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authorn0n4m3 <none@none>2010-04-11 14:25:02 +0400
committern0n4m3 <none@none>2010-04-11 14:25:02 +0400
commitdca29fa4ebf1aae715eadbe563856e0c86091aaa (patch)
treefe5648e7769d7d3cab2954e37eef425c208faa11 /src/game/Group.h
parent8820d4f6da93bd0ce6b60f2269504278a0b46d8b (diff)
Temp revert prev. commit.
--HG-- branch : trunk
Diffstat (limited to 'src/game/Group.h')
-rw-r--r--src/game/Group.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/Group.h b/src/game/Group.h
index 0fa008a12cf..41e45a4cac6 100644
--- a/src/game/Group.h
+++ b/src/game/Group.h
@@ -325,8 +325,8 @@ class Group
void SendLootRollWon(const uint64& SourceGuid, const uint64& TargetGuid, uint8 RollNumber, uint8 RollType, const Roll &r);
void SendLootAllPassed(uint32 NumberOfPlayers, const Roll &r);
void SendLooter(Creature *pCreature, Player *pLooter);
- void GroupLoot(Loot *loot, WorldObject* pLootedObject, Creature *creature);
- void NeedBeforeGreed(Loot *loot, WorldObject* pLootedObject, Creature *creature);
+ void GroupLoot(Loot *loot, WorldObject* pLootedObject);
+ void NeedBeforeGreed(Loot *loot, WorldObject* pLootedObject);
void MasterLoot(Loot *loot, WorldObject* pLootedObject);
Rolls::iterator GetRoll(uint64 Guid)
{