diff options
Diffstat (limited to 'src/game/Guild.cpp')
-rw-r--r-- | src/game/Guild.cpp | 66 |
1 files changed, 33 insertions, 33 deletions
diff --git a/src/game/Guild.cpp b/src/game/Guild.cpp index 9b5d6f884a2..91d2ee0f944 100644 --- a/src/game/Guild.cpp +++ b/src/game/Guild.cpp @@ -307,7 +307,7 @@ bool Guild::LoadRanksFromDB(QueryResult_AutoPtr guildRanksResult) rankRights |= GR_RIGHT_ALL; AddRank(rankName,rankRights,rankMoney); - }while ( guildRanksResult->NextRow() ); + }while (guildRanksResult->NextRow()); if (m_Ranks.size() < GUILD_RANKS_MIN_COUNT) // if too few ranks, renew them { @@ -327,7 +327,7 @@ bool Guild::LoadRanksFromDB(QueryResult_AutoPtr guildRanksResult) std::string name = m_Ranks[i].Name; uint32 rights = m_Ranks[i].Rights; CharacterDatabase.escape_string(name); - CharacterDatabase.PExecute( "INSERT INTO guild_rank (guildid,rid,rname,rights) VALUES ('%u', '%u', '%s', '%u')", m_Id, uint32(i), name.c_str(), rights); + CharacterDatabase.PExecute("INSERT INTO guild_rank (guildid,rid,rname,rights) VALUES ('%u', '%u', '%s', '%u')", m_Id, uint32(i), name.c_str(), rights); } CharacterDatabase.CommitTransaction(); } @@ -417,7 +417,7 @@ bool Guild::LoadMembersFromDB(QueryResult_AutoPtr guildMembersResult) void Guild::SetMemberStats(uint64 guid) { MemberList::iterator itr = members.find(GUID_LOPART(guid)); - if (itr == members.end() ) + if (itr == members.end()) return; Player *pl = ObjectAccessor::FindPlayer(guid); @@ -489,7 +489,7 @@ void Guild::DelMember(uint64 guid, bool isDisbanding) BroadcastPacket(&data); } - sLog.outDebug( "WORLD: Sent (SMSG_GUILD_EVENT)" ); + sLog.outDebug("WORLD: Sent (SMSG_GUILD_EVENT)"); } members.erase(GUID_LOPART(guid)); @@ -516,7 +516,7 @@ void Guild::ChangeRank(uint64 guid, uint32 newRank) if (player) player->SetRank(newRank); - CharacterDatabase.PExecute( "UPDATE guild_member SET rank='%u' WHERE guid='%u'", newRank, GUID_LOPART(guid) ); + CharacterDatabase.PExecute("UPDATE guild_member SET rank='%u' WHERE guid='%u'", newRank, GUID_LOPART(guid)); } void Guild::SetPNOTE(uint64 guid,std::string pnote) @@ -554,7 +554,7 @@ void Guild::BroadcastToGuild(WorldSession *session, const std::string& msg, uint { Player *pl = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER)); - if (pl && pl->GetSession() && HasRankRight(pl->GetRank(),GR_RIGHT_GCHATLISTEN) && !pl->GetSocial()->HasIgnore(session->GetPlayer()->GetGUIDLow()) ) + if (pl && pl->GetSession() && HasRankRight(pl->GetRank(),GR_RIGHT_GCHATLISTEN) && !pl->GetSocial()->HasIgnore(session->GetPlayer()->GetGUIDLow())) pl->GetSession()->SendPacket(&data); } } @@ -619,7 +619,7 @@ void Guild::CreateRank(std::string name_,uint32 rights) } // name now can be used for encoding to DB CharacterDatabase.escape_string(name_); - CharacterDatabase.PExecute( "INSERT INTO guild_rank (guildid,rid,rname,rights) VALUES ('%u', '%u', '%s', '%u')", m_Id, new_rank_id, name_.c_str(), rights ); + CharacterDatabase.PExecute("INSERT INTO guild_rank (guildid,rid,rname,rights) VALUES ('%u', '%u', '%s', '%u')", m_Id, new_rank_id, name_.c_str(), rights); } void Guild::AddRank(const std::string& name_,uint32 rights, uint32 money) @@ -765,7 +765,7 @@ void Guild::Roster(WorldSession *session /*= NULL*/) session->SendPacket(&data); else BroadcastPacket(&data); - sLog.outDebug( "WORLD: Sent (SMSG_GUILD_ROSTER)" ); + sLog.outDebug("WORLD: Sent (SMSG_GUILD_ROSTER)"); } void Guild::Query(WorldSession *session) @@ -790,8 +790,8 @@ void Guild::Query(WorldSession *session) data << uint32(m_BackgroundColor); data << uint32(0); // something new in WotLK - session->SendPacket( &data ); - sLog.outDebug( "WORLD: Sent (SMSG_GUILD_QUERY_RESPONSE)" ); + session->SendPacket(&data); + sLog.outDebug("WORLD: Sent (SMSG_GUILD_QUERY_RESPONSE)"); } void Guild::SetEmblem(uint32 emblemStyle, uint32 emblemColor, uint32 borderStyle, uint32 borderColor, uint32 backgroundColor) @@ -1142,13 +1142,13 @@ void Guild::LoadGuildBankFromDB() if (TabId >= m_PurchasedTabs || TabId >= GUILD_BANK_MAX_TABS) { - sLog.outError( "Guild::LoadGuildBankFromDB: Invalid tab for item (GUID: %u id: #%u) in guild bank, skipped.", ItemGuid,ItemEntry); + sLog.outError("Guild::LoadGuildBankFromDB: Invalid tab for item (GUID: %u id: #%u) in guild bank, skipped.", ItemGuid,ItemEntry); continue; } if (SlotId >= GUILD_BANK_MAX_SLOTS) { - sLog.outError( "Guild::LoadGuildBankFromDB: Invalid slot for item (GUID: %u id: #%u) in guild bank, skipped.", ItemGuid,ItemEntry); + sLog.outError("Guild::LoadGuildBankFromDB: Invalid slot for item (GUID: %u id: #%u) in guild bank, skipped.", ItemGuid,ItemEntry); continue; } @@ -1156,7 +1156,7 @@ void Guild::LoadGuildBankFromDB() if (!proto) { - sLog.outError( "Guild::LoadGuildBankFromDB: Unknown item (GUID: %u id: #%u) in guild bank, skipped.", ItemGuid,ItemEntry); + sLog.outError("Guild::LoadGuildBankFromDB: Unknown item (GUID: %u id: #%u) in guild bank, skipped.", ItemGuid,ItemEntry); continue; } @@ -1568,7 +1568,7 @@ void Guild::LogBankEvent(uint8 EventType, uint8 TabId, uint32 PlayerGuidLow, uin m_Id, currentLogGuid, currentTabId, uint32(NewEvent.EventType), NewEvent.PlayerGuid, NewEvent.ItemOrMoney, uint32(NewEvent.ItemStackCount), uint32(NewEvent.DestTabId), NewEvent.TimeStamp); } -bool Guild::AddGBankItemToDB(uint32 GuildId, uint32 BankTab , uint32 BankTabSlot , uint32 GUIDLow, uint32 Entry ) +bool Guild::AddGBankItemToDB(uint32 GuildId, uint32 BankTab , uint32 BankTabSlot , uint32 GUIDLow, uint32 Entry) { CharacterDatabase.PExecute("DELETE FROM guild_bank_item WHERE guildid = '%u' AND TabId = '%u'AND SlotId = '%u'", GuildId, BankTab, BankTabSlot); CharacterDatabase.PExecute("INSERT INTO guild_bank_item (guildid,TabId,SlotId,item_guid,item_entry) " @@ -1576,7 +1576,7 @@ bool Guild::AddGBankItemToDB(uint32 GuildId, uint32 BankTab , uint32 BankTabSlot return true; } -void Guild::AppendDisplayGuildBankSlot( WorldPacket& data, GuildBankTab const *tab, int slot ) +void Guild::AppendDisplayGuildBankSlot(WorldPacket& data, GuildBankTab const *tab, int slot) { Item *pItem = tab->Slots[slot]; uint32 entry = pItem ? pItem->GetEntry() : 0; @@ -1612,7 +1612,7 @@ void Guild::AppendDisplayGuildBankSlot( WorldPacket& data, GuildBankTab const *t } } -Item* Guild::StoreItem(uint8 tabId, GuildItemPosCountVec const& dest, Item* pItem ) +Item* Guild::StoreItem(uint8 tabId, GuildItemPosCountVec const& dest, Item* pItem) { if (!pItem) return NULL; @@ -1639,12 +1639,12 @@ Item* Guild::StoreItem(uint8 tabId, GuildItemPosCountVec const& dest, Item* pIte } // Return stored item (if stored to stack, it can diff. from pItem). And pItem ca be deleted in this case. -Item* Guild::_StoreItem( uint8 tab, uint8 slot, Item *pItem, uint32 count, bool clone ) +Item* Guild::_StoreItem(uint8 tab, uint8 slot, Item *pItem, uint32 count, bool clone) { if (!pItem) return NULL; - sLog.outDebug( "GUILD STORAGE: StoreItem tab = %u, slot = %u, item = %u, count = %u", tab, slot, pItem->GetEntry(), count); + sLog.outDebug("GUILD STORAGE: StoreItem tab = %u, slot = %u, item = %u, count = %u", tab, slot, pItem->GetEntry(), count); Item* pItem2 = m_TabListMap[tab]->Slots[slot]; @@ -1670,7 +1670,7 @@ Item* Guild::_StoreItem( uint8 tab, uint8 slot, Item *pItem, uint32 count, bool } else { - pItem2->SetCount( pItem2->GetCount() + count ); + pItem2->SetCount(pItem2->GetCount() + count); pItem2->FSetState(ITEM_CHANGED); pItem2->SaveToDB(); // not in inventory and can be save standalone @@ -1685,14 +1685,14 @@ Item* Guild::_StoreItem( uint8 tab, uint8 slot, Item *pItem, uint32 count, bool } } -void Guild::RemoveItem(uint8 tab, uint8 slot ) +void Guild::RemoveItem(uint8 tab, uint8 slot) { m_TabListMap[tab]->Slots[slot] = NULL; CharacterDatabase.PExecute("DELETE FROM guild_bank_item WHERE guildid='%u' AND TabId='%u' AND SlotId='%u'", GetId(), uint32(tab), uint32(slot)); } -uint8 Guild::_CanStoreItem_InSpecificSlot( uint8 tab, uint8 slot, GuildItemPosCountVec &dest, uint32& count, bool swap, Item* pSrcItem ) const +uint8 Guild::_CanStoreItem_InSpecificSlot(uint8 tab, uint8 slot, GuildItemPosCountVec &dest, uint32& count, bool swap, Item* pSrcItem) const { Item* pItem2 = m_TabListMap[tab]->Slots[slot]; @@ -1735,7 +1735,7 @@ uint8 Guild::_CanStoreItem_InSpecificSlot( uint8 tab, uint8 slot, GuildItemPosCo return EQUIP_ERR_OK; } -uint8 Guild::_CanStoreItem_InTab( uint8 tab, GuildItemPosCountVec &dest, uint32& count, bool merge, Item* pSrcItem, uint8 skip_slot ) const +uint8 Guild::_CanStoreItem_InTab(uint8 tab, GuildItemPosCountVec &dest, uint32& count, bool merge, Item* pSrcItem, uint8 skip_slot) const { assert(pSrcItem); for (uint32 j = 0; j < GUILD_BANK_MAX_SLOTS; ++j) @@ -1793,9 +1793,9 @@ uint8 Guild::_CanStoreItem_InTab( uint8 tab, GuildItemPosCountVec &dest, uint32& return EQUIP_ERR_OK; } -uint8 Guild::CanStoreItem( uint8 tab, uint8 slot, GuildItemPosCountVec &dest, uint32 count, Item *pItem, bool swap ) const +uint8 Guild::CanStoreItem(uint8 tab, uint8 slot, GuildItemPosCountVec &dest, uint32 count, Item *pItem, bool swap) const { - sLog.outDebug( "GUILD STORAGE: CanStoreItem tab = %u, slot = %u, item = %u, count = %u", tab, slot, pItem->GetEntry(), count); + sLog.outDebug("GUILD STORAGE: CanStoreItem tab = %u, slot = %u, item = %u, count = %u", tab, slot, pItem->GetEntry(), count); if (count > pItem->GetCount()) return EQUIP_ERR_COULDNT_SPLIT_ITEMS; @@ -1999,7 +1999,7 @@ void Guild::SwapItems(Player * pl, uint8 BankTab, uint8 BankTabSlot, uint8 BankT DisplayGuildBankContentUpdate(BankTabDst,BankTabSlotDst); } -void Guild::MoveFromBankToChar( Player * pl, uint8 BankTab, uint8 BankTabSlot, uint8 PlayerBag, uint8 PlayerSlot, uint32 SplitedAmount) +void Guild::MoveFromBankToChar(Player * pl, uint8 BankTab, uint8 BankTabSlot, uint8 PlayerBag, uint8 PlayerSlot, uint32 SplitedAmount) { Item *pItemBank = GetItem(BankTab, BankTabSlot); Item *pItemChar = pl->GetItemByPos(PlayerBag, PlayerSlot); @@ -2115,7 +2115,7 @@ void Guild::MoveFromBankToChar( Player * pl, uint8 BankTab, uint8 BankTabSlot, u // logging item move to bank if (pl->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE)) { - sLog.outCommand(pl->GetSession()->GetAccountId(), "GM %s (Account: %u) deposit item: %s (Entry: %d Count: %u) to guild bank (Guild ID: %u )", + sLog.outCommand(pl->GetSession()->GetAccountId(), "GM %s (Account: %u) deposit item: %s (Entry: %d Count: %u) to guild bank (Guild ID: %u)", pl->GetName(), pl->GetSession()->GetAccountId(), pItemChar->GetProto()->Name1, pItemChar->GetEntry(), pItemChar->GetCount(), m_Id); @@ -2146,7 +2146,7 @@ void Guild::MoveFromBankToChar( Player * pl, uint8 BankTab, uint8 BankTabSlot, u DisplayGuildBankContentUpdate(BankTab,BankTabSlot); } -void Guild::MoveFromCharToBank( Player * pl, uint8 PlayerBag, uint8 PlayerSlot, uint8 BankTab, uint8 BankTabSlot, uint32 SplitedAmount ) +void Guild::MoveFromCharToBank(Player * pl, uint8 PlayerBag, uint8 PlayerSlot, uint8 BankTab, uint8 BankTabSlot, uint32 SplitedAmount) { Item *pItemBank = GetItem(BankTab, BankTabSlot); Item *pItemChar = pl->GetItemByPos(PlayerBag, PlayerSlot); @@ -2156,7 +2156,7 @@ void Guild::MoveFromCharToBank( Player * pl, uint8 PlayerBag, uint8 PlayerSlot, if (!pItemChar->CanBeTraded()) { - pl->SendEquipError( EQUIP_ERR_ITEMS_CANT_BE_SWAPPED, pItemChar, NULL ); + pl->SendEquipError(EQUIP_ERR_ITEMS_CANT_BE_SWAPPED, pItemChar, NULL); return; } @@ -2179,7 +2179,7 @@ void Guild::MoveFromCharToBank( Player * pl, uint8 PlayerBag, uint8 PlayerSlot, return; } - Item *pNewItem = pItemChar->CloneItem( SplitedAmount ); + Item *pNewItem = pItemChar->CloneItem(SplitedAmount); if (!pNewItem) { pl->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItemChar, NULL); @@ -2189,7 +2189,7 @@ void Guild::MoveFromCharToBank( Player * pl, uint8 PlayerBag, uint8 PlayerSlot, // logging item move to bank (before items merge if (pl->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE)) { - sLog.outCommand(pl->GetSession()->GetAccountId(), "GM %s (Account: %u) deposit item: %s (Entry: %d Count: %u) to guild bank (Guild ID: %u )", + sLog.outCommand(pl->GetSession()->GetAccountId(), "GM %s (Account: %u) deposit item: %s (Entry: %d Count: %u) to guild bank (Guild ID: %u)", pl->GetName(), pl->GetSession()->GetAccountId(), pItemChar->GetProto()->Name1, pItemChar->GetEntry(), SplitedAmount,m_Id); } @@ -2197,7 +2197,7 @@ void Guild::MoveFromCharToBank( Player * pl, uint8 PlayerBag, uint8 PlayerSlot, CharacterDatabase.BeginTransaction(); LogBankEvent(GUILD_BANK_LOG_DEPOSIT_ITEM, BankTab, pl->GetGUIDLow(), pItemChar->GetEntry(), SplitedAmount); - pl->ItemRemovedQuestCheck( pItemChar->GetEntry(), SplitedAmount ); + pl->ItemRemovedQuestCheck(pItemChar->GetEntry(), SplitedAmount); pItemChar->SetCount(pItemChar->GetCount()-SplitedAmount); pItemChar->SetState(ITEM_CHANGED, pl); pl->SaveInventoryAndGoldToDB(); @@ -2215,7 +2215,7 @@ void Guild::MoveFromCharToBank( Player * pl, uint8 PlayerBag, uint8 PlayerSlot, // logging item move to bank if (pl->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE)) { - sLog.outCommand(pl->GetSession()->GetAccountId(), "GM %s (Account: %u) deposit item: %s (Entry: %d Count: %u) to guild bank (Guild ID: %u )", + sLog.outCommand(pl->GetSession()->GetAccountId(), "GM %s (Account: %u) deposit item: %s (Entry: %d Count: %u) to guild bank (Guild ID: %u)", pl->GetName(), pl->GetSession()->GetAccountId(), pItemChar->GetProto()->Name1, pItemChar->GetEntry(), pItemChar->GetCount(), m_Id); @@ -2265,7 +2265,7 @@ void Guild::MoveFromCharToBank( Player * pl, uint8 PlayerBag, uint8 PlayerSlot, // logging item move to bank if (pl->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE)) { - sLog.outCommand(pl->GetSession()->GetAccountId(), "GM %s (Account: %u) deposit item: %s (Entry: %d Count: %u) to guild bank (Guild ID: %u )", + sLog.outCommand(pl->GetSession()->GetAccountId(), "GM %s (Account: %u) deposit item: %s (Entry: %d Count: %u) to guild bank (Guild ID: %u)", pl->GetName(), pl->GetSession()->GetAccountId(), pItemChar->GetProto()->Name1, pItemChar->GetEntry(), pItemChar->GetCount(), m_Id); |