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authorSpp <none@none>2010-04-07 22:59:46 +0200
committerSpp <none@none>2010-04-07 22:59:46 +0200
commit49d05ba9aa1cd5c1f3ae96546283e6d03a037ff7 (patch)
treef7e6135573366a686c1f527e16a0a7d42a7877ff /src/game/Guild.cpp
parentd19e12708001fbef2308be0e8cb5375a2ac7af48 (diff)
Code style (game + scripts only):
"( " --> "(" " )" --> ")" --HG-- branch : trunk
Diffstat (limited to 'src/game/Guild.cpp')
-rw-r--r--src/game/Guild.cpp66
1 files changed, 33 insertions, 33 deletions
diff --git a/src/game/Guild.cpp b/src/game/Guild.cpp
index 9b5d6f884a2..91d2ee0f944 100644
--- a/src/game/Guild.cpp
+++ b/src/game/Guild.cpp
@@ -307,7 +307,7 @@ bool Guild::LoadRanksFromDB(QueryResult_AutoPtr guildRanksResult)
rankRights |= GR_RIGHT_ALL;
AddRank(rankName,rankRights,rankMoney);
- }while ( guildRanksResult->NextRow() );
+ }while (guildRanksResult->NextRow());
if (m_Ranks.size() < GUILD_RANKS_MIN_COUNT) // if too few ranks, renew them
{
@@ -327,7 +327,7 @@ bool Guild::LoadRanksFromDB(QueryResult_AutoPtr guildRanksResult)
std::string name = m_Ranks[i].Name;
uint32 rights = m_Ranks[i].Rights;
CharacterDatabase.escape_string(name);
- CharacterDatabase.PExecute( "INSERT INTO guild_rank (guildid,rid,rname,rights) VALUES ('%u', '%u', '%s', '%u')", m_Id, uint32(i), name.c_str(), rights);
+ CharacterDatabase.PExecute("INSERT INTO guild_rank (guildid,rid,rname,rights) VALUES ('%u', '%u', '%s', '%u')", m_Id, uint32(i), name.c_str(), rights);
}
CharacterDatabase.CommitTransaction();
}
@@ -417,7 +417,7 @@ bool Guild::LoadMembersFromDB(QueryResult_AutoPtr guildMembersResult)
void Guild::SetMemberStats(uint64 guid)
{
MemberList::iterator itr = members.find(GUID_LOPART(guid));
- if (itr == members.end() )
+ if (itr == members.end())
return;
Player *pl = ObjectAccessor::FindPlayer(guid);
@@ -489,7 +489,7 @@ void Guild::DelMember(uint64 guid, bool isDisbanding)
BroadcastPacket(&data);
}
- sLog.outDebug( "WORLD: Sent (SMSG_GUILD_EVENT)" );
+ sLog.outDebug("WORLD: Sent (SMSG_GUILD_EVENT)");
}
members.erase(GUID_LOPART(guid));
@@ -516,7 +516,7 @@ void Guild::ChangeRank(uint64 guid, uint32 newRank)
if (player)
player->SetRank(newRank);
- CharacterDatabase.PExecute( "UPDATE guild_member SET rank='%u' WHERE guid='%u'", newRank, GUID_LOPART(guid) );
+ CharacterDatabase.PExecute("UPDATE guild_member SET rank='%u' WHERE guid='%u'", newRank, GUID_LOPART(guid));
}
void Guild::SetPNOTE(uint64 guid,std::string pnote)
@@ -554,7 +554,7 @@ void Guild::BroadcastToGuild(WorldSession *session, const std::string& msg, uint
{
Player *pl = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER));
- if (pl && pl->GetSession() && HasRankRight(pl->GetRank(),GR_RIGHT_GCHATLISTEN) && !pl->GetSocial()->HasIgnore(session->GetPlayer()->GetGUIDLow()) )
+ if (pl && pl->GetSession() && HasRankRight(pl->GetRank(),GR_RIGHT_GCHATLISTEN) && !pl->GetSocial()->HasIgnore(session->GetPlayer()->GetGUIDLow()))
pl->GetSession()->SendPacket(&data);
}
}
@@ -619,7 +619,7 @@ void Guild::CreateRank(std::string name_,uint32 rights)
}
// name now can be used for encoding to DB
CharacterDatabase.escape_string(name_);
- CharacterDatabase.PExecute( "INSERT INTO guild_rank (guildid,rid,rname,rights) VALUES ('%u', '%u', '%s', '%u')", m_Id, new_rank_id, name_.c_str(), rights );
+ CharacterDatabase.PExecute("INSERT INTO guild_rank (guildid,rid,rname,rights) VALUES ('%u', '%u', '%s', '%u')", m_Id, new_rank_id, name_.c_str(), rights);
}
void Guild::AddRank(const std::string& name_,uint32 rights, uint32 money)
@@ -765,7 +765,7 @@ void Guild::Roster(WorldSession *session /*= NULL*/)
session->SendPacket(&data);
else
BroadcastPacket(&data);
- sLog.outDebug( "WORLD: Sent (SMSG_GUILD_ROSTER)" );
+ sLog.outDebug("WORLD: Sent (SMSG_GUILD_ROSTER)");
}
void Guild::Query(WorldSession *session)
@@ -790,8 +790,8 @@ void Guild::Query(WorldSession *session)
data << uint32(m_BackgroundColor);
data << uint32(0); // something new in WotLK
- session->SendPacket( &data );
- sLog.outDebug( "WORLD: Sent (SMSG_GUILD_QUERY_RESPONSE)" );
+ session->SendPacket(&data);
+ sLog.outDebug("WORLD: Sent (SMSG_GUILD_QUERY_RESPONSE)");
}
void Guild::SetEmblem(uint32 emblemStyle, uint32 emblemColor, uint32 borderStyle, uint32 borderColor, uint32 backgroundColor)
@@ -1142,13 +1142,13 @@ void Guild::LoadGuildBankFromDB()
if (TabId >= m_PurchasedTabs || TabId >= GUILD_BANK_MAX_TABS)
{
- sLog.outError( "Guild::LoadGuildBankFromDB: Invalid tab for item (GUID: %u id: #%u) in guild bank, skipped.", ItemGuid,ItemEntry);
+ sLog.outError("Guild::LoadGuildBankFromDB: Invalid tab for item (GUID: %u id: #%u) in guild bank, skipped.", ItemGuid,ItemEntry);
continue;
}
if (SlotId >= GUILD_BANK_MAX_SLOTS)
{
- sLog.outError( "Guild::LoadGuildBankFromDB: Invalid slot for item (GUID: %u id: #%u) in guild bank, skipped.", ItemGuid,ItemEntry);
+ sLog.outError("Guild::LoadGuildBankFromDB: Invalid slot for item (GUID: %u id: #%u) in guild bank, skipped.", ItemGuid,ItemEntry);
continue;
}
@@ -1156,7 +1156,7 @@ void Guild::LoadGuildBankFromDB()
if (!proto)
{
- sLog.outError( "Guild::LoadGuildBankFromDB: Unknown item (GUID: %u id: #%u) in guild bank, skipped.", ItemGuid,ItemEntry);
+ sLog.outError("Guild::LoadGuildBankFromDB: Unknown item (GUID: %u id: #%u) in guild bank, skipped.", ItemGuid,ItemEntry);
continue;
}
@@ -1568,7 +1568,7 @@ void Guild::LogBankEvent(uint8 EventType, uint8 TabId, uint32 PlayerGuidLow, uin
m_Id, currentLogGuid, currentTabId, uint32(NewEvent.EventType), NewEvent.PlayerGuid, NewEvent.ItemOrMoney, uint32(NewEvent.ItemStackCount), uint32(NewEvent.DestTabId), NewEvent.TimeStamp);
}
-bool Guild::AddGBankItemToDB(uint32 GuildId, uint32 BankTab , uint32 BankTabSlot , uint32 GUIDLow, uint32 Entry )
+bool Guild::AddGBankItemToDB(uint32 GuildId, uint32 BankTab , uint32 BankTabSlot , uint32 GUIDLow, uint32 Entry)
{
CharacterDatabase.PExecute("DELETE FROM guild_bank_item WHERE guildid = '%u' AND TabId = '%u'AND SlotId = '%u'", GuildId, BankTab, BankTabSlot);
CharacterDatabase.PExecute("INSERT INTO guild_bank_item (guildid,TabId,SlotId,item_guid,item_entry) "
@@ -1576,7 +1576,7 @@ bool Guild::AddGBankItemToDB(uint32 GuildId, uint32 BankTab , uint32 BankTabSlot
return true;
}
-void Guild::AppendDisplayGuildBankSlot( WorldPacket& data, GuildBankTab const *tab, int slot )
+void Guild::AppendDisplayGuildBankSlot(WorldPacket& data, GuildBankTab const *tab, int slot)
{
Item *pItem = tab->Slots[slot];
uint32 entry = pItem ? pItem->GetEntry() : 0;
@@ -1612,7 +1612,7 @@ void Guild::AppendDisplayGuildBankSlot( WorldPacket& data, GuildBankTab const *t
}
}
-Item* Guild::StoreItem(uint8 tabId, GuildItemPosCountVec const& dest, Item* pItem )
+Item* Guild::StoreItem(uint8 tabId, GuildItemPosCountVec const& dest, Item* pItem)
{
if (!pItem)
return NULL;
@@ -1639,12 +1639,12 @@ Item* Guild::StoreItem(uint8 tabId, GuildItemPosCountVec const& dest, Item* pIte
}
// Return stored item (if stored to stack, it can diff. from pItem). And pItem ca be deleted in this case.
-Item* Guild::_StoreItem( uint8 tab, uint8 slot, Item *pItem, uint32 count, bool clone )
+Item* Guild::_StoreItem(uint8 tab, uint8 slot, Item *pItem, uint32 count, bool clone)
{
if (!pItem)
return NULL;
- sLog.outDebug( "GUILD STORAGE: StoreItem tab = %u, slot = %u, item = %u, count = %u", tab, slot, pItem->GetEntry(), count);
+ sLog.outDebug("GUILD STORAGE: StoreItem tab = %u, slot = %u, item = %u, count = %u", tab, slot, pItem->GetEntry(), count);
Item* pItem2 = m_TabListMap[tab]->Slots[slot];
@@ -1670,7 +1670,7 @@ Item* Guild::_StoreItem( uint8 tab, uint8 slot, Item *pItem, uint32 count, bool
}
else
{
- pItem2->SetCount( pItem2->GetCount() + count );
+ pItem2->SetCount(pItem2->GetCount() + count);
pItem2->FSetState(ITEM_CHANGED);
pItem2->SaveToDB(); // not in inventory and can be save standalone
@@ -1685,14 +1685,14 @@ Item* Guild::_StoreItem( uint8 tab, uint8 slot, Item *pItem, uint32 count, bool
}
}
-void Guild::RemoveItem(uint8 tab, uint8 slot )
+void Guild::RemoveItem(uint8 tab, uint8 slot)
{
m_TabListMap[tab]->Slots[slot] = NULL;
CharacterDatabase.PExecute("DELETE FROM guild_bank_item WHERE guildid='%u' AND TabId='%u' AND SlotId='%u'",
GetId(), uint32(tab), uint32(slot));
}
-uint8 Guild::_CanStoreItem_InSpecificSlot( uint8 tab, uint8 slot, GuildItemPosCountVec &dest, uint32& count, bool swap, Item* pSrcItem ) const
+uint8 Guild::_CanStoreItem_InSpecificSlot(uint8 tab, uint8 slot, GuildItemPosCountVec &dest, uint32& count, bool swap, Item* pSrcItem) const
{
Item* pItem2 = m_TabListMap[tab]->Slots[slot];
@@ -1735,7 +1735,7 @@ uint8 Guild::_CanStoreItem_InSpecificSlot( uint8 tab, uint8 slot, GuildItemPosCo
return EQUIP_ERR_OK;
}
-uint8 Guild::_CanStoreItem_InTab( uint8 tab, GuildItemPosCountVec &dest, uint32& count, bool merge, Item* pSrcItem, uint8 skip_slot ) const
+uint8 Guild::_CanStoreItem_InTab(uint8 tab, GuildItemPosCountVec &dest, uint32& count, bool merge, Item* pSrcItem, uint8 skip_slot) const
{
assert(pSrcItem);
for (uint32 j = 0; j < GUILD_BANK_MAX_SLOTS; ++j)
@@ -1793,9 +1793,9 @@ uint8 Guild::_CanStoreItem_InTab( uint8 tab, GuildItemPosCountVec &dest, uint32&
return EQUIP_ERR_OK;
}
-uint8 Guild::CanStoreItem( uint8 tab, uint8 slot, GuildItemPosCountVec &dest, uint32 count, Item *pItem, bool swap ) const
+uint8 Guild::CanStoreItem(uint8 tab, uint8 slot, GuildItemPosCountVec &dest, uint32 count, Item *pItem, bool swap) const
{
- sLog.outDebug( "GUILD STORAGE: CanStoreItem tab = %u, slot = %u, item = %u, count = %u", tab, slot, pItem->GetEntry(), count);
+ sLog.outDebug("GUILD STORAGE: CanStoreItem tab = %u, slot = %u, item = %u, count = %u", tab, slot, pItem->GetEntry(), count);
if (count > pItem->GetCount())
return EQUIP_ERR_COULDNT_SPLIT_ITEMS;
@@ -1999,7 +1999,7 @@ void Guild::SwapItems(Player * pl, uint8 BankTab, uint8 BankTabSlot, uint8 BankT
DisplayGuildBankContentUpdate(BankTabDst,BankTabSlotDst);
}
-void Guild::MoveFromBankToChar( Player * pl, uint8 BankTab, uint8 BankTabSlot, uint8 PlayerBag, uint8 PlayerSlot, uint32 SplitedAmount)
+void Guild::MoveFromBankToChar(Player * pl, uint8 BankTab, uint8 BankTabSlot, uint8 PlayerBag, uint8 PlayerSlot, uint32 SplitedAmount)
{
Item *pItemBank = GetItem(BankTab, BankTabSlot);
Item *pItemChar = pl->GetItemByPos(PlayerBag, PlayerSlot);
@@ -2115,7 +2115,7 @@ void Guild::MoveFromBankToChar( Player * pl, uint8 BankTab, uint8 BankTabSlot, u
// logging item move to bank
if (pl->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE))
{
- sLog.outCommand(pl->GetSession()->GetAccountId(), "GM %s (Account: %u) deposit item: %s (Entry: %d Count: %u) to guild bank (Guild ID: %u )",
+ sLog.outCommand(pl->GetSession()->GetAccountId(), "GM %s (Account: %u) deposit item: %s (Entry: %d Count: %u) to guild bank (Guild ID: %u)",
pl->GetName(), pl->GetSession()->GetAccountId(),
pItemChar->GetProto()->Name1, pItemChar->GetEntry(), pItemChar->GetCount(),
m_Id);
@@ -2146,7 +2146,7 @@ void Guild::MoveFromBankToChar( Player * pl, uint8 BankTab, uint8 BankTabSlot, u
DisplayGuildBankContentUpdate(BankTab,BankTabSlot);
}
-void Guild::MoveFromCharToBank( Player * pl, uint8 PlayerBag, uint8 PlayerSlot, uint8 BankTab, uint8 BankTabSlot, uint32 SplitedAmount )
+void Guild::MoveFromCharToBank(Player * pl, uint8 PlayerBag, uint8 PlayerSlot, uint8 BankTab, uint8 BankTabSlot, uint32 SplitedAmount)
{
Item *pItemBank = GetItem(BankTab, BankTabSlot);
Item *pItemChar = pl->GetItemByPos(PlayerBag, PlayerSlot);
@@ -2156,7 +2156,7 @@ void Guild::MoveFromCharToBank( Player * pl, uint8 PlayerBag, uint8 PlayerSlot,
if (!pItemChar->CanBeTraded())
{
- pl->SendEquipError( EQUIP_ERR_ITEMS_CANT_BE_SWAPPED, pItemChar, NULL );
+ pl->SendEquipError(EQUIP_ERR_ITEMS_CANT_BE_SWAPPED, pItemChar, NULL);
return;
}
@@ -2179,7 +2179,7 @@ void Guild::MoveFromCharToBank( Player * pl, uint8 PlayerBag, uint8 PlayerSlot,
return;
}
- Item *pNewItem = pItemChar->CloneItem( SplitedAmount );
+ Item *pNewItem = pItemChar->CloneItem(SplitedAmount);
if (!pNewItem)
{
pl->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItemChar, NULL);
@@ -2189,7 +2189,7 @@ void Guild::MoveFromCharToBank( Player * pl, uint8 PlayerBag, uint8 PlayerSlot,
// logging item move to bank (before items merge
if (pl->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE))
{
- sLog.outCommand(pl->GetSession()->GetAccountId(), "GM %s (Account: %u) deposit item: %s (Entry: %d Count: %u) to guild bank (Guild ID: %u )",
+ sLog.outCommand(pl->GetSession()->GetAccountId(), "GM %s (Account: %u) deposit item: %s (Entry: %d Count: %u) to guild bank (Guild ID: %u)",
pl->GetName(), pl->GetSession()->GetAccountId(),
pItemChar->GetProto()->Name1, pItemChar->GetEntry(), SplitedAmount,m_Id);
}
@@ -2197,7 +2197,7 @@ void Guild::MoveFromCharToBank( Player * pl, uint8 PlayerBag, uint8 PlayerSlot,
CharacterDatabase.BeginTransaction();
LogBankEvent(GUILD_BANK_LOG_DEPOSIT_ITEM, BankTab, pl->GetGUIDLow(), pItemChar->GetEntry(), SplitedAmount);
- pl->ItemRemovedQuestCheck( pItemChar->GetEntry(), SplitedAmount );
+ pl->ItemRemovedQuestCheck(pItemChar->GetEntry(), SplitedAmount);
pItemChar->SetCount(pItemChar->GetCount()-SplitedAmount);
pItemChar->SetState(ITEM_CHANGED, pl);
pl->SaveInventoryAndGoldToDB();
@@ -2215,7 +2215,7 @@ void Guild::MoveFromCharToBank( Player * pl, uint8 PlayerBag, uint8 PlayerSlot,
// logging item move to bank
if (pl->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE))
{
- sLog.outCommand(pl->GetSession()->GetAccountId(), "GM %s (Account: %u) deposit item: %s (Entry: %d Count: %u) to guild bank (Guild ID: %u )",
+ sLog.outCommand(pl->GetSession()->GetAccountId(), "GM %s (Account: %u) deposit item: %s (Entry: %d Count: %u) to guild bank (Guild ID: %u)",
pl->GetName(), pl->GetSession()->GetAccountId(),
pItemChar->GetProto()->Name1, pItemChar->GetEntry(), pItemChar->GetCount(),
m_Id);
@@ -2265,7 +2265,7 @@ void Guild::MoveFromCharToBank( Player * pl, uint8 PlayerBag, uint8 PlayerSlot,
// logging item move to bank
if (pl->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE))
{
- sLog.outCommand(pl->GetSession()->GetAccountId(), "GM %s (Account: %u) deposit item: %s (Entry: %d Count: %u) to guild bank (Guild ID: %u )",
+ sLog.outCommand(pl->GetSession()->GetAccountId(), "GM %s (Account: %u) deposit item: %s (Entry: %d Count: %u) to guild bank (Guild ID: %u)",
pl->GetName(), pl->GetSession()->GetAccountId(),
pItemChar->GetProto()->Name1, pItemChar->GetEntry(), pItemChar->GetCount(),
m_Id);