diff options
| author | XTZGZoReX <none@none> | 2010-01-17 11:51:14 +0100 |
|---|---|---|
| committer | XTZGZoReX <none@none> | 2010-01-17 11:51:14 +0100 |
| commit | 704e0e3361607fcf832fdd8f7d32e9edfe91ed8a (patch) | |
| tree | 097126cdd0b559b6425a695e240268ef39dcd7e8 /src/game/Group.cpp | |
| parent | 15025253c7ab70a5e85d19b6946b25742479df05 (diff) | |
* Really revert commit fced5e40fa1e - don't ask me why, but hg is not being very co-operative.
--HG--
branch : trunk
Diffstat (limited to 'src/game/Group.cpp')
| -rw-r--r-- | src/game/Group.cpp | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/src/game/Group.cpp b/src/game/Group.cpp index cb5dac52a3e..6fe82400718 100644 --- a/src/game/Group.cpp +++ b/src/game/Group.cpp @@ -1499,9 +1499,6 @@ void Group::SetDungeonDifficulty(Difficulty difficulty) continue; player->SetDungeonDifficulty(difficulty); player->SendDungeonDifficulty(true); - // Send player to recall position is a dungeon (to avoid an exploit) - if (sMapStore.LookupEntry(player->GetMap()->IsDungeon())) - player->TeleportTo(player->m_recallMap, player->m_recallX, player->m_recallY, player->m_recallZ, player->m_recallO); } } |
