name)
-{
- if (!_addMember(guid, name))
- return false;
- SendUpdate();
-
- Player *player = objmgr.GetPlayer(guid);
- if (player)
- {
- if (!IsLeader(player->GetGUID()) && !isBGGroup())
- {
- // reset the new member's instances, unless he is currently in one of them
- // including raid/heroic instances that they are not permanently bound to!
- player->ResetInstances(INSTANCE_RESET_GROUP_JOIN,false);
- player->ResetInstances(INSTANCE_RESET_GROUP_JOIN,true);
-
- if (player->getLevel() >= LEVELREQUIREMENT_HEROIC)
- {
- if (player->GetDungeonDifficulty() != GetDungeonDifficulty())
- {
- player->SetDungeonDifficulty(GetDungeonDifficulty());
- player->SendDungeonDifficulty(true);
- }
- if (player->GetRaidDifficulty() != GetRaidDifficulty())
- {
- player->SetRaidDifficulty(GetRaidDifficulty());
- player->SendRaidDifficulty(true);
- }
- }
- }
- player->SetGroupUpdateFlag(GROUP_UPDATE_FULL);
- UpdatePlayerOutOfRange(player);
-
- // quest related GO state dependent from raid memebership
- if (isRaidGroup())
- player->UpdateForQuestWorldObjects();
-
- if (m_maxEnchantingLevel < player->GetSkillValue(SKILL_ENCHANTING))
- m_maxEnchantingLevel = player->GetSkillValue(SKILL_ENCHANTING);
- }
-
- return true;
-}
-
-uint32 Group::RemoveMember(const uint64 &guid, const uint8 &method)
-{
- BroadcastGroupUpdate();
-
- if (!isBGGroup())
- sLFGMgr.Leave(NULL, this);
-
- // remove member and change leader (if need) only if strong more 2 members _before_ member remove
- if (GetMembersCount() > (isBGGroup() ? 1 : 2)) // in BG group case allow 1 members group
- {
- bool leaderChanged = _removeMember(guid);
-
- if (Player *player = objmgr.GetPlayer(guid))
- {
- // quest related GO state dependent from raid membership
- if (isRaidGroup())
- player->UpdateForQuestWorldObjects();
-
- WorldPacket data;
-
- if (method == 1)
- {
- data.Initialize(SMSG_GROUP_UNINVITE, 0);
- player->GetSession()->SendLfgUpdateParty(LFG_UPDATETYPE_LEADER);
- player->GetSession()->SendPacket(&data);
- }
-
- //we already removed player from group and in player->GetGroup() is his original group!
- if (Group* group = player->GetGroup())
- {
- group->SendUpdate();
- }
- else
- {
- data.Initialize(SMSG_GROUP_LIST, 1+1+1+1+8+4+4+8);
- data << uint8(0x10) << uint8(0) << uint8(0) << uint8(0);
- data << uint64(m_guid) << uint32(m_counter) << uint32(0) << uint64(0);
- player->GetSession()->SendPacket(&data);
- }
-
- _homebindIfInstance(player);
- }
-
- if (leaderChanged)
- {
- WorldPacket data(SMSG_GROUP_SET_LEADER, (m_memberSlots.front().name.size()+1));
- data << m_memberSlots.front().name;
- BroadcastPacket(&data, true);
- }
-
- SendUpdate();
- ResetMaxEnchantingLevel();
- }
- // if group before remove <= 2 disband it
- else
- Disband();
-
- return m_memberSlots.size();
-}
-
-void Group::ChangeLeader(const uint64 &guid)
-{
- member_citerator slot = _getMemberCSlot(guid);
-
- if (slot == m_memberSlots.end())
- return;
-
- _setLeader(guid);
-
- WorldPacket data(SMSG_GROUP_SET_LEADER, slot->name.size()+1);
- data << slot->name;
- BroadcastPacket(&data, true);
- SendUpdate();
-}
-
-void Group::Disband(bool hideDestroy)
-{
- Player *player;
-
- for (member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr)
- {
- player = objmgr.GetPlayer(citr->guid);
- if (!player)
- continue;
-
- //we cannot call _removeMember because it would invalidate member iterator
- //if we are removing player from battleground raid
- if (isBGGroup())
- player->RemoveFromBattleGroundRaid();
- else
- {
- //we can remove player who is in battleground from his original group
- if (player->GetOriginalGroup() == this)
- player->SetOriginalGroup(NULL);
- else
- player->SetGroup(NULL);
-
- player->GetSession()->SendLfgUpdateParty(LFG_UPDATETYPE_GROUP_DISBAND);
- player->GetSession()->SendLfgUpdateParty(LFG_UPDATETYPE_LEADER);
- }
-
- // quest related GO state dependent from raid membership
- if (isRaidGroup())
- player->UpdateForQuestWorldObjects();
-
- if (!player->GetSession())
- continue;
-
- WorldPacket data;
- if (!hideDestroy)
- {
- data.Initialize(SMSG_GROUP_DESTROYED, 0);
- player->GetSession()->SendPacket(&data);
- }
-
- //we already removed player from group and in player->GetGroup() is his original group, send update
- if (Group* group = player->GetGroup())
- {
- group->SendUpdate();
- }
- else
- {
- data.Initialize(SMSG_GROUP_LIST, 1+1+1+1+8+4+4+8);
- data << uint8(0x10) << uint8(0) << uint8(0) << uint8(0);
- data << uint64(m_guid) << uint32(m_counter) << uint32(0) << uint64(0);
- player->GetSession()->SendPacket(&data);
- }
-
- _homebindIfInstance(player);
- }
- RollId.clear();
- m_memberSlots.clear();
-
- RemoveAllInvites();
-
- if (!isBGGroup())
- {
- uint32 lowguid = GUID_LOPART(m_guid);
- CharacterDatabase.BeginTransaction();
- CharacterDatabase.PExecute("DELETE FROM groups WHERE guid=%u", lowguid);
- CharacterDatabase.PExecute("DELETE FROM group_member WHERE guid=%u", lowguid);
- CharacterDatabase.CommitTransaction();
- ResetInstances(INSTANCE_RESET_GROUP_DISBAND, false, NULL);
- ResetInstances(INSTANCE_RESET_GROUP_DISBAND, true, NULL);
- // FIXME - Safe check! Debug purposes - Will remove after a time if got no reports
- QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT COUNT(1) FROM group_instance WHERE guid=%u", lowguid);
- if (result)
- {
- sLog.outError("Group::Disband: %u instances are not being properly deleted from group %u", (*result)[0].GetUInt8(), lowguid);
- CharacterDatabase.PExecute("DELETE FROM group_instance WHERE guid=%u", lowguid);
- }
- }
-
- m_guid = 0;
- m_leaderGuid = 0;
- m_leaderName = "";
-}
-
-/*********************************************************/
-/*** LOOT SYSTEM ***/
-/*********************************************************/
-
-void Group::SendLootStartRoll(uint32 CountDown, uint32 mapid, const Roll &r)
-{
- WorldPacket data(SMSG_LOOT_START_ROLL, (8+4+4+4+4+4+4+1));
- data << uint64(r.itemGUID); // guid of rolled item
- data << uint32(mapid); // 3.3.3 mapid
- data << uint32(r.totalPlayersRolling); // maybe the number of players rolling for it???
- data << uint32(r.itemid); // the itemEntryId for the item that shall be rolled for
- data << uint32(r.itemRandomSuffix); // randomSuffix
- data << uint32(r.itemRandomPropId); // item random property ID
- data << uint32(r.itemCount); // items in stack
- data << uint32(CountDown); // the countdown time to choose "need" or "greed"
- data << uint8(r.rollVoteMask); // roll type mask
-
- for (Roll::PlayerVote::const_iterator itr=r.playerVote.begin(); itr != r.playerVote.end(); ++itr)
- {
- Player *p = objmgr.GetPlayer(itr->first);
- if (!p || !p->GetSession())
- continue;
-
- if (itr->second == NOT_EMITED_YET)
- p->GetSession()->SendPacket(&data);
- }
-}
-
-void Group::SendLootRoll(const uint64& SourceGuid, const uint64& TargetGuid, uint8 RollNumber, uint8 RollType, const Roll &r)
-{
- WorldPacket data(SMSG_LOOT_ROLL, (8+4+8+4+4+4+1+1+1));
- data << uint64(SourceGuid); // guid of the item rolled
- data << uint32(0); // unknown, maybe amount of players
- data << uint64(TargetGuid);
- data << uint32(r.itemid); // the itemEntryId for the item that shall be rolled for
- data << uint32(r.itemRandomSuffix); // randomSuffix
- data << uint32(r.itemRandomPropId); // Item random property ID
- data << uint8(RollNumber); // 0: "Need for: [item name]" > 127: "you passed on: [item name]" Roll number
- data << uint8(RollType); // 0: "Need for: [item name]" 0: "You have selected need for [item name] 1: need roll 2: greed roll
- data << uint8(0); // auto pass on NeedBeforeGreed loot because player cannot use the object
-
- for (Roll::PlayerVote::const_iterator itr=r.playerVote.begin(); itr != r.playerVote.end(); ++itr)
- {
- Player *p = objmgr.GetPlayer(itr->first);
- if (!p || !p->GetSession())
- continue;
-
- if (itr->second != NOT_VALID)
- p->GetSession()->SendPacket(&data);
- }
-}
-
-void Group::SendLootRollWon(const uint64& SourceGuid, const uint64& TargetGuid, uint8 RollNumber, uint8 RollType, const Roll &r)
-{
- WorldPacket data(SMSG_LOOT_ROLL_WON, (8+4+4+4+4+8+1+1));
- data << uint64(SourceGuid); // guid of the item rolled
- data << uint32(0); // unknown, maybe amount of players
- data << uint32(r.itemid); // the itemEntryId for the item that shall be rolled for
- data << uint32(r.itemRandomSuffix); // randomSuffix
- data << uint32(r.itemRandomPropId); // Item random property
- data << uint64(TargetGuid); // guid of the player who won.
- data << uint8(RollNumber); // rollnumber realted to SMSG_LOOT_ROLL
- data << uint8(RollType); // Rolltype related to SMSG_LOOT_ROLL
-
- for (Roll::PlayerVote::const_iterator itr=r.playerVote.begin(); itr != r.playerVote.end(); ++itr)
- {
- Player *p = objmgr.GetPlayer(itr->first);
- if (!p || !p->GetSession())
- continue;
-
- if (itr->second != NOT_VALID)
- p->GetSession()->SendPacket(&data);
- }
-}
-
-void Group::SendLootAllPassed(uint32 NumberOfPlayers, const Roll &r)
-{
- WorldPacket data(SMSG_LOOT_ALL_PASSED, (8+4+4+4+4));
- data << uint64(r.itemGUID); // Guid of the item rolled
- data << uint32(NumberOfPlayers); // The number of players rolling for it???
- data << uint32(r.itemid); // The itemEntryId for the item that shall be rolled for
- data << uint32(r.itemRandomPropId); // Item random property ID
- data << uint32(r.itemRandomSuffix); // Item random suffix ID
-
- for (Roll::PlayerVote::const_iterator itr=r.playerVote.begin(); itr != r.playerVote.end(); ++itr)
- {
- Player *p = objmgr.GetPlayer(itr->first);
- if (!p || !p->GetSession())
- continue;
-
- if (itr->second != NOT_VALID)
- p->GetSession()->SendPacket(&data);
- }
-}
-
-// notify group members which player is the allowed looter for the given creature
-void Group::SendLooter(Creature *pCreature, Player *pLooter)
-{
- assert(pCreature);
-
- WorldPacket data(SMSG_LOOT_LIST, (8+8));
- data << uint64(pCreature->GetGUID());
- data << uint8(0); // unk1
-
- if (pLooter)
- data.append(pLooter->GetPackGUID());
- else
- data << uint8(0);
-
- BroadcastPacket(&data, false);
-}
-
-void Group::GroupLoot(Loot *loot, WorldObject* pLootedObject)
-{
- std::vector<LootItem>::iterator i;
- ItemPrototype const *item;
- uint8 itemSlot = 0;
-
- for (i = loot->items.begin(); i != loot->items.end(); ++i, ++itemSlot)
- {
- if (i->freeforall)
- continue;
-
- item = objmgr.GetItemPrototype(i->itemid);
- if (!item)
- {
- //sLog.outDebug("Group::GroupLoot: missing item prototype for item with id: %d", i->itemid);
- continue;
- }
-
- //roll for over-threshold item if it's one-player loot
- if (item->Quality >= uint32(m_lootThreshold))
- {
- uint64 newitemGUID = MAKE_NEW_GUID(objmgr.GenerateLowGuid(HIGHGUID_ITEM),0,HIGHGUID_ITEM);
- Roll* r = new Roll(newitemGUID,*i);
-
- //a vector is filled with only near party members
- for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
- {
- Player *member = itr->getSource();
- if (!member || !member->GetSession())
- continue;
- if (i->AllowedForPlayer(member))
- {
- if (member->IsWithinDistInMap(pLootedObject,sWorld.getConfig(CONFIG_GROUP_XP_DISTANCE),false))
- {
- r->totalPlayersRolling++;
-
- if (member->GetPassOnGroupLoot())
- {
- r->playerVote[member->GetGUID()] = PASS;
- r->totalPass++;
- // can't broadcast the pass now. need to wait until all rolling players are known.
- }
- else
- {
- r->playerVote[member->GetGUID()] = NOT_EMITED_YET;
- }
- }
- }
- }
-
- if (r->totalPlayersRolling > 0)
- {
- r->setLoot(loot);
- r->itemSlot = itemSlot;
- if (item->DisenchantID && m_maxEnchantingLevel >= item->RequiredDisenchantSkill)
- r->rollVoteMask |= ROLL_FLAG_TYPE_DISENCHANT;
-
- loot->items[itemSlot].is_blocked = true;
-
- // If there is any "auto pass", broadcast the pass now.
- if (r->totalPass)
- {
- for (Roll::PlayerVote::const_iterator itr=r->playerVote.begin(); itr != r->playerVote.end(); ++itr)
- {
- Player *p = objmgr.GetPlayer(itr->first);
- if (!p || !p->GetSession())
- continue;
-
- if (itr->second == PASS)
- SendLootRoll(newitemGUID, p->GetGUID(), 128, ROLL_PASS, *r);
- }
- }
-
- SendLootStartRoll(60000, pLootedObject->GetMapId(), *r);
-
- RollId.push_back(r);
-
- if (Creature* creature = dynamic_cast<Creature *>(pLootedObject))
- {
- creature->m_groupLootTimer = 60000;
- creature->lootingGroupGUID = GetGUID();
- }
- else if (GameObject* go = dynamic_cast<GameObject *>(pLootedObject))
- {
- go->m_groupLootTimer = 60000;
- go->lootingGroupGUID = GetGUID();
- }
- }
- else
- {
- delete r;
- }
- }
- else
- i->is_underthreshold=1;
- }
-}
-
-void Group::NeedBeforeGreed(Loot *loot, WorldObject* pLootedObject)
-{
- ItemPrototype const *item;
- uint8 itemSlot = 0;
- for (std::vector<LootItem>::iterator i=loot->items.begin(); i != loot->items.end(); ++i, ++itemSlot)
- {
- if (i->freeforall)
- continue;
-
- item = objmgr.GetItemPrototype(i->itemid);
-
- //roll for over-threshold item if it's one-player loot
- if (item->Quality >= uint32(m_lootThreshold))
- {
- uint64 newitemGUID = MAKE_NEW_GUID(objmgr.GenerateLowGuid(HIGHGUID_ITEM),0,HIGHGUID_ITEM);
- Roll* r=new Roll(newitemGUID,*i);
-
- for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
- {
- Player *playerToRoll = itr->getSource();
- if (!playerToRoll || !playerToRoll->GetSession())
- continue;
-
- if (playerToRoll->CanUseItem(item) && i->AllowedForPlayer(playerToRoll))
- {
- if (playerToRoll->IsWithinDistInMap(pLootedObject,sWorld.getConfig(CONFIG_GROUP_XP_DISTANCE),false))
- {
- r->totalPlayersRolling++;
-
- if (playerToRoll->GetPassOnGroupLoot())
- {
- r->playerVote[playerToRoll->GetGUID()] = PASS;
- r->totalPass++;
- // can't broadcast the pass now. need to wait until all rolling players are known.
- }
- else
- {
- r->playerVote[playerToRoll->GetGUID()] = NOT_EMITED_YET;
- }
- }
- }
- }
-
- if (r->totalPlayersRolling > 0)
- {
- r->setLoot(loot);
- r->itemSlot = itemSlot;
- if (item->DisenchantID && m_maxEnchantingLevel >= item->RequiredDisenchantSkill)
- r->rollVoteMask |= ROLL_FLAG_TYPE_DISENCHANT;
-
- if (item->Flags2 & ITEM_FLAGS_EXTRA_NEED_ROLL_DISABLED)
- r->rollVoteMask &= ~ROLL_FLAG_TYPE_NEED;
-
- loot->items[itemSlot].is_blocked = true;
-
- // If there is any "auto pass", broadcast the pass now.
- if (r->totalPass)
- {
- for (Roll::PlayerVote::const_iterator itr=r->playerVote.begin(); itr != r->playerVote.end(); ++itr)
- {
- Player *p = objmgr.GetPlayer(itr->first);
- if (!p || !p->GetSession())
- continue;
-
- if (itr->second == PASS)
- SendLootRoll(newitemGUID, p->GetGUID(), 128, ROLL_PASS, *r);
- }
- }
-
- SendLootStartRoll(60000, pLootedObject->GetMapId(), *r);
-
- RollId.push_back(r);
-
- if (Creature* creature = dynamic_cast<Creature *>(pLootedObject))
- {
- creature->m_groupLootTimer = 60000;
- creature->lootingGroupGUID = GetGUID();
- }
- }
- else
- {
- delete r;
- }
- }
- else
- i->is_underthreshold=1;
- }
-}
-
-void Group::MasterLoot(Loot* /*loot*/, WorldObject* pLootedObject)
-{
- sLog.outDebug("Group::MasterLoot (SMSG_LOOT_MASTER_LIST, 330)");
-
- uint32 real_count = 0;
-
- WorldPacket data(SMSG_LOOT_MASTER_LIST, 330);
- data << (uint8)GetMembersCount();
-
- for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
- {
- Player *looter = itr->getSource();
- if (!looter->IsInWorld())
- continue;
-
- if (looter->IsWithinDistInMap(pLootedObject,sWorld.getConfig(CONFIG_GROUP_XP_DISTANCE),false))
- {
- data << uint64(looter->GetGUID());
- ++real_count;
- }
- }
-
- data.put<uint8>(0,real_count);
-
- for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
- {
- Player *looter = itr->getSource();
- if (looter->IsWithinDistInMap(pLootedObject,sWorld.getConfig(CONFIG_GROUP_XP_DISTANCE),false))
- looter->GetSession()->SendPacket(&data);
- }
-}
-
-void Group::CountRollVote(const uint64& playerGUID, const uint64& Guid, uint32 NumberOfPlayers, uint8 Choice)
-{
- Rolls::iterator rollI = GetRoll(Guid);
- if (rollI == RollId.end())
- return;
- Roll* roll = *rollI;
-
- Roll::PlayerVote::iterator itr = roll->playerVote.find(playerGUID);
- // this condition means that player joins to the party after roll begins
- if (itr == roll->playerVote.end())
- return;
-
- if (roll->getLoot())
- if (roll->getLoot()->items.empty())
- return;
-
- switch (Choice)
- {
- case ROLL_PASS: // Player choose pass
- SendLootRoll(0, playerGUID, 128, ROLL_PASS, *roll);
- ++roll->totalPass;
- itr->second = PASS;
- break;
- case ROLL_NEED: // player choose Need
- SendLootRoll(0, playerGUID, 0, 0, *roll);
- ++roll->totalNeed;
- itr->second = NEED;
- break;
- case ROLL_GREED: // player choose Greed
- SendLootRoll(0, playerGUID, 128, ROLL_GREED, *roll);
- ++roll->totalGreed;
- itr->second = GREED;
- break;
- case ROLL_DISENCHANT: // player choose Disenchant
- SendLootRoll(0, playerGUID, 128, ROLL_DISENCHANT, *roll);
- ++roll->totalGreed;
- itr->second = DISENCHANT;
- break;
- }
-
- if (roll->totalPass + roll->totalNeed + roll->totalGreed >= roll->totalPlayersRolling)
- {
- CountTheRoll(rollI, NumberOfPlayers);
- }
-}
-
-//called when roll timer expires
-void Group::EndRoll(Loot *pLoot)
-{
- for (Rolls::iterator itr = RollId.begin(); itr != RollId.end();)
- {
- if ((*itr)->getLoot() == pLoot) {
- CountTheRoll(itr, GetMembersCount()); //i don't have to edit player votes, who didn't vote ... he will pass
- itr = RollId.begin();
- }
- else
- itr++;
- }
-}
-
-void Group::CountTheRoll(Rolls::iterator rollI, uint32 NumberOfPlayers)
-{
- Roll* roll = *rollI;
- if (!roll->isValid()) // is loot already deleted ?
- {
- RollId.erase(rollI);
- delete roll;
- return;
- }
- //end of the roll
- if (roll->totalNeed > 0)
- {
- if (!roll->playerVote.empty())
- {
- uint8 maxresul = 0;
- uint64 maxguid = (*roll->playerVote.begin()).first;
- Player *player;
-
- for (Roll::PlayerVote::const_iterator itr=roll->playerVote.begin(); itr != roll->playerVote.end(); ++itr)
- {
- if (itr->second != NEED)
- continue;
-
- uint8 randomN = urand(1, 100);
- SendLootRoll(0, itr->first, randomN, ROLL_NEED, *roll);
- if (maxresul < randomN)
- {
- maxguid = itr->first;
- maxresul = randomN;
- }
- }
- SendLootRollWon(0, maxguid, maxresul, ROLL_NEED, *roll);
- player = objmgr.GetPlayer(maxguid);
-
- if (player && player->GetSession())
- {
- player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT, roll->itemid, maxresul);
-
- ItemPosCountVec dest;
- LootItem *item = &(roll->getLoot()->items[roll->itemSlot]);
- uint8 msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, roll->itemid, item->count);
- if (msg == EQUIP_ERR_OK)
- {
- item->is_looted = true;
- roll->getLoot()->NotifyItemRemoved(roll->itemSlot);
- roll->getLoot()->unlootedCount--;
- player->StoreNewItem(dest, roll->itemid, true, item->randomPropertyId);
- }
- else
- {
- item->is_blocked = false;
- player->SendEquipError(msg, NULL, NULL);
- }
- }
- }
- }
- else if (roll->totalGreed > 0)
- {
- if (!roll->playerVote.empty())
- {
- uint8 maxresul = 0;
- uint64 maxguid = (*roll->playerVote.begin()).first;
- Player *player;
- RollVote rollvote = NOT_VALID;
-
- Roll::PlayerVote::iterator itr;
- for (itr = roll->playerVote.begin(); itr != roll->playerVote.end(); ++itr)
- {
- if (itr->second != GREED && itr->second != DISENCHANT)
- continue;
-
- uint8 randomN = urand(1, 100);
- SendLootRoll(0, itr->first, randomN, itr->second, *roll);
- if (maxresul < randomN)
- {
- maxguid = itr->first;
- maxresul = randomN;
- rollvote = itr->second;
- }
- }
- SendLootRollWon(0, maxguid, maxresul, rollvote, *roll);
- player = objmgr.GetPlayer(maxguid);
-
- if (player && player->GetSession())
- {
- player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT, roll->itemid, maxresul);
-
- LootItem *item = &(roll->getLoot()->items[roll->itemSlot]);
-
- if (rollvote == GREED)
- {
- ItemPosCountVec dest;
- uint8 msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, roll->itemid, item->count);
- if (msg == EQUIP_ERR_OK)
- {
- item->is_looted = true;
- roll->getLoot()->NotifyItemRemoved(roll->itemSlot);
- roll->getLoot()->unlootedCount--;
- player->StoreNewItem(dest, roll->itemid, true, item->randomPropertyId);
- }
- else
- {
- item->is_blocked = false;
- player->SendEquipError(msg, NULL, NULL);
- }
- }
- else if (rollvote == DISENCHANT)
- {
- item->is_looted = true;
- roll->getLoot()->NotifyItemRemoved(roll->itemSlot);
- roll->getLoot()->unlootedCount--;
- ItemPrototype const *pProto = ObjectMgr::GetItemPrototype(roll->itemid);
- player->AutoStoreLoot(pProto->DisenchantID, LootTemplates_Disenchant, true);
- }
- }
- }
- }
- else
- {
- SendLootAllPassed(NumberOfPlayers, *roll);
-
- // remove is_blocked so that the item is lootable by all players
- LootItem *item = &(roll->getLoot()->items[roll->itemSlot]);
- if (item)
- item->is_blocked = false;
- }
- RollId.erase(rollI);
- delete roll;
-}
-
-void Group::SetTargetIcon(uint8 id, uint64 whoGuid, uint64 targetGuid)
-{
- if (id >= TARGETICONCOUNT)
- return;
-
- // clean other icons
- if (targetGuid != 0)
- for (int i=0; i<TARGETICONCOUNT; ++i)
- if (m_targetIcons[i] == targetGuid)
- SetTargetIcon(i, 0, 0);
-
- m_targetIcons[id] = targetGuid;
-
- WorldPacket data(MSG_RAID_TARGET_UPDATE, (1+8+1+8));
- data << uint8(0); // set targets
- data << uint64(whoGuid);
- data << uint8(id);
- data << uint64(targetGuid);
- BroadcastPacket(&data, true);
-}
-
-void Group::GetDataForXPAtKill(Unit const* victim, uint32& count,uint32& sum_level, Player* & member_with_max_level, Player* & not_gray_member_with_max_level)
-{
- for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
- {
- Player* member = itr->getSource();
- if (!member || !member->isAlive()) // only for alive
- continue;
-
- if (!member->IsAtGroupRewardDistance(victim)) // at req. distance
- continue;
-
- ++count;
- sum_level += member->getLevel();
- if (!member_with_max_level || member_with_max_level->getLevel() < member->getLevel())
- member_with_max_level = member;
-
- uint32 gray_level = Trinity::XP::GetGrayLevel(member->getLevel());
- if (victim->getLevel() > gray_level && (!not_gray_member_with_max_level
- || not_gray_member_with_max_level->getLevel() < member->getLevel()))
- not_gray_member_with_max_level = member;
- }
-}
-
-void Group::SendTargetIconList(WorldSession *session)
-{
- if (!session)
- return;
-
- WorldPacket data(MSG_RAID_TARGET_UPDATE, (1+TARGETICONCOUNT*9));
- data << uint8(1); // list targets
-
- for (int i=0; i<TARGETICONCOUNT; ++i)
- {
- if (m_targetIcons[i] == 0)
- continue;
-
- data << uint8(i);
- data << uint64(m_targetIcons[i]);
- }
-
- session->SendPacket(&data);
-}
-
-void Group::SendUpdate()
-{
- Player *player;
- for (member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr)
- {
- player = objmgr.GetPlayer(citr->guid);
- if (!player || !player->GetSession() || player->GetGroup() != this)
- continue;
-
- WorldPacket data(SMSG_GROUP_LIST, (1+1+1+1+1+4+8+4+4+(GetMembersCount()-1)*(13+8+1+1+1+1)+8+1+8+1+1+1+1));
- data << uint8(m_groupType); // group type (flags in 3.3)
- data << uint8(citr->group);
- data << uint8(citr->flags);
- data << uint8(isBGGroup() ? 1 : 0); // 2.0.x, isBattleGroundGroup?
- if (m_groupType & GROUPTYPE_LFD)
- {
- data << uint8(0);
- data << uint32(0);
- }
- data << uint64(m_guid);
- data << uint32(m_counter++); // 3.3, value increases every time this packet gets sent
- data << uint32(GetMembersCount()-1);
- for (member_citerator citr2 = m_memberSlots.begin(); citr2 != m_memberSlots.end(); ++citr2)
- {
- if (citr->guid == citr2->guid)
- continue;
- Player* member = objmgr.GetPlayer(citr2->guid);
-
- uint8 onlineState = (member) ? MEMBER_STATUS_ONLINE : MEMBER_STATUS_OFFLINE;
- onlineState = onlineState | ((isBGGroup()) ? MEMBER_STATUS_PVP : 0);
-
- data << citr2->name;
- data << uint64(citr2->guid); // guid
- data << uint8(onlineState); // online-state
- data << uint8(citr2->group); // groupid
- data << uint8(citr2->flags); // See enum GroupMemberFlags
- data << uint8(0); // 3.3
- }
- data << uint64(m_leaderGuid); // leader guid
- if (GetMembersCount()-1)
- {
- data << uint8(m_lootMethod); // loot method
- data << uint64(m_looterGuid); // looter guid
- data << uint8(m_lootThreshold); // loot threshold
- data << uint8(m_dungeonDifficulty); // Dungeon Difficulty
- data << uint8(m_raidDifficulty); // Raid Difficulty
- data << uint8(0); // 3.3
- }
- player->GetSession()->SendPacket(&data);
- }
-}
-
-void Group::UpdatePlayerOutOfRange(Player* pPlayer)
-{
- if (!pPlayer || !pPlayer->IsInWorld())
- return;
-
- Player *player;
- WorldPacket data;
- pPlayer->GetSession()->BuildPartyMemberStatsChangedPacket(pPlayer, &data);
-
- for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
- {
- player = itr->getSource();
- if (player && player != pPlayer && !pPlayer->isVisibleFor(player))
- player->GetSession()->SendPacket(&data);
- }
-}
-
-void Group::BroadcastPacket(WorldPacket *packet, bool ignorePlayersInBGRaid, int group, uint64 ignore)
-{
- for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
- {
- Player *pl = itr->getSource();
- if (!pl || (ignore != 0 && pl->GetGUID() == ignore) || (ignorePlayersInBGRaid && pl->GetGroup() != this))
- continue;
-
- if (pl->GetSession() && (group == -1 || itr->getSubGroup() == group))
- pl->GetSession()->SendPacket(packet);
- }
-}
-
-void Group::BroadcastReadyCheck(WorldPacket *packet)
-{
- for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
- {
- Player *pl = itr->getSource();
- if (pl && pl->GetSession())
- if (IsLeader(pl->GetGUID()) || IsAssistant(pl->GetGUID()))
- pl->GetSession()->SendPacket(packet);
- }
-}
-
-void Group::OfflineReadyCheck()
-{
- for (member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr)
- {
- Player *pl = objmgr.GetPlayer(citr->guid);
- if (!pl || !pl->GetSession())
- {
- WorldPacket data(MSG_RAID_READY_CHECK_CONFIRM, 9);
- data << uint64(citr->guid);
- data << uint8(0);
- BroadcastReadyCheck(&data);
- }
- }
-}
-
-bool Group::_addMember(const uint64 &guid, const char* name)
-{
- // get first not-full group
- uint8 groupid = 0;
- if (m_subGroupsCounts)
- {
- bool groupFound = false;
- for (; groupid < MAXRAIDSIZE/MAXGROUPSIZE; ++groupid)
- {
- if (m_subGroupsCounts[groupid] < MAXGROUPSIZE)
- {
- groupFound = true;
- break;
- }
- }
- // We are raid group and no one slot is free
- if (!groupFound)
- return false;
- }
-
- return _addMember(guid, name, groupid);
-}
-
-bool Group::_addMember(const uint64 &guid, const char* name, uint8 group)
-{
- if (IsFull())
- return false;
-
- if (!guid)
- return false;
-
- Player *player = objmgr.GetPlayer(guid);
-
- MemberSlot member;
- member.guid = guid;
- member.name = name;
- member.group = group;
- member.flags = 0;
- m_memberSlots.push_back(member);
-
- SubGroupCounterIncrease(group);
-
- if (player)
- {
- player->SetGroupInvite(NULL);
- //if player is in group and he is being added to BG raid group, then call SetBattleGroundRaid()
- if (player->GetGroup() && isBGGroup())
- player->SetBattleGroundRaid(this, group);
- //if player is in bg raid and we are adding him to normal group, then call SetOriginalGroup()
- else if (player->GetGroup())
- player->SetOriginalGroup(this, group);
- //if player is not in group, then call set group
- else
- player->SetGroup(this, group);
- // if the same group invites the player back, cancel the homebind timer
- InstanceGroupBind *bind = GetBoundInstance(player);
- if (bind && bind->save->GetInstanceId() == player->GetInstanceId())
- player->m_InstanceValid = true;
- }
-
- if (!isRaidGroup()) // reset targetIcons for non-raid-groups
- {
- for (uint8 i = 0; i < TARGETICONCOUNT; ++i)
- m_targetIcons[i] = 0;
- }
-
- if (!isBGGroup())
- {
- // insert into group table
- CharacterDatabase.PExecute("INSERT INTO group_member(guid,memberGuid,memberFlags,subgroup) VALUES(%u,%u,%u,%u)", GUID_LOPART(m_guid), GUID_LOPART(member.guid), member.flags, member.group);
- }
-
- return true;
-}
-
-bool Group::_removeMember(const uint64 &guid)
-{
- Player *player = objmgr.GetPlayer(guid);
- if (player)
- {
- //if we are removing player from battleground raid
- if (isBGGroup())
- player->RemoveFromBattleGroundRaid();
- else
- {
- //we can remove player who is in battleground from his original group
- if (player->GetOriginalGroup() == this)
- player->SetOriginalGroup(NULL);
- else
- player->SetGroup(NULL);
- player->GetSession()->SendLfgUpdateParty(LFG_UPDATETYPE_LEADER);
- }
- }
-
- _removeRolls(guid);
-
- member_witerator slot = _getMemberWSlot(guid);
- if (slot != m_memberSlots.end())
- {
- SubGroupCounterDecrease(slot->group);
-
- m_memberSlots.erase(slot);
- }
-
- if (!isBGGroup())
- CharacterDatabase.PExecute("DELETE FROM group_member WHERE memberGuid=%u", GUID_LOPART(guid));
-
- if (m_leaderGuid == guid) // leader was removed
- {
- if (GetMembersCount() > 0)
- _setLeader(m_memberSlots.front().guid);
- return true;
- }
-
- return false;
-}
-
-void Group::_setLeader(const uint64 &guid)
-{
- member_witerator slot = _getMemberWSlot(guid);
- if (slot == m_memberSlots.end())
- return;
-
- if (!isBGGroup())
- {
- // TODO: set a time limit to have this function run rarely cause it can be slow
- CharacterDatabase.BeginTransaction();
-
- // update the group's bound instances when changing leaders
-
- // remove all permanent binds from the group
- // in the DB also remove solo binds that will be replaced with permbinds
- // from the new leader
- CharacterDatabase.PExecute(
- "DELETE FROM group_instance WHERE guid=%u AND (permanent = 1 OR "
- "instance IN (SELECT instance FROM character_instance WHERE guid = '%u')"
- ")", GUID_LOPART(m_guid), GUID_LOPART(slot->guid)
- );
-
- Player *player = objmgr.GetPlayer(slot->guid);
- if (player)
- {
- for (uint8 i = 0; i < MAX_DIFFICULTY; ++i)
- {
- for (BoundInstancesMap::iterator itr = m_boundInstances[i].begin(); itr != m_boundInstances[i].end();)
- {
- if (itr->second.perm)
- {
- itr->second.save->RemoveGroup(this);
- m_boundInstances[i].erase(itr++);
- }
- else
- ++itr;
- }
- }
- }
-
- // copy the permanent binds from the new leader to the group
- // overwriting the solo binds with permanent ones if necessary
- // in the DB those have been deleted already
- Player::ConvertInstancesToGroup(player, this, slot->guid);
-
- // update the group leader
- CharacterDatabase.PExecute("UPDATE groups SET leaderGuid='%u' WHERE guid='%u'", GUID_LOPART(slot->guid), GUID_LOPART(m_guid));
- CharacterDatabase.CommitTransaction();
- }
-
- m_leaderGuid = slot->guid;
- m_leaderName = slot->name;
- ToggleGroupMemberFlag(slot, MEMBER_FLAG_ASSISTANT, false);
-}
-
-void Group::_removeRolls(const uint64 &guid)
-{
- for (Rolls::iterator it = RollId.begin(); it != RollId.end(); ++it)
- {
- Roll* roll = *it;
- Roll::PlayerVote::iterator itr2 = roll->playerVote.find(guid);
- if (itr2 == roll->playerVote.end())
- continue;
-
- if (itr2->second == GREED || itr2->second == DISENCHANT) --roll->totalGreed;
- if (itr2->second == NEED) --roll->totalNeed;
- if (itr2->second == PASS) --roll->totalPass;
- if (itr2->second != NOT_VALID) --roll->totalPlayersRolling;
-
- roll->playerVote.erase(itr2);
-
- CountRollVote(guid, roll->itemGUID, GetMembersCount()-1, MAX_ROLL_TYPE);
- }
-}
-
-bool Group::_setMembersGroup(const uint64 &guid, const uint8 &group)
-{
- member_witerator slot = _getMemberWSlot(guid);
- if (slot == m_memberSlots.end())
- return false;
-
- slot->group = group;
-
- SubGroupCounterIncrease(group);
-
- if (!isBGGroup()) CharacterDatabase.PExecute("UPDATE group_member SET subgroup='%u' WHERE memberGuid='%u'", group, GUID_LOPART(guid));
-
- return true;
-}
-
-bool Group::_setAssistantFlag(const uint64 &guid, const bool &apply)
-{
- member_witerator slot = _getMemberWSlot(guid);
- if (slot == m_memberSlots.end())
- return false;
-
- ToggleGroupMemberFlag(slot, MEMBER_FLAG_ASSISTANT, apply);
-
- if (!isBGGroup())
- CharacterDatabase.PExecute("UPDATE group_member SET memberFlags='%u' WHERE memberGuid='%u'", slot->flags, GUID_LOPART(guid));
- return true;
-}
-
-bool Group::_setMainTank(const uint64 &guid, const bool &apply)
-{
- member_witerator slot = _getMemberWSlot(guid); // First check member slots to see if the target exists
- if (slot == m_memberSlots.end())
- return false;
-
- RemoveUniqueGroupMemberFlag(MEMBER_FLAG_MAINTANK); // Remove main tank flag from current if any.
- ToggleGroupMemberFlag(slot, MEMBER_FLAG_MAINTANK, apply); // And apply main tank flag on new main tank.
-
- if (!isBGGroup())
- CharacterDatabase.PExecute("UPDATE group_member SET memberFlags='%u' WHERE memberGuid='%u'", slot->flags, GUID_LOPART(guid));
- return true;
-}
-
-bool Group::_setMainAssistant(const uint64 &guid, const bool &apply)
-{
- member_witerator slot = _getMemberWSlot(guid);
- if (slot == m_memberSlots.end())
- return false;
-
- RemoveUniqueGroupMemberFlag(MEMBER_FLAG_MAINASSIST); // Remove main assist flag from current if any.
- ToggleGroupMemberFlag(slot, MEMBER_FLAG_MAINASSIST, apply); // Apply main assist flag on new main assist.
-
- if (!isBGGroup())
- CharacterDatabase.PExecute("UPDATE group_member SET memberFlags='%u' WHERE memberGuid='%u'", slot->flags, GUID_LOPART(guid));
- return true;
-}
-
-bool Group::SameSubGroup(Player const* member1, Player const* member2) const
-{
- if (!member1 || !member2) return false;
- if (member1->GetGroup() != this || member2->GetGroup() != this) return false;
- else return member1->GetSubGroup() == member2->GetSubGroup();
-}
-
-// allows setting subgroup for offline members
-void Group::ChangeMembersGroup(const uint64 &guid, const uint8 &group)
-{
- if (!isRaidGroup())
- return;
- Player *player = objmgr.GetPlayer(guid);
-
- if (!player)
- {
- uint8 prevSubGroup;
- prevSubGroup = GetMemberGroup(guid);
-
- SubGroupCounterDecrease(prevSubGroup);
-
- if (_setMembersGroup(guid, group))
- SendUpdate();
- }
- else
- // This methods handles itself groupcounter decrease
- ChangeMembersGroup(player, group);
-}
-
-// only for online members
-void Group::ChangeMembersGroup(Player *player, const uint8 &group)
-{
- if (!player || !isRaidGroup())
- return;
- if (_setMembersGroup(player->GetGUID(), group))
- {
- uint8 prevSubGroup = player->GetSubGroup();
- if (player->GetGroup() == this)
- player->GetGroupRef().setSubGroup(group);
- //if player is in BG raid, it is possible that he is also in normal raid - and that normal raid is stored in m_originalGroup reference
- else
- {
- prevSubGroup = player->GetOriginalSubGroup();
- player->GetOriginalGroupRef().setSubGroup(group);
- }
- SubGroupCounterDecrease(prevSubGroup);
-
- SendUpdate();
- }
-}
-
-// Retrieve the next Round-Roubin player for the group
-//
-// No update done if loot method is Master or FFA.
-//
-// If the RR player is not yet set for the group, the first group member becomes the round-robin player.
-// If the RR player is set, the next player in group becomes the round-robin player.
-//
-// If ifneed is true,
-// the current RR player is checked to be near the looted object.
-// if yes, no update done.
-// if not, he looses his turn.
-void Group::UpdateLooterGuid(WorldObject* pLootedObject, bool ifneed)
-{
- switch (GetLootMethod())
- {
- case MASTER_LOOT:
- case FREE_FOR_ALL:
- return;
- default:
- // round robin style looting applies for all low
- // quality items in each loot method except free for all and master loot
- break;
- }
-
- uint64 oldLooterGUID = GetLooterGuid();
- member_citerator guid_itr = _getMemberCSlot(oldLooterGUID);
- if (guid_itr != m_memberSlots.end())
- {
- if (ifneed)
- {
- // not update if only update if need and ok
- Player* looter = ObjectAccessor::FindPlayer(guid_itr->guid);
- if (looter && looter->IsWithinDistInMap(pLootedObject,sWorld.getConfig(CONFIG_GROUP_XP_DISTANCE),false))
- return;
- }
- ++guid_itr;
- }
-
- // search next after current
- Player *pNewLooter = NULL;
- for (member_citerator itr = guid_itr; itr != m_memberSlots.end(); ++itr)
- {
- if (Player* pl = ObjectAccessor::FindPlayer(itr->guid))
- if (pl->IsWithinDistInMap(pLootedObject,sWorld.getConfig(CONFIG_GROUP_XP_DISTANCE),false))
- {
- pNewLooter = pl;
- break;
- }
- }
-
- if (!pNewLooter)
- {
- // search from start
- for (member_citerator itr = m_memberSlots.begin(); itr != guid_itr; ++itr)
- {
- if (Player* pl = ObjectAccessor::FindPlayer(itr->guid))
- if (pl->IsWithinDistInMap(pLootedObject,sWorld.getConfig(CONFIG_GROUP_XP_DISTANCE),false))
- {
- pNewLooter = pl;
- break;
- }
- }
- }
-
- if (pNewLooter)
- {
- if (oldLooterGUID != pNewLooter->GetGUID())
- {
- SetLooterGuid(pNewLooter->GetGUID());
- SendUpdate();
- }
- }
- else
- {
- SetLooterGuid(0);
- SendUpdate();
- }
-}
-
-GroupJoinBattlegroundResult Group::CanJoinBattleGroundQueue(BattleGround const* bgOrTemplate, BattleGroundQueueTypeId bgQueueTypeId, uint32 MinPlayerCount, uint32 /*MaxPlayerCount*/, bool isRated, uint32 arenaSlot)
-{
- BattlemasterListEntry const* bgEntry = sBattlemasterListStore.LookupEntry(bgOrTemplate->GetTypeID());
- if (!bgEntry)
- return ERR_GROUP_JOIN_BATTLEGROUND_FAIL; // shouldn't happen
-
- // check for min / max count
- uint32 memberscount = GetMembersCount();
-
- // only check for MinPlayerCount since MinPlayerCount == MaxPlayerCount for arenas...
- if (bgOrTemplate->isArena() && memberscount != MinPlayerCount)
- return ERR_ARENA_TEAM_PARTY_SIZE;
-
- if (memberscount > bgEntry->maxGroupSize) // no MinPlayerCount for battlegrounds
- return ERR_BATTLEGROUND_NONE; // ERR_GROUP_JOIN_BATTLEGROUND_TOO_MANY handled on client side
-
- // get a player as reference, to compare other players' stats to (arena team id, queue id based on level, etc.)
- Player * reference = GetFirstMember()->getSource();
- // no reference found, can't join this way
- if (!reference)
- return ERR_BATTLEGROUND_JOIN_FAILED;
-
- PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bgOrTemplate->GetMapId(),reference->getLevel());
- if (!bracketEntry)
- return ERR_BATTLEGROUND_JOIN_FAILED;
-
- uint32 arenaTeamId = reference->GetArenaTeamId(arenaSlot);
- uint32 team = reference->GetTeam();
-
- BattleGroundQueueTypeId bgQueueTypeIdRandom = BattleGroundMgr::BGQueueTypeId(BATTLEGROUND_RB, 0);
-
- // check every member of the group to be able to join
- for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
- {
- Player *member = itr->getSource();
- // offline member? don't let join
- if (!member)
- return ERR_BATTLEGROUND_JOIN_FAILED;
- // don't allow cross-faction join as group
- if (member->GetTeam() != team)
- return ERR_BATTLEGROUND_JOIN_TIMED_OUT;
- // not in the same battleground level braket, don't let join
- PvPDifficultyEntry const* memberBracketEntry = GetBattlegroundBracketByLevel(bracketEntry->mapId,member->getLevel());
- if (memberBracketEntry != bracketEntry)
- return ERR_BATTLEGROUND_JOIN_RANGE_INDEX;
- // don't let join rated matches if the arena team id doesn't match
- if (isRated && member->GetArenaTeamId(arenaSlot) != arenaTeamId)
- return ERR_BATTLEGROUND_JOIN_FAILED;
- // don't let join if someone from the group is already in that bg queue
- if (member->InBattleGroundQueueForBattleGroundQueueType(bgQueueTypeId))
- return ERR_BATTLEGROUND_JOIN_FAILED; // not blizz-like
- // don't let join if someone from the group is in bg queue random
- if (member->InBattleGroundQueueForBattleGroundQueueType(bgQueueTypeIdRandom))
- return ERR_IN_RANDOM_BG;
- // don't let join to bg queue random if someone from the group is already in bg queue
- if (bgOrTemplate->GetTypeID() == BATTLEGROUND_RB && member->InBattleGroundQueue())
- return ERR_IN_NON_RANDOM_BG;
- // check for deserter debuff in case not arena queue
- if (bgOrTemplate->GetTypeID() != BATTLEGROUND_AA && !member->CanJoinToBattleground())
- return ERR_GROUP_JOIN_BATTLEGROUND_DESERTERS;
- // check if member can join any more battleground queues
- if (!member->HasFreeBattleGroundQueueId())
- return ERR_BATTLEGROUND_TOO_MANY_QUEUES; // not blizz-like
- }
- return GroupJoinBattlegroundResult(bgOrTemplate->GetTypeID());
-}
-
-//===================================================
-//============== Roll ===============================
-//===================================================
-
-void Roll::targetObjectBuildLink()
-{
- // called from link()
- getTarget()->addLootValidatorRef(this);
-}
-
-void Group::SetDungeonDifficulty(Difficulty difficulty)
-{
- m_dungeonDifficulty = difficulty;
- if (!isBGGroup())
- CharacterDatabase.PExecute("UPDATE groups SET difficulty = %u WHERE guid ='%u'", m_dungeonDifficulty, GUID_LOPART(m_guid));
-
- for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
- {
- Player *player = itr->getSource();
- if (!player->GetSession() || player->getLevel() < LEVELREQUIREMENT_HEROIC)
- continue;
- player->SetDungeonDifficulty(difficulty);
- player->SendDungeonDifficulty(true);
- }
-}
-
-void Group::SetRaidDifficulty(Difficulty difficulty)
-{
- m_raidDifficulty = difficulty;
- if (!isBGGroup())
- CharacterDatabase.PExecute("UPDATE groups SET raiddifficulty = %u WHERE guid ='%u'", m_raidDifficulty, GUID_LOPART(m_guid));
-
- for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
- {
- Player *player = itr->getSource();
- if (!player->GetSession() || player->getLevel() < LEVELREQUIREMENT_HEROIC)
- continue;
- player->SetRaidDifficulty(difficulty);
- player->SendRaidDifficulty(true);
- }
-}
-
-bool Group::InCombatToInstance(uint32 instanceId)
-{
- for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
- {
- Player *pPlayer = itr->getSource();
- if (pPlayer && pPlayer->getAttackers().size() && pPlayer->GetInstanceId() == instanceId && (pPlayer->GetMap()->IsRaidOrHeroicDungeon()))
- for (std::set<Unit*>::const_iterator i = pPlayer->getAttackers().begin(); i != pPlayer->getAttackers().end(); ++i)
- if ((*i) && (*i)->GetTypeId() == TYPEID_UNIT && (*i)->ToCreature()->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND)
- return true;
- }
- return false;
-}
-
-void Group::ResetInstances(uint8 method, bool isRaid, Player* SendMsgTo)
-{
- if (isBGGroup())
- return;
-
- // method can be INSTANCE_RESET_ALL, INSTANCE_RESET_CHANGE_DIFFICULTY, INSTANCE_RESET_GROUP_DISBAND
-
- // we assume that when the difficulty changes, all instances that can be reset will be
- Difficulty diff = GetDifficulty(isRaid);
-
- for (BoundInstancesMap::iterator itr = m_boundInstances[diff].begin(); itr != m_boundInstances[diff].end();)
- {
- InstanceSave *p = itr->second.save;
- const MapEntry *entry = sMapStore.LookupEntry(itr->first);
- if (!entry || entry->IsRaid() != isRaid || !p->CanReset() && method != INSTANCE_RESET_GROUP_DISBAND)
- {
- ++itr;
- continue;
- }
-
- if (method == INSTANCE_RESET_ALL)
- {
- // the "reset all instances" method can only reset normal maps
- if (entry->map_type == MAP_RAID || diff == DUNGEON_DIFFICULTY_HEROIC)
- {
- ++itr;
- continue;
- }
- }
-
- bool isEmpty = true;
- // if the map is loaded, reset it
- Map *map = MapManager::Instance().FindMap(p->GetMapId(), p->GetInstanceId());
- if (map && map->IsDungeon() && !(method == INSTANCE_RESET_GROUP_DISBAND && !p->CanReset()))
- {
- if (p->CanReset())
- isEmpty = ((InstanceMap*)map)->Reset(method);
- else
- isEmpty = !map->HavePlayers();
- }
-
- if (SendMsgTo)
- {
- if (isEmpty) SendMsgTo->SendResetInstanceSuccess(p->GetMapId());
- else SendMsgTo->SendResetInstanceFailed(0, p->GetMapId());
- }
-
- if (isEmpty || method == INSTANCE_RESET_GROUP_DISBAND || method == INSTANCE_RESET_CHANGE_DIFFICULTY)
- {
- // do not reset the instance, just unbind if others are permanently bound to it
- if (p->CanReset()) p->DeleteFromDB();
- else CharacterDatabase.PExecute("DELETE FROM group_instance WHERE instance = '%u'", p->GetInstanceId());
- // i don't know for sure if hash_map iterators
- m_boundInstances[diff].erase(itr);
- itr = m_boundInstances[diff].begin();
- // this unloads the instance save unless online players are bound to it
- // (eg. permanent binds or GM solo binds)
- p->RemoveGroup(this);
- }
- else
- ++itr;
- }
-}
-
-InstanceGroupBind* Group::GetBoundInstance(Player* player)
-{
- uint32 mapid = player->GetMapId();
- MapEntry const* mapEntry = sMapStore.LookupEntry(mapid);
- if (!mapEntry)
- return NULL;
-
- Difficulty difficulty = player->GetDifficulty(mapEntry->IsRaid());
-
- // some instances only have one difficulty
- MapDifficulty const* mapDiff = GetMapDifficultyData(mapid,difficulty);
- if (!mapDiff)
- difficulty = DUNGEON_DIFFICULTY_NORMAL;
-
- BoundInstancesMap::iterator itr = m_boundInstances[difficulty].find(mapid);
- if (itr != m_boundInstances[difficulty].end())
- return &itr->second;
- else
- return NULL;
-}
-
-InstanceGroupBind* Group::GetBoundInstance(Map* aMap)
-{
- // Currently spawn numbering not different from map difficulty
- Difficulty difficulty = GetDifficulty(aMap->IsRaid());
-
- // some instances only have one difficulty
- MapDifficulty const* mapDiff = GetMapDifficultyData(aMap->GetId(),difficulty);
- if (!mapDiff)
- return NULL;
-
- BoundInstancesMap::iterator itr = m_boundInstances[difficulty].find(aMap->GetId());
- if (itr != m_boundInstances[difficulty].end())
- return &itr->second;
- else
- return NULL;
-}
-
-
-InstanceGroupBind* Group::BindToInstance(InstanceSave *save, bool permanent, bool load)
-{
- if (!save || isBGGroup())
- return NULL;
-
- InstanceGroupBind& bind = m_boundInstances[save->GetDifficulty()][save->GetMapId()];
- if (!load && (!bind.save || permanent != bind.perm || save != bind.save))
- CharacterDatabase.PExecute("REPLACE INTO group_instance (guid, instance, permanent) VALUES (%u, %u, %u)", GUID_LOPART(GetGUID()), save->GetInstanceId(), permanent);
-
- if (bind.save != save)
- {
- if (bind.save)
- bind.save->RemoveGroup(this);
- save->AddGroup(this);
- }
-
- bind.save = save;
- bind.perm = permanent;
- if (!load)
- sLog.outDebug("Group::BindToInstance: %d is now bound to map %d, instance %d, difficulty %d", GUID_LOPART(GetGUID()), save->GetMapId(), save->GetInstanceId(), save->GetDifficulty());
- return &bind;
-}
-
-void Group::UnbindInstance(uint32 mapid, uint8 difficulty, bool unload)
-{
- BoundInstancesMap::iterator itr = m_boundInstances[difficulty].find(mapid);
- if (itr != m_boundInstances[difficulty].end())
- {
- if (!unload)
- CharacterDatabase.PExecute("DELETE FROM group_instance WHERE guid=%u AND instance=%u", GUID_LOPART(GetGUID()), itr->second.save->GetInstanceId());
- itr->second.save->RemoveGroup(this); // save can become invalid
- m_boundInstances[difficulty].erase(itr);
- }
-}
-
-void Group::_homebindIfInstance(Player *player)
-{
- if (player && !player->isGameMaster() && sMapStore.LookupEntry(player->GetMapId())->IsDungeon())
- player->m_InstanceValid = false;
-}
-
-void Group::BroadcastGroupUpdate(void)
-{
- // FG: HACK: force flags update on group leave - for values update hack
- // -- not very efficient but safe
- for (member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr)
- {
-
- Player *pp = objmgr.GetPlayer(citr->guid);
- if (pp && pp->IsInWorld())
- {
- pp->ForceValuesUpdateAtIndex(UNIT_FIELD_BYTES_2);
- pp->ForceValuesUpdateAtIndex(UNIT_FIELD_FACTIONTEMPLATE);
- DEBUG_LOG("-- Forced group value update for '%s'", pp->GetName());
- }
- }
-}
-
-void Group::ResetMaxEnchantingLevel()
-{
- m_maxEnchantingLevel = 0;
- Player *pMember = NULL;
- for (member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr)
- {
- if (pMember = objmgr.GetPlayer(citr->guid))
- if (m_maxEnchantingLevel < pMember->GetSkillValue(SKILL_ENCHANTING))
- m_maxEnchantingLevel = pMember->GetSkillValue(SKILL_ENCHANTING);
- }
-}