diff options
| author | n0n4m3 <none@none> | 2010-01-13 19:11:46 +0300 |
|---|---|---|
| committer | n0n4m3 <none@none> | 2010-01-13 19:11:46 +0300 |
| commit | f7ad3aefc8e63e87c29d5e9c169210f4e7e80ac8 (patch) | |
| tree | 7418fd8e76d498bb754b3b92b981743e20199f98 /src/game/Group.cpp | |
| parent | edeb6bf284e9f7ab501f6c3273221dbf02d60084 (diff) | |
Removed all my commits for today, this is hack? really? okey
--HG--
branch : trunk
Diffstat (limited to 'src/game/Group.cpp')
| -rw-r--r-- | src/game/Group.cpp | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/src/game/Group.cpp b/src/game/Group.cpp index b2db3ed46a2..a1585acd41b 100644 --- a/src/game/Group.cpp +++ b/src/game/Group.cpp @@ -1499,9 +1499,7 @@ void Group::SetDungeonDifficulty(Difficulty difficulty) continue; player->SetDungeonDifficulty(difficulty); player->SendDungeonDifficulty(true); - // Send player to recall position is a dungeon (to avoid an exploit) - if (sMapStore.LookupEntry(player->GetMap()->IsDungeon())) - player->TeleportTo(player->m_recallMap, player->m_recallX, player->m_recallY, player->m_recallZ, player->m_recallO); + //send player to recall positio nis a dungeon (to avoid an exploit) } } |
